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The Doom Bible

Even Doom had a beginning.  After id Software completed Spear of Destiny and was
ready to start on their next-generation game, it was time to start drawing up
plans.  Enter the Doom Bible.  This design document, written by Tom Hall in late
1992, was the original guideline for what would eventually become the
shoot-em-up we all know and love.  Doom was a different  game back then: six
episodes?  Multiple characters?  Cutscenes?  While much of the material within
the 16-section Doom Bible never found its was into the actual game, some items
did; and their origins are now fully explained.  Ever wonder why it's called the
Soul Sphere?  The Doom Bible had the answer.  Did you know the word "gib" was
around in 1992?  Yup, it's there.  If you've ever wondered what Doom's early
stages were like, this is the document to read.  (More)

 

The Top Ten

We've tallied the votes, and now it's time to announce the winners.  After five
years and endless thousands of WADs and WAD authors, we're proud to announce
those ten people who have been ingrained in the gaming community's hearts as
those who stand out above the rest.  Click!

 

Archives

 

ZDoom Preview Click Here glDoom Preview Click Here December 9 John Romero
December 8 Ty Halderman December 7 Justin Fisher December 6 Tim Willits December
5 Dario Casali December 4 Banjo Software December 3 Anthony Czerwonka December 2
Iikka Keranen December 1 Harry Teasley November 30 Sverre Kvernmo November 29
John Bye November 28 T. Eliot Cannon November 27 Mike Gummelt November 26 Joel
Huenink

 

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