www.highhorseentertainment.com Open in urlscan Pro
104.198.10.211  Public Scan

Submitted URL: http://www.highhorse.dev/
Effective URL: https://www.highhorseentertainment.com/
Submission: On June 03 via api from US — Scanned from DE

Form analysis 0 forms found in the DOM

Text Content

SKIP LINKS

 * Skip to primary navigation
 * Skip to content
 * Skip to footer


HIGH HORSE ENTERTAINMENT

 * Home
 * Disc Jam
 * SnapNet
 * Press Kit



HIGH HORSE ENTERTAINMENT

High Horse Entertainment is a joint venture between Jay Mattis and Timothy Rapp.
Together, we bring 35 years of professional experience to our games and our
clients.

We are committed to the development of robust online environments for responsive
and engaging player versus player gameplay. Video games are highly
interdisciplinary by nature, and we have spent our careers cultivating the wide
array of skills necessary for AAA development. We believe that by having a small
team of highly dedicated people, you get a far more creative, focused, and
ultimately fun product.

Learn More →

A fast-paced action-sports game that pits 2-4 players against each other in a
frantic combination of air hockey and tennis. Players scramble to retrieve and
throw a glowing disc while unleashing devastating abilities and defending their
end zone.




DISC JAM MEDIA

 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 

 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 

 * Previous
 * Next


Get the Press Kit →

WHO WE ARE


Jay Mattis

Jay began his career as part of Activision's Central Technology group, helping
the multiplayer team at Treyarch ship Call of Duty: World at War before joining
them to deliver the first entries in the Black Ops series. During that time he
designed and implemented visual effects, game modes, gameplay and animation
systems, live services, networking technology, and physics simulations. While
shipping Black Ops 2, Jay developed a new motion graphics and user interface
solution subsequently adopted across all franchise studios, and led the team
responsible for delivering all multiplayer UI, HUD, and many meta-progression
systems.


Timothy Rapp

Tim entered the industry as a Software Engineer developing always-on network
applications. Tossed into the fray as a member of a small team of online
engineers developing Call of Duty 3, Tim helped deliver the first 24 player
peer-to-peer game ever released on consoles. After building the entirety of the
online gameplay for the Guitar Hero franchise, Tim returned to Call of Duty to
build weapon, equipment, and animation systems for Black Ops 2. Though
engineering has been his trade, Tim has spent his life creating art and
developing a video game art pipeline for AAA content generation.

OUR SERVICES

ENGINEERING

 * DCC Tools
 * Game Networking
 * Gameplay Systems
 * Live Services
 * Optimization
 * Rendering
 * User Interfaces

ART

 * Concept Art and Ideation
 * High Poly Sculpting
 * Low Poly Modeling
 * Mesh Texturing
 * Shaders and Materials
 * Retopology
 * UV Layout

ANIMATION

 * Graph Authoring
 * Hand Keyed Animation
 * Markerless Mocap
 * Mocap Cleanup
 * Rigging and Retargeting
 * Scripting Rig Expressions
 * 
   

PRIOR WORK

© Activision Blizzard, Inc.

HIGH HORSE ENTERTAINMENT

High Horse Entertainment was founded in 2015 by AAA veterans on a mission to
deliver fast-paced competitive gameplay online.

CONNECT WITH US

 * Facebook
 * Twitter
 * YouTube

CONTACT

11693 San Vicente Blvd. #320
Los Angeles, CA 90049
info [at] highhorseentertainment.com

© Copyright 2023 High Horse Entertainment · All Rights Reserved · Disc Jam EULA
· Privacy Policy