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CHEAT ENGINE



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Trouble installing/running Cheat Engine? Check out the known github issue here
on how to solve it, or join the cheat engine patreon

Read before download: You must be 18 years or older, or deemed an adult, to
install Cheat Engine. Cheat engine is for private and educational purposes only.
Before you attach Cheat Engine to a process, please make sure that you are not
violating the EULA/TOS of the specific game/application. cheatengine.org does
not condone the illegal use of Cheat Engine

February 14 2023:Cheat Engine 7.5 Released for public:

February 8 2023:Cheat Engine 7.5 Released for Windows for Patreons (Mac and
public will be here soon):

I'm glad to announce the release of Cheat Engine 7.5 which has some really neat
improvements over 7.4
My patreon members can get it here

(The public release will be here any day now. Waiting for the advertisers /
network owners to accept it)

Please reports bugs and give suggestions to improve Cheat Engine so next version
can be even greater!

Changes:
from patreon 7.4.3 to public 7.5:

removed the driver requirement for the access memory regions tool added 1 byte
jmp instructions (that will install an exeption handler and place an int3 at the
location) added a scanoption so you can skip unpaged memory. (should prevent
targets from eating up RAM when scanned) reassemble() now rewrites an
instruction using multiple lines when needed make some error messages more
descriptive added an option to center the highlighted disassembler code to the
center added an explanation why the driver won't load and a link with info on
how to get it to load for now memoryrecord hotkeys can now be disabled
individually codefilter: unwind info now gives less bad results added support
for pseudo-ops like cmpss/sd/ps/pd lua: added ceserver commands lua: show a
stacktrace on execution error lua: added convertToUTF8(stringbytetable,
regioncode) made loading CT files with signatures possible under wine and proton
from patreon 7.4.2 to patreon 7.4.3: ceserver: pipe support (mono data
dissector) ceserver: added change memory protection capability ceserver:
Available options can now be sent to the CE GUI .netinfo: Replaced the fields
view with a tree network config: The processlist now has focus after opening a
server lua: added virtualstringtree lua: added invertColor lua: added
disassembleBytes(bytestring) autoassembler: now a visual warning is shown when
nearby allocation fails autoassembler: the templates now generate 14 byte jmp
safe original code blocks as well pointerscan now has a deviation option for
"pointer must end with offset" to help find pointers back after update ultimap:
added copy selected results to clipboard from patreon 7.4.1 to patreon 7.4.2
ipt: Added intel process trace feature provided by microsoft. ceserver: Improve
the modulelist fetch speed, more stable ceserver: option to disconnect from
closed ceservers ceserver: the discovery list is now also a history list
ceserver: implement injection on arm64 as well ceserver: also gets the fpu
registers now assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]
disasembler x86_64: switch from r#l to r#b because why not mono: the dll now has
a versioncheck so that you don't accidentally mix monodatacollector dll's mono:
deal with situations where there is no mainform mono/.net: the methodlist is now
sorted by name better arm disassembler and assembler better arm64 disassembler
and assembler the scanregions can be saved/loaded upon close/start ce (seperate
option in settings) added an option to skip loading .PDB files a lot more
functions are exposed to newstate threads added ranges scans to groupscan
freeze+allow increase/decrease now also looks if the value is signed trainers:
Forms and controls now scale based on DPI changing record showassigned/showashex
now also applies to other selected entries texttraces now don't save as .cetrace
but as .txt now ccode: #include now searches table files for files there as well
ccode: the internal symbolhandler can now deal with stdcalled function symbols
lua: added ImageIndex property to TTreeNode lua: added OnValuechanged and
OnValueChangedByUser callbacks to MemoryRecord objects lua: added
getOpenedFileSize() lua: added onHelpEvent callback lua: added
releaseDebugFiles() lua: added enumRegisteredSymbolLists() and
enumRegisteredSymbols() lua: added getBitmap method to ImageList objects from
public 7.4 to patreon 7.4.1: added .Visible property to treenode entries added
.VisibleRowCount and .TopItem to listviews added arm64 disassembling and
assembling added lua function "runCommand" added a radiobutton to select if the
generated script will use 5 or 14 byte jmps. conditional jumps can now deal 2gb+
destinations (will get rewritten) dotnetinfo: Performance improvement memory
record hotkeys now have a "Only while down" option Updated the dbghelp to a more
recent version which can better handle nowadys pdb symbols different memory
allocations now get placed within the initial allocation block. Protection is
changed afterwards tracer can now step over rep instructions lua stringstream
now inherits from memorystream, so you have access to the Memory field lua:
Added a callback for whenever the structure list is modified added architecture
distinguishing to ceserver pressing escape in the hotkey form will now close it
added nested structure support added string based custom types ctrl+enter in the
disassembler now shows relative addresses from that point the diffcount in "find
out what accessess/writes" will now stay even when disabling the option to find
the number of different addresses an instruction accesses
Fixes:
from patreon 7.4.3 to public 7.5: vehdebug: Fixed a case where a new thread
creation or other event would cause another event that would trigger at exactly
the same time to get the exception ignored and just continued monodatacollector:
fixed invoke method dotnetdatacollector: Fixed issue of loading a wrong version
of dbgshim.dll fixed disassembling cvtdq2pd from patreon 7.4.2 to patreon 7.4.3:
ceserver: Fixed extension loading in some cases ceserver: fixed stepping on x86
targets fixed the name showing as [physical memory] instead of the filename when
opening a file fixed a rare error when scanning using specific options fixed
some documentation in celua at some points fixed stackview in "more info" being
garbage/access violation fixed tracer search for instructions ending with ]
fixed enumExports lua function fixed issue where vehdebug would crash fixed the
assembler from handing [rex+reg*x] as a symbol when debugging fixed the
disassembler backlist fixed termination issue on the memscan object from patreon
7.4.1 to patreon 7.4.2 Fixed the tracer search for instructions ending with a ]
VEH debug: Fixed the potential of invalid handles being used Kernelmode debug
and VEH debug: Fixed setting context on non suspended threads fixed the
lua_pcallk delegate in the c# plugin example fixed speedhack on wine 7.0 fixed
high dpi issue of structure dissect on first view fixed high dpi issue on find
what access/writes dialogs restored the anchor editor (was gone in 7.4.1) fixed
.net info instance lookup issue fixed customtypes getting marked as string (bug
introduced in 7.4.1) fixed runcommand fixed modalforms from losing their text
color internally (bug introduced in 7.4.1) mac: fixed some progressbars not
properly updating from public 7.4 to patreon 7.4.1: fixed the all type not
finding 4 types when double was deselected fixed the "all" type when not using
double fixed ccode esp access in 32-bit and "reg"f types fixed disassembling
when using binutils for disassembly fixed the tablefiles menulist eating memory
because they didn't get deleted properly fixed .net issues that use obfoscated
modules and missing metadata fixed paring value starting with a - or + fixed
assembling pmovmskb fixed disassembling vgather* vex256 instructions and allow
usage of xmm/ymm registers as address (for instructions that allow it. Like this
one) fixed the addresslist not giving a proper error when using multiple enable
or disable section fixed error when using ctrl for speedhack hotkeys fixed the
groupscan command parser from assigning wildcard to the wrong combobox fixed
disassembling xchg eax/rax,xxx fixed lua custom type registering as float when
using the non lua function method fixed small memoryscan issue for data at the
end of a memoryblock ccode doesn't register useless symbols anymore




January 18 2022:Cheat Engine 7.4 Released for Windows and Mac for everyone:

January 2 2022:Cheat Engine 7.4 Released for Windows and Mac for Patreons
(public will be here soon):

Happy 2022. To start of this year good here's the official release of Cheat
Engine 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers /
network owners to accept it)

Please reports bugs and give suggestions to improve Cheat Engine.

Additions and changes:


AA templates now generate 14 byte jmp scripts when holding down ctrl Foundcode
dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift
while using the cursors to move laststate isn't saved in tables anymore (unless
ctrl is down) added some space for dbvm functions so it's less likely to click
them you can now manually delete saved results debugger attach timeout window
will now show the status on some debugger interfaces modules for 64-bit in
32-bit targets are more clearly marked as such mono will not try to re-attach
after a disconnect lua: fixed copyMemory mode 2 from 7.3.1-7.3.2: structure
dissect watch for changes now also shows you when something has changed
inbetween added hints to how the pointer wildcard works the replace button in
foundcode dialog now supports multiselect You can now also change values of
groupscan scan results directly in the foundlist lua's openProcess command now
won't deactivate all entries when previously no process was selected you can now
edit instructions with a breakpoint on them added linux ABI c-compiler dll's by
default mono now releases the .net thread from 7.3.2-7.4: added shortcut to add
this address to addresslist in hexview (ctrl+numPlus) goto address popup now
centers on the memview window, instead of screen center you can now change the
font of the tracer tree added isRep to the lua LastDisassemblerData field. And
stepover now steps over rep instructions break and trace: Added 'stay within
module' option added custom alignment option to the hexviewer section of the
memoryviewer Fixes: fixed loading back highligter config for auto assembler
windows .netinfo: fix field searching fixed disassembler issues/memory
corruption when closing a secondary memoryview window fixed brake and trace
killing the debugger when skipping certain modules an failing in figuring out
the return address fixed auto attach not stopping the process flash mono is less
likely to disconnect when dissecting an invalid memory address fixed checkbox
and radiobutton not sizing properly in dark mode foundlist: display type
override also afffects the saved columns foundlist: new scan now alsdo clears
the saved results processlist: Fixed the highlighted color process entries in
light mode fixed compare to first scan hotkey fixed handling of broken/empty
language folders fixed network modulesize lookup. (needs a new ceserver build as
well) fixed position saving for the foundcode dialog fixed lua errors not giving
a proper errormessage fixed {$c} and {$ccode} for the 32-bit CE build fixed
logging of writes to ignore the addresslist freezing(Skyrimfus) fixed dealing
with -0.0f in c/ccode blocks fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting.
(Supports both formats) fixed error when using freeze by thread with a very
small interval fixed {$ccode} and {$luacode} when not giving any parameters
fixed some include files erroring out when used from 7.3.1-7.3.2: network
ceserver/linux: Fixed wpm corrupting the memory fixed the elf symbol parser
fixed speedhack on linux il2cpp now has a progressbar fixed handling some newer
il2cpp games fixed vmin assembling fixed freezing when entering the wrong
ceserver details fixed deleting groupscan entries from the scan fixed
pointerscan not loading results when in a path with non-ascii characters fixed
the standalone trainer maker giving an error about duplicate entries from
7.3.2-7.4: lua: fixed readByte signextending when it shouldn't fix changeregonbp
where it only changed xmm0 window position saving of "find what addresses this
code accesses" should be more predictable fixed saving of some color preferences
in hexview, and added the fadecolor fix AA createThreadAndWait not working in a
standalone script improved stability of mono fixed break and trace ignore flag
causing an stop instead of ignore on 64 bit targets




August 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:

August 14 2021:Cheat Engine 7.3 Released for Windows and Mac for Patreons
(public will be here soon):

I'm happy to announce the official release of Cheat Engine 7.3 for all my
patreon members (The public release will be here any day now. Waiting for the
advertisers / network owners to sign of on it) Edit:Done
My patreon members can get it here

Please report bugs and give feature requests for next version so I can make it
even better.


Additions and changes:

Added dark mode support (restart CE when you change the setting) All saved
results are now shown in the foundlist (can be turned off) Groupscan now
supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer
hasn't finished yet Structure dissect add to addresslist uses the addressstring
instead of number, so symbols will be preserved Structure dissect now has a
option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your
clipboard Added {$LUACODE} blocks for inline Lua coding Added a c-compiler to CE
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one
script before execution Added {$CCODE} blocks for inline C coding (Check the
forum, wiki, CE patreon discord or CE's youtube) Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new
contextmenu where you can create a detour template for the autoassembler Added
invoke method to the .NET Info window as well [Disable] sections can now
reference labels, defines, AOBScan results, and allocs created in the [ENABLE]
section Userdefined symbollist has a secondary list for CCode symbols The change
address window now also supports relative offsets DBVM speed improvements DBVM
has an extra security level, and added dbvm_setKeys to easily change the access
codes DBVM has now some basic support for nested VM's (only so you can run them,
not yet modify) New debugger interface: DBVM-level debugger Improved performance
of "Find what access/writes this address" Dissect code now lets you specify
custom ranges Addresslist value sort now sorts values by alphabet if the record
is a string type The dropdown list of multiple entries can now be changed at the
same time Standalone register window now shows flags values as well Value
Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes: fixed some games freezing CE when symbols where accesses Lua debug now
shows for loop variables several windows now save their position, and won't get
corrupted if you don't show them the first time running CE fixed
createthreadandwait when using a timeout fixed disassembling vcvtsi2ss fixed
compare to first scan if it's a large block, and made it more efficient ceshare:
logout fixed fixed assembling movsq fixed ultimap ret filter fixed luapipe never
calling OnError fixed vehdebug in 64-bit CE zeroing out the FPU registers in
32-bit targets fixed DBVM find what access/writes sometimes skipping entries on
AMD fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table fixed some font issues in
the break and trace window fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua: saveTable won't ask to sign the table anymore messageDialog will work if
you omit the buttonlist. (Defaults to mbOK then) added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now
overwrites existing symbols and many other things...