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THIS WEBSITE USES COOKIES TO ENABLE YOU TO LOG IN, SET SITE PREFERENCES AND MANAGE YOUR SESSION. See more We also use information about your browsing to help mod developers track their mods popularity. You can read our privacy policy and control the information we collect on this page. WE WOULD ALSO LIKE TO USE COOKIES TO PERSONALISE ADS AND TRACK SITE ANALYTICS. DO YOU CONSENT TO THIS USAGE? Accept All Cookies Cookies Settings Hello guest register or sign in or with: S.T.A.L.K.E.R. ANOMALY 1.5.0 UPDATE 4 FILE * HOME * XONE * PS4 * Switch * VR * iOS * Android * » * games * popular * latest * indies * publishing * add game * mods * popular * latest * add mod * addons * popular * latest * upload * files * popular * latest * upload * videos * images * audio * articles * reviews * headlines * blogs * post article * engines * popular * latest * add engine * developers * popular * latest * add dev * groups * popular * latest * add group * forums * jobs * post job S.T.A.L.K.E.R. ANOMALY S.T.A.L.K.E.R.: CALL OF PRIPYAT MOD | RELEASED 2018 * summary * articles * reviews * files * addons * videos * images * forum The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine. Add file Report S.T.A.L.K.E.R. Anomaly 1.5.0 Update 4 LOCATION Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Files FILENAME Anomaly-150-8-Update-4.7z CATEGORY Patch UPLOADER seargedp ADDED Dec 1st, 2019 SIZE 1.24gb (1,326,923,885 bytes) DOWNLOADS 195,708 (1 today) MD5 HASH 2d5e9d52d6fbcbc411a2827df796c4bf EMBED BUTTON EMBED WIDGET Download now Description This is the fourth update for S.T.A.L.K.E.R. Anomaly 1.5.0 B3. It also contains everything from all previous updates and hotfixes. It needs to be installed last. Read more... -------------------------------------------------------------------------------- INSTALL INSTRUCTIONS Unpack on top of installed S.T.A.L.K.E.R. Anomaly 1.5.0 version and overwrite files when asked to. NOTES * Update 4 includes all fixes from Hotfix 1, Update 1, Hotfix 2, Hotfix 3, Update 2, Hotfix 4, Hotfix 5, Hotfix 6, Hotfix 7, Update 3 and many new fixes * Does not require a new game, saves from previous versions are compatible * Your settings will be resetted due to the new options menu, set them again before playing in this update. * The complete install order for Anomaly is: * Anomaly Part 1/3 * Anomaly Part 2/3 * Anomaly Part 3/3 * Anomaly Update 4 * If any previous updates and/or hotfixes are installed, you can just unpack this on top of it with 7-zip, overwriting files if asked * Please do NOT report any bugs if you have ANY addons installed, unless you can confirm that the same bugs happen without those addons. We can't support problems with outdated addons and their authors are responsible for keeping them compatible with our updates CHANGELOG: UPDATE 4 * General: * = Fixed Slot HUD not showing layered icons (containers missing arteracts icons for example, or upgraded attachements) * = Fixed Slot HUD icons being stretched on 16:9 res * = Fixed PDAs received from surrendered enemies being borked/non-functional * = Fixed a crash with Warfare when interacting with squad menu on PDA * = Fixed Delivery tasks auto-fail when the target is an enemy to player (disguise result) * = Fixed cases of injured monolith members exploding in front of their brothers * = Fixed related tasks to Elideon (or any special monolith character) breaking due to suicidal bombing (death info will be fully executed first) * = Fixed workshop not showing pre-installed upgrades, in addition to small UI bugs like showing warning on installed upgrades * ~ Small edit for Options and Recipes UI to prevent memory problems * = Fixed inaccurate weight for all filled artefact containers * = Fixed a case with zombies asking for a guide (in monolith playthroughs xdd) * * Improved handling of npc/squad death in offline combat simulator to prevent possible alife issues * = Fixed case of random companions popping-up out of nowhere, and improved companions script for info handling * = Fixed bugs related to hostages logic * = Fixed (wounded helped) state not registering on the pda * * Removed underground levels from stash tasks/rewards pool * ~ Binoculars can be used on workshops using Helmet repair kit * = Fixed a possible crash by disguise script * = Fixed cases of "Find missing squad" tasks not spawning the target squads on close distances once the player enters the level * = Fixed possible crashes with guide job script * * Updated Russian text (Thundervision) * Weapons/Outfits: * = Fixed misaligned ironsights for all weapons * = Fixed aim misalignments caused by gasmasks and Nightvision-1 * = Fixed all broken upgrades (weapons and outfits) that caused negative sum on full upgrades installation, leading to weird behaviour * = Fixed Details UI showing wrong info for weapons attachements * * Improved weapons data reading for many scripts to get accurate info about attachments stats * = Fixed MK14 and Fal having very small degradation values * = Fixed wrong upgrade section for MP153 * = Re-added missing upgrade strings for x10 and x15 scopes * = Fixed an RPM upgrade for APS that alters the firing mode instead * ~ Adjusted MP7 weight for better "muh immersion" moments * ~ Adjusted the awkward fast holster/withdraw animations for many weapons, along with better sound effects * ~ Revised outfits immunities to different types of damages * = Fixed missing strike protection from outfits in general * = Fixed separated helmets not providing ballistic protection as they should * = Fixed WA2000 not being available by Nimble * = Fixed desynced reload sound for G3GS1 and M98B * * Some improvement for enhanced recoil effects and its script * = Fixed some weapons having broken hit_power upgrades * * Organized files of all weapons and their upgrades * New options UI: * Options menu has been reworked from the ground (all-in-one script), with following features: * - Customizable, support for all kind of xml elements * - Highlight pending changes * - Option description support * - Option presets support * - Reset button to clear pending changes * - Technical: Script callback on option changes * - Technical: Functors capability to excute on apply or init * - Technical: Precoditions capability to hide/show/execute functors * + Added new Warfare preset for slower simulation (by Yoko) * + Added new option to control ambient sounds volume * Debug mode: * + Added the Item Editor: * Allows modder to do changes to stats in real-time and test them right away * Supports stats comparison with other items * Supports weapons and outfits for the current time * Support for stats description, stats groups and pending changes highlight * * Improvements to the Weapon HUD editor: * Support for saving changes to wpn files directly * Added 2 buttons: (1. Apply changes on both 4:3 and 16:9 parameters (2. Toggle crosshair * * Item and Weapon HUD editors will save original values in a new config (cache_dbg.ltx), allowing users to reset values to original stats at anytime. * + More support for object and item spawners (choose where to spawn the objects) * + Added new (debug) item property: "release", fast way to release items from the alife * + Added new 2 debug commands for full item upgrades validation (validate_wpn_upgrades) (validate_outfit_upgrades), to print any broken stats on full upgrades of each item * + Modders can load the test map by pressing F2 on the main menu (F1 will show you all available keybinds) * Jupiter: * - adjustments to terrain extension * - fixed for floating trees and bushes * - fixed flickering wallmarks * - geometry fixes at warehouse building in the factory * - expanded and adjusted foliage and trees surrounding level * - fixed bad geometry at cement factory * - fixed portal issues in Oasis * Yantar: * - fixes for badly lightmapped boxes * - fixed floating bricks near lab entrance * - fixed floating cabels at factory entrance * - fixed several objects missing parts of their geometry * - adjusted sectors for better performance * Army Warehouses: * - added sectors for better performance * - removed bad geometry, various terrain and props geometry fixes * - removed floating objects * - adjusted trees and bushes to not clip through the roofs of several buildings * - fixed terrain mesh to not bleed in at several houses corners * Outskirts: * - fixed bad geometry leftovers from CoP * - added sectors for better performance * - fixed bad geometry occlusion mesh from CoP * - added more decals thoughout whole level * - reworked logic in sectors and geometry splitting at Yubileiny Service Center for better performance and CoP bugs removal * - fixed overlapping geometries * - adjusted terrain extension * - added view on Pripyat centre located in north-west * - fixes for bad CoP geometry at Hospital * - Kurchatova 3 building: added open last floor introduced in CoC 1.5 r3, fixed geometry, reworked staircase, fixed bad geometry merging, rebuilded roof, added sectors, fixed UV maps errors. * Pripyat Centre (ShoC) * - fixes for bad UV mapping of grass in several areas * - patched geometry holes in buildings across the level causing lighting issues * - fixed floating curbs at entrance from Radar * - corrected bad geometry occlussion in several spots causing parts of geometry dissapearing * Great Swamps: * - added sectors for better performance * - fixes to terrain geometry * - fixed various floating trees, bushes and enviroment elements * - removed floating leafs on water surfaces (replaced with shader imporvements from LVutner) * - removed / fixed trees clipping through the roofs and walls of buildings Preview Post comment Comments (0 - 50 of 108) Bazingarrey Dec 2 2019 yes! Reply Good karma Bad karma+18 votes kakas1999 Dec 10 2019 love your channel bro Reply Good karma Bad karma+3 votes winterboekje Jan 16 2020 yes! Reply Good karma Bad karma+1 vote Sorincrow Dec 2 2019 We love you Anomaly devs! Reply Good karma Bad karma+13 votes WujekSamoZło Dec 2 2019 <3 Reply Good karma Bad karma+4 votes Schuchart Dec 2 2019 Woohooo! Reply Good karma Bad karma+4 votes stimpy75 Dec 2 2019 Nice!!! you deserve all the votes! Reply Good karma Bad karma+6 votes Guest Dec 2 2019 Just got a mad crave to replay stalker, searched for a mod, found Anomaly, and I was super surprised that just a couple of hours ago, you guys released a new update! Devs seem super legit, see you in The Zone, stalker. Reply Good karma Bad karma+8 votes Cacona_Drunk Dec 2 2019 Good stuff! Reply Good karma Bad karma+5 votes Captive4Audience Dec 2 2019 "Da'shet" another uptade Reply Good karma Bad karma+4 votes Lucifer~ Dec 2 2019 RIP addons Reply Good karma Bad karma+5 votes oyissan Dec 3 2019 not mine bro :p Moddb.com Reply Good karma Bad karma+2 votes Norkane Dec 2 2019 yea boiiiiiiii Reply Good karma Bad karma+4 votes hoasd1 Dec 2 2019 Awesome! Thanks for the update Anomaly Devs :) Reply Good karma Bad karma+4 votes haasflaas Dec 2 2019 juuuuuuuuust in time for the mod of the year vote Reply Good karma Bad karma+5 votes Vengeance19 Dec 2 2019 Now i'm encountering some strange black/grey squares on the ground, in the mainbase at the Clear Sky base (the building where Cold resides, both floors, and the one with Kalancha). Could those be missing textures or something? Also, the artifact belt in the HUD is now the halfway up in the screen, to the left (instead of in the bottom left corner) I'm playing on 1920x1080 Does anyone else ran into these things? Reply Good karma Bad karma+9 votes gwombat Dec 5 2019 Yes Valkyr19 I have the black/grey squares you mentioned at the CS base. Reply Good karma Bad karma+2 votes Rogue_4TW Dec 2 2019 thank god i didnt install any addons.. phew! Next time can you upload two versions of the update, one with previous updates and one without. Cos i didnt really need to install the previous ones again and its just a waste of time. Reply Good karma Bad karma0 votes D0g Dec 2 2019 Scoped MP7 still has the old weight values. Loolz. Which is a bit annoying as it is my go-to weapon for a lot of close range tussles... Reply Good karma Bad karma+2 votes Amoch Dec 3 2019 Thanks for the update, greatly appreciated! Reply Good karma Bad karma+2 votes Donmegawatt Dec 3 2019 Incredible! Reply Good karma Bad karma+2 votes Popyou Dec 3 2019 Very cool. Thank you. Reply Good karma Bad karma+2 votes AGoodSetOfPistol Dec 3 2019 Yes! Great to see ESPECIALLY the new Debug Stuff for future addons! However, now I need to go back and probably fix some things with my Trader Overhaul... All well. Reply Good karma Bad karma+2 votes oyissan Dec 3 2019 my french language addon is already accessible ! :) Moddb.com Reply Good karma Bad karma0 votes Ross_Boss Dec 3 2019 Damn i just installed quite a few addons... Reply Good karma Bad karma+1 vote ZofenFBK Dec 3 2019 --------------------------- Fatal Error --------------------------- Expression : <no expression> Function : CScriptEngine::lua_error File : ..\xrServerEntities\script_engine.cpp Line : 191 Description : fatal error Arguments : LUA error: ...er call of pripyat\gamedata\scripts\death_manager.script:360: attempt to index field 'itms_npc_pda' (a nil value) stack trace: Press OK to abort execution --------------------------- OK --------------------------- NO ADDONS Reply Good karma Bad karma+6 votes carlkuwait Dec 3 2019 Same, been playing Anomaly a lot lately but this update crashes every couple minutes. FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: ...aly 1.5.0 beta 3.0\gamedata\scripts\death_manager.script:360: attempt to index field 'itms_npc_pda' (a nil value) Reply Good karma Bad karma+4 votes dualsoul1423 Dec 4 2019 Same! I wasn't sure if it was just me, but I couldn't find a cause for it, and it was quite annoying. Gonna stop playing for a while until this is addressed. Reply Good karma Bad karma+2 votes Guest Dec 4 2019 Same here. No addons installed. Reply Good karma Bad karma+1 vote Basstrap Dec 4 2019 Hmmm... I had the same thing with addons. Then i removed the addon (Specialisation Based Loadouts 1.5) and game was running perfectly, i had to start new game though. Try to reinstall everything from scratch. Reply Good karma Bad karma+1 vote BitoOblib Jan 28 2020 Basstrap you saved me ! I also had this crash issue caused by "Specialisation based loadouts" ! Here, take my Stalker patch, my PDA's number's on the back, means you can call me anytime and ask for anything I can do ! See you in the zone my savior ! Reply Good karma Bad karma+1 vote Basstrap Jan 28 2020 Glad to help. No need for your number, just a bottle of vodka and some flesh chops... Reply Good karma Bad karma+2 votes Strogglet15 Dec 4 2019 Having the same exact issue, dead NPCs' PDAs will make you crash. This happens when an NPC tries to loot a corpse, or when the player tries to loot a corpse. Reply Good karma Bad karma+1 vote carlkuwait Dec 4 2019 Same, was related to PDA's on corpses. I deleted the whole mod and installed from scratch. The three main files then just this patch. None of the others. My last full install was ver 2.4 with a list of patches since. Clean install fixed it. It's running fine now. Reply Good karma Bad karma+1 vote Lucifer~ Dec 5 2019 Did the same thing but it happened again when I tried looting a zombie corpse ;-; Reply Good karma Bad karma+2 votes vono-e-znovu Dec 11 2019 +1 Reply Good karma Bad karma+1 vote PcbFlare Dec 3 2019 Hello, I discovered the Anomaly yesterday evening while random browsing. Oh such a joy, new Stalker game. I was delighted. So, as instructed, i downloaded the three files of 1.5.0 version, unpacked everything, then i downloaded the update 4 and overwritten older files with it. I set-up the launcher, ran the game, set-up the settings, started new game on Story mode NORMAL difficulty, spawned in the rookie village, took a walk around and then CTD out of the blue. :-( The game runs fine, no stutters or problems of any kind. I restarted and tried again - it happened again, in different situation. I'm getting these random crashes without warning, without doing anything in particular. It looks like whatever's causing them isn't related to my actions, but it's caused by something outside my view. It happened when i was walking, when i was in menus, when i was talking to Sidorovich. I don't know what to do. Sometimes it doesn't crash for 30min, sometimes it happens a short while after i load the save. My config is i5-4460, 16GB RAM, GeForce 950GTX. Also, i'm completely overwhelmed by the extreme difficulty. I got instakilled by a cat (one hit) boar (two hits), and i saw almost EVERY single NPC in the Rookie village massacred by a pack of pseudodogs. WTF? Any help or tips in general are very welcome. Thanks! Oh, i forgot to mention that i'm running the DX10 AVX version. No crash logs. Reply Good karma Bad karma+4 votes Guest Dec 10 2019 id reccomend playing on DX9, less crashes that way. Also the mod itself is pretty hard. Make sure to get your hands on a shotgun asap. Really important for killing mutants. Good hunting, stalker! Reply Good karma Bad karma+1 vote sentinel_deco Dec 3 2019 fantastic Reply Good karma Bad karma+2 votes dreaddymck Dec 3 2019 Merry X-mas boys Reply Good karma Bad karma+2 votes FatalFunnel Dec 3 2019 Thank you very much. Nice, map reworks, including the one to the Outskirts, but have the devs considered adding more campfires to Jupiter? The whole map has something like only 3 of them, making it a pain on campfire mode. Reply Good karma Bad karma+2 votes pr0statitis Dec 3 2019 What I immediately noticed was the much shorter time it took for the settings to save and the game to unpause after changing settings. That alone deserves my praise! Great job! Reply Good karma Bad karma+1 vote Burbonerist Dec 3 2019 After this update game looks really blurry and lags as hell. How to turn off that new "filter"? Hands and weapon of the character are blured. Reply Good karma Bad karma+1 vote Strogglet15 Dec 3 2019 I think that's Depth of Field you're mentioning, it's in Video>Advanced, bottom. Reply Good karma Bad karma+1 vote Burbonerist Dec 3 2019 Yes, Depth of Field is screwed now. It looks awful. Reply Good karma Bad karma+1 vote oyissan Dec 4 2019 yeap Dof is a crap of ****, need to be reworked Reply Good karma Bad karma+1 vote Burbonerist Dec 3 2019 I don't know why but for me now game looks awful. I've reset all graphics settins, set it to my previous setting before patching and now depth of fields is really screwed while it was looking great before patch. And the game is too bright now, with really too "living" colors. Game looks sterile. I don't know why it lags now when back then it was working quite nice. Reply Good karma Bad karma+2 votes Burbonerist Dec 3 2019 Is there possibility to restore visuals from the previous patch? Reply Good karma Bad karma+1 vote AGoodSetOfPistol Dec 3 2019 The only problem I have noticed is when I go from a game that's at night to one at the day time It loads it as if it was night time... Haven't had that in the past but It may have been a one off thing. Reply Good karma Bad karma+1 vote ScorpoSadek Dec 3 2019 I created an account just to thank you for all of your hard work pulling this game mod together. With each new update, the experience becomes ever more polished and fun. THANK YOU DEVS!!! Reply Good karma Bad karma+2 votes « Previous Next » 1 2 3 Post a comment Your comment will be anonymous unless you join the community. Or sign in with your social account: Email Follow Report Profile ICON GAME S.T.A.L.K.E.R.: Call of Pripyat DEVELOPER Anomaly Developers CONTACT Send Message HOMEPAGE Moddb.com RELEASE DATE Released 2018 MOD WATCH Follow File BROWSE Files NEW Add file REPORT Report SHARE Related Mods S.T.A.L.K.E.R. 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