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ONLINE COLLECTIBLE CARD GAME WITH CARDS YOU OWN

CONTACT US

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Copyright © 2023 - By Otherworldly Studios



THE FIRST TRUE DIGITAL TRADING CARD GAME


CHAMPIONS


OF OTHERWORLDLY


MAGIC

Play Now
Buy Cards
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⤋ LEARN HOW TO PLAY ⤋


CARDS




ABILITIES




BLESS

Increase the Attack of any card on the field by 3.





LIFEBLOOM

Increase the HP of any card or player by 4.





EARTHQUAKE

Damage all cards except this card for 2-3 damage.





VORTEX

Directly damage the enemy player for 3-5.





INFERNO

Damage 2 random enemy cards, and this card, for 1-9 damage.





WHIRLWIND

Send any card on the field back to the owners hand.





BLIZZARD

Freeze any card for 1 turn. Frozen cant attack or evolve, and does no
retaliation damage.





PSYBEAM

Swap the HP and Attack of any card on the field, then increase the HP of this
card by the difference.





PROVOKE

Force the enemy to attack and target this card.





GUARD

Immune to opponent direct ability targeting.





RUSH

Can attack as soon as its summoned.





HATCH

When hatch dies, it will transform into a random creature. Can also evolve into
any card of the same element.





GREED

Draw 1 card, If you have no cards on the field, draw 2.





AEGIS

Immune to all damage, breaks the first time any damage is taken.





BERSERKER

Whenever this card takes any damage, it gains 4 Attack.





COMBUSTION

Deal 6 damage to any card or player. Has a 20% chance to backfire and hit you
directly.





HYDROBLAST

Kills any card on the field with 8 or more HP.





REGROWTH

On Death: Increase the HP of all your cards on the field by 3.





FORTIFY

This card gains HP equal to 3x the amount of cards on the enemy field when
summoned.





SHATTER

On Death: Summons 2 Icecoobs.





WINDSEEKER

Target any card on the field, then move that card's next evolution from your
deck to your hand. Draw if no valid evolution is found.





CURSE

Reduce the Attack and HP of any card on the field by 2.





RETRIBUTION

On Death: Damage every card on the enemy field for 4.





DIVINE EQUILIBRIUM

Gain 1 extra mana for this turn only. Immune to ALL direct ability targeting.





SOUL REAPER

When ANY other card dies, this cards Attack and HP increases by 1.





ZAP

When this card enters the battlefield or attacks directly, another random enemy
is damaged for 2.





RULES


GAMEPLAY

 * You start with 60 HP, if this reaches 0, you lose.
 * You start with 5 cards, every turn you draw another.
 * You start with 1 mana, every turn you gain 1 maximum mana, up to 10.
 * Every turn this mana refreshes back to full.
 * Mana is used to play cards on the field.
 * Once a card is on the field, it must wait one turn before attacking.
 * Every turn, each of your cards on the field can attack an enemy card or the
   enemy player.
 * Attacking an enemy card will damage the defending card, and cause retaliation
   damage back to the attacker.
 * Cards are sent to the graveyard if they reach 0 HP.
 * Utilize powerful abilities, elemental bonus damage, and evolutions.
 * Overwhelm your opponent before they overwhelm you.


PLAY CARDS

Place a card down onto the board, this will cost you mana equivelant to what you
see on the card


USE ABILITIES

Abilities are generally triggered as soon as you lay a card on the board, if
your ability requires a target a red target will appear, be sure to select
either an enemy or friendly champion to inflict with the ability


ATTACK OPPONENT

Drag champions onto your opponent or opponent's cards in order to deal damage,
you must kill your opponent to win the game





JOIN THE COMMUNITY

Join our Discord community and learn more

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Champions of Otherworldly Magic is an epic fantasy card game where you can
collect and trade unique NFT cards featuring powerful creatures, spells, and
artifacts from otherworldly realms.

Active With Us



QUICK LINK

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Copyright © 2023 - All Rights Reserved By Champions of Otherworldly Magic


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