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Datasheets
Army List
Datasheets collated

HQ
Beastboss
Beastboss on Squigosaur
Big Mek in Mega Armour
Big Mek with Kustom Force Field
Big Mek with Shokk Attack Gun
Boss Snikrot
Boss Zagstruk
Deffkilla Wartrike
Ghazghkull Thraka
Kaptin Badrukk
Makari
Mozrog Skragbad
Painboss
Warboss
Warboss in Mega Armour
Weirdboy
Wurrboy
Zodgrod Wortsnagga
Da Red Gobbo on Bounca
Goff Rokker
Grukk Face-rippa
Skrak’s Skull-Nobz
Mek Boss Buzzgob
Warboss on Warbike
Big Mek
Big Mek on Warbike
Zhadsnark da Ripper
Troops
Beast Snagga Boyz
Boyz
Gretchin
Dedicated Transport
Trukk
Looted Wagon
Elites
Burna Boyz
Kommandos
Mad Dok Grotsnik
Meganobz
Mek
Nob with Waaagh! Banner
Nobz
Painboy
Runtherd
Tankbustas
Burna Boyz (Legendary)
Da Red Gobbo
Kommandos (Legendary)
Mek (Legendary)
Painboy on Warbike
Fast Attack
Boomdakka Snazzwagons
Deffkoptas
Kustom Boosta-blastas
Megatrakk Scrapjets
Nob on Smasha Squig
Rukkatrukk Squigbuggies
Shokkjump Dragstas
Squighog Boyz
Stormboyz
Warbikers
Grot Mega-tank
Grot Tanks
Nobz on Warbikes
Deffkoptas (Legendary)
Skorchas
Warbuggies
Wartrakks
Grot Bomm Launcha
Flyers
Blitza-bommer
Burna-bommer
Dakkajet
Wazbom Blastajet
Attack Fighta
Chinork Warkopta
Fighta-bommer
Heavy Support
Battlewagon
Bonebreaka
Deff Dreads
Flash Gitz
Gunwagon
Hunta Rig
Kill Rig
Killa Kans
Lootas
Mek Gunz
Big Trakk
Kannonwagon
Looted ‘Eavy Wagon
Mega Dread
Meka-Dread
Squiggoth
Big Gunz
Lifta Wagon
Lords of War
Gorkanaut
Morkanaut
Stompa
Battle Fortress
Gargantuan Squiggoth
Kill Tank
Kustom Stompa
Dethrolla Battle Fortress
Kill Krusha
Fortifications
Big’ed Bossbunka
Mekboy Workshop
 



 

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Unaligned







Orks – Warbuggies
[ <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES ]



This datasheet does not meet the selection criteria (see Filter combo-box or
Settings tab).
3
WARBUGGIES*


NoNAME  M WS BS S T W A Ld Sv Base
33
Warbuggy (base: Use model) 1‑5
33
Warbuggy 14" 3+ 5+ 4 5 5 4 6 4+ Use model

This unit contains 1 Warbuggy. It can additionally contain up to 2 Warbuggies
(Power Rating +5), or up to 4 Warbuggies (Power Rating +10). Every model is
equipped with: twin big shoota.
* This datasheet is part of the Warhammer Legends range of rules and can be used
in any type of play - open, narrative or matched. However Legends units are not
updated by GW and not supported by Wahapedia and therefore not recommended for
competitive tournaments.


WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+24
Rack of rokkits
+24
Rack of rokkits
24"
Assault 2
8
-2
3
-Twin big shootaTwin big shoota
36"
Dakka 10/6
5
0
1
-

WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any model can be equipped with 1 rack of rokkits instead of 1 twin big
shoota.
ABILITIES
ABILITIES
’Ere We Go, Mob Rule, Dakka Weapons

Outriders: During deployment, you can set up this unit on the army’s flank
instead of setting it up on the battlefield. If you do, at the end of one of
your Movement phases you can set up this unit anywhere on the battlefield that
is more than 9" away from any enemy models and wholly within 6" of any
battlefield edge.

UPGRADES
UPGRADES
Warbuggies can receive the following Kustom Jobs upgrades:

 • More Dakka+15Power Rating: +1 • Shokka Hull+15Power Rating: +1 • Squig-hide
Tyres+15Power Rating: +1

FACTION KEYWORDS: ORK, <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL
SUNZFREEBOOTERZGOFFSSNAKEBITES KEYWORDS: VEHICLE, SPEED FREEKS, WARBUGGIES






DATASHEET-RELATED STRATAGEMS

GOT’EM TRAPPED2CP
Blood Axes – Battle Tactic Stratagem

Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them
with ladz.

Use this Stratagem at the start of the Fight phase. Select one enemy unit within
Engagement Range of two or more BLOOD AXES units (excluding CHARACTER units)
from your army. Until the end of the phase, each time a BLOOD AXES model makes
an attack against that unit, an unmodified hit roll of 6 scores 1 additional
hit.
BLITZA DAKKA1CP
Speed Freeks Speed Mob – Battle Tactic Stratagem

The Speed Freeks fire so many rounds, some just have to hit the target.

Use this Stratagem in your Shooting phase, when a SPEED MOB unit from your army
is selected to shoot. Until the end of the phase, each time a model in that unit
makes an attack that targets an enemy unit within 12", re-roll a hit roll of 1.
If that SPEED MOB unit has the KUSTOM BOOSTA-BLASTAS keyword, re-roll a hit roll
of 1-2 instead.
CRASHIN’ THROUGH1CP
Speed Freeks Speed Mob – Battle Tactic Stratagem

Speed Freeks take immense pleasure in crushing enemy positions with fiat-out
vehicle charges.

Use this Stratagem in your Charge phase, when a SPEED FREEKS unit from your army
finishes a charge move. If that unit has the Spiked Ram ability, it cannot use
that ability this turn. Select one enemy unit within 1" of that SPEED FREEKS
unit and roll one D6 for each model that SPEED FREEKS unit contains (to a
maximum of six D6):

 * If that SPEED FREEKS unit has the BIKER keyword, for each dice result of 4+,
   that enemy unit suffers 1 mortal wound.
 * If that SPEED FREEKS unit has the VEHICLE keyword (excluding MEGATRAKK
   SCRAPJETS and KUSTOM BOOSTA-BLASTAS units), for each dice result of 4+, that
   enemy unit suffers D3 mortal wounds.
 * If that SPEED FREEKS unit has the MEGATRAKK SCRAPJETS or KUSTOM
   BOOSTA-BLASTAS keywords, for each dice result of 2-5, that enemy unit suffers
   D3 mortal wounds; for each dice result of 6, that enemy unit suffers 2D3
   mortal wounds.

CAREEN!1CP/2CP
Orks – Battle Tactic Stratagem

If their vehicle is on its last legs, any Ork worth his steering wheel will aim
its blazing remains into the nearest cluster of enemies. The ensuing messy
explosions never fail to raise a rousing cheer from nearby Ork onlookers.

Use this Stratagem in any phase, when an ORKS VEHICLE model in your army that is
not within Engagement Range of any enemy models is destroyed and explodes. That
model can make a Normal Move of up to 6" before resolving the explosion. If that
VEHICLE is a WAGON or TITANIC model, this Stratagem costs 2CP; otherwise, it
costs 1CP.
RAMMING SPEED2CP
Orks – Battle Tactic Stratagem

Ork drivers are infamous for using their vehicles as huge blunt instruments with
which to clobber the foe.

Use this Stratagem in your Charge phase, when an ORKS VEHICLE unit from your
army is selected to charge.

 * Until the end of the phase, when making a charge roll for that unit, roll 3D6
   instead.
 * Until the end of the phase, when that unit finishes a charge move, select one
   enemy unit that is within Engagement Range of it and roll one D6: on a 2+,
   that enemy unit suffers D3 mortal wounds.

BREAKIN’ HEADS2CP
Orks – Battle Tactic Stratagem

Sometimes even the most enthusiastic greenskins need a little ‘encouragement’ to
stay in the fight. Luckily, their bosses are more than happy to offer it.

Use this Stratagem in the Morale phase, when a Morale test is failed for a
<CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES unit
(excluding GRETCHIN units) from your army that is within 3" of any friendly
<CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES WARBOSS
or <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES NOBZ
units. That <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL
SUNZFREEBOOTERZGOFFSSNAKEBITES unit suffers D3 mortal wounds, and the Morale
test is treated as having been passed.
MORE GITZ OVER ’ERE!1CP
Speed Freeks Speed Mob – Strategic Ploy Stratagem

Sometimes new targets that emerge are just too juicy to ignore.

Use this Stratagem in your Movement phase, when a SPEED MOB unit from your army
Falls Back:

 * That unit is still eligible to shoot this turn even though it Fell Back.
 * If that unit has the BOOMDAKKA SNAZZWAGONS keyword, until the end of the
   turn, each time a model in that unit makes a ranged attack, an unmodified hit
   roll of 6 scores 1 additional hit.

DRIVE BY DAKKA1CP
Evil Sunz – Strategic Ploy Stratagem

Often all an enemy will see of the Evil Sunz is a blur of red as they speed by,
guns blazing.

Use this Stratagem at the end of your Shooting phase. Select one EVIL SUNZ SPEED
FREEKS unit from your army. That unit can immediately make a Normal Move as if
it was your Movement phase. That unit is not eligible to charge this turn.
TELLYPORTA2CP
Orks – Strategic Ploy Stratagem

Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy
suddenly appearing in a blast of green lightning!

Use this Stratagem during deployment. Select one non-MONSTER ORKS unit from your
army that has Power Rating 20 or less. You can set up this unit on a tellyporta
pad instead of setting it up on the battlefield. If you do so, then in the
Reinforcements step of one of your Movement phases, you can set up this unit
anywhere on the battlefield that is more than 9" away from any enemy models. If
you select a TRANSPORT unit, any embarked units remain embarked when this unit
is set up on the battlefield.
MORE DAKKA!2CP
Orks – Wargear Stratagem

Orks have no real concept of ammunition preservation, instead tending to hold
the trigger down until their weapon stops firing or falls apart in their hands.

Use this Stratagem in your Shooting phase, when an ORKS unit from your army is
selected to shoot. Until the end of the phase, Dakka weapons that unit is
equipped with are considered to be within half range when determining how many
attacks are made with that weapon.
CLOUD OF SMOKE2CP
Orks – Wargear Stratagem

When Speed Freeks race into battle en masse, the resultant dust plumes and
choking smoke serve to conceal them from enemy fire.

Use this Stratagem at the start of your opponent’s Shooting phase. Select one
SPEED FREEKS VEHICLE unit from your army. Until the end of the phase, while a
friendly SPEED FREEKS VEHICLE unit is within 6" of the selected unit, each time
a ranged attack targets that unit, subtract 1 from that attack’s hit roll.
1CP

KULT OF SPEED

Specialist Detachment Stratagem

Orks thrive on the high-octane thrills of the Kults of Speed, large nomadic
cavalcades that rampage across war zones leaving carnage in their wake.

Use this Stratagem when choosing your army. Pick an ORK Detachment from your
army to be a Kult of Speed Specialist Detachment. SPEED FREEKS in that
Detachment gain the KULT OF SPEED keyword.





KUSTOM JOBS

MORE DAKKA

Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this
vehicle’s guns are even shootier than its rivals.

VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1
additional attack with each Dakka weapon this model is equipped with. On a 6,
make 2 additional attacks with each Dakka weapon this model is equipped with
instead.



SHOKKA HULL

Rewired batteries ensure that careless enemies get a nasty surprise if they come
too close.

VEHICLE model only. Each time an enemy unit selects this model as the target of
any attacks in the Fight phase, after these attacks have been resolved, roll one
D6: on a 4+ that unit suffers D3 mortal wounds.



SQUIG-HIDE TYRES

Scaly squig-hide is the perfect material for fast and grippy tyres.

VEHICLE model only (excluding WALKERZ and AIRCRAFT).

 * Add 1" to this model’s Move characteristic.
 * Each time this model Advances, add an additional 2" to this model’s Move
   characteristic.


Dakka Weapons



Dakka weapons unleash a terrifying volume of shots. Whether these are effective
or not depends on the proximity of the target.

Dakka weapons have two values for the number of attacks they make. When a model
shoots a Dakka weapon, use the first value if the target is within half the
weapon’s range. If the target is not within half the weapon’s range, use the
second value instead.
ASSAULT


Assault weapons fire so rapidly or indiscriminately that they can be shot from
the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still
eligible to shoot with in your Shooting phase even if it has Advanced this turn,
but you can only resolve attacks using those Assault weapons when you select
that unit to shoot with. If a model shoots an Assault weapon in the same turn in
which its unit has Advanced, subtract 1 from hit rolls when resolving that
weapon’s attacks.


 * Can be shot even if firing model’s unit Advanced.
 * Subtract 1 from hit rolls if the firing model’s unit Advanced.

Hit Roll


When a model makes an attack, make one hit roll for that attack by rolling one
D6. If the result of the hit roll is equal to or greater than the attacking
model’s Ballistic Skill (BS) characteristic (if the attack is being made with a
ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being
made with a melee weapon), then that attack scores one hit against the target
unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it
‘automatically hits the target’, no hit roll is made – that attack simply scores
one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and
an unmodified hit roll of 1 always fails. A hit roll can never be modified by
more than -1 or +1. This means that if, after all the cumulative modifiers to a
hit roll have been calculated, the total modifier would be -2 or worse, it is
changed to be -1. Similarly, if, after all the cumulative modifiers to a hit
roll have been calculated, the total modifier would be +2 or better, it is
changed to be +1.
Mortal Wounds


Some attacks inflict mortal wounds – these are so powerful that no armour or
force field can withstand their fury. Each mortal wound inflicts 1 point of
damage on the target unit, and they are always applied one at a time. Do not
make a wound roll or saving throw (including invulnerable saves) against a
mortal wound – just allocate it as you would any other attack and inflict damage
to a model in the target unit. Unlike damage inflicted by normal attacks, excess
damage from mortal wounds is not lost. Instead, keep allocating damage to
another model in the target unit until either all the damage has been allocated
or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve
the normal damage first. If an attack inflicts mortal wounds in addition to the
normal damage, but the normal damage is subsequently saved, the target unit
still suffers the mortal wounds, as described before. If an ability modifies the
damage inflicted by a weapon, and that weapon can inflict mortal wounds in
addition to the normal damage, the modifier does not apply to any mortal wounds
that are inflicted (unless the rule specifically states otherwise).


 * Each mortal wound inflicted on a unit causes one model in the unit to lose
   one wound.
 * No saving throws can be made against mortal wounds.
 * Mortal wounds inflicted by attacks in addition to normal damage always apply,
   even if normal damage saved.

’Ere We Go



Even lumbering Orks can put on a surprising turn of speed when the promise of a
good face-to-face fight is in the offing.

You can re-roll charge rolls made for units with this ability.

The <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES and
MOB keywords are used in the following Orks datasheets:

Troops
Beast Snagga Boyz

Boyz

Elites
Burna Boyz

Kommandos

Meganobz

Nobz

Tankbustas

Fast Attack
Stormboyz

Heavy Support
Flash Gitz

Lootas

Mob Rule



The more Orks in one place, the more the Waaagh! energy flows, and the more
fearless they all become.

While this unit is within 6" of a friendly <CLAN>BAD MOONSBLOOD
AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES MOB unit that is not under
half strength, this unit is never considered to be under half strength.

The TRANSPORT keyword is used in the following Orks datasheets:

Dedicated Transport
Trukk

Looted Wagon

Flyers
Chinork Warkopta

Heavy Support
Battlewagon

Bonebreaka

Gunwagon

Hunta Rig

Kill Rig

Big Trakk

Kannonwagon

Squiggoth

Lords of War
Gorkanaut

Morkanaut

Stompa

Battle Fortress

Gargantuan Squiggoth

Kill Tank

Kustom Stompa

Dethrolla Battle Fortress

Kill Krusha

Fortifications
Big’ed Bossbunka


– if this model is equipped with a supa-gatler, it gains the TRANSPORT keyword.

The ORK and VEHICLE keywords are used in the following Orks datasheets:

HQ
Deffkilla Wartrike

Dedicated Transport
Trukk

Looted Wagon

Fast Attack
Boomdakka Snazzwagons

Deffkoptas

Kustom Boosta-blastas

Megatrakk Scrapjets

Rukkatrukk Squigbuggies

Shokkjump Dragstas

Grot Mega-tank

Grot Tanks

Deffkoptas (Legendary)

Skorchas

Warbuggies

Wartrakks

Grot Bomm Launcha

Flyers
Blitza-bommer

Burna-bommer

Dakkajet

Wazbom Blastajet

Attack Fighta

Chinork Warkopta

Fighta-bommer

Heavy Support
Battlewagon

Bonebreaka

Deff Dreads

Gunwagon

Hunta Rig

Kill Rig

Killa Kans

Mek Gunz

Big Trakk

Kannonwagon

Looted ‘Eavy Wagon

Mega Dread

Meka-Dread

Big Gunz

Lifta Wagon

Lords of War
Gorkanaut

Morkanaut

Stompa

Battle Fortress

Kill Tank

Kustom Stompa

Dethrolla Battle Fortress

Kill Krusha

Fortifications
Big’ed Bossbunka

Morale Tests


To take a Morale test, roll one D6 and add the number of models from the unit
that have been destroyed this turn. If the result is equal to or less than the
highest Leadership (Ld) characteristic in the unit, the Morale test is passed
and nothing else happens. An unmodified roll of 1 also always results in a
passed Morale test, irrespective of the total result. In any other case, the
Morale test is failed, one model flees that unit, and you must then take Combat
Attrition tests for the remaining models in the unit. You decide which model
from your unit flees – that model is removed from play and counts as having been
destroyed, but it never triggers any rules that are used when a model is
destroyed.


 * Morale test = D6 + number of models destroyed this turn.
 * Unmodified roll of 1 always a success (no models flee).
 * If Morale test exceeds unit’s Ld, one model flees and other models must take
   Combat Attrition tests.

The ORK keyword is used in the following Orks datasheets:

HQ
Beastboss

Beastboss on Squigosaur

Big Mek in Mega Armour

Big Mek with Kustom Force Field

Big Mek with Shokk Attack Gun

Boss Snikrot

Boss Zagstruk

Deffkilla Wartrike

Ghazghkull Thraka

Kaptin Badrukk

Makari

Mozrog Skragbad

Painboss

Warboss

Warboss in Mega Armour

Weirdboy

Wurrboy

Zodgrod Wortsnagga

Da Red Gobbo on Bounca

Goff Rokker

Grukk Face-rippa

Skrak’s Skull-Nobz

Mek Boss Buzzgob

Warboss on Warbike

Big Mek

Big Mek on Warbike

Zhadsnark da Ripper

Troops
Beast Snagga Boyz

Boyz

Gretchin

Dedicated Transport
Trukk

Looted Wagon

Elites
Burna Boyz

Kommandos

Mad Dok Grotsnik

Meganobz

Mek

Nob with Waaagh! Banner

Nobz

Painboy

Runtherd

Tankbustas

Burna Boyz (Legendary)

Da Red Gobbo

Kommandos (Legendary)

Mek (Legendary)

Painboy on Warbike

Fast Attack
Boomdakka Snazzwagons

Deffkoptas

Kustom Boosta-blastas

Megatrakk Scrapjets

Nob on Smasha Squig

Rukkatrukk Squigbuggies

Shokkjump Dragstas

Squighog Boyz

Stormboyz

Warbikers

Grot Mega-tank

Grot Tanks

Nobz on Warbikes

Deffkoptas (Legendary)

Skorchas

Warbuggies

Wartrakks

Grot Bomm Launcha

Flyers
Blitza-bommer


and others...

The <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES
keyword is used in the following Orks datasheets:

HQ
Beastboss

Beastboss on Squigosaur

Big Mek in Mega Armour

Big Mek with Kustom Force Field

Big Mek with Shokk Attack Gun

Boss Snikrot

Boss Zagstruk

Deffkilla Wartrike

Ghazghkull Thraka

Kaptin Badrukk

Makari

Mozrog Skragbad

Painboss

Warboss

Warboss in Mega Armour

Weirdboy

Wurrboy

Zodgrod Wortsnagga

Goff Rokker

Grukk Face-rippa

Skrak’s Skull-Nobz

Mek Boss Buzzgob

Warboss on Warbike

Big Mek

Big Mek on Warbike

Zhadsnark da Ripper

Troops
Beast Snagga Boyz

Boyz

Gretchin

Dedicated Transport
Trukk

Looted Wagon

Elites
Burna Boyz

Kommandos

Mad Dok Grotsnik

Meganobz

Mek

Nob with Waaagh! Banner

Nobz

Painboy

Runtherd

Tankbustas

Burna Boyz (Legendary)

Kommandos (Legendary)

Mek (Legendary)

Painboy on Warbike

Fast Attack
Boomdakka Snazzwagons

Deffkoptas

Kustom Boosta-blastas

Megatrakk Scrapjets

Nob on Smasha Squig

Rukkatrukk Squigbuggies

Shokkjump Dragstas

Squighog Boyz

Stormboyz

Warbikers

Grot Mega-tank

Grot Tanks

Nobz on Warbikes

Deffkoptas (Legendary)

Skorchas

Warbuggies

Wartrakks

Grot Bomm Launcha

Flyers
Blitza-bommer

Burna-bommer


and others...
Engagement Range


Engagement Range represents the zone of threat that models present to their
enemies. While a model is within 1" horizontally and 5" vertically of an enemy
model, those models are within Engagement Range of each other. While two enemy
models are within Engagement Range of each other, those models’ units are also
within Engagement Range of each other. Models cannot be set up within Engagement
Range of enemy models.


 * Engagement Range: 1" horizontally + 5" vertically.
 * Models cannot be set up within Engagement Range of enemy models.

Characters


Some models have the CHARACTER keyword. These models can make Heroic
Interventions in Charge Phase and are not easy targets in the Shooting Phase
(see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be
able to have a Warlord Trait (see Warlord Trait section on model’s faction
page).

Note that CHARACTERS cannot use their Aura Abilities while performing actions.

The GRETCHIN keyword is used in the following Orks datasheets:

HQ
Makari

Da Red Gobbo on Bounca

Skrak’s Skull-Nobz

Big Mek

Troops
Gretchin

Elites
Da Red Gobbo

Mek (Legendary)

Fast Attack
Grot Mega-tank

Grot Tanks

Heavy Support
Killa Kans

Mek Gunz

Big Gunz


The <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES and
WARBOSS keywords are used in the following Orks datasheets:

HQ
Beastboss

Beastboss on Squigosaur

Ghazghkull Thraka

Kaptin Badrukk

Mozrog Skragbad

Warboss

Warboss in Mega Armour

Grukk Face-rippa

Zhadsnark da Ripper


The <CLAN>BAD MOONSBLOOD AXESDEATHSKULLSEVIL SUNZFREEBOOTERZGOFFSSNAKEBITES and
NOBZ keywords are used in the following Orks datasheets:

HQ
Goff Rokker

Skrak’s Skull-Nobz

Elites
Meganobz

Nob with Waaagh! Banner

Nobz

Fast Attack
Nob on Smasha Squig

Charging with a Unit


Once you have chosen an eligible unit to declare a charge with, you must select
one or more enemy units within 12" of it as the targets of its charge. The
target(s) of this charge do not need to be visible to the charging unit. You
then make a charge roll for your unit by rolling 2D6. This is the maximum number
of inches each model in the charging unit can now be moved if they can make the
charge move. To make a charge move, the unit’s charge roll must be sufficient
that it is able to end that move in unit coherency and within Engagement Range
of every unit that was a target of its charge, without moving within Engagement
Range of any enemy units that were not a target of its charge. If this is
possible, then the charge is successful and the models in the unit make a charge
move so as to fulfil the above conditions. If this is impossible, the charge
fails and no models in the charging unit move this phase.


 * Declare targets of the charge (must be within 12").
 * Charge roll = 2D6".
 * If insufficient to move charging unit into Engagement Range of all targets,
   charge fails.
 * If charge successful, models make their charge move.
 * Cannot make a charge move within Engagement Range of any unit that was not
   the target of the charge.

Army List
Datasheets collated

HQ
Beastboss
Beastboss on Squigosaur
Big Mek in Mega Armour
Big Mek with Kustom Force Field
Big Mek with Shokk Attack Gun
Boss Snikrot
Boss Zagstruk
Deffkilla Wartrike
Ghazghkull Thraka
Kaptin Badrukk
Makari
Mozrog Skragbad
Painboss
Warboss
Warboss in Mega Armour
Weirdboy
Wurrboy
Zodgrod Wortsnagga
Da Red Gobbo on Bounca
Goff Rokker
Grukk Face-rippa
Skrak’s Skull-Nobz
Mek Boss Buzzgob
Warboss on Warbike
Big Mek
Big Mek on Warbike
Zhadsnark da Ripper
Troops
Beast Snagga Boyz
Boyz
Gretchin
Dedicated Transport
Trukk
Looted Wagon
Elites
Burna Boyz
Kommandos
Mad Dok Grotsnik
Meganobz
Mek
Nob with Waaagh! Banner
Nobz
Painboy
Runtherd
Tankbustas
Burna Boyz (Legendary)
Da Red Gobbo
Kommandos (Legendary)
Mek (Legendary)
Painboy on Warbike
Fast Attack
Boomdakka Snazzwagons
Deffkoptas
Kustom Boosta-blastas
Megatrakk Scrapjets
Nob on Smasha Squig
Rukkatrukk Squigbuggies
Shokkjump Dragstas
Squighog Boyz
Stormboyz
Warbikers
Grot Mega-tank
Grot Tanks
Nobz on Warbikes
Deffkoptas (Legendary)
Skorchas
Warbuggies
Wartrakks
Grot Bomm Launcha
Flyers
Blitza-bommer
Burna-bommer
Dakkajet
Wazbom Blastajet
Attack Fighta
Chinork Warkopta
Fighta-bommer
Heavy Support
Battlewagon
Bonebreaka
Deff Dreads
Flash Gitz
Gunwagon
Hunta Rig
Kill Rig
Killa Kans
Lootas
Mek Gunz
Big Trakk
Kannonwagon
Looted ‘Eavy Wagon
Mega Dread
Meka-Dread
Squiggoth
Big Gunz
Lifta Wagon
Lords of War
Gorkanaut
Morkanaut
Stompa
Battle Fortress
Gargantuan Squiggoth
Kill Tank
Kustom Stompa
Dethrolla Battle Fortress
Kill Krusha
Fortifications
Big’ed Bossbunka
Mekboy Workshop
Faction Rules


The <CLAN> Keyword
Abilities
Detachment Rules
Orks Clans
Kustom Jobs
Stratagems by Phase
Stratagems
Power of the Waaagh! Discipline
Beasthead Discipline
Warlord Traits
Chapter Approved Rules
Crusade Rules
The Balance Dataslate
Codex Supplement: Blood Axes
Army of Renown: Speed Freeks Speed Mob
Specialist Detachments
Boarding Actions
Shiny Gubbinz
Glossary
Reference

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Normal Move


When a unit makes a Normal Move, each model in that unit can move a distance in
inches equal to or less than the Move (M) characteristic shown on its datasheet,
but no model can be moved within Engagement Range of enemy models.


 * Normal Move: Models move up to M".
 * Cannot move within Engagement Range of any enemy models.

Advance


When a unit makes an Advance, make an Advance roll for the unit by rolling one
D6. Add the result in inches to the Move (M) characteristic of each model in
that unit until the end of the current phase. Each model in that unit can then
move a distance in inches equal to or less than this total, but no model can be
moved within Engagement Range of enemy models. A unit cannot shoot or declare a
charge in the same turn that it made an Advance.


 * Advance: Models move up to M+D6".
 * Cannot move within Engagement Range of enemy models.
 * Units that Advance cannot shoot or charge this turn.

Fall Back


When a unit Falls Back, each model in that unit can move a distance in inches
equal to or less than the Move (M) characteristic shown on its datasheet, and
when doing so you can move it within Engagement Range of enemy models, but it
cannot end its move within Engagement Range of any enemy models – if it cannot
do this then it cannot Fall Back. A unit cannot declare a charge in the same
turn that it Fell Back. A unit cannot shoot or attempt to manifest a psychic
power in the same turn that it Fell Back unless it is TITANIC.


 * Fall Back: Models move up to M".
 * Units that Fall Back cannot charge this turn.
 * Units that Fall Back cannot shoot or manifest psychic powers this turn unless
   they are TITANIC.

The VEHICLE keyword is used in the following Orks datasheets:

HQ
Deffkilla Wartrike

Dedicated Transport
Trukk

Looted Wagon

Fast Attack
Boomdakka Snazzwagons

Deffkoptas

Kustom Boosta-blastas

Megatrakk Scrapjets

Rukkatrukk Squigbuggies

Shokkjump Dragstas

Grot Mega-tank

Grot Tanks

Deffkoptas (Legendary)

Skorchas

Warbuggies

Wartrakks

Grot Bomm Launcha

Flyers
Blitza-bommer

Burna-bommer

Dakkajet

Wazbom Blastajet

Attack Fighta

Chinork Warkopta

Fighta-bommer

Heavy Support
Battlewagon

Bonebreaka

Deff Dreads

Gunwagon

Hunta Rig

Kill Rig

Killa Kans

Mek Gunz

Big Trakk

Kannonwagon

Looted ‘Eavy Wagon

Mega Dread

Meka-Dread

Big Gunz

Lifta Wagon

Lords of War
Gorkanaut

Morkanaut

Stompa

Battle Fortress

Kill Tank

Kustom Stompa

Dethrolla Battle Fortress

Kill Krusha

Fortifications
Big’ed Bossbunka


The WAGON keyword is used in the following Orks datasheets:

Heavy Support
Battlewagon

Bonebreaka

Gunwagon


The TITANIC keyword is used in the following Orks datasheets:

Lords of War
Gorkanaut

Morkanaut

Stompa

Battle Fortress

Gargantuan Squiggoth

Kill Tank

Kustom Stompa

Dethrolla Battle Fortress

Kill Krusha


The WALKERZ keyword is used in the following Orks datasheets:

Heavy Support
Deff Dreads

Killa Kans

Mega Dread

Meka-Dread

Lords of War
Gorkanaut

Morkanaut

Stompa

Kustom Stompa


The AIRCRAFT keyword is used in the following Orks datasheets:

Flyers
Blitza-bommer

Burna-bommer

Dakkajet

Wazbom Blastajet

Attack Fighta

Chinork Warkopta

Fighta-bommer


This datasheet has Fast Attack Battlefield Role. Full list of Orks units sharing
same Battlefield Role follows:

Fast Attack
Boomdakka Snazzwagons
Deffkoptas
Kustom Boosta-blastas
Megatrakk Scrapjets
Nob on Smasha Squig
Rukkatrukk Squigbuggies
Shokkjump Dragstas
Squighog Boyz
Stormboyz
Warbikers
Grot Mega-tank
Grot Tanks
Nobz on Warbikes
Deffkoptas (Legendary)
Skorchas
Warbuggies
Wartrakks
Grot Bomm Launcha

The SPEED FREEKS keyword is used in the following Orks datasheets:

HQ
Deffkilla Wartrike

Warboss on Warbike

Big Mek on Warbike

Zhadsnark da Ripper

Elites
Painboy on Warbike

Fast Attack
Boomdakka Snazzwagons

Deffkoptas

Kustom Boosta-blastas

Megatrakk Scrapjets

Rukkatrukk Squigbuggies

Shokkjump Dragstas

Warbikers

Nobz on Warbikes

Deffkoptas (Legendary)

Skorchas

Warbuggies

Wartrakks


The KUSTOM BOOSTA-BLASTAS keyword is used in the following Orks datasheets:

Fast Attack
Kustom Boosta-blastas


The BIKER keyword is used in the following Orks datasheets:

HQ
Warboss on Warbike

Big Mek on Warbike

Zhadsnark da Ripper

Elites
Painboy on Warbike

Fast Attack
Warbikers

Nobz on Warbikes


The MEGATRAKK SCRAPJETS keyword is used in the following Orks datasheets:

Fast Attack
Megatrakk Scrapjets


The BOOMDAKKA SNAZZWAGONS keyword is used in the following Orks datasheets:

Fast Attack
Boomdakka Snazzwagons


The EVIL SUNZ and SPEED FREEKS keywords are used in the following Orks
datasheets:

HQ
Deffkilla Wartrike

Warboss on Warbike

Big Mek on Warbike

Zhadsnark da Ripper

Elites
Painboy on Warbike

Fast Attack
Boomdakka Snazzwagons

Deffkoptas

Kustom Boosta-blastas

Megatrakk Scrapjets

Rukkatrukk Squigbuggies

Shokkjump Dragstas

Warbikers

Nobz on Warbikes

Deffkoptas (Legendary)

Skorchas

Warbuggies

Wartrakks


The SPEED FREEKS and VEHICLE keywords are used in the following Orks datasheets:

HQ
Deffkilla Wartrike

Fast Attack
Boomdakka Snazzwagons

Deffkoptas

Kustom Boosta-blastas

Megatrakk Scrapjets

Rukkatrukk Squigbuggies

Shokkjump Dragstas

Deffkoptas (Legendary)

Skorchas

Warbuggies

Wartrakks


Twin big shoota used in the following datasheets:

Flyers
Burna-bommer

Attack Fighta

Fighta-bommer

Lords of War
Gorkanaut

Morkanaut

Stompa

Battle Fortress

Kill Tank

Kustom Stompa

Dethrolla Battle Fortress

Kill Krusha
+10

Fast Attack
Megatrakk Scrapjets

Grot Mega-tank

Deffkoptas (Legendary)

Warbuggies

Wartrakks


Rack of rokkits used in the following datasheets:

Fast Attack
Warbuggies
+24

Wartrakks
+24




© Vyacheslav Maltsev 2013-2023

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