learngenerative.art
Open in
urlscan Pro
76.76.21.21
Public Scan
URL:
https://learngenerative.art/
Submission: On July 20 via api from US — Scanned from DE
Submission: On July 20 via api from US — Scanned from DE
Form analysis
0 forms found in the DOMText Content
Skip to main content Logo Generative Art Become a memberSign in GENERATIVE ART WITH TOUCHDESIGNER A beginner-friendly course, containing 12 hours of content for budding digital artists Created by SuperHi UNLOCK ALL CONTENT Become a SuperHi member to get full access to this - and all other content on the SuperHi network for an entire year. * $360/year to access the full content catalog (worth over $5,000!) * Instant access to over 30 content collections * Curated by industry experts View more YOUR INSTRUCTOR RIK LOMAS Founder + CEO at SuperHi Visit “https://twitter.com/riklomas” Rik has taught tens of thousands of people worldwide to learn new creative skills. In this course, he will get you comfortable and competent with making your own digital art using TouchDesigner. CREDITS ARIANNA NINH Creative Technologist at SuperHi Arianna worked on the technical aspects of all projects Visit “https://www.linkedin.com/in/ariannaninh” JOHN SCHULISCH Graphic Designer at SuperHi John worked on the design of all projects Visit “https://www.instagram.com/john.schulisch” KALI BLOCK-STEELE Product Manager at SuperHi Kali helped tie all parts of the recording, design and technical aspects together Visit “https://www.linkedin.com/in/kblockst” SUPPORT Have a question? Drop us an email at hi@superhi.com. Members also get access to our active, inclusive community of thousands of students on Discord. View Membership UNLOCK ALL CONTENT Become a SuperHi member to get full access to this - and all other content on the SuperHi network for an entire year. * $360/year to access the full content catalog (worth over $5,000!) * Instant access to over 30 content collections * Curated by industry experts View more YOUR INSTRUCTOR RIK LOMAS Founder + CEO at SuperHi Visit “https://twitter.com/riklomas” Rik has taught tens of thousands of people worldwide to learn new creative skills. In this course, he will get you comfortable and competent with making your own digital art using TouchDesigner. Create digital artwork like a professional, and find your style in generative digital art! Learn how to use and combine different (existing) algorithms to turn a blank canvas or an existing picture into dynamic works of art, without having to touch any code or AI. Through the simplicity of a drag-and-drop interface, you can whip up unique variations in no time while having full control over what your art will look like. Slightly adjust your settings, and see new art come to life. In this course, Rik Lomas will teach you the skills needed to make art, in your own style, using the secret techniques of experts. All you’ll need is a computer and your imagination! From classic brushstrokes, funky particles, and abstract gradients to ancient 3D gods, don’t be afraid to get a little weird before you get your wow, that’s the magic of generative art. CHAPTER 01 – ALLA PRIMA In our first project, our objective is to create generative art by manipulating textures. Through the application of random noise, we will be able to make art with a distinctive, cloud-like watercolor effect. Additionally, we will provide detailed instructions on how to customize the TouchDesigner program to match any of our specific requirements. Lastly, we will learn how to export our artistic creations as both images and videos. 01 / 13 WELCOME TO THE COURSE Hello and welcome to our Generative Art course! Let's discover what we have in store on the first chapter. View “Welcome to the course” 02 / 13 WHAT OPTIONS ARE THERE WHEN MAKING GENERATIVE ART? Why would we use TouchDesigner over other options that are out there, such as Adobe After Effects or Processing? View “What options are there when making generative art?” 03 / 13 WHAT IS THE NETWORK GRAPH IN TOUCHDESIGNER? How do we actually work with TouchDesigner? Well, we press Tab a lot and drag a lot! View “What is the network graph in TouchDesigner?” 04 / 13 SETTING UP A LAYOUT IN TOUCHDESIGNER In our opinion, the default layout in TouchDesigner isn't always the best for seeing what's going on. In this video, Rik shows how to make a split view that he'll be using throughout the course. View “Setting up a layout in TouchDesigner” Go to Chapter 01 – Alla Prima CHAPTER 02 – CIRCLE OF FIFTHS Sometimes, we want to make something out of nothing! In this project, we'll create our own shapes, split their color channels, distort them, and put them back together again! We will then remap the colors to align harmoniously with a bespoke color scheme of your own design. 01 / 13 WELCOME TO CIRCLE OF FIFTHS What exactly can we do with this project? Let's find out! P.S. If you're wondering about the name, it's from the musical pattern of a sequence of chords. View “Welcome to Circle of Fifths” 02 / 13 SETTING UP CIRCLE OF FIFTHS Unlock with a SuperHi membership Firstly, let's set up our project with our display layout, so we have a better view when it comes to making our project. View “Setting up Circle of Fifths” 03 / 13 CREATING NEW SHAPES USING TOPS Unlock with a SuperHi membership We could create our own shapes in an image program but luckily TouchDesigner has a bunch of defaults we can use quickly! View “Creating new shapes using TOPs” 04 / 13 BLENDING USING THE COMPOSITE TOP Unlock with a SuperHi membership Blending and compositing may be familiar from other image editing software such as Photoshop... here we can blend several textures together using Composite View “Blending using the Composite TOP” Go to Chapter 02 – Circle of Fifths CHAPTER 03 – KURINUKI To achieve a more brutalist style of texturing within our artwork, we’ll embark on an enlightening exploration. In this project, we’ll draw inspiration from a renowned Japanese ceramics technique known as Kurinuki and adapt its principles to our own unique textures. 01 / 12 WELCOME TO KURINUKI Chop chop chop! In chapter 3, we'll be using a Japanese ceramics technique as inspiration for texturing a source image. View “Welcome to Kurinuki” 02 / 12 WHAT IS KURINUKI ANYWAY? Unlock with a SuperHi membership Before we delve into the project, we need to know exactly what Kurinuki is and how we're using a ceramic technique to cut sharp pieces out of our texture. View “What is Kurinuki anyway?” 03 / 12 SETTING UP THE PROJECT Unlock with a SuperHi membership Let's go! Let's start by setting up the project from scratch! This should look like a similar process to the first project. View “Setting up the project” 04 / 12 RESETTING THE FEEDBACK LOOP WITH A KEYBOARD IN CHOP Unlock with a SuperHi membership Smash that "1" key! We want to make an easy way to reset our feedback loop that doesn't involve searching around for a button in a parameter list! View “Resetting the feedback loop with a Keyboard In CHOP” Go to Chapter 03 – Kurinuki HOMEWORK 01 – CONTORT YOURSELF Your first chance to test out your new skills! Contort Yourself lets you distort yourself by using techniques learned from previous projects. Can you make yourself distorted? Go to Homework CHAPTER 04 – VAPOR TRAIL In this project, our focus lies in crafting a captivating piece of art through the mesmerizing interplay of color mixing and blending. We will be using several techniques from the TouchDesigner library, such as transform, feedback, and blur to make beautiful artworks from simple shapes. 01 / 14 WELCOME TO VAPOR TRAIL Time to blend! In this chapter, we'll be working with mixing and blending of shapes and colors. Fun fact, this project was named after a song by 90s band Ride. View “Welcome to Vapor Trail” 02 / 14 CIRCLE MOVING IN A CIRCLE Unlock with a SuperHi membership Let's start by making a circle move in a circular pattern by using a Circle TOP to draw the circle, then two Pattern CHOPs to control its position. View “Circle moving in a circle” 03 / 14 CHANGING THE PATH AND RADIUS OF THE CIRCLE USING CHOPS Unlock with a SuperHi membership With CHOPs, we have a lot of control over the circle. It doesn't need to be in a circular pattern and it doesn't need to stay the same size! View “Changing the path and radius of the circle using CHOPs” 04 / 14 HOW TO ALTER COLOR CHANNELS WITH PATTERN CHOPS Unlock with a SuperHi membership With a Circle TOP, we can control the individual red, green, and blue channels that make up its color, and whenever there's a number, we can add CHOPs! View “How to alter color channels with Pattern CHOPs” Go to Chapter 04 – Vapor Trail CHAPTER 05 – XAN / XOR To give our artworks a sense of depth, we’ll dive into the world of the third dimension. In this project, the first of our 3D projects, we will discover how to work closely with 3D shapes, including existing models, and then alter them to fit our own styles. 01 / 10 WELCOME TO XAN / XOR Put your 3D glasses on, it's time to get deep. This project was named after Alexander (Xan, for short) and the logic term, XOR (exclusive "or", for long), which is often used in switches. View “Welcome to Xan / Xor” 02 / 10 WHAT EXACTLY IS A SOP? Unlock with a SuperHi membership Let's get soppy by introducing SOPs... surface operators. SOPs describe things that live in a 3D space, from boxes and balls, to point systems. View “What exactly is a SOP?” 03 / 10 HOW TO CONVERT 3D SHAPES INTO A 2D TEXTURE Unlock with a SuperHi membership Our artwork doesn't live in a 3D space as it's an image or video, so how do we convert our 3D system into a flattened 2D texture? View “How to convert 3D shapes into a 2D texture” 04 / 10 ADDING EXTRA SHAPES INTO THE WORKSPACE Unlock with a SuperHi membership What other shapes can we use that are built into TouchDesigner? View “Adding extra shapes into the workspace” Go to Chapter 05 – Xan / Xor CHAPTER 06 – PEAK DISTRICT To create realistic natural art, sometimes we have to resort to unnatural techniques, exclusive to what computers can do. In this project, through a harmony of vibrant hues and dynamic waveforms, we can create an artwork with a soothing ambiance. 01 / 10 WELCOME TO PEAK DISTRICT Say hello, waves goodbye. Let's add some noise to our 3D shapes. This project was named after a national park near Manchester, around 5 miles away from where Rik is from. View “Welcome to Peak District” 02 / 10 THE QUICK AND DIRTY VERSION: 2D ONLY Unlock with a SuperHi membership There is a simple way to create an effect similar to the final output using TOPs only (2D version!). However, the downside is that it looks less realistic due to its inherent flatness! View “The quick and dirty version: 2D only” 03 / 10 SETTING UP A 3D ENVIRONMENT Unlock with a SuperHi membership To get our 3D version started, we need to set up our standard 3D-to-2D pipeline. View “Setting up a 3D environment” 04 / 10 APPLYING A COLOR MAP TO A MATERIAL Unlock with a SuperHi membership A material is a way to describe the texture of a surface – think of wrapping paper around a present! Here we tell our wrapping paper what design it should have! View “Applying a color map to a material” Go to Chapter 06 – Peak District CHAPTER 07 – NEGATIVE SPACE In our artistic efforts, we often find that working with a large number of shapes can be challenging when relying only on manual and repetitive techniques. Through the exploration of instancing, we'll gain precise control over a wide-ranging collection of shapes. This helps us to craft mesmerizing artworks, that exude both coherence and complexity. 01 / 10 WELCOME TO NEGATIVE SPACE Inspired by the work in the #36daysoftype challenge, this project takes thousands of shapes to form letter shapes. View “Welcome to Negative Space” 02 / 10 SETTING UP A 3D TO 2D ENVIRONMENT Unlock with a SuperHi membership We've done this a few times now, so let's run through this quickly! Let's make a 3D shape and render it to a 2D texture. View “Setting up a 3D to 2D environment” 03 / 10 WHAT IS INSTANCING? Unlock with a SuperHi membership Instancing is the ability to copy and paste our geometry based on some kind of data. Here we are copying our sphere to every point within the grid SOP. View “What is instancing?” 04 / 10 USING A SPRINKLE SOP TO RANDOMLY ASSIGN POINTS Unlock with a SuperHi membership We don't have to be defined by our grid though! We can use the incredibly useful Sprinkle SOP to spread some randomness to our geometry. View “Using a Sprinkle SOP to randomly assign points” Go to Chapter 07 – Negative Space CHAPTER 08 – LODESTONE Introducing organic movement into our artwork not only makes it more realistic but also brings in an element of warmth, preventing any computerized sterility. Using TouchDesigner's particle systems, we can create shapes that exhibit life cycles, from birth to death, and engage in collective behaviors such as flocking and attraction to other objects. Through this interplay, our artwork goes beyond the boundaries of artificiality, with a natural feel that will resonate with your viewers. 01 / 13 WELCOME TO LODESTONE Organic, dynamic movement? Yes please. Lodestone is named after the mineral pieces which were used as the first magnetic compasses! View “Welcome to Lodestone” 02 / 13 ADDING A 3D TO 2D RENDER Unlock with a SuperHi membership You might have guessed it, but the first thing we're going to do is make a 3D shape and render it to a 2D texture. View “Adding a 3D to 2D render” 03 / 13 COPY AND PASTING OUR GEOMETRY USING INSTANCING Unlock with a SuperHi membership Next, let's replicate our 3D shapes to a lot of different places using our geometry's instancing options. View “Copy and pasting our geometry using instancing” 04 / 13 MAKING A PARTICLE SYSTEM Unlock with a SuperHi membership In previous projects, we use a points-based system in our artwork, however, we want more from our shapes! We want them to be born and to die! We want them to live their lives blowing in the wind! We want to make them particles. View “Making a particle system” Go to Chapter 08 – Lodestone HOMEWORK 02 – BALL TWIST Have you worked out the twist? If not, then now is the time! In this homework, take a go at making a wavy twisting circle that leaves a trail behind. Go to Homework CHAPTER 09 – TRAIL OF DEAD As creatives, we often go beyond the boundaries set by off-the-shelf tools. To do this, we must dig into the foundations of our art and acquire an understanding of its underlying medium. This project will uncover and take apart TouchDesigner's tooling to fit our own custom needs to create a redux of our earlier Vapor Trail project. 01 / 12 WELCOME TO TRAIL OF DEAD And you will know us by the Trail of Dead. How do we make things that don't exist within the tools we're using? By breaking them apart and stitching them back together again. View “Welcome to Trail of Dead” 02 / 12 SETTING UP OUR 3D TO 2D PIPELINE Unlock with a SuperHi membership As similar to the last project, we will turn out SOPs to TOPs by using a 3D to 2D pipeline. View “Setting up our 3D to 2D pipeline” 03 / 12 MAKING A POINT SYSTEM USING INSTANCING Unlock with a SuperHi membership We will use instancing to make a point system from scratch. View “Making a point system using instancing” 04 / 12 PARTICLES VS POINTS Unlock with a SuperHi membership We have a choice here. Do we use particles or do we use points? It really depends on the outcome! View “Particles vs Points” Go to Chapter 09 – Trail of Dead CHAPTER 10 – PAINTWORK In our ultimate capstone project, we'll seamlessly integrate the diverse techniques we have learned over the course of this artistic journey. Our artwork will be composed of an impressive amount of miniature pen strokes that together form an abstract piece, based on an existing source texture. Are you ready to crown all of your hard work? 01 / 11 WELCOME TO PAINTWORK It's our final chapter! Sometimes they say... hey Rik, you're spoiling all the paintwork. Let's explore what we can do within this project. View “Welcome to Paintwork” 02 / 11 SETTING UP THE PROJECT Unlock with a SuperHi membership Despite this looking like a 2D project, we're actually using 3D shapes and instancing to represent the pen strokes. View “Setting up the project” 03 / 11 CONVERTING A POINT SYSTEM INTO A CHOP SYSTEM Unlock with a SuperHi membership Let's convert our instancing system into a CHOP system so that we can start to add more information into it. View “Converting a point system into a CHOP system” 04 / 11 ADDING A BRUSH SIZE WITH NOISE Unlock with a SuperHi membership Not all pens will have the same size, so let's add in a brush size to each pen with some noise to control the scale of it. View “Adding a brush size with noise” Go to Chapter 10 – Paintwork HOMEWORK 03 – BOX OF BALLS When the shapes hit your eyes and patterns falsify, that's moiré. By using 8,000 small spheres, laid in a 20x20x20 grid, we will create an interference pattern called a 'moiré effect'. Your job is to lay out the spheres and spin the whole thing around to create a consistently moving interference pattern! Go to Homework EXTRAS We have created a range of extra projects to take your learnings even further. Each video is self-contained and around 20-40 minutes in length. Keep in mind that it's worth completing the course before watching these videos as they contain assumptions based on skills taught within the course itself! 01 / 06 LONG COLLAPSE Unlock with a SuperHi membership In this project, we talk how about how to add a long exposure style effect to our source images. View “Long Collapse” 02 / 06 SHINY SHINY Unlock with a SuperHi membership The material we've used throughout the course is the Phong shader but what about other materials? In this project, we talk how about to make reflective materials with an environment light. View “Shiny Shiny” 03 / 06 MULTI GEOM Unlock with a SuperHi membership We've generally been using a single shape to draw our outcomes but what if we want to use a variety within the same render? In this project, we'll talk about how to use multiple geometries together while still letting it be cohesive. View “Multi Geom” 04 / 06 LOOPING SQUARES REDUX Unlock with a SuperHi membership In another SuperHi course, we talk how about how to create a web animation that uses multiple rotating squares, but how would we do this within TouchDesigner? This project covers how we think about creative coding in a TouchDesigner setting. View “Looping Squares Redux” Go to Extras CREDITS ARIANNA NINH Creative Technologist at SuperHi Arianna worked on the technical aspects of all projects Visit “https://www.linkedin.com/in/ariannaninh” JOHN SCHULISCH Graphic Designer at SuperHi John worked on the design of all projects Visit “https://www.instagram.com/john.schulisch” KALI BLOCK-STEELE Product Manager at SuperHi Kali helped tie all parts of the recording, design and technical aspects together Visit “https://www.linkedin.com/in/kblockst” SUPPORT Have a question? Drop us an email at hi@superhi.com. Members also get access to our active, inclusive community of thousands of students on Discord. View Membership © 2023 SuperHi, Inc. Terms of UsePrivacy Policy