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S.T.A.L.K.E.R. ANOMALY 1.5.0 UPDATE 4 FILE

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S.T.A.L.K.E.R. ANOMALY


S.T.A.L.K.E.R.: CALL OF PRIPYAT MOD | RELEASED 2018

 * summary
 * articles
 * reviews
 * files
 * addons
 * videos
 * images
 * forum

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and
customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by
the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Add file Report S.T.A.L.K.E.R. Anomaly 1.5.0 Update 4

LOCATION

Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Files

FILENAME

Anomaly-150-8-Update-4.7z

CATEGORY

Patch

UPLOADER

seargedp

ADDED

Dec 1st, 2019

SIZE

1.24gb (1,326,923,885 bytes)

DOWNLOADS

195,708 (1 today)

MD5 HASH

2d5e9d52d6fbcbc411a2827df796c4bf

EMBED BUTTON



EMBED WIDGET


Download now
Description

This is the fourth update for S.T.A.L.K.E.R. Anomaly 1.5.0 B3. It also contains
everything from all previous updates and hotfixes. It needs to be installed
last. Read more...

--------------------------------------------------------------------------------


INSTALL INSTRUCTIONS

Unpack on top of installed S.T.A.L.K.E.R. Anomaly 1.5.0 version and overwrite
files when asked to.


NOTES

 * Update 4 includes all fixes from Hotfix 1, Update 1, Hotfix 2, Hotfix 3,
   Update 2, Hotfix 4, Hotfix 5, Hotfix 6, Hotfix 7, Update 3 and many new fixes
 * Does not require a new game, saves from previous versions are compatible
 * Your settings will be resetted due to the new options menu, set them again
   before playing in this update.
 * The complete install order for Anomaly is:
   * Anomaly Part 1/3
   * Anomaly Part 2/3
   * Anomaly Part 3/3
   * Anomaly Update 4
 * If any previous updates and/or hotfixes are installed, you can just unpack
   this on top of it with 7-zip, overwriting files if asked
 * Please do NOT report any bugs if you have ANY addons installed, unless you
   can confirm that the same bugs happen without those addons. We can't support
   problems with outdated addons and their authors are responsible for keeping
   them compatible with our updates


CHANGELOG:


UPDATE 4

 * General:
   * = Fixed Slot HUD not showing layered icons (containers missing arteracts
     icons for example, or upgraded attachements)
   * = Fixed Slot HUD icons being stretched on 16:9 res
   * = Fixed PDAs received from surrendered enemies being borked/non-functional
   * = Fixed a crash with Warfare when interacting with squad menu on PDA
   * = Fixed Delivery tasks auto-fail when the target is an enemy to player
     (disguise result)
   * = Fixed cases of injured monolith members exploding in front of their
     brothers
   * = Fixed related tasks to Elideon (or any special monolith character)
     breaking due to suicidal bombing (death info will be fully executed first)
   * = Fixed workshop not showing pre-installed upgrades, in addition to small
     UI bugs like showing warning on installed upgrades
   * ~ Small edit for Options and Recipes UI to prevent memory problems
   * = Fixed inaccurate weight for all filled artefact containers
   * = Fixed a case with zombies asking for a guide (in monolith playthroughs
     xdd)
   * * Improved handling of npc/squad death in offline combat simulator to
     prevent possible alife issues
   * = Fixed case of random companions popping-up out of nowhere, and improved
     companions script for info handling
   * = Fixed bugs related to hostages logic
   * = Fixed (wounded helped) state not registering on the pda
   * * Removed underground levels from stash tasks/rewards pool
   * ~ Binoculars can be used on workshops using Helmet repair kit
   * = Fixed a possible crash by disguise script
   * = Fixed cases of "Find missing squad" tasks not spawning the target squads
     on close distances once the player enters the level
   * = Fixed possible crashes with guide job script
   * * Updated Russian text (Thundervision)
 * Weapons/Outfits:
   * = Fixed misaligned ironsights for all weapons
   * = Fixed aim misalignments caused by gasmasks and Nightvision-1
   * = Fixed all broken upgrades (weapons and outfits) that caused negative sum
     on full upgrades installation, leading to weird behaviour
   * = Fixed Details UI showing wrong info for weapons attachements
   * * Improved weapons data reading for many scripts to get accurate info about
     attachments stats
   * = Fixed MK14 and Fal having very small degradation values
   * = Fixed wrong upgrade section for MP153
   * = Re-added missing upgrade strings for x10 and x15 scopes
   * = Fixed an RPM upgrade for APS that alters the firing mode instead
   * ~ Adjusted MP7 weight for better "muh immersion" moments
   * ~ Adjusted the awkward fast holster/withdraw animations for many weapons,
     along with better sound effects
   * ~ Revised outfits immunities to different types of damages
   * = Fixed missing strike protection from outfits in general
   * = Fixed separated helmets not providing ballistic protection as they should
   * = Fixed WA2000 not being available by Nimble
   * = Fixed desynced reload sound for G3GS1 and M98B
   * * Some improvement for enhanced recoil effects and its script
   * = Fixed some weapons having broken hit_power upgrades
   * * Organized files of all weapons and their upgrades
 * New options UI:
   * Options menu has been reworked from the ground (all-in-one script), with
     following features:
   * - Customizable, support for all kind of xml elements
   * - Highlight pending changes
   * - Option description support
   * - Option presets support
   * - Reset button to clear pending changes
   * - Technical: Script callback on option changes
   * - Technical: Functors capability to excute on apply or init
   * - Technical: Precoditions capability to hide/show/execute functors
   * + Added new Warfare preset for slower simulation (by Yoko)
   * + Added new option to control ambient sounds volume
 * Debug mode:
   * + Added the Item Editor:
   * Allows modder to do changes to stats in real-time and test them right away
   * Supports stats comparison with other items
   * Supports weapons and outfits for the current time
   * Support for stats description, stats groups and pending changes highlight
   * * Improvements to the Weapon HUD editor:
   * Support for saving changes to wpn files directly
   * Added 2 buttons: (1. Apply changes on both 4:3 and 16:9 parameters (2.
     Toggle crosshair
   * * Item and Weapon HUD editors will save original values in a new config
     (cache_dbg.ltx), allowing users to reset values to original stats at
     anytime.
   * + More support for object and item spawners (choose where to spawn the
     objects)
   * + Added new (debug) item property: "release", fast way to release items
     from the alife
   * + Added new 2 debug commands for full item upgrades validation
     (validate_wpn_upgrades) (validate_outfit_upgrades), to print any broken
     stats on full upgrades of each item
   * + Modders can load the test map by pressing F2 on the main menu (F1 will
     show you all available keybinds)
 * Jupiter:
   * - adjustments to terrain extension
   * - fixed for floating trees and bushes
   * - fixed flickering wallmarks
   * - geometry fixes at warehouse building in the factory
   * - expanded and adjusted foliage and trees surrounding level
   * - fixed bad geometry at cement factory
   * - fixed portal issues in Oasis
 * Yantar:
   
   * - fixes for badly lightmapped boxes
   * - fixed floating bricks near lab entrance
   * - fixed floating cabels at factory entrance
   * - fixed several objects missing parts of their geometry
   * - adjusted sectors for better performance
 * Army Warehouses:
   
   * - added sectors for better performance
   * - removed bad geometry, various terrain and props geometry fixes
   * - removed floating objects
   * - adjusted trees and bushes to not clip through the roofs of several
     buildings
   * - fixed terrain mesh to not bleed in at several houses corners
 * Outskirts:
   
   * - fixed bad geometry leftovers from CoP
   * - added sectors for better performance
   * - fixed bad geometry occlusion mesh from CoP
   * - added more decals thoughout whole level
   * - reworked logic in sectors and geometry splitting at Yubileiny Service
     Center for better performance and CoP bugs removal
   * - fixed overlapping geometries
   * - adjusted terrain extension
   * - added view on Pripyat centre located in north-west
   * - fixes for bad CoP geometry at Hospital
   * - Kurchatova 3 building: added open last floor introduced in CoC 1.5 r3,
     fixed geometry, reworked staircase, fixed bad geometry merging, rebuilded
     roof, added sectors, fixed UV maps errors.
 * Pripyat Centre (ShoC)
   
   * - fixes for bad UV mapping of grass in several areas
   * - patched geometry holes in buildings across the level causing lighting
     issues
   * - fixed floating curbs at entrance from Radar
   * - corrected bad geometry occlussion in several spots causing parts of
     geometry dissapearing
 * Great Swamps:
   
   * - added sectors for better performance
   * - fixes to terrain geometry
   * - fixed various floating trees, bushes and enviroment elements
   * - removed floating leafs on water surfaces (replaced with shader
     imporvements from LVutner)
   * - removed / fixed trees clipping through the roofs and walls of buildings


Preview

Post comment Comments  (0 - 50 of 108)
Bazingarrey Dec 2 2019

yes!

Reply Good karma Bad karma+18 votes

kakas1999 Dec 10 2019

love your channel bro

Reply Good karma Bad karma+3 votes

winterboekje Jan 16 2020

yes!

Reply Good karma Bad karma+1 vote

Sorincrow Dec 2 2019

We love you Anomaly devs!

Reply Good karma Bad karma+13 votes

WujekSamoZło Dec 2 2019

<3

Reply Good karma Bad karma+4 votes

Schuchart Dec 2 2019

Woohooo!

Reply Good karma Bad karma+4 votes

stimpy75 Dec 2 2019

Nice!!! you deserve all the votes!

Reply Good karma Bad karma+6 votes

Guest Dec 2 2019

Just got a mad crave to replay stalker, searched for a mod, found Anomaly, and I
was super surprised that just a couple of hours ago, you guys released a new
update! Devs seem super legit, see you in The Zone, stalker.

Reply Good karma Bad karma+8 votes

Cacona_Drunk Dec 2 2019

Good stuff!

Reply Good karma Bad karma+5 votes

Captive4Audience Dec 2 2019

"Da'shet" another uptade

Reply Good karma Bad karma+4 votes

Lucifer~ Dec 2 2019

RIP addons

Reply Good karma Bad karma+5 votes

oyissan Dec 3 2019

not mine bro :p
Moddb.com

Reply Good karma Bad karma+2 votes

Norkane Dec 2 2019

yea boiiiiiiii

Reply Good karma Bad karma+4 votes

hoasd1 Dec 2 2019

Awesome!
Thanks for the update Anomaly Devs :)

Reply Good karma Bad karma+4 votes

haasflaas Dec 2 2019

juuuuuuuuust in time for the mod of the year vote

Reply Good karma Bad karma+5 votes

Vengeance19 Dec 2 2019

Now i'm encountering some strange black/grey squares on the ground, in the
mainbase at the Clear Sky base (the building where Cold resides, both floors,
and the one with Kalancha). Could those be missing textures or something?

Also, the artifact belt in the HUD is now the halfway up in the screen, to the
left (instead of in the bottom left corner) I'm playing on 1920x1080

Does anyone else ran into these things?

Reply Good karma Bad karma+9 votes

gwombat Dec 5 2019

Yes Valkyr19 I have the black/grey squares you mentioned at the CS base.

Reply Good karma Bad karma+2 votes

Rogue_4TW Dec 2 2019

thank god i didnt install any addons.. phew! Next time can you upload two
versions of the update, one with previous updates and one without. Cos i didnt
really need to install the previous ones again and its just a waste of time.

Reply Good karma Bad karma0 votes

D0g Dec 2 2019

Scoped MP7 still has the old weight values. Loolz.
Which is a bit annoying as it is my go-to weapon for a lot of close range
tussles...

Reply Good karma Bad karma+2 votes

Amoch Dec 3 2019

Thanks for the update, greatly appreciated!

Reply Good karma Bad karma+2 votes

Donmegawatt Dec 3 2019

Incredible!

Reply Good karma Bad karma+2 votes

Popyou Dec 3 2019

Very cool. Thank you.

Reply Good karma Bad karma+2 votes

AGoodSetOfPistol Dec 3 2019

Yes! Great to see ESPECIALLY the new Debug Stuff for future addons! However, now
I need to go back and probably fix some things with my Trader Overhaul... All
well.

Reply Good karma Bad karma+2 votes

oyissan Dec 3 2019

my french language addon is already accessible ! :)
Moddb.com

Reply Good karma Bad karma0 votes

Ross_Boss Dec 3 2019

Damn i just installed quite a few addons...

Reply Good karma Bad karma+1 vote

ZofenFBK Dec 3 2019

---------------------------
Fatal Error
---------------------------
Expression : <no expression>

Function : CScriptEngine::lua_error

File : ..\xrServerEntities\script_engine.cpp

Line : 191

Description : fatal error

Arguments : LUA error: ...er call of
pripyat\gamedata\scripts\death_manager.script:360: attempt to index field
'itms_npc_pda' (a nil value)


stack trace:



Press OK to abort execution

---------------------------
OK
---------------------------

NO ADDONS

Reply Good karma Bad karma+6 votes

carlkuwait Dec 3 2019

Same, been playing Anomaly a lot lately but this update crashes every couple
minutes. FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly 1.5.0 beta
3.0\gamedata\scripts\death_manager.script:360: attempt to index field
'itms_npc_pda' (a nil value)

Reply Good karma Bad karma+4 votes

dualsoul1423 Dec 4 2019

Same! I wasn't sure if it was just me, but I couldn't find a cause for it, and
it was quite annoying. Gonna stop playing for a while until this is addressed.

Reply Good karma Bad karma+2 votes

Guest Dec 4 2019

Same here. No addons installed.

Reply Good karma Bad karma+1 vote

Basstrap Dec 4 2019

Hmmm... I had the same thing with addons. Then i removed the addon
(Specialisation Based Loadouts 1.5) and game was running perfectly, i had to
start new game though. Try to reinstall everything from scratch.

Reply Good karma Bad karma+1 vote

BitoOblib Jan 28 2020

Basstrap you saved me !
I also had this crash issue caused by "Specialisation based loadouts" ! Here,
take my Stalker patch, my PDA's number's on the back, means you can call me
anytime and ask for anything I can do ! See you in the zone my savior !

Reply Good karma Bad karma+1 vote

Basstrap Jan 28 2020

Glad to help. No need for your number, just a bottle of vodka and some flesh
chops...

Reply Good karma Bad karma+2 votes

Strogglet15 Dec 4 2019

Having the same exact issue, dead NPCs' PDAs will make you crash.

This happens when an NPC tries to loot a corpse, or when the player tries to
loot a corpse.

Reply Good karma Bad karma+1 vote

carlkuwait Dec 4 2019

Same, was related to PDA's on corpses. I deleted the whole mod and installed
from scratch. The three main files then just this patch. None of the others. My
last full install was ver 2.4 with a list of patches since. Clean install fixed
it. It's running fine now.

Reply Good karma Bad karma+1 vote

Lucifer~ Dec 5 2019

Did the same thing but it happened again when I tried looting a zombie corpse
;-;

Reply Good karma Bad karma+2 votes

vono-e-znovu Dec 11 2019

+1

Reply Good karma Bad karma+1 vote

PcbFlare Dec 3 2019

Hello,

I discovered the Anomaly yesterday evening while random browsing. Oh such a joy,
new Stalker game. I was delighted. So, as instructed, i downloaded the three
files of 1.5.0 version, unpacked everything, then i downloaded the update 4 and
overwritten older files with it. I set-up the launcher, ran the game, set-up the
settings, started new game on Story mode NORMAL difficulty, spawned in the
rookie village, took a walk around and then CTD out of the blue. :-(

The game runs fine, no stutters or problems of any kind. I restarted and tried
again - it happened again, in different situation. I'm getting these random
crashes without warning, without doing anything in particular. It looks like
whatever's causing them isn't related to my actions, but it's caused by
something outside my view. It happened when i was walking, when i was in menus,
when i was talking to Sidorovich. I don't know what to do.

Sometimes it doesn't crash for 30min, sometimes it happens a short while after i
load the save. My config is i5-4460, 16GB RAM, GeForce 950GTX. Also, i'm
completely overwhelmed by the extreme difficulty. I got instakilled by a cat
(one hit) boar (two hits), and i saw almost EVERY single NPC in the Rookie
village massacred by a pack of pseudodogs. WTF? Any help or tips in general are
very welcome. Thanks!

Oh, i forgot to mention that i'm running the DX10 AVX version. No crash logs.

Reply Good karma Bad karma+4 votes

Guest Dec 10 2019

id reccomend playing on DX9, less crashes that way. Also the mod itself is
pretty hard. Make sure to get your hands on a shotgun asap. Really important for
killing mutants. Good hunting, stalker!

Reply Good karma Bad karma+1 vote

sentinel_deco Dec 3 2019

fantastic

Reply Good karma Bad karma+2 votes

dreaddymck Dec 3 2019

Merry X-mas boys

Reply Good karma Bad karma+2 votes

FatalFunnel Dec 3 2019

Thank you very much.

Nice, map reworks, including the one to the Outskirts, but have the devs
considered adding more campfires to Jupiter? The whole map has something like
only 3 of them, making it a pain on campfire mode.

Reply Good karma Bad karma+2 votes

pr0statitis Dec 3 2019

What I immediately noticed was the much shorter time it took for the settings to
save and the game to unpause after changing settings. That alone deserves my
praise! Great job!

Reply Good karma Bad karma+1 vote

Burbonerist Dec 3 2019

After this update game looks really blurry and lags as hell. How to turn off
that new "filter"? Hands and weapon of the character are blured.

Reply Good karma Bad karma+1 vote

Strogglet15 Dec 3 2019

I think that's Depth of Field you're mentioning, it's in Video>Advanced, bottom.

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Burbonerist Dec 3 2019

Yes, Depth of Field is screwed now. It looks awful.

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oyissan Dec 4 2019

yeap Dof is a crap of ****, need to be reworked

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Burbonerist Dec 3 2019

I don't know why but for me now game looks awful. I've reset all graphics
settins, set it to my previous setting before patching and now depth of fields
is really screwed while it was looking great before patch. And the game is too
bright now, with really too "living" colors. Game looks sterile. I don't know
why it lags now when back then it was working quite nice.

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Burbonerist Dec 3 2019

Is there possibility to restore visuals from the previous patch?

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AGoodSetOfPistol Dec 3 2019

The only problem I have noticed is when I go from a game that's at night to one
at the day time It loads it as if it was night time... Haven't had that in the
past but It may have been a one off thing.

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ScorpoSadek Dec 3 2019

I created an account just to thank you for all of your hard work pulling this
game mod together. With each new update, the experience becomes ever more
polished and fun. THANK YOU DEVS!!!

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S.T.A.L.K.E.R.: Call of Pripyat

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Anomaly Developers

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Released 2018

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S.T.A.L.K.E.R. Anomaly S.T.A.L.K.E.R.: Call of Pripyat
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S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
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