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Welcome to vDiplomacy!
A multiplayer web implementation of the popular turn-based strategy game
Diplomacy.

"Luck plays no part in Diplomacy. Cunning and cleverness, honesty and
perfectly-timed betrayal are the tools needed to outwit your fellow players. The
most skillful negotiator will climb to victory over the backs of both enemies
and friends.

Who do you trust?"
(Avalon Hill)

Intro to webDiplomacy
A quick guide to playing Diplomacy.
The Basics - Advanced Tactics - Further Learning



THE BASICS OF DIPLOMACY

The objective of Diplomacy is to be the first nation to own half of the supply
centers in the game. To accomplish this, you can move your units around the
board, fighting to claim other players' supply centers as your own. For each
supply center you occupy, you get to build a new unit at the end of the year
that you can use to fight for more supply centers and help you win the game. If
you lose a supply center to another player, you have to disband a unit instead,
and are left with fewer units to fight with for more supply centers.

You can recognize supply centers by the markers placed on them that you see
here.



In this instance, the owner of each of these three supply centers is France.
France is blue on our classic Diplomacy map, and the other six players on the
classic Diplomacy map are represented with a different color.


UNITS

When you begin a game, and when you claim new supply centers, you will gain new
pieces, or units. Units can be fleets or armies. An army can only move and
attack other units on land. A fleet can move and attack other units on the coast
or in the open sea, and it can also transport armies across sea territories by
convoying.


MOVES

In order to travel across the map and claim supply centers, or to defend your
own supply centers, you can move your units. You can also hold, meaning your
unit will not move, or support other units, meaning you are either providing
defensive reinforcements if they are attacked or you are reinforcing their
attack against another unit. We will get into supports a little bit more as part
of our introduction to advanced tactics. For now, here are some examples of the
basic moves your units can make.

 * Hold
 * This Italian army is holding in Naples, and will not move. If attacked by
   only one other unit, it will be able to defend itself and Naples, but
   otherwise, it will do nothing. If it is attacked by two units, it will be
   forced to retreat to another adjacent territory, or, if there are none
   unoccupied, it will be forced to disband.
   
   

 * Move
 * This time, the army in Naples is moving to Rome. There is no unit occupying
   Rome, so it can move there freely. If there were a unit occupying Rome, this
   unit could only move there if it were supported by another unit to do so.
   
   

 * Convoy
 * Fleet units can transport armies across the ocean. This is called a convoy. A
   string of fleets can also transport another unit across multiple sea
   territories in one move. Below, the army in Venice moves all the way to Tunis
   on the North African coast because the fleets in the Adriatic Sea and Ionian
   Sea work together to convoy it across the ocean.
   
   




ADVANCED TACTICS

As you learned above, armies can hold and move across land territories, and
fleets can hold and move on coastal and sea territories, as well as convoy
armies across the sea. However, the key to successfully conquering other supply
centers is support. One unit cannot always conquer a supply center on its own
because there are enemy units on the board that occupy those units and defend
them. Below, we'll get into some more complex scenarios, including support, and
how you can use it to conquer the board.

 * Bouncing Moving Units
 * In Diplomacy no army or fleet is stronger than another. Without support from
   another unit, two units trying to move into the same territory will both be
   unsuccessful. We call this a bounce.
   
   Here an Italian army in Venice and an Austrian fleet in the Ionian Sea both
   attempt to move to Apulia at the same time without any support and bounce.
   
   

 * Attacking Occupied Centers
   While no unit is stronger than another, a unit that is holding will always
   repel a unit that is attacking, so long as the attacking unit is not
   supported to attack.
   
   
   
   
   Below, the Austrian army in Rome is unaffected by the Italian army in Naples
   attempting to displace it and take Rome for itself.

   

 * Support Move
 * While supporting a move, a unit does not itself move to another territory,
   but instead reinforces the move another unit is making. Thus, the unit being
   supported has more strength, and can overcome a single unit that occupies a
   territory. This is how you gain supply centers even when they are occupied by
   an enemy.
   
   This example shows an army moving from Venice to Rome. The army in Tuscany
   supports the move, and as a result it moves in successfully even if the
   territory had been occupied by another unit.
   
   

 * Support Hold
 * While supporting holding, a unit does not move, but instead of simply holding
   it will support an adjacent unit. So long as the other unit also does not
   move, it will be reinforced, and it is more difficult to attack. Because the
   other unit is supported, it could not be forced to retreat to another
   territory unless an attacking unit is supported by more than one other unit.
   This is very useful for defending your supply centers.
   
   In this case, the red army in Rome, belonging to Austria, is being attacked
   by Italy from Venice. The attack from Venice is being supported by the
   Italian army in Tuscany. However, because the Austrian fleet in the
   Tyrrhenian Sea is support holding Rome, the attack is unsuccessful, and Rome
   is still owned by Austria.
   
   

 * Three Units vs Two Units
 * Just as a unit with support can overcome a unit without support, a unit with
   two supporting units can overcome a unit with only one unit supporting it.
   Having more supporting units than your enemy has is the key to conquering
   supply centers.
   
   In this example, the Austrian fleet in Trieste is supported to Venice by the
   Austrian army in Tyrolia and the Austrian army in Piedmont. With two units
   supporting its move, the fleet to Trieste is able to overcome the Italian
   unit supported to hold by only one unit in Venice. Italy loses Venice, and
   Austria claims its new supply center.
   
   

 * Three Units vs Three Units
 * You already learned that no single unit is stronger than another. You also
   learned that a holding unit will overcome a unit attacking it unsupported.
   The same is true when the unit holding is supported equally to hold as the
   unit attacking it is supported to move into the territory. Since no one unit
   is stronger than another, these supports equal out, and the attack is
   unsuccessful.
   
   This time, the Italian army in Venice is well protected with support from an
   army in Rome and a fleet in Apulia. Even though Austria has two units
   supporting its attack on Venice, the attack is repelled, and Venice remains
   in Italy's possession.
   
   

 * Cutting Support Moves
 * A unit can only support another unit's attack if it is not attacked itself.
   If it is attacked, it has to prioritize its own safety, and thus is unable to
   offer any assistance. We call this cutting support, and it is a very valuable
   tactic when you need to overcome another player's strong attack.
   
   Below, the Italian fleet is Venice is outnumbered. Austria has two supporting
   units against it, and Italy can only defend its supply center with one.
   However, Germany and Italy are allies working together. Germany knows that
   its ally needs help, so Germany cuts the support from Tyrolia, thus rendering
   that unit unable to provide aid to the attack on Venice. Now, only one unit
   is supporting the attack, and one unit is supporting Venice to hold. The unit
   holding is able to repel the attacker.
   
   

 * Cutting Support Holds
 * Support holds work the exact same way as support moves. If a unit is ordered
   to support hold another unit but it is attacked, it must prioritize its own
   safety, and thus cannot support hold another unit.
   
   As before, the Italian fleet is Venice is outnumbered. Austria has two
   supporting units against it, and Italy can only defend its supply center with
   one. Germany and Italy are allies working together, so Germany cuts Austria's
   support. But unbeknownst to Italy and Germany, Austria also has a friend in
   Turkey. Turkey uses its fleet in the Tyrrhenian Sea to cut the support hold
   the unit in Rome offers, and thus, the Austrian fleet in Trieste, supported
   by one unit, is able to overcome the unsupported unit holding in Venice.
   Austria takes Venice.
   
   

 * Attacking Convoys
 * While convoying an army from one landmass to another, a fleet is not moving,
   so it is vulnerable to attack. If attacked by an unsupported unit, a fleet is
   able to repel the attack and can still complete its role in the convoy.
   However, if a fleet is attacked by a supported unit, it cannot repel the
   attack. The convoy is broken, and the army is unable to move across the sea.
   
   However, because a fleet is not moving, it can be supported with a support
   hold. An army cannot support hold a unit in the sea, so a fleet in the sea
   can only be supported like this by another fleet. In this example, the German
   fleet in the Baltic Sea is convoying the German army in Berlin to Sweden. The
   Russian fleets in Livonia and the Gulf of Bothnia do not want this to happen,
   so they team up to attack the convoying fleet. However, Germany also has a
   fleet in Prussia, which supports the fleet in the Baltic Sea to hold. Thus,
   the attack is repelled, and the convoy is successful.
   
   




FURTHER LEARNING ON DIPLOMACY

The best way to get better at Diplomacy is to play! You now understand the
tactics of Diplomacy, so you are ready to create a game or join existing games.
In addition to playing games, here are some helpful pages you should visit as
you begin your experience on webDiplomacy.

While the original Diplomacy board is the classic map that you may be familiar
with (and have seen little bits of in this guide!), webDiplomacy features many
variant Diplomacy boards. Check out all of our supported variants here.

On webDiplomacy, we pride ourselves on being reliable players. Missing deadlines
causes delays and makes the game less fun for everyone. To help facilitate
reliable gameplay, we implemented our Reliability Rating, better known as RR.
Players with a low RR can find themselves blocked out of games with high RR
requirements to join, and players who miss phases frequently may find themselves
temporarily suspended from joining or creating new games. You can see your RR on
your profile by expanding the Reliability Rating section, and read about how our
reliability rating works in detail.

In order to rank players, webDiplomacy uses the Ghost Ratings. This is a true
skill rating system that not only takes into account how well you do in your
games but also the quality of your competition. As you play more games and
become more skilled, you might be able to rise up the ranks and become known as
one of the best Diplomacy players.

To enter a game, you will need to bet points. The bets of all the players in the
game will be combined into the pot. If you win a game, you will get the entire
pot! If you lose, you will lose your points. You can also draw before you win or
lose, which means that you will split the pot with the other survivors. More
details on how points work and how you can win more can be found here.

If you have more questions that this guide or those pages have not answered,
check out our FAQ!

If you're interested in learning a more comprehensive and detailed treatment of
this guide, see Avalon Hill's Official Rulebook, but this intro is all you need
to get playing! Have fun!

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