play.alston-1600.henschen.family Open in urlscan Pro
2606:4700:3035::6815:1684  Public Scan

URL: https://play.alston-1600.henschen.family/
Submission: On January 10 via api from US — Scanned from US

Form analysis 0 forms found in the DOM

Text Content

Rom Management
Config Management
File Management
Profile Management
Custom Metadata

3do
atari2600
atari7800
colecovision
doom
gb
gba
gbc
jaguar
lynx
msx
n64
nds
nes
ngp
odyssey2
pce
psx
sega32x
segaCD
segaGG
segaMD
segaMS
segaSG
segaSaturn
snes
vb
vectrex
ws


3DO

Roms: 173

Scanned: 173

Scan


ATARI2600

Roms: 648

Scanned: 648

Scan


ATARI7800

Roms: 58

Scanned: 58

Scan


COLECOVISION

Roms: 140

Scanned: 140

Scan


DOOM

Roms: 6

Scanned: 5

Scan


GB

Roms: 1777

Scanned: 1777

Scan


GBA

Roms: 1150

Scanned: 1150

Scan


GBC

Roms: 535

Scanned: 535

Scan


JAGUAR

Roms: 54

Scanned: 54

Scan


LYNX

Roms: 75

Scanned: 75

Scan


MSX

Roms: 919

Scanned: 919

Scan


N64

Roms: 301

Scanned: 301

Scan


NDS

Roms: 2128

Scanned: 2128

Scan


NES

Roms: 1061

Scanned: 1061

Scan


NGP

Roms: 163

Scanned: 163

Scan


ODYSSEY2

Roms: 132

Scanned: 132

Scan


PCE

Roms: 298

Scanned: 298

Scan


PSX

Roms: 1412

Scanned: 1412

Scan


SEGA32X

Roms: 33

Scanned: 33

Scan


SEGACD

Roms: 160

Scanned: 160

Scan


SEGAGG

Roms: 259

Scanned: 259

Scan


SEGAMD

Roms: 1022

Scanned: 1022

Scan


SEGAMS

Roms: 277

Scanned: 277

Scan


SEGASATURN

Roms: 297

Scanned: 297

Scan


SEGASG

Roms: 73

Scanned: 73

Scan


SNES

Roms: 899

Scanned: 899

Scan


VB

Roms: 20

Scanned: 20

Scan


VECTREX

Roms: 23

Scanned: 23

Scan


WS

Roms: 203

Scanned: 203

Scan


DEFAULT

Available: 265

Downloaded: 265

DL/Update


SUPPORT

For general support please use our Discord Server, if you would like to report a
bug or have a feature request please do that on GitHub.


BASIC CONTROLS

For all libretro based emulators you can use F1 on your keyboard or
start+select+L+R on a gamepad to bring up the in game menu.

All saves and any settings are stored in your actual web browser by the URL you
are using to access this container, to ensure sram is dumped on exit always try
to exit the game with back instead of closing the browser window. On libretro
based emulators you can perform saves and savestates from the menu.

Xbox users on Edge hold the start button for 3 seconds to exit gamepad controls
and if you want to re-enter again press the start button again with your cursor
hovering over the game and select the option to use gamepad controls. After you
launch a game press the select button a couple times to ensure the B button does
not trigger a back action or drop you from fullscreen.

Scrolling large collections can be sped up by holding right while scrolling up
or down when using a keyboard or your controller on Xbox. For touch devices
panning is supported by holding and dragging up or down.


BROWSER SUPPORT

Only Safari for Apple devices and Chromium based browsers are supported. Other
browsers might work, but have not been tested and likely never will be. Gamepads
do not function on Firefox.


IF YOU ENJOY THIS

Consider supporting libretro they do the heavy lifting. Also take a look at
helping with art assets Here.


EXPERIMENTAL EMULATORS

More emulators are included than listed below please see HERE for a complete
list of libretro cores. To use an alternative/experimental core just add
"libretro-" to the beginning of it's name for the emulator setting for your
system config.


FULL SPEED NINTENDO DS

Threaded Nintendo DS emulation is available but requires you serve the content
from an HTTPS endpoint which means you will need to put this application behind
a reverse proxy, we highly recommend SWAG to achieve this. DS game compatibility
and functionality is greatly expanded by using this threaded emulator
particularly on an Xbox console the games run at full speed.

To enable this emulator just change "emulator": "libretro-melonds" to
"emulator": "libretro-melonds_threaded" in the config file.


FULL SPEED SEGA SATURN

Threaded Saturn is available but requires you serve the content from an HTTPS
endpoint which means you will need to put this application behind a reverse
proxy, we highly recommend SWAG to achieve this. The non threaded emulator is
essentially useless unless running some 2D games, threaded many titles run full
speed especially on Xbox, if you find any game lacking try setting the threads
to 8 in the RetorArch options menu.

To enable this emulator just change "emulator": "libretro-yabause" to
"emulator": "libretro-yabause_threaded" in the config file.


FILE DOWNLOADING

As the network of peers grows, art and default file downloading might not be a
100% perfect. You can always click download multiple times, items that have
allready been downloaded will pull from your local IPFS node running in this
container while missing items will be retried. Please try to download a couple
times before reaching out for support. If you are able to we would appreciate if
you can forward port 4001 from this container to the public internet, it
decentralizes the distribution of files leading to a more robust CDN for all
users.


ROM IDENTIFICATION BASICS

The basic steps for scanning in roms is:

 1. Place the roms in the "roms" directory for your system in your mounted
    /data/ directory.
 2. Click on the corresponding scan button above.
 3. Open the item from the menu on the left.
 4. If any of your roms are unidentified take the time to link them to the
    correct rom name.
 5. Click to download all the art items for your identified roms.(logos, videos,
    etc)
 6. Click to add the roms to your config file for that system.

From there you can hop into the frontend interface (default port 80) to browse
and play your collection.

In general this application is referencing metadata based on commonly used
identifying metrics for rom files, mostly these revolve around checksums
(specifically sha1) of the rom files themselves. This metadata is compiled from
lists on no-intro.org for roms and redump.org for CD based games. Now no system
is perfect, but the aim is to have community participation expand these lists
with the data from their own rom sets. After scanning in your roms you may
notice that many of them are un-identified using this metadata, if you took the
time to link them to the correct reference information please consider providing
your resulting reference data to Github Here.


MULTI DISK GAMES

The only web emulators that supports multiple CD games are psx and saturn, in
order to function please rename your chd files before scanning them in to the
same name with the extension .disk1,.disk2,.disk3,etc. IE:

 * /data/psx/roms/GAMENAME.disk1
 * /data/psx/roms/GAMENAME.disk2
 * /data/psx/roms/GAMENAME.disk3

In general saturn emulation is not functional, it is extremely slow as is and
many games will not load properly. Some are kind of playable on Xbox, hopefully
this improves over time


MAME ROMS WITH CHDS

The web based arcade emulator is MAME 2003-Plus, in general most games will work
if you use full non-merged roms. Some games require additional chd files though.
In order to get these to load with the web frontend we have a custom file format
that can be loaded by the extension ".multizip". To create this file simply zip
the rom zip and the chd file (no folders) into a single file. IE if you had the
file kinst.zip and the folder kinst/kinst.chd simply move the kinst.zip file
into the kinst folder and create the archive using zip kinst.multizip kinst.zip
kinst.chd then move the resulting file to your roms directory. This multizip
file will be unpacked before the emulator is loaded into the directory it is
looking for the files.


DOOM WADS WITH MULTIPLE WADS

The web based emulator is prboom, Zdoom pk3 style mods are not supported. Most
community wads out there will also require stock doom2 or doomu wads to
function. In order to get these to load with the web frontend we have a custom
file format that can be loaded by the extension ".multiwad". To create this file
simply zip the multiple wads into a single file. IE if you had the file
Valiant.wad needing doom2.wad simply move them into the same directory and run
zip Valiant.multiwad Valiant.wad doom2.wad then move the resulting file to your
roms directory. This multiwad file will be unpacked before the emulator is
loaded and all files made available.


EXPANDING ON IDENTIFICATION

For all CD based system only bin/cue and chd files are supported for
identification purposes, you may be able to use iso files, but automatic
identification will not be possible. The only system without chd support is 3do,
in all other cases you are best off using chd based roms.



Depending on the type of game you are trying to scan in this process can take
some time, particularly for CD based games in CHD format as we need to pull out
individual tracks in many cases to sha1sum the resulting data. In general
identifying CD based games is very difficult and in some cases these will simply
be lists of file names as there is not a reliable way to compare the sums of
different tracks from the CDs. We use the following methods to try to create
unique metadata strings to look up for each rom. If a rom is zipped or 7zipped
it will be extracted and the resulting file checksummed.

 * 3DO- 3DO cd images only contain a single track so we sha1sum that track, must
   be iso or bin files. If you have .img files please simply rename to iso or
   bin.
 * Arcade- Arcade roms use name based identifcation and need to be MAME
   2003-Plus Full non merged roms. (the roms with all files/parents in single
   zip file)
 * Atari 2600- Sha1summed rom files.
 * Atari 7800- Sha1summed rom files.
 * Colecovision- Sha1summed rom files.
 * Doom- Sha1summed wad files.
 * Game Boy Advance- Sha1summed rom files.
 * Game Boy Color- Sha1summed rom files.
 * Game Boy- Sha1summed rom files.
 * Jaguar- Sha1summed rom files, specifically J64 roms only.
 * Atari LYNX- Sha1summed rom files.
 * MSX- Floppy images are not supported only cartridge based roms, sha1summed
   rom files.
 * Nintendo 64- BigEndian roms only (.z64), sha1summed rom files.
 * Nintendo DS- Decrypted roms only, sha1summed rom files.
 * Nintendo Entertainment System- We use a helper NES20Tool to pull all headers
   out of files (.nes) since the standard was set all NES roms should have this
   header information, sha1summed rom files.
 * Neo Geo Pocket (color)- Sha1summed rom files.
 * Odyssey2- Sha1summed rom files.
 * PC Engine (TurboGrafx-16)- The rom files are sha1summed rom files, while the
   chd cd images use a name reference system as there is no reliable way to pull
   a non colliding checksum track out of the CDs.
 * Playstation- Currently Playstation is a bit of a mess, optimally we would
   have identification support for PBP files as they are multi CD out of the box
   and very popular, but identifying these is impossible via Linux CLI as of
   now. So for identification we depend on extracting out chd files and
   checksumming the 1st track.
 * Sega 32x- Sha1summed rom files.
 * Sega CD- Extract and sum the first track of CHD files.
 * Sega Game Gear- Sha1summed rom files.
 * Sega Mega Drive- Sha1summed rom files.
 * Sega Master System- Sha1summed rom files.
 * Sega Saturn- Name based identification, to much track collision for sha1.
 * Sega SG-1000- Sha1summed rom files.
 * Super Nintendo- Sha1summed rom files.
 * Vectrex- Sha1summed rom files.
 * Virtual Boy- Sha1summed rom files.
 * Wonderswan (color)- Sha1summed rom files.


GENERAL EMULATION

For the most part all non CD based systems will work fine on mobile devices and
the Xbox web browser. In general CD emulation for full sized non stripped games
is not going to function outside of a decent PC setup. Mobile and game console
browsers lack the ability to dedicate the 100s of megs of memory needed to store
and run a CD based game. Sound crackling is normal in web based emulation, in
many cases it will actually improve as the game is played longer. Please keep in
mind what this is, these are full emulators re-compiled into javascript do not
expect perfection. Emulators used with this project:

 * 3DO- https://www.emulatorjs.com/3do.html
 * Arcade- https://github.com/libretro/mame2003-plus-libretro
 * Atari 2600- https://github.com/libretro/stella2014-libretro
 * Atari 7800- https://github.com/libretro/prosystem-libretro
 * Colecovision- https://github.com/libretro/blueMSX-libretro
 * Doom- https://github.com/libretro/libretro-prboom
 * Game Boy Advance- https://github.com/libretro/vba-next
 * Game Boy Color- https://github.com/libretro/Gearboy
 * Game Boy- https://github.com/libretro/Gearboy
 * Jaguar- https://github.com/libretro/virtualjaguar-libretro
 * Atari LYNX- https://github.com/libretro/libretro-handy
 * MSX- https://github.com/libretro/blueMSX-libretro
 * Nintendo 64- https://www.emulatorjs.com/n64.html
 * Nintendo DS- https://github.com/libretro/melonDS
 * Nintendo Entertainment System- https://github.com/libretro/libretro-fceumm
 * Neo Geo Pocket (color)- https://github.com/libretro/beetle-ngp-libretro
 * Odyssey2- https://github.com/libretro/libretro-o2em
 * PC Engine (TurboGrafx-16)-
   https://github.com/libretro/beetle-pce-fast-libretro
 * Playstation-
   https://github.com/thelamer/retrostash/tree/master/beetle-psx-libretro
 * Sega 32x- https://www.emulatorjs.com/sega32x.html
 * Sega CD- https://github.com/libretro/Genesis-Plus-GX
 * Sega Game Gear- https://github.com/libretro/Genesis-Plus-GX
 * Sega Mega Drive- https://github.com/libretro/Genesis-Plus-GX
 * Sega Master System- https://github.com/libretro/Genesis-Plus-GX
 * Sega Saturn- https://github.com/libretro/yabause
 * Sega SG-1000- https://github.com/libretro/Genesis-Plus-GX
 * Super Nintendo- https://github.com/libretro/snes9x
 * Vectrex- https://github.com/libretro/libretro-vecx
 * Virtual Boy- https://github.com/libretro/beetle-vb-libretro
 * Wonderswan (color)- https://github.com/libretro/beetle-wswan-libretro




SUPPORT

For general support please use our Discord Server, if you would like to report a
bug or have a feature request please do that on GitHub.


BASIC CONTROLS

For all libretro based emulators you can use F1 on your keyboard or
start+select+L+R on a gamepad to bring up the in game menu.

All saves and any settings are stored in your actual web browser by the URL you
are using to access this container, to ensure sram is dumped on exit always try
to exit the game with back instead of closing the browser window. On libretro
based emulators you can perform saves and savestates from the menu.

Xbox users on Edge hold the start button for 3 seconds to exit gamepad controls
and if you want to re-enter again press the start button again with your cursor
hovering over the game and select the option to use gamepad controls. After you
launch a game press the select button a couple times to ensure the B button does
not trigger a back action or drop you from fullscreen.

Scrolling large collections can be sped up by holding right while scrolling up
or down when using a keyboard or your controller on Xbox. For touch devices
panning is supported by holding and dragging up or down.


BROWSER SUPPORT

Only Safari for Apple devices and Chromium based browsers are supported. Other
browsers might work, but have not been tested and likely never will be. Gamepads
do not function on Firefox.


IF YOU ENJOY THIS

Consider supporting libretro they do the heavy lifting. Also take a look at
helping with art assets Here.


EXPERIMENTAL EMULATORS

More emulators are included than listed below please see HERE for a complete
list of libretro cores. To use an alternative/experimental core just add
"libretro-" to the beginning of it's name for the emulator setting for your
system config.


FULL SPEED NINTENDO DS

Threaded Nintendo DS emulation is available but requires you serve the content
from an HTTPS endpoint which means you will need to put this application behind
a reverse proxy, we highly recommend SWAG to achieve this. DS game compatibility
and functionality is greatly expanded by using this threaded emulator
particularly on an Xbox console the games run at full speed.

To enable this emulator just change "emulator": "libretro-melonds" to
"emulator": "libretro-melonds_threaded" in the config file.


FULL SPEED SEGA SATURN

Threaded Saturn is available but requires you serve the content from an HTTPS
endpoint which means you will need to put this application behind a reverse
proxy, we highly recommend SWAG to achieve this. The non threaded emulator is
essentially useless unless running some 2D games, threaded many titles run full
speed especially on Xbox, if you find any game lacking try setting the threads
to 8 in the RetorArch options menu.

To enable this emulator just change "emulator": "libretro-yabause" to
"emulator": "libretro-yabause_threaded" in the config file.


FILE DOWNLOADING

As the network of peers grows, art and default file downloading might not be a
100% perfect. You can always click download multiple times, items that have
allready been downloaded will pull from your local IPFS node running in this
container while missing items will be retried. Please try to download a couple
times before reaching out for support. If you are able to we would appreciate if
you can forward port 4001 from this container to the public internet, it
decentralizes the distribution of files leading to a more robust CDN for all
users.


ROM IDENTIFICATION BASICS

The basic steps for scanning in roms is:

 1. Place the roms in the "roms" directory for your system in your mounted
    /data/ directory.
 2. Click on the corresponding scan button above.
 3. Open the item from the menu on the left.
 4. If any of your roms are unidentified take the time to link them to the
    correct rom name.
 5. Click to download all the art items for your identified roms.(logos, videos,
    etc)
 6. Click to add the roms to your config file for that system.

From there you can hop into the frontend interface (default port 80) to browse
and play your collection.

In general this application is referencing metadata based on commonly used
identifying metrics for rom files, mostly these revolve around checksums
(specifically sha1) of the rom files themselves. This metadata is compiled from
lists on no-intro.org for roms and redump.org for CD based games. Now no system
is perfect, but the aim is to have community participation expand these lists
with the data from their own rom sets. After scanning in your roms you may
notice that many of them are un-identified using this metadata, if you took the
time to link them to the correct reference information please consider providing
your resulting reference data to Github Here.


MULTI DISK GAMES

The only web emulators that supports multiple CD games are psx and saturn, in
order to function please rename your chd files before scanning them in to the
same name with the extension .disk1,.disk2,.disk3,etc. IE:

 * /data/psx/roms/GAMENAME.disk1
 * /data/psx/roms/GAMENAME.disk2
 * /data/psx/roms/GAMENAME.disk3

In general saturn emulation is not functional, it is extremely slow as is and
many games will not load properly. Some are kind of playable on Xbox, hopefully
this improves over time


MAME ROMS WITH CHDS

The web based arcade emulator is MAME 2003-Plus, in general most games will work
if you use full non-merged roms. Some games require additional chd files though.
In order to get these to load with the web frontend we have a custom file format
that can be loaded by the extension ".multizip". To create this file simply zip
the rom zip and the chd file (no folders) into a single file. IE if you had the
file kinst.zip and the folder kinst/kinst.chd simply move the kinst.zip file
into the kinst folder and create the archive using zip kinst.multizip kinst.zip
kinst.chd then move the resulting file to your roms directory. This multizip
file will be unpacked before the emulator is loaded into the directory it is
looking for the files.


DOOM WADS WITH MULTIPLE WADS

The web based emulator is prboom, Zdoom pk3 style mods are not supported. Most
community wads out there will also require stock doom2 or doomu wads to
function. In order to get these to load with the web frontend we have a custom
file format that can be loaded by the extension ".multiwad". To create this file
simply zip the multiple wads into a single file. IE if you had the file
Valiant.wad needing doom2.wad simply move them into the same directory and run
zip Valiant.multiwad Valiant.wad doom2.wad then move the resulting file to your
roms directory. This multiwad file will be unpacked before the emulator is
loaded and all files made available.


EXPANDING ON IDENTIFICATION

For all CD based system only bin/cue and chd files are supported for
identification purposes, you may be able to use iso files, but automatic
identification will not be possible. The only system without chd support is 3do,
in all other cases you are best off using chd based roms.



Depending on the type of game you are trying to scan in this process can take
some time, particularly for CD based games in CHD format as we need to pull out
individual tracks in many cases to sha1sum the resulting data. In general
identifying CD based games is very difficult and in some cases these will simply
be lists of file names as there is not a reliable way to compare the sums of
different tracks from the CDs. We use the following methods to try to create
unique metadata strings to look up for each rom. If a rom is zipped or 7zipped
it will be extracted and the resulting file checksummed.

 * 3DO- 3DO cd images only contain a single track so we sha1sum that track, must
   be iso or bin files. If you have .img files please simply rename to iso or
   bin.
 * Arcade- Arcade roms use name based identifcation and need to be MAME
   2003-Plus Full non merged roms. (the roms with all files/parents in single
   zip file)
 * Atari 2600- Sha1summed rom files.
 * Atari 7800- Sha1summed rom files.
 * Colecovision- Sha1summed rom files.
 * Doom- Sha1summed wad files.
 * Game Boy Advance- Sha1summed rom files.
 * Game Boy Color- Sha1summed rom files.
 * Game Boy- Sha1summed rom files.
 * Jaguar- Sha1summed rom files, specifically J64 roms only.
 * Atari LYNX- Sha1summed rom files.
 * MSX- Floppy images are not supported only cartridge based roms, sha1summed
   rom files.
 * Nintendo 64- BigEndian roms only (.z64), sha1summed rom files.
 * Nintendo DS- Decrypted roms only, sha1summed rom files.
 * Nintendo Entertainment System- We use a helper NES20Tool to pull all headers
   out of files (.nes) since the standard was set all NES roms should have this
   header information, sha1summed rom files.
 * Neo Geo Pocket (color)- Sha1summed rom files.
 * Odyssey2- Sha1summed rom files.
 * PC Engine (TurboGrafx-16)- The rom files are sha1summed rom files, while the
   chd cd images use a name reference system as there is no reliable way to pull
   a non colliding checksum track out of the CDs.
 * Playstation- Currently Playstation is a bit of a mess, optimally we would
   have identification support for PBP files as they are multi CD out of the box
   and very popular, but identifying these is impossible via Linux CLI as of
   now. So for identification we depend on extracting out chd files and
   checksumming the 1st track.
 * Sega 32x- Sha1summed rom files.
 * Sega CD- Extract and sum the first track of CHD files.
 * Sega Game Gear- Sha1summed rom files.
 * Sega Mega Drive- Sha1summed rom files.
 * Sega Master System- Sha1summed rom files.
 * Sega Saturn- Name based identification, to much track collision for sha1.
 * Sega SG-1000- Sha1summed rom files.
 * Super Nintendo- Sha1summed rom files.
 * Vectrex- Sha1summed rom files.
 * Virtual Boy- Sha1summed rom files.
 * Wonderswan (color)- Sha1summed rom files.


GENERAL EMULATION

For the most part all non CD based systems will work fine on mobile devices and
the Xbox web browser. In general CD emulation for full sized non stripped games
is not going to function outside of a decent PC setup. Mobile and game console
browsers lack the ability to dedicate the 100s of megs of memory needed to store
and run a CD based game. Sound crackling is normal in web based emulation, in
many cases it will actually improve as the game is played longer. Please keep in
mind what this is, these are full emulators re-compiled into javascript do not
expect perfection. Emulators used with this project:

 * 3DO- https://www.emulatorjs.com/3do.html
 * Arcade- https://github.com/libretro/mame2003-plus-libretro
 * Atari 2600- https://github.com/libretro/stella2014-libretro
 * Atari 7800- https://github.com/libretro/prosystem-libretro
 * Colecovision- https://github.com/libretro/blueMSX-libretro
 * Doom- https://github.com/libretro/libretro-prboom
 * Game Boy Advance- https://github.com/libretro/vba-next
 * Game Boy Color- https://github.com/libretro/Gearboy
 * Game Boy- https://github.com/libretro/Gearboy
 * Jaguar- https://github.com/libretro/virtualjaguar-libretro
 * Atari LYNX- https://github.com/libretro/libretro-handy
 * MSX- https://github.com/libretro/blueMSX-libretro
 * Nintendo 64- https://www.emulatorjs.com/n64.html
 * Nintendo DS- https://github.com/libretro/melonDS
 * Nintendo Entertainment System- https://github.com/libretro/libretro-fceumm
 * Neo Geo Pocket (color)- https://github.com/libretro/beetle-ngp-libretro
 * Odyssey2- https://github.com/libretro/libretro-o2em
 * PC Engine (TurboGrafx-16)-
   https://github.com/libretro/beetle-pce-fast-libretro
 * Playstation-
   https://github.com/thelamer/retrostash/tree/master/beetle-psx-libretro
 * Sega 32x- https://www.emulatorjs.com/sega32x.html
 * Sega CD- https://github.com/libretro/Genesis-Plus-GX
 * Sega Game Gear- https://github.com/libretro/Genesis-Plus-GX
 * Sega Mega Drive- https://github.com/libretro/Genesis-Plus-GX
 * Sega Master System- https://github.com/libretro/Genesis-Plus-GX
 * Sega Saturn- https://github.com/libretro/yabause
 * Sega SG-1000- https://github.com/libretro/Genesis-Plus-GX
 * Super Nintendo- https://github.com/libretro/snes9x
 * Vectrex- https://github.com/libretro/libretro-vecx
 * Virtual Boy- https://github.com/libretro/beetle-vb-libretro
 * Wonderswan (color)- https://github.com/libretro/beetle-wswan-libretro


PLEASE DOWNLOAD THE DEFAULT FILESET TO BEGIN:

Download


CHOOSE A FOLDER. DRAG AND DROP FILES OR RIGHT CLICK TO UPLOAD.


CUSTOM METADATA

When you identify roms or upload custom artwork from the rom management
interface all of that data is stored as custom metadata in your container. You
can see the systems you have put the work into either skinning or identifying on
the left. On top of that when you upload custom art assets from this web
interface those items are added to the local IPFS server running in this Docker
container. To share this data with the world you will need to forward port 4001
to a public IP address.


HELP US OUT

You went through the process of linking up roms and cleaning up the artwork the
way you like it, odds are another person would appreciate not doing the same
work you did. If you are able to please share your metadata to GitHub or hop on
our Discord Server and share it there. We can help with file optimization and
getting stuff pinned to IPFS permanently. Just copy and paste the metadata to
something like Text Drop or Paste Bin.