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Lily
Dourlain

Lily Dourlain

LinkedIn Resume Contact
Software developer seeking coop opportunities for Spring/Summer of 2020.
Sophomore at Drexel University.
LinkedIn Resume Projects Contact
Some of my projects...
GameBook Python + Django (Project Manager & Scrum Master)
June 2018

Gamebook was the first real team-based programming project I had done in my
life. I worked on this freshman design project with four other people over the
course of about 6 months, with 3 of those months dedicated to planning and
prototyping. The idea was relatively simple, we would create a note-taking
application that in order to keep your attention on the same page as your notes,
would every so often offer you short games to play.

My role in this project was the project manager and also scrum master. We built
this application using something I was fortunately familiar with: the Django
framework. We also used Git for version control and collaboration. I was the
only one on our team with experience in larger programming projects and web
development, and some people on our team had very little experience with
programming in general.

During planning, before we started, I offered my best knowledge of the simplest
ways we could create this application without sacrificing any functionality or
anyone's ability to participate. I tried my best to find everyone's strengths
and weaknesses, and point them in the best direction for learning things that
were completely new to them. I tried to split the project up enough and
organized tasks for our Scrum board so that our team wasn't too dependent on
eachother completing different parts. Once we each finished part of the project,
I would help put together the pieces until it created a singular cohesive
program.

CollectionZ Python + Django
May 2017

CollectionZ was a website I created using Python and Django for my senior
project in high school. The purpose of CollectionZ was to create a space for
your collections of items, specifically you could create a mass portfolio of
different types of work you created. A programmer could have collections of work
from different programming languages, or an artist could have collections of
different mediums.

The idea of the website is simple, and could be achieved in many different ways,
but the main goal of this project was to branch out my skills and create not
only something functional, but secure, well-built, and easily able to be
expanded upon. One of my goals going into this project was to create something
using Python, a language I had previously never worked with. I experimented with
different ideas before deciding I wanted to create a website and found that the
Django Framework was an excellent way to create something.

A-Maze-Ing Grace Java + Greenfoot API
May 2017

A-Maze-Ing Grace is a single-player game I created using Java and the Greenfoot
API during my senior year of high school. Play as the amazing Grace racing
through a mysterious maze, filled with different monsters and treasures. Try
your best, and find the way to the very end, you might need to gain some
experience and items to help you successfully tackle to the obstacles before you
and get out in time. ♫ Amazing Grace, find your way out ♫

My main goal for this project was to expand upon the gravity and platform based
goals from my previous project (Superb Mashing Sister), explore Maze generation,
and find a simple way to implement lighting using the API we were expected to
work with. I did a bit of research on ways to implement the things I wanted in
general, and then using the Greenfoot API.

Unfortunately, I found that maze generation would be a bit difficult and likely
take more time than was available to complete my project, the way I wanted to do
things. I was still able to understand the basics of the technique and would
love to expand upon this in the future perhaps using a different development
API.

I was able to implement a simple lighting feature that gave a much greater user
experience in terms of gameplay. But, I found myself dealing with the
limitations of the Greenfoot API once more. It would be better to start with a
blank slate, and only render the objects or backgrounds that are within a light
source, but Greenfoot renders every object that you are tracking on a screen.
So, to get around this I put a black screen above all objects, that at each
light source would have varying levels of transparency to create an adequate
lighting effect.

Superb Mashing Sisters Java + Greenfoot API
February 2017

Superb Mashing Sisters is a local two-player game I created using Java and the
Greenfoot API during my senior year of high school. Play as one of two sisters,
Heaven or Nevaeh, and try to defeat your opponent by pelting them with mashed
potatoes. Be weary; when mom gets home, she'll decide who's the most in trouble.

DrawDrawDraw Pure JavaScript
January 2017

DrawDrawDraw was an JavaScript web application I created for the purpose of
creating a new way to draw pixel art. As I had some interests in art, I found
that I liked the style that pixel art offered. I was using either Photoshop or
Paint to create small artworks, but I liked how they looked

At this point, I had had a lot of experience using JavaScript alongside the
framework jQuery, but I felt that I relied too much on the simplifications that
jQuery offered to JavaScript. I didn't feel as confident using JavaScript all by
itself. So I decided that I wanted to create this using only JavaScript to
create a better foundation for myself moving forward.

This is a project I would love to recreate in the future with the knowledge I
have today. How I created it in the past was not bad perse, but my lack of
experience left room for more errors than necessary. Alot of the functionality
overlapped more than it should have, and I would love to create a more modular
version that would be more easier to read, optimize, and expand upon to be able
to add more functionality and features.

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ASK ME ABOUT OTHER PROJECTS SUCH AS:


DRAGONSFX, THE VIRTUAL CASSANDRA, CITEAMS

© Lily Dourlain 2019