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 * Factions
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PROJECT PHANTOM - A YURI'S REVENGE TOTAL CONVERSION MOD


INTRODUCTION

Project Phantom is as of yet unreleased, unofficial total conversion
modification for Command & Conquer: Yuri's Revenge that is set in its own
universe separate from the ones seen in the actual Command & Conquer titles,
featuring three playable factions and a large number of other new features &
changes.

Read a more comprehensive overview of Project Phantom mod and its features here
Project Phantom can also be found on the following websites & services
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LATEST NEWS

 * 24.02.2017 - Another (sort of a) Progress Update (PP News #4)
 * 09.11.2016 - Some PProgress (PP News #3)
 * 08.09.2016 - Mercenary Factions & Unit Showcases (PP News #2)
 * 04.06.2016 - Heroes and Experimentals (PP News #1)


ANOTHER (SORT OF A) PROGRESS UPDATE (PP NEWS #4)

Date: 24th of February 2017 - View Forum Topic
Since the mod has been in (sort of) a testing phase for a while now there hasn't
been a lot of significant content updates and that kind of shows in these
newsposts. Not a lot of new stuff, more wrapping up things shown over past few
months in one nice package.
 
UNIT SHOWCASE VIDEOS
 
For those who have not yet seen them, the conclusion of both the Hero Spotlight
and Experimental Weapons Test showcase series are available for viewing at
Youtube.

Hero Spotlight #3



 
Experimental Weapons Test #3



 
There's also a picture with all of the Experimental Units shown on it, combined
with a chart that displays under what conditions you get each of them. Stolen
technology involves infiltrating both a tier 3 laboratory structure and a
vehicle factory, as a reminder.

 
 
OTHER PROGRESS
 
A little while ago the fourth terrain theater to be included in Project Phantom
besides Temperate, Tundra and Desert was revealed. The so-called Gloomy theater
combines certain elements from both Temperate and Tundra, featuring withered
landscapes combined with urban environments consisting primarily of darker
pavement and unique cliff-face tiles.


When initially announcing the mercenary factions, it was stated that capturing
Crimson Crown's Technology Vault grants access to one of three unique units,
depending on your chosen faction. However, in testing most of these unique units
were deemed redundant, not unique enough or simply not worth it at all. As a
result, capturing the Vault will now instead grant players who have any tier 3
laboratory building and vehicle factory an access to Blackout Signal Inhibitor,
a mobile unit limited to one per player that generates a jamming signal with
significant radius that blocks use of enemy support powers and superweapons, as
well as jams radars and captured Satellite Centers. In addition to this,
Blackout can also detect cloaked units at ranges higher than any other unit
capable of doing so and use an electromagnetic interference weapon to stop a
single, EM-susceptible unit from working at all.
 
Technology Vault also grants Prototype Disruptor Towers, that use a similar but
slightly different type of jamming signal to generate blank spots in enemy radar
views to shroud the area in their vicinity. They are deployed via a support
power, and will eventually, due to being unstable prototypes, explode upon
itself regardless of if they are being fired upon (this is displayed via a timer
bar under the structure itself to all players).
 

 
Lastly, to round out the capturable base defenses roster, there is an addition
of a heavy-duty anti-air defense in form of Missile Bunkers, which work more
effectively against slower-moving, heavily armored aircraft than fast ones such
as fighter jets.
 

 
 
That's all of it for this time. I have something bit bigger planned for the next
news post, so keep your eyes out for that.


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SOME PPROGRESS (PP NEWS #3)

Date: 9th of November 2016 - View Forum Topic
So what's up with Project Phantom currently? The news-silence has been mostly
due to the mod currently being in a beta testing phase, with most focus going on
to polishing gameplay and finishing some graphical assets rather than
showcasing. Thought I'd rectify that a bit, however.

UNIT SHOWCASE VIDEOS

The second part of Experimental Weapons Test is now available. This one features
a bonus clip showing an unit from the previous installment that has been through
quite significant changes based on feedback.

Experimental Weapons Test #2




There is also the second part of Hero Spotlight which was uploaded earlier on.

Hero Spotlight #2




This leaves only one part left of both Hero Spotlight and Experimental Weapons
Test - which should hopefully appear during coming weeks.


WEBSITE STATUS

I was initially planning on bringing the website up-to-date gradually as time
goes by, but as the mod is currently going through a playtesting phase I figured
trying to keep the website up-to-date at this point would be colossal waste of
time, and therefore it will be brought fully up-to-date at once much closer to
the release of first public beta version some time in (hopefully near) future.


PPROGRESS

One of the big recent additons/changes to Project Phantom is adoption of the new
game client created by Rampastring of Dawn of the Tiberium Age. This allows
Project Phantom to be played over CnCNet and provides several other neat
features especially for game setup. Below is a small teaser of how the client
currently looks.



Those with keen eyes might have spotted an unit in the bonus clip segment of the
new Experimental Weapons Test video that has not appeared anywhere before. This
unit is Liberator AMOS, an artillery unit used by the Western Coalition. Armed
with dual mortar guns that can unleash a rapid barrage of moderately inaccurate
shells on enemy units from a range. In addition, it sports a third gun that
occassionally fires an EMP ordnance as well which will incapacitate enemy
vehicles and defences without adequate countermeasures installed.



Few structures have also had their placeholder artwork replaced with brand new
ones.

Dominion Training Camp


Dominion Battle Lab


Phantom Shadow Conduit

Phantom Shadow Conduit is an important but expensive Phantom structure that
cloaks nearby units and grants specific units ability to cloak regardless of
their position on the map. However, if you lose all Shadow Conduits or go on low
power, those units will lose their cloaked status until another one is
constructed or base power is restored. In team games, you can benefit from your
allies' Shadow Conduits.

And for those who might have missed it on ModDB, Facebook or Twitter earlier
this autumn, there is the following.

Phantom Singularity Catalyst

Phantom Singularity Catalyst is Phantom's superweapon structure that provides
access to Singularity Collapse superweapon.
 

Until next time.

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MERCENARY FACTIONS & UNIT SHOWCASES (PP NEWS #2)

Date: 8th of September 2016 - View Forum Topic
Time for the second Project Phantom semi-regular newspost.
 
UNIT SHOWCASE VIDEOS - HERO INFANTRY & EXPERIMENTAL UNITS
 
Those that follow Project Phantom in Facebook, Twitter or ModDB might be aware
of the recent unit showcase videos, with first parts of the Hero Spotlight and
Experimental Weapons Test series both available for view at both Youtube and
ModDB, focusing on three of the total of nine hero infantry and experimental
units respectively. While all of the heroes were shown in the previous newspost,
this time you get to see them in action and as a bit of a teaser for future
parts of Hero Spotlight, some of the heroes have had some changes to them during
the couple of months.

Hero Spotlight Part 1



 
Experimental Weapons Test Part 1



 
WEBSITE UPDATES - MERCENARY FACTIONS
 
While the updates on the faction structures/units pages have been delayed a bit
in favour of the unit showcase videos, a new page has been added under
Miscellanneous section, detailing the so-called Mercenary Factions in the mod.
These factions are not playable per-se, mostly serving as a neutral force on the
maps with few things for players to capture and make use of. The currently
included factions are Fist of Titans, a loosely associated group of mercenaries
and guerilla fighters primarily operating in the Eastern Europe and Crimson
Crown, a large industrial corporate group with ruthless reputation specializing
in mining, technology and vehicle manufacturing as well as security business.
 

 
Of particular note is Crimson Crown's Technology Vault, which besides giving
access to Prototype Disruptor Tower support power, also allows construction of
one of the three faction specific tier 3 units (or all of them if you happen to
have factory and technology lab of each of the three factions).
 

 
Coalition Equalizer Missile System is a premium anti-air unit that can also
disable ground vehicles using EMP. Dominion Svarog Ironcaster uses a special
chemical compound called Iron Skin to shield your own vehicles from any damage.
Phantom Hyperion Plasma Cannon is a powerful siege unit that can teleport across
the battlefield and annihilate structures with it's plasma cannon.


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HEROES AND EXPERIMENTALS (PP NEWS #1)

Date: 4th of June 2016 - View Forum Topic
First in series of (semi)regular media and progress updates, detailing progress
as the mod moves towards it's eventual public release.

WEBSITE UPDATES
 
Coalition Structures page has been online for a while now. Further structure and
unit descriptions will appear there as well over time, so keep an eye out for
those.


(Click for full size)
 
RETURN OF THE HERO INFANTRY
 
Hero infantry are something of a staple of Command & Conquer. While Project
Phantom departs from C&C lore- & setting-wise, it still pays homage to it on
several aspects. Hero infantry are one of those things, with each faction having
their own - with a small twist. Each of the three factions has three heroes
available, but only one can be present on the battlefield at a time under
ownership of a single player. This introduces an element of choice where you
need to make a decision on what type of infantry you want to use at any
particular time. On a side note, computer opponents will quite happily disregard
this one out of three rule and should you choose to let AI run it's course
without restraints by enabling AI Cheats, will even somehow manage to bring in
clones of the heroes.
 

(Blue eye icon is an indicator icon for detector unit. Wave icon means
amphibious movement)
 
Blastwave, Starfire and Soundburst | Khan, Tokamak and Sweeper | Pariah, Ontos
and Poltergeist

(Blastwave original model by ImP_RuLz and Starfire, Khan, Sweeper and
Poltergeist by Holy_Master)
 
Backgrounds of the heroes (yes, they are characters despite the generic
codenames) will be explored in future lore updates as well as the website
faction infantry pages.
 
 
INTRODUCING EXPERIMENTAL UNITS A.K.A STOLEN TECHNOLOGY
 
Another element present in original Red Alert 2 and Yuri's Revenge that returns
in Project Phantom is ability to spy enemy laboratory structures and acquire
stolen technology which unlocks new units. In Project Phantom, these units are
referred to as Experimental Units. These powerful units require you to acquire
stolen technology from enemy laboratory structure and vehicle factory, as well
as own your own factions' vehicle factory, laboratory and tier 4 support
structure. These ludicrous requirements counterweigh the fact that experimental
units are extremely powerful and can only be constructed in quantities of one of
each at a time, and come with considerable price tags. They alone won't win
games for you, but combining them with your other units gives you significant
advantage over your enemies, especially considering each of these weapons has
been designed keeping in mind the strengths and weaknesses of your faction as
well as the one you stole the technology from.
 
For now, you can have a peek at three of the nine experimental units, all of
which are acquired by stealing technology from Western Coalition.
 

 
Durandal Satellite Laser | Typhoon Blast System | Helios Fusion Cannon

(Durandal base by SaneDisruption, Typhoon body by Lefthand)
 
 
NEW TERRAIN DISCOVERED
 
Those who have followed the mod for a while might be aware that Project Phantom
replaces the terrain graphics with new ones and also adds new terrain pieces to
use on the map. Currently this includes three theaters, Temperate, Desert and
Tundra. Recently, tiles in temperate and desert theaters have gotten some minor
facelifting whilst tundra got a significant overhaul and brand new, bare & rocky
aesthetic. Some of these terrain enhancements and additions can be seen in a
large montage image provided below.
 

(Click for full size)
 


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Project Phantom is a game modification for Command & Conquer Red Alert 2: Yuri's
Revenge, powered by Ares & Phobos Engine Extension.
Command & Conquer, Red Alert 2 and Yuri's Revenge are trademarks of Electronic
Arts Inc.
Project Phantom site & content © 2007-2024 Starkku / Project Phantom team.
Actual mod assets are credited to their respective authors.
Please do not take, copy or use site content without an explicit permission.