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WE BLEND THE VIRTUAL AND PHYSICAL, ALLOWING PEOPLE TO COME TOGETHER FOR CULTURAL
EXPERIENCES IN MIXED-REALITY


XTREME is an EU funded research project developing a mixed reality solution for
arts and culture

XTREME is an EU funded research project developing a mixed reality solution for
arts and culture





OBJECTIVES AND AMBITION


Engagement with the art and music can have a range of positive effects on
physical and mental health.


However, access to the many benefits of musical experience can be limited due to
various reasons:

 1. The geographic location of the venue
 2. Personal limitations in access
 3. Limitation on the schedule of the concerts and performances
 4. Cost of the experience

Due to these limitations the effort and cost of getting access to the concerts
and performances override additional value the participant would get from the
experiences. In XTREME project, we remove these limitations by developing a
human-centered mixed reality (MR) solution that, instead of requiring the
participant to be physically present in the venue, brings the concerts and
performances to a remote location via MR technology while retaining the
immersive experience, and even giving additional dimensions to it by integrating
real and virtual contents. Our solution also allows for virtually shared,
realistic experience together with selected social circles of the user.

Read more


THE NAME



XTREME stands for “Mixed Reality Environment for Immersive Experience of Art and
Culture”.
XTREME is an EU Horizon 2020 project that started in January 2024.




PROJECT KICKOFF


On the 11-12th January 2024, IT University in Copenhagen, the XTREME project
coordinator, welcomed more than 40 participants from 14 different partner
organizations from all over Europe.


XTREME is an 8.0 million-euro Horizon Europe project focused on developing mixed
reality technology for the arts and culture industry.

The end goal of the project is to utilize cutting-edge mixed reality (MR)
technology to transport concerts and performing art events into users’ homes or
any desired environment.

Participants will enjoy a fully immersive experience with 3D visuals and spatial
sound seamlessly blended into their surroundings creating immersion and a sense
of presence as if they were in the concert hall, museum, or theater.

Artistic partners are, among others, Edvard Munch Museum in Oslo (Munchmuseet),
as well as the Finnish National Opera and Ballet in Helsinki.

During the 2 days we got a chance to get to know each other, plan the project
activities, as well as spend time together in more informal settings.

The meeting was organized by Sami Brandt XTREME Project Coordinator and Justyna
Starostka, XTREME Project manager, with big help from other ITU colleagues:
Lisbeth Breinholt, Melanie Büscher, Louise Mørch Mortensen, and Stella Graßhof.




THE PROJECT CONSORTIUM


The project is in close collaboration with 14 different partners and together we
will explore different alternatives to the traditional way of accessing music
and art experiences.

Read more »





LATEST NEWS AND INSIGHTS


Explore recent XTREME news and updates on the project development and events.



News


XTREME OPERA MR PARTNERSHIP WITH THE FINNISH NATIONAL OPERA AND BALLET

Last week part of the XTREME team met up in Finland to work on developing
initial ideas for the XTREME Opera MR (mixed reality) performance in partnership
with the Finnish National Opera and Ballet.

News


XTREME PROJECT PUBLICATION UPDATE

XTREME’s project partner Martin C. Cunneen from University of Limerick wrote an
article for SILICON REPUBLIC on the opportunities of AI and immersive reality.

News


XTREME PROJECT KICK-OFF ANNOUNCEMENT!

We are thrilled to share that we've officially kicked off the XTREME project. On
the 11-12th January 2024 we welcomed more than 40 participants from 14 different
partner organizations from all over Europe.

View all articles


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