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KAYOHS STUDIOS


CHAOTIC FUN


< Building Pro| >




Hello, My name is M. Salaar Bin Zahid. I am a recent BSC graduate student in
Digital game Design from Istanbul Bilgi university.  I have 9 months of
experience working previously in a VR gaming company where I was tasked with
creating various levels for the educational theme of their projects. Listed
below are all of my works 


Do Everything With Perfection



TALENTS?


LEARNING NEW ONES WHEN NEEDED



I am currently doing freelance work, learning new trades (Quite Literally!)  and
developing my knowledge and skills in Game Development. Below are some of my
software based skills, Programming languages, followed by Soft skills and then
Hobbies.

Programs

 * Adobe Photoshop
 * Adobe Illustrator
 * Adobe XD
 * Blender
 * Unity
 * Unreal Engine 4 & 5
 * World Creator
 * World Machine

Programming Languages

 * C#
 * Java
 * C++
 * MYSQL

Soft Skills

 * Research Skills
 * Team Worker
 * Hard working
 * Entrepreneurial mindset
 * Strong Vision
 * Analytical Thinking

Interests

 * Programming
 * MOCAP Animations
 * Comics
 * Anime
 * Manga
 * Narratives
 * Sports
 * Hiking
 * Triathlons
 * Psychology

12%


YEARS IN GAME DEVELOPMENT

I’ve spent 4 years doing game development for PC, Mobile, and VR platforms


0%


NUMBER OF GAME PROJECTS

I’ve done 10 game design projects including board games, School projects and
Work projects


0%


TIME SPENT DEBUGGING AND OPTIMIZING

“Always” – Serverus Snape when asked how much time he spends debugging and
optimizing.
Also me.




CHECK OUT MY UNREAL GAMES


THE ISLAND



A level design that tries to showcase a narrative of adventure and thrill
through the use of environmental story techniques




DUNKIRK



A FPS shooter in which I experiment with real terrain data importing,
implementing Niagara effects for snow and basic AI




TRIBAL WARS



This is my third Unreal Game in which I create a day and Night cycle, make a
Landscape Auto-Material, and create Animal AI




TRIBAL WARS



In my Final Year Project, I utilize the power of Unreal Engine 5 and everything
I have learned in a culmination of full development cycle for a Survival RPG.




CHECK OUT MY WORK IN UNITY


LOUSY DAYS



Lousy Days was my first game in Unity. Its was 2D top down art game. 




GEOMETRY WARS



Geometry Wars was a top down 3D shooter based on a 5 level increasing difficulty
setting. The theme was to work on a new game genre and imitate the likeliness of
old retro games with a neonwave theme. The theme took inspiration from one of my
old personal projects




NEONWAVE: ENDLESS RUNNER



Neonwave was a pioneer for my interest in arcade style games due to the
progressive difficulty level it implemented. Due to unfortunate circumstances,
my data for it was lost however I was able to keep the build for it.




SKYDIVER



Sky Diver was a hype casual Mobile Game where the concept was to play a 30-45
second level and dodge the obstacles that came in your way




VRLAB ACADEMY TURKEY



I had a 9 month work period while continuing my studies in this company. Here I
learned the use of VR technology and multiple advanced programming concepts. Due
to regulatory issues I cannot share much detail aside from company link




HERE IS MY 3D MODELING AND CINEMATOGRAPHY WORK


ARSSDC



This render was based on a shape ship design that my team and I did for NASA’s
international competition. It is based on the concept of centrifugal force and
gyroscopic properties in space. 




CAROUSEL DESIGN



The following piece worked on creating a carousel where I wanted to utilize
compositing after rendering in layers to improve performance




EMPTY SEASIDE STREET



The following render was taken by creating factors of nostalgia and making a
nighttime scene of an empty street by a sea




LUXURY BUILDING INTERIOR



The following idea was crafted after a shower thought in which I wanted to tell
the story of a hitman themed game where the trailer showcases his skill in a
sniper shot to his target’s head.




NY CITY



This scene was created after using a blender addon for experimentation and
replicating New York City in it’s glory.




DON'T STARVE CHESS PIECES



The following were a depiction of chess pieces in the style of Don’t starve
characters created in Blender using it’s sculpting and modelling tools.




HERE ARE MY WORKS IN SOME OTHER SOFTWARES


WINDOWS PHONE CONCEPT DESIGN



I did a concept design for a windows phone back when it was still a thing. I was
still learning photoshop and created everything from scratch. Yes, I was an
Arsenal fan back then…




COVER ART



The following was a Album Cover Art Design for a friend who made music. It was
created in Blender and edited in Photoshop.




HIDRECO



I was hired on a contract basis to create the corporate identity of a startup
company in Turkey. The following were logo designs, Brochures, Product Packaging
and Business cards that were created in Photoshop and Illustrator.




UI/UX DESIGN FOR HAVEN



The following was a concept design for a 8-bit game based on a story of soul
searching and path finding. The design was created on Adobe XD and then
characterized in Photoshop and later implemented in Unity




C# DATABASE APPLICATION



I created a College application in which I connected students with their
teachers and the teachers with the coordinator to schedule meetings and check up
on work.




IF YOU LIKE WHAT YOU SEE, THEN WHY NOT SUBSCRIBE?


I'M A FUN GUY!

Name


Your Email




Δ


Mail-bulk


SALAARZAHID@GMAIL.COM

Twitter


@BIN_SALAAR

Discord


KAYOHSRELIJION#6202

Linkedin


HTTPS://WWW.LINKEDIN.COM/IN/SALAAR-ZAHID-A17827197/

Copyright 2021 - Kayohs Studios Inc.