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Submission: On November 19 via api from US — Scanned from DE
Effective URL: https://5years.doomworld.com/
Submission: On November 19 via api from US — Scanned from DE
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The Doom Bible Even Doom had a beginning. After id Software completed Spear of Destiny and was ready to start on their next-generation game, it was time to start drawing up plans. Enter the Doom Bible. This design document, written by Tom Hall in late 1992, was the original guideline for what would eventually become the shoot-em-up we all know and love. Doom was a different game back then: six episodes? Multiple characters? Cutscenes? While much of the material within the 16-section Doom Bible never found its was into the actual game, some items did; and their origins are now fully explained. Ever wonder why it's called the Soul Sphere? The Doom Bible had the answer. Did you know the word "gib" was around in 1992? Yup, it's there. If you've ever wondered what Doom's early stages were like, this is the document to read. (More) The Top Ten We've tallied the votes, and now it's time to announce the winners. After five years and endless thousands of WADs and WAD authors, we're proud to announce those ten people who have been ingrained in the gaming community's hearts as those who stand out above the rest. Click! Archives ZDoom Preview Click Here glDoom Preview Click Here December 9 John Romero December 8 Ty Halderman December 7 Justin Fisher December 6 Tim Willits December 5 Dario Casali December 4 Banjo Software December 3 Anthony Czerwonka December 2 Iikka Keranen December 1 Harry Teasley November 30 Sverre Kvernmo November 29 John Bye November 28 T. Eliot Cannon November 27 Mike Gummelt November 26 Joel Huenink Credits / Legal You are visitor # Hosted by Doomworld