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This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site. Browse CurseForge App Create a Project Feedback and News * Idea Suggestion Portal * Roadmap * Newsletter Support * Knowledge Base * Contact Us Social * Discord * Twitter * Reddit * News Forums * Authors Forums * Minecraft Forums * Bukkit Forums API * Apply * Documentation * T&C Browse CurseForge App Create a Project Feedback and News * Idea Suggestion Portal * Roadmap * Newsletter Support * Knowledge Base * Contact Us Social * Discord * Twitter * Reddit * News Forums * Authors Forums * Minecraft Forums * Bukkit Forums API * Apply * Documentation * T&C Account Info Missing? Login Sign Up DIMENSIONAL DUNGEONS Mods 2,210,851 Downloads Last Updated: Jul 21, 2022 Game Version: 1.19.2 +3 Download Install * Description * Files * Images * Issues * Wiki * Source * Relations THE LATEST 1.19.0 JAR ALSO WORKS ON 1.19.1 AND 1.19.2! ABOUT DIMENSIONAL DUNGEONS Dimensional Dungeons adds limitless procedurally generated dungeons to Minecraft! These dungeons are all placed in a single, separate dimension which can be accessed from a portal anywhere on the Overworld. (Such as in your base!) This makes the dungeons themselves renewable and it provides challenging, replayable content. The dungeon dimension limits building and block breaking. This allows for a proper adventure mode-like experience on a survival server. For example, I can use pistons in my traps without giving the player free pistons. Obstacle courses can't be bridged over. Combat can't be trivialized by building fences around mobs. And light and darkness matter when you can't place torches! Besides challenges in room design the dungeons are also randomly populated with enemies and worthwhile loot! Many rooms with valuable treasure chests require solving a puzzle that will test your knowledge of Minecraft game mechanics. Currently all of the builds are 'vanilla' and no modded blocks or command blocks are used. The goal is to feel vanilla-lite and to be fair to the player. For modpack designers and server admins there is also a powerful config file which allows for customization of the block protection in the dungeon dimension and many other features. As of version 1.09 the rooms themselves are configurable in the common config, meaning that you can remove existing rooms or add custom rooms. IN GAME INFORMATION To get started you'll need to build a portal, craft some blank keys, and "activate" your blank keys. This video describes everything. Additional information can be found on the new Dimensional Dungeons Wiki! There is also a Patchouli guidebook if you (optionally) have that installed. FROM THE DEVELOPER One million official downloads! Wow I am astonished! I'm glad so many players have decided to make Dimensional Dungeons a part of their worlds. Thank you everyone. This is my first Minecraft mod and I'm very proud of it, but not too proud to listen. Please report bugs, issues and suggestions anywhere you'd like - either here on Curse, on Github, or in the Dimensional Dungeons Discord. I read every ticket and comment. The Discord also has a lot of information about modding this mod and making it do interesting things in modpacks. If you would like spoilers for the puzzle rooms I'll share those too. Permission is automatically granted to use this mod in any modpack. I would appreciate a link back to this page, please. If there is a feature or config setting I can add to make your modpack more interesting just request it in the comments and I'll consider it. I care a lot about mod compatibility. LATEST NEWS (Last updated: June 13th, 2022) I just completed both a major feature update and a rapid 1.19 port! Yay! The "personal dimension build space" was a feature that happened directly because of your feedback. I heard a few stories from players who said that they turned off the block protection inside the dungeons and built bases there. So I decided to help facilitate that. And the way that keys to your personal build dimension are created addresses a fear that I hear often too - that players who lose keys, lose access to spaces. For the personal build dimension you don't have to worry because you can always recreate that key. The 1.19 port was fortunately as quick and easy as I had hoped. I estimate it was about 3 hours total.Thank goodness! I was due for an easy update after 1.18.2 turned out to be such a game changer. I want to give a big thanks to the Forge Team for releasing a 1.19 dev kit within hours of it's official release. If I hadn't been distracted with the new teleporter hubs then I might have been able to release for 1.19 the very same day! I'm aware of the controversy with the 1.19 update, with players calling it the "Mild Update" because of a perceived lack of content and general disappointment over cut features. And while I don't agree, I don't think that 1.19 is a compelling enough upgrade over 1.18.2 either. The sculk sensor would let me design some crazy rooms but that's a fairly narrow use case centered around my own mod. I'd like to see 1.18.2 stabilize as the new "1.16.5" for modpacks so I promise I'll keep releasing updates for 1.18.2 first and foremost. I will also keep supporting 1.19 mainly because it's easy. My code is basically the same between both. FAQ: Q: Can you add a config option to add loot from other mods if they are installed? Spoiler (click to show) https://github.com/AllenSeitz/DimDungeons/wiki/Datapacks-for-Dummies https://github.com/AllenSeitz/DimDungeons/wiki/Basic-Dungeon-Loot-Tables Q: Help I can't open doors or press buttons or touch any blocks at all! Or, READ ME if your server has a world border. Spoiler (click to show) A: Do you also notice a red tint around the edge of your screen? That means you're outside of the world border and that is the cause of the problem. Unfortunately due to a long running oversight I wasn't aware of the problem until version 1.13 (of this mod) and that is the oldest version of this mod with the problem fixed. If you're stuck on an older version of Minecraft and you can't upgrade then you might have access to tools that can customize the world border for each dimension separately? Q: When I try to activate a key, I see particle effects and hear a sound, but the key remains unchanged. Spoiler (click to show) A: I'm not sure why this happens in some modpacks but this can be fixed in the server config, dimdungeons-server.toml. Look for the setting worldborderToRespect = "dimdungeons:dungeon_dimension" and change it to "minecraft:overworld". Or if it was set to the overworld then try changing it to another dimension. Spoiler (click to show) Alternate answer: In 1.19 I've seen this problem occur in worlds that were upgraded from 1.18.2 and worlds that were previously running an older version of Forge. In both cases the solution was to reload the datapacks, close the world, and reopen it. Q: There are structures from other mods overlapping the dungeon. (Or, mobs from other mods are spawning and I don't want them to.) Spoiler (click to show) A: Those mods shouldn't be blindly inserting themselves into every biome and dimension that is installed. But if they are then hopefully they have a blacklist and you can add either dimdungeons:dungeon_dimension (the dimension id) or dimdungeons:biome_dungeon (the unique biome) to their blacklists. The biome "category" of my dungeon biome is "none" which should be a clear sign to these mods to skip adding structures. Consider reporting the issue on their bug trackers if it is causing a problem for you. If you need to whitelist or blacklist the new building dimension that dimension id is dimdungeons:build_dimension. FOR PUBLIC SERVER OPERATORS (UPDATED MAY 8TH, 2022 FOR THE LATEST VERSION OF 1.18.2) Spoiler (click to show) Dimensional Dungeons is designed to offer "renewable adventure" and should be a wonderful addition to your server. Your Overworld won't be covered in these structures, and players won't have to generate or explore hundreds of chunks to find them. If you have a small world border then maybe this mod can help you solve the problem of your players looting everything within the border and leaving nothing for future players? All dungeons are placed in a single dimension with 8 chunks of void space between. This helps to keep players from loading multiple dungeons and it provides other benefits. The teleport coordinates of each dungeon are determined when the corresponding key is activated, but the dungeon isn't built until the key is placed in a keyhole. The final 1.16.5 version of this mod is very tps heavy when building the dungeon, but the latest 1.18.2 version can do this with minimal lag. It is safe but unnecessary to reset the Dungeon Dimension. Your old looted and forgotten dungeons will sit in unloaded chunks forever. And players will be able to create new dungeons forever. There is no need to "free up space". However if you do choose to reset the dimension then players will be unable to exploit old keys because each key can only build a single dungeon. Additionally, there is also a safety feature in place to detect when a dungeon has been deleted and then politely inform the player, rather than continue and teleport them into the void. So in short, by resetting the dimension, you're really just invalidating all of the used keys on your server. (But this may be what you want.) CURRENT MAJOR VERSION: V164 (JUNE 13TH, 2022) - Added Personal Dimension Keys! - Personal Dimension keys lead to an 8x8 chunk flat space in a void that you can build in! - All personal dimension keys that are activated by the same player will lead to the same place. - Currently these keys are craftable with a Homeward Pearl, another key, and a Grass Block. - Added Teleporter Hub Keys! - A teleporter hub is a one-room "peaceful dungeon" with no mobs or treasure. However inside it has 7 more entrances and 7 more keys to those entrances. - Any portals that you build with those keys will link up naturally. So now you can connect up to 8 places and dimensions with a handy shortcut! - Teleporter hub keys can be found exclusively in advanced dungeons. CURRENT PATCH VERSION: V166 (JULY 21ST, 2022) - Changed the cheat structure to be "/dimdungeons <cheats>" with all of my cheats under one global cheat. - Added a new cheat: /dimdungeons givepersonal [recipient] [whose_personal_key]. Usually you will call that with both parameters the same. - Bugfix for dungeons not completely generating if the server is closed during generation. - Bugfix for players occasionally obtaining other player's personal dimension keys. - Bugfix for a rare crash or portal failure that could occur when ticking the keyhole after a dungeon is finished being built. MOD COMPATIBILITY Artifacts - Allows their mimic to spawn in the dungeon dimension. End:Remastered - Their end portal frame can also activate my keys. Gravestones - I added gravestones:gravestones to the block protection whitelist. Lootr - My dungeon chests are compatible with Lootr's chest replacement system. Patchouli - Adds a guidebook which can help you build the portal JEI - custom recipe type for activating keys CONTRIBUTORS Catastrophe573 - Creator MagpieMaydin - Builder of several rooms, notably the skullcorner and yinyang rooms. rsleeezy - Initial draft of the Patchouli guidebook with many multiblocks filled in. EHX - Contributed several advancements. Rimeval - Contributed a pull request to link the portal's coordinates. noobanidus - Contributed a pull request to streamline loot tables, for Lootr. Mahj - Contributed pull requests to backport some features to 1.15.2. MrDenn - Contributed improved item textures. DoloC8 - Contributed a full Chinese translation. DISCORD SERVER Continue the discussion over here too! Also get early access to news, ideas, and betas! https://discord.gg/fJSF9bP COMMENTS 1 2 3 4 … 24 * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted 5 days ago #461 The latest 1.19.0 jar works on 1.19.1 and 1.19.2. Rollback Post to Revision Rollback * redsageofstone * * Join Date: 4/29/2021 * Posts: 8 * Member Details redsageofstone * View User Profile * Send Message Posted Sep 3, 2022 #459 There seems to be a bug causing crashing when leaving a dungeon through a portal Rollback Post to Revision Rollback * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted Sep 7, 2022 #460 In reply to redsageofstone: Which version? (Of Minecraft and this mod.) That sounds like an unusual problem. Rollback Post to Revision Rollback * uncountableall * * Join Date: 8/9/2022 * Posts: 3 * Member Details uncountableall * View User Profile * Send Message Posted Aug 9, 2022 #451 Bro will both portals will give different keys if they will give then how many will each portal give Rollback Post to Revision Rollback * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted Aug 9, 2022 #454 In reply to uncountableall: There are an unlimited number of dungeons because they are procedurally generated. I forget how many rooms I have built but it's over 100 rooms and the tier 1 dungeons are made from about 20 of them at random. Each key will lead to a different dungeon. There's no limit to the number of times that an end portal frame can activate a key. You'll get a new result every time. After enough keys and dungeons you'll notice the rooms repeating and the only limit is when you get bored of it. Rollback Post to Revision Rollback * uncountableall * * Join Date: 8/9/2022 * Posts: 3 * Member Details uncountableall * View User Profile * Send Message Posted Aug 10, 2022 #456 In reply to Catastrophe573: so will both end frame will give different keys? Rollback Post to Revision Rollback * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted Aug 10, 2022 #457 In reply to uncountableall: You will always get a different key and a new dungeon no matter how a key is activated. (This was not always the case in 1.16.5 and below. In those versions there was a small chance of a new key leading back to an old dungeon. But I've fixed that problem since then.) Rollback Post to Revision Rollback * uncountableall * * Join Date: 8/9/2022 * Posts: 3 * Member Details uncountableall * View User Profile * Send Message Posted Aug 9, 2022 #450 Bro, how many dungeons are there? Rollback Post to Revision Rollback * FullMetalMaster * * Join Date: 1/8/2019 * Posts: 597 * Member Details FullMetalMaster * View User Profile * Send Message Posted Aug 3, 2022 #448 I love this mod but can you add more to the dungeons that would be fantastic Rollback Post to Revision Rollback * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted Aug 9, 2022 #453 In reply to FullMetalMaster: Inspiration to build more rooms tends to strike me 2-3 times per year and I'll build a few dozen new rooms each time. I'm looking forward to my next batch as much as you are! It's so much fun to build rooms for this mod. Rollback Post to Revision Rollback * FullMetalMaster * * Join Date: 1/8/2019 * Posts: 597 * Member Details FullMetalMaster * View User Profile * Send Message Posted Aug 10, 2022 #458 In reply to Catastrophe573: sounds great! Rollback Post to Revision Rollback * yeslaching * * Join Date: 12/14/2020 * Posts: 3 * Member Details yeslaching * View User Profile * Send Message Posted Jul 31, 2022 #447 Cool idea, reminds me a little bit of "The Vault"-Mod. I love roguelikes so that mod is what i'm searching for. Rollback Post to Revision Rollback * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted Aug 9, 2022 #455 In reply to yeslaching: Thank you! I'm glad it makes you happy! My original inspiration was actually Diablo 3's rifts and Starbound's end game vaults (which were probably inspired by D3's rifts too.) I think Vault Hunters was inspired by the same things since they have a self-destruct timer on every dungeon. Actually I originally intended to put a self-destruct timer on my dungeons too way back in 1.13 but I thought it would lead to bugs to multiplayer. And some players just want to take their time. I never watched the YT series for Vault Hunters but I did play the first public release of the modpack. I thought it was too grindy but I liked the very large rooms. It felt like the opposite of my build style, which is intentionally limited to one chunk. (Or 2x2 chunks for the special rooms in tier 2 dungeons.) It inspired me remove that limitation for tier 3 dungeons (someday) and build beeeeeg! When I finally do I'm going to hide a sign somewhere that says "Shoutouts to Vault Hunters!" like I've done for other similar mods. Maybe in a tiny room behind a colored door. Rollback Post to Revision Rollback * doloc8 * * Join Date: 7/22/2022 * Posts: 6 * Member Details doloc8 * View User Profile * Send Message Posted Jul 22, 2022 #440 I also translated the lang into Chinese !But I don't know how to upload it to you if you need it . Thank you very much for your interesting mod ! Rollback Post to Revision Rollback * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted Jul 23, 2022 #442 In reply to doloc8: Thank you! I think the easiest way to upload the file would be to create an issue on my github. Then you can either attach file to the bug report or copy the contents of the file into the bug description. Here is the link to my bug tracker. https://github.com/AllenSeitz/DimDungeons/issues You can also create a pull request to add your translation directly to my repository if you're comfortable doing that. Here's a link to the latest version of my lang files. I don't expect you to translate all of new the 1.18.2 stuff that you haven't seen before. Partial translations are fine. As you can see the latest version of zn_ch.json is 3 years old and doesn't even have advanced dungeons in it. Any improvement would be appreciated. https://github.com/AllenSeitz/DimDungeons/tree/1.19/src/main/resources/assets/dimdungeons/lang I'll credit you as a contributor as well. Is doloc8 the name that you want to be attributed under? Rollback Post to Revision Rollback * doloc8 * * Join Date: 7/22/2022 * Posts: 6 * Member Details doloc8 * View User Profile * Send Message Posted Jul 24, 2022 #443 In reply to Catastrophe573: HI ! It's ok as DoloC8 ,Thank you! I have created a pull request ,but because I only focus on the main branch at first , so I uploaded again to the 1.19 branch ,Sorry😔 Then I found that there are a little different between master and 1.19 branch ,So I try as I can to complete translation of all words and keep the text aligned with the en_us to facilitate your comparison. And I tried the 1.19 version , the particle effects and the new dimension all of them are very enjoyable ! But it‘s Still can't get advancement of Home Space Home for now ?Because I can't activate the personal portal at my personal dimension😂 Last edited by doloc8: Jul 24, 2022 Rollback Post to Revision Rollback * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted Jul 25, 2022 #444 In reply to doloc8: Thank you again for your translation! I've given you credit in the mod description and your changes will appear in the next version I build for 1.18.2 and 1.19. Home Space Home should trigger when you enter the personal build dimension for the first time. I just tested this so I think you might already have the advancement? Rollback Post to Revision Rollback * doloc8 * * Join Date: 7/22/2022 * Posts: 6 * Member Details doloc8 * View User Profile * Send Message Posted Jul 26, 2022 #445 In reply to Catastrophe573: I'm glad it came in handy! And it's my bad ,What I'm saying is getting [Recursive Portals?] .Also I'm curious if there is a correlation between the key's name and the type of dungeons room ? Rollback Post to Revision Rollback * Catastrophe573 * * Join Date: 10/30/2019 * Posts: 210 * Member Details Catastrophe573 * View User Profile * Send Message Posted Jul 27, 2022 #446 In reply to doloc8: The recursive portals advancement was removed before it was ever added because I realized that allowing recursive portals could lead to serious bugs. I renamed the json file to "build_recursive_portal.removed" so that it's not even loaded by the game. The names given to keys are random and meaningless. Words are taken from the word bank at random. However a themed dungeon key will also always tell you which theme. Rollback Post to Revision Rollback * doloc8 * * Join Date: 7/22/2022 * Posts: 6 * Member Details doloc8 * View User Profile * Send Message Posted Jul 22, 2022 #436 I really want to know what game the trophy7 is from! Rollback Post to Revision Rollback * To post a comment, please login or register a new account. 1 2 3 4 … 24 Delete Undelete Spam Not Spam Merge Clear Selected Apply to Selected (0) Posts Quoted: Reply Clear All Quotes ABOUT PROJECT Report Project ID 352222 Created Nov 22, 2019 Updated Jul 21, 2022 Total Downloads 2,210,851 License GNU General Pub... Follow CATEGORIES MEMBERS Catastrophe573 Owner RECENT FILES MINECRAFT 1.19 * R dimdungeons-166-forge-1.19.0.jar Jul 21, 2022 MINECRAFT 1.18 * R dimdungeons-166-forge-1.18.2.jar Jul 21, 2022 MINECRAFT 1.17 * R dimdungeons-1.13.1-forge-1.17.1.jar Sep 12, 2021 * CREATORS * Build an App * Publish a mod * Why Overwolf * App documentation * Mod documentation * Creator services * Apply for funding * GAMERS * Discover Mods * Discover Apps * Gameplay First * Download Overwolf * Suggest a feature * COMPANY * About us * Our story * Careers * Blog * Brand Guidelines * WORK WITH US * Partners * Advertisers * Influencers * Game Developers * SUPPORT & PRIVACY * Help Center * Supported Games * Terms of service * Privacy Policy * Overwolf Alphas * Licenses Overwolf 2021 * * * * *