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🌎 EN FR DE ES IT HR SV SR SL NL ✕ 🍪 PRIVACY & TRANSPARENCY We and our partners use cookies to Store and/or access information on a device. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. An example of data being processed may be a unique identifier stored in a cookie. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. The consent submitted will only be used for data processing originating from this website. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Manage Settings Continue with Recommended Cookies Vendor List | Privacy Policy Datasheets Army List Datasheets collated HQ Beastboss Beastboss on Squigosaur Big Mek in Mega Armour Big Mek with Kustom Force Field Big Mek with Shokk Attack Gun Boss Snikrot Boss Zagstruk Deffkilla Wartrike Ghazghkull Thraka Kaptin Badrukk Makari Mozrog Skragbad Painboss Warboss Warboss in Mega Armour Weirdboy Wurrboy Zodgrod Wortsnagga Da Red Gobbo on Bounca Goff Rokker Grukk Face-rippa Skrak’s Skull-Nobz Mek Boss Buzzgob Warboss on Warbike Big Mek Big Mek on Warbike Zhadsnark da Ripper Troops Beast Snagga Boyz Boyz Gretchin Dedicated Transport Trukk Looted Wagon Elites Burna Boyz Kommandos Mad Dok Grotsnik Meganobz Mek Nob with Waaagh! Banner Nobz Painboy Runtherd Tankbustas Burna Boyz (Legendary) Da Red Gobbo Kommandos (Legendary) Mek (Legendary) Painboy on Warbike Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Nob on Smasha Squig Rukkatrukk Squigbuggies Shokkjump Dragstas Squighog Boyz Stormboyz Warbikers Grot Mega-tank Grot Tanks Nobz on Warbikes Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks Grot Bomm Launcha Flyers Blitza-bommer Burna-bommer Dakkajet Wazbom Blastajet Attack Fighta Chinork Warkopta Fighta-bommer Heavy Support Battlewagon Bonebreaka Deff Dreads Flash Gitz Gunwagon Hunta Rig Kill Rig Killa Kans Lootas Mek Gunz Big Trakk Kannonwagon Looted ‘Eavy Wagon Mega Dread Meka-Dread Squiggoth Big Gunz Lifta Wagon Lords of War Gorkanaut Morkanaut Stompa Battle Fortress Gargantuan Squiggoth Kill Tank Kustom Stompa Dethrolla Battle Fortress Kill Krusha Fortifications Big’ed Bossbunka Mekboy Workshop AuthorCommunityData Export Settings Show fluff text Show Legends and not recommended rules/datasheets Show Forge World datasheets Show Specialist Detachments Show Crusade Rules Show Armies of Renown Show base size Color theme: OS default Bright Dark The Rules Playing This GameCore RulesOpen PlayMatched PlayNarrative PlayRules Appendix Matched Mission Packs Grand Tournament 2021Tactical DeploymentTempest of WarWar Zone Nachmund: Grand TournamentWar Zone Nephilim: Grand TournamentArks of Omen: Grand Tournament War Zones CharadonNachmundOctarius Crusade Mission Packs Amidst the AshesBeyond the VeilCatastropheContainmentPlague PurgeWars of Faith Boarding Actions Boarding Action RulesThe Untamed Ark Others Open WarEldritch OmensHexfirePiety and PainShadow ThronePsychic Awakening Factions Imperium Adepta SororitasAdeptus CustodesAdeptus MechanicusAgents of the ImperiumAstra MilitarumGrey KnightsImperial KnightsRogue TradersSpace MarinesTitan Legions Chaos Chaos DaemonsChaos KnightsChaos Space MarinesDeath GuardHeretic Titan LegionsRenegades and HereticsThousand SonsWorld Eaters Xenos AeldariDrukhariGenestealer CultsLeagues of VotannNecronsOrksT’au EmpireTyranids Unaligned Unaligned Orks – Warbuggies [ <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES ] This datasheet does not meet the selection criteria (see Filter combo-box or Settings tab). 3 WARBUGGIES* NoNAME M WS BS S T W A Ld Sv Base 33 Warbuggy (base: Use model) 1‑5 33 Warbuggy 14" 3+ 5+ 4 5 5 4 6 4+ Use model This unit contains 1 Warbuggy. It can additionally contain up to 2 Warbuggies (Power Rating +5), or up to 4 Warbuggies (Power Rating +10). Every model is equipped with: twin big shoota. * This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments. WEAPON RANGE TYPE S AP D ABILITIES +24 Rack of rokkits +24 Rack of rokkits 24" Assault 2 8 -2 3 -Twin big shootaTwin big shoota 36" Dakka 10/6 5 0 1 - WARGEAR OPTIONS WARGEAR OPTIONS • Any model can be equipped with 1 rack of rokkits instead of 1 twin big shoota. ABILITIES ABILITIES ’Ere We Go, Mob Rule, Dakka Weapons Outriders: During deployment, you can set up this unit on the army’s flank instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models and wholly within 6" of any battlefield edge. UPGRADES UPGRADES Warbuggies can receive the following Kustom Jobs upgrades: • More Dakka+15Power Rating: +1 • Shokka Hull+15Power Rating: +1 • Squig-hide Tyres+15Power Rating: +1 FACTION KEYWORDS: ORK, <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES KEYWORDS: VEHICLE, SPEED FREEKS, WARBUGGIES DATASHEET-RELATED STRATAGEMS GOT’EM TRAPPED2CP Blood Axes – Battle Tactic Stratagem Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz. Use this Stratagem at the start of the Fight phase. Select one enemy unit within Engagement Range of two or more BLOOD AXES units (excluding CHARACTER units) from your army. Until the end of the phase, each time a BLOOD AXES model makes an attack against that unit, an unmodified hit roll of 6 scores 1 additional hit. BLITZA DAKKA1CP Speed Freeks Speed Mob – Battle Tactic Stratagem The Speed Freeks fire so many rounds, some just have to hit the target. Use this Stratagem in your Shooting phase, when a SPEED MOB unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack that targets an enemy unit within 12", re-roll a hit roll of 1. If that SPEED MOB unit has the KUSTOM BOOSTA-BLASTAS keyword, re-roll a hit roll of 1-2 instead. CRASHIN’ THROUGH1CP Speed Freeks Speed Mob – Battle Tactic Stratagem Speed Freeks take immense pleasure in crushing enemy positions with fiat-out vehicle charges. Use this Stratagem in your Charge phase, when a SPEED FREEKS unit from your army finishes a charge move. If that unit has the Spiked Ram ability, it cannot use that ability this turn. Select one enemy unit within 1" of that SPEED FREEKS unit and roll one D6 for each model that SPEED FREEKS unit contains (to a maximum of six D6): * If that SPEED FREEKS unit has the BIKER keyword, for each dice result of 4+, that enemy unit suffers 1 mortal wound. * If that SPEED FREEKS unit has the VEHICLE keyword (excluding MEGATRAKK SCRAPJETS and KUSTOM BOOSTA-BLASTAS units), for each dice result of 4+, that enemy unit suffers D3 mortal wounds. * If that SPEED FREEKS unit has the MEGATRAKK SCRAPJETS or KUSTOM BOOSTA-BLASTAS keywords, for each dice result of 2-5, that enemy unit suffers D3 mortal wounds; for each dice result of 6, that enemy unit suffers 2D3 mortal wounds. CAREEN!1CP/2CP Orks – Battle Tactic Stratagem If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers. Use this Stratagem in any phase, when an ORKS VEHICLE model in your army that is not within Engagement Range of any enemy models is destroyed and explodes. That model can make a Normal Move of up to 6" before resolving the explosion. If that VEHICLE is a WAGON or TITANIC model, this Stratagem costs 2CP; otherwise, it costs 1CP. RAMMING SPEED2CP Orks – Battle Tactic Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase, when an ORKS VEHICLE unit from your army is selected to charge. * Until the end of the phase, when making a charge roll for that unit, roll 3D6 instead. * Until the end of the phase, when that unit finishes a charge move, select one enemy unit that is within Engagement Range of it and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. BREAKIN’ HEADS2CP Orks – Battle Tactic Stratagem Sometimes even the most enthusiastic greenskins need a little ‘encouragement’ to stay in the fight. Luckily, their bosses are more than happy to offer it. Use this Stratagem in the Morale phase, when a Morale test is failed for a <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES unit (excluding GRETCHIN units) from your army that is within 3" of any friendly <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES WARBOSS or <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES NOBZ units. That <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES unit suffers D3 mortal wounds, and the Morale test is treated as having been passed. MORE GITZ OVER ’ERE!1CP Speed Freeks Speed Mob – Strategic Ploy Stratagem Sometimes new targets that emerge are just too juicy to ignore. Use this Stratagem in your Movement phase, when a SPEED MOB unit from your army Falls Back: * That unit is still eligible to shoot this turn even though it Fell Back. * If that unit has the BOOMDAKKA SNAZZWAGONS keyword, until the end of the turn, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. DRIVE BY DAKKA1CP Evil Sunz – Strategic Ploy Stratagem Often all an enemy will see of the Evil Sunz is a blur of red as they speed by, guns blazing. Use this Stratagem at the end of your Shooting phase. Select one EVIL SUNZ SPEED FREEKS unit from your army. That unit can immediately make a Normal Move as if it was your Movement phase. That unit is not eligible to charge this turn. TELLYPORTA2CP Orks – Strategic Ploy Stratagem Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. Select one non-MONSTER ORKS unit from your army that has Power Rating 20 or less. You can set up this unit on a tellyporta pad instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. If you select a TRANSPORT unit, any embarked units remain embarked when this unit is set up on the battlefield. MORE DAKKA!2CP Orks – Wargear Stratagem Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands. Use this Stratagem in your Shooting phase, when an ORKS unit from your army is selected to shoot. Until the end of the phase, Dakka weapons that unit is equipped with are considered to be within half range when determining how many attacks are made with that weapon. CLOUD OF SMOKE2CP Orks – Wargear Stratagem When Speed Freeks race into battle en masse, the resultant dust plumes and choking smoke serve to conceal them from enemy fire. Use this Stratagem at the start of your opponent’s Shooting phase. Select one SPEED FREEKS VEHICLE unit from your army. Until the end of the phase, while a friendly SPEED FREEKS VEHICLE unit is within 6" of the selected unit, each time a ranged attack targets that unit, subtract 1 from that attack’s hit roll. 1CP KULT OF SPEED Specialist Detachment Stratagem Orks thrive on the high-octane thrills of the Kults of Speed, large nomadic cavalcades that rampage across war zones leaving carnage in their wake. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Kult of Speed Specialist Detachment. SPEED FREEKS in that Detachment gain the KULT OF SPEED keyword. KUSTOM JOBS MORE DAKKA Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this vehicle’s guns are even shootier than its rivals. VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead. SHOKKA HULL Rewired batteries ensure that careless enemies get a nasty surprise if they come too close. VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds. SQUIG-HIDE TYRES Scaly squig-hide is the perfect material for fast and grippy tyres. VEHICLE model only (excluding WALKERZ and AIRCRAFT). * Add 1" to this model’s Move characteristic. * Each time this model Advances, add an additional 2" to this model’s Move characteristic. Dakka Weapons Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target. Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead. ASSAULT Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat. If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks. * Can be shot even if firing model’s unit Advanced. * Subtract 1 from hit rolls if the firing model’s unit Advanced. Hit Roll When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends. If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1. Mortal Wounds Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed. If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise). * Each mortal wound inflicted on a unit causes one model in the unit to lose one wound. * No saving throws can be made against mortal wounds. * Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved. ’Ere We Go Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing. You can re-roll charge rolls made for units with this ability. The <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES and MOB keywords are used in the following Orks datasheets: Troops Beast Snagga Boyz Boyz Elites Burna Boyz Kommandos Meganobz Nobz Tankbustas Fast Attack Stormboyz Heavy Support Flash Gitz Lootas Mob Rule The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become. While this unit is within 6" of a friendly <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES MOB unit that is not under half strength, this unit is never considered to be under half strength. The TRANSPORT keyword is used in the following Orks datasheets: Dedicated Transport Trukk Looted Wagon Flyers Chinork Warkopta Heavy Support Battlewagon Bonebreaka Gunwagon Hunta Rig Kill Rig Big Trakk Kannonwagon Squiggoth Lords of War Gorkanaut Morkanaut Stompa Battle Fortress Gargantuan Squiggoth Kill Tank Kustom Stompa Dethrolla Battle Fortress Kill Krusha Fortifications Big’ed Bossbunka – if this model is equipped with a supa-gatler, it gains the TRANSPORT keyword. The ORK and VEHICLE keywords are used in the following Orks datasheets: HQ Deffkilla Wartrike Dedicated Transport Trukk Looted Wagon Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Rukkatrukk Squigbuggies Shokkjump Dragstas Grot Mega-tank Grot Tanks Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks Grot Bomm Launcha Flyers Blitza-bommer Burna-bommer Dakkajet Wazbom Blastajet Attack Fighta Chinork Warkopta Fighta-bommer Heavy Support Battlewagon Bonebreaka Deff Dreads Gunwagon Hunta Rig Kill Rig Killa Kans Mek Gunz Big Trakk Kannonwagon Looted ‘Eavy Wagon Mega Dread Meka-Dread Big Gunz Lifta Wagon Lords of War Gorkanaut Morkanaut Stompa Battle Fortress Kill Tank Kustom Stompa Dethrolla Battle Fortress Kill Krusha Fortifications Big’ed Bossbunka Morale Tests To take a Morale test, roll one D6 and add the number of models from the unit that have been destroyed this turn. If the result is equal to or less than the highest Leadership (Ld) characteristic in the unit, the Morale test is passed and nothing else happens. An unmodified roll of 1 also always results in a passed Morale test, irrespective of the total result. In any other case, the Morale test is failed, one model flees that unit, and you must then take Combat Attrition tests for the remaining models in the unit. You decide which model from your unit flees – that model is removed from play and counts as having been destroyed, but it never triggers any rules that are used when a model is destroyed. * Morale test = D6 + number of models destroyed this turn. * Unmodified roll of 1 always a success (no models flee). * If Morale test exceeds unit’s Ld, one model flees and other models must take Combat Attrition tests. The ORK keyword is used in the following Orks datasheets: HQ Beastboss Beastboss on Squigosaur Big Mek in Mega Armour Big Mek with Kustom Force Field Big Mek with Shokk Attack Gun Boss Snikrot Boss Zagstruk Deffkilla Wartrike Ghazghkull Thraka Kaptin Badrukk Makari Mozrog Skragbad Painboss Warboss Warboss in Mega Armour Weirdboy Wurrboy Zodgrod Wortsnagga Da Red Gobbo on Bounca Goff Rokker Grukk Face-rippa Skrak’s Skull-Nobz Mek Boss Buzzgob Warboss on Warbike Big Mek Big Mek on Warbike Zhadsnark da Ripper Troops Beast Snagga Boyz Boyz Gretchin Dedicated Transport Trukk Looted Wagon Elites Burna Boyz Kommandos Mad Dok Grotsnik Meganobz Mek Nob with Waaagh! Banner Nobz Painboy Runtherd Tankbustas Burna Boyz (Legendary) Da Red Gobbo Kommandos (Legendary) Mek (Legendary) Painboy on Warbike Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Nob on Smasha Squig Rukkatrukk Squigbuggies Shokkjump Dragstas Squighog Boyz Stormboyz Warbikers Grot Mega-tank Grot Tanks Nobz on Warbikes Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks Grot Bomm Launcha Flyers Blitza-bommer and others... The <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES keyword is used in the following Orks datasheets: HQ Beastboss Beastboss on Squigosaur Big Mek in Mega Armour Big Mek with Kustom Force Field Big Mek with Shokk Attack Gun Boss Snikrot Boss Zagstruk Deffkilla Wartrike Ghazghkull Thraka Kaptin Badrukk Makari Mozrog Skragbad Painboss Warboss Warboss in Mega Armour Weirdboy Wurrboy Zodgrod Wortsnagga Goff Rokker Grukk Face-rippa Skrak’s Skull-Nobz Mek Boss Buzzgob Warboss on Warbike Big Mek Big Mek on Warbike Zhadsnark da Ripper Troops Beast Snagga Boyz Boyz Gretchin Dedicated Transport Trukk Looted Wagon Elites Burna Boyz Kommandos Mad Dok Grotsnik Meganobz Mek Nob with Waaagh! Banner Nobz Painboy Runtherd Tankbustas Burna Boyz (Legendary) Kommandos (Legendary) Mek (Legendary) Painboy on Warbike Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Nob on Smasha Squig Rukkatrukk Squigbuggies Shokkjump Dragstas Squighog Boyz Stormboyz Warbikers Grot Mega-tank Grot Tanks Nobz on Warbikes Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks Grot Bomm Launcha Flyers Blitza-bommer Burna-bommer and others... Engagement Range Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models. * Engagement Range: 1" horizontally + 5" vertically. * Models cannot be set up within Engagement Range of enemy models. Characters Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page). Note that CHARACTERS cannot use their Aura Abilities while performing actions. The GRETCHIN keyword is used in the following Orks datasheets: HQ Makari Da Red Gobbo on Bounca Skrak’s Skull-Nobz Big Mek Troops Gretchin Elites Da Red Gobbo Mek (Legendary) Fast Attack Grot Mega-tank Grot Tanks Heavy Support Killa Kans Mek Gunz Big Gunz The <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES and WARBOSS keywords are used in the following Orks datasheets: HQ Beastboss Beastboss on Squigosaur Ghazghkull Thraka Kaptin Badrukk Mozrog Skragbad Warboss Warboss in Mega Armour Grukk Face-rippa Zhadsnark da Ripper The <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES and NOBZ keywords are used in the following Orks datasheets: HQ Goff Rokker Skrak’s Skull-Nobz Elites Meganobz Nob with Waaagh! Banner Nobz Fast Attack Nob on Smasha Squig Charging with a Unit Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase. * Declare targets of the charge (must be within 12"). * Charge roll = 2D6". * If insufficient to move charging unit into Engagement Range of all targets, charge fails. * If charge successful, models make their charge move. * Cannot make a charge move within Engagement Range of any unit that was not the target of the charge. Army List Datasheets collated HQ Beastboss Beastboss on Squigosaur Big Mek in Mega Armour Big Mek with Kustom Force Field Big Mek with Shokk Attack Gun Boss Snikrot Boss Zagstruk Deffkilla Wartrike Ghazghkull Thraka Kaptin Badrukk Makari Mozrog Skragbad Painboss Warboss Warboss in Mega Armour Weirdboy Wurrboy Zodgrod Wortsnagga Da Red Gobbo on Bounca Goff Rokker Grukk Face-rippa Skrak’s Skull-Nobz Mek Boss Buzzgob Warboss on Warbike Big Mek Big Mek on Warbike Zhadsnark da Ripper Troops Beast Snagga Boyz Boyz Gretchin Dedicated Transport Trukk Looted Wagon Elites Burna Boyz Kommandos Mad Dok Grotsnik Meganobz Mek Nob with Waaagh! Banner Nobz Painboy Runtherd Tankbustas Burna Boyz (Legendary) Da Red Gobbo Kommandos (Legendary) Mek (Legendary) Painboy on Warbike Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Nob on Smasha Squig Rukkatrukk Squigbuggies Shokkjump Dragstas Squighog Boyz Stormboyz Warbikers Grot Mega-tank Grot Tanks Nobz on Warbikes Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks Grot Bomm Launcha Flyers Blitza-bommer Burna-bommer Dakkajet Wazbom Blastajet Attack Fighta Chinork Warkopta Fighta-bommer Heavy Support Battlewagon Bonebreaka Deff Dreads Flash Gitz Gunwagon Hunta Rig Kill Rig Killa Kans Lootas Mek Gunz Big Trakk Kannonwagon Looted ‘Eavy Wagon Mega Dread Meka-Dread Squiggoth Big Gunz Lifta Wagon Lords of War Gorkanaut Morkanaut Stompa Battle Fortress Gargantuan Squiggoth Kill Tank Kustom Stompa Dethrolla Battle Fortress Kill Krusha Fortifications Big’ed Bossbunka Mekboy Workshop Faction Rules The <CLAN> Keyword Abilities Detachment Rules Orks Clans Kustom Jobs Stratagems by Phase Stratagems Power of the Waaagh! Discipline Beasthead Discipline Warlord Traits Chapter Approved Rules Crusade Rules The Balance Dataslate Codex Supplement: Blood Axes Army of Renown: Speed Freeks Speed Mob Specialist Detachments Boarding Actions Shiny Gubbinz Glossary Reference DISABLE ADS E-mail: Pin code: Get pin code Disable Ads Boosty subscribers may disable ads: 1. Enter e-mail you have used to login on Boosty. 2. Press Get pin code button (if you don’t have it already) 3. Enter pin code. Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you! Normal Move When a unit makes a Normal Move, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, but no model can be moved within Engagement Range of enemy models. * Normal Move: Models move up to M". * Cannot move within Engagement Range of any enemy models. Advance When a unit makes an Advance, make an Advance roll for the unit by rolling one D6. Add the result in inches to the Move (M) characteristic of each model in that unit until the end of the current phase. Each model in that unit can then move a distance in inches equal to or less than this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it made an Advance. * Advance: Models move up to M+D6". * Cannot move within Engagement Range of enemy models. * Units that Advance cannot shoot or charge this turn. Fall Back When a unit Falls Back, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, and when doing so you can move it within Engagement Range of enemy models, but it cannot end its move within Engagement Range of any enemy models – if it cannot do this then it cannot Fall Back. A unit cannot declare a charge in the same turn that it Fell Back. A unit cannot shoot or attempt to manifest a psychic power in the same turn that it Fell Back unless it is TITANIC. * Fall Back: Models move up to M". * Units that Fall Back cannot charge this turn. * Units that Fall Back cannot shoot or manifest psychic powers this turn unless they are TITANIC. The VEHICLE keyword is used in the following Orks datasheets: HQ Deffkilla Wartrike Dedicated Transport Trukk Looted Wagon Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Rukkatrukk Squigbuggies Shokkjump Dragstas Grot Mega-tank Grot Tanks Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks Grot Bomm Launcha Flyers Blitza-bommer Burna-bommer Dakkajet Wazbom Blastajet Attack Fighta Chinork Warkopta Fighta-bommer Heavy Support Battlewagon Bonebreaka Deff Dreads Gunwagon Hunta Rig Kill Rig Killa Kans Mek Gunz Big Trakk Kannonwagon Looted ‘Eavy Wagon Mega Dread Meka-Dread Big Gunz Lifta Wagon Lords of War Gorkanaut Morkanaut Stompa Battle Fortress Kill Tank Kustom Stompa Dethrolla Battle Fortress Kill Krusha Fortifications Big’ed Bossbunka The WAGON keyword is used in the following Orks datasheets: Heavy Support Battlewagon Bonebreaka Gunwagon The TITANIC keyword is used in the following Orks datasheets: Lords of War Gorkanaut Morkanaut Stompa Battle Fortress Gargantuan Squiggoth Kill Tank Kustom Stompa Dethrolla Battle Fortress Kill Krusha The WALKERZ keyword is used in the following Orks datasheets: Heavy Support Deff Dreads Killa Kans Mega Dread Meka-Dread Lords of War Gorkanaut Morkanaut Stompa Kustom Stompa The AIRCRAFT keyword is used in the following Orks datasheets: Flyers Blitza-bommer Burna-bommer Dakkajet Wazbom Blastajet Attack Fighta Chinork Warkopta Fighta-bommer This datasheet has Fast Attack Battlefield Role. Full list of Orks units sharing same Battlefield Role follows: Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Nob on Smasha Squig Rukkatrukk Squigbuggies Shokkjump Dragstas Squighog Boyz Stormboyz Warbikers Grot Mega-tank Grot Tanks Nobz on Warbikes Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks Grot Bomm Launcha The SPEED FREEKS keyword is used in the following Orks datasheets: HQ Deffkilla Wartrike Warboss on Warbike Big Mek on Warbike Zhadsnark da Ripper Elites Painboy on Warbike Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Rukkatrukk Squigbuggies Shokkjump Dragstas Warbikers Nobz on Warbikes Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks The KUSTOM BOOSTA-BLASTAS keyword is used in the following Orks datasheets: Fast Attack Kustom Boosta-blastas The BIKER keyword is used in the following Orks datasheets: HQ Warboss on Warbike Big Mek on Warbike Zhadsnark da Ripper Elites Painboy on Warbike Fast Attack Warbikers Nobz on Warbikes The MEGATRAKK SCRAPJETS keyword is used in the following Orks datasheets: Fast Attack Megatrakk Scrapjets The BOOMDAKKA SNAZZWAGONS keyword is used in the following Orks datasheets: Fast Attack Boomdakka Snazzwagons The EVIL SUNZ and SPEED FREEKS keywords are used in the following Orks datasheets: HQ Deffkilla Wartrike Warboss on Warbike Big Mek on Warbike Zhadsnark da Ripper Elites Painboy on Warbike Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Rukkatrukk Squigbuggies Shokkjump Dragstas Warbikers Nobz on Warbikes Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks The SPEED FREEKS and VEHICLE keywords are used in the following Orks datasheets: HQ Deffkilla Wartrike Fast Attack Boomdakka Snazzwagons Deffkoptas Kustom Boosta-blastas Megatrakk Scrapjets Rukkatrukk Squigbuggies Shokkjump Dragstas Deffkoptas (Legendary) Skorchas Warbuggies Wartrakks Twin big shoota used in the following datasheets: Flyers Burna-bommer Attack Fighta Fighta-bommer Lords of War Gorkanaut Morkanaut Stompa Battle Fortress Kill Tank Kustom Stompa Dethrolla Battle Fortress Kill Krusha +10 Fast Attack Megatrakk Scrapjets Grot Mega-tank Deffkoptas (Legendary) Warbuggies Wartrakks Rack of rokkits used in the following datasheets: Fast Attack Warbuggies +24 Wartrakks +24 © Vyacheslav Maltsev 2013-2023 report this ad x