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HARALD WERGELAND | PROGRAMMER



 * Projects
   * Timeline
     
   * // - Recent work - //
     
   * Sharkmob
     
   * Personal Projects
     
   * // - TGA - //
     
   * First Person Controller
     
   * Rendering
     
   * Engine
     
   * AstroLizard
     
   * Police
     
   * Spite
     
   * // - Earlier Work - //
     
   * Skattjakt
     
   * Yaka
     
   * LowResViews
   
 * Info & Contact






HARALD WERGELAND





PROGRAMMER


 * Projects
   * Timeline
     
   * // - Recent work - //
     
   * Sharkmob
     
   * Personal Projects
     
   * // - TGA - //
     
   * First Person Controller
     
   * Rendering
     
   * Engine
     
   * AstroLizard
     
   * Police
     
   * Spite
     
   * // - Earlier Work - //
     
   * Skattjakt
     
   * Yaka
     
   * LowResViews
   
 * Info & Contact





Hi! I'm Harald, a game developer and programmer from Sweden.





Ever since my introduction to programming in middle-school I've had my mind set
on making games.

I now have almost a decade worth of game projects behind me, some of which have
made it here!





Explore my portfolio or GitHub profile to see examples of my work!






// RECENT WORK






SHARKMOB | 2021 - 2023




 

I have two years of industry experience from Sharkmob as a Junior Gameplay
Engineer, specializing in 3C and working in Unreal Engine.




I took part in the launch of Vampire: the Masquerade - Bloodhunt and worked on
Exoborne, an upcoming AAA extraction shooter.




Bloodhunt features that I worked on:

 * Player camera
 * Hit feedback & validation
 * Tremere flying ability
 * And more...








PERSONAL PROJECTS





hDev




This youtube-channel is dedicated to my devlogs, where I talk about progress on
my project and my solutions to different challenges.




I started the channel about two months ago, together with my current game
project.

Youtube







Swiftblade




This is my hobby project. It is a game with focus on movement and parkour,
melee-combat and magical abilities. The game includes an online backend and
procedural level generation.





Using Unreal Engine, Blender and Nakama


Twitter

GitHub

Youtube







GDExtensionTemplate




This is a set of tools that make it easier to work with c++ in Godot.





The biggest feature is the automatic generation of registration code, which
simplifies the process of exposing things to the editor.

GitHub






Acerola Furry Challenge




Shell texturing with some fake jiggle physics in Godot!




This was a fun one-day project as part of the Acerola Furry Challenge.

GitHub





Windcatcher





This is my take on an arcadey airplane controller together with an interesting
water shader.





This was a fun one-week project made in Godot!


GitHub

Youtube














// THE GAME ASSEMBLY | EDUCATION






PROJECTS




 


ASTROLIZARD | ADVENTURE



 


SPITE | DIABLO III CLONE



 


GAME ENGINE





 


STILLA NATT | HORROR




 


3D RENDERING












SPECIALIZATION



 


FIRST PERSON CONTROLLER











// EARLIER WORK




 


SKATTJAKT | GGJ2021





 


YAKA | DIPLOMA PROJECT






 


LOWRESVIEWS | INDIE GAME COMPANY








Interested in working together?

Let me know:


Want to know more about my projects? Check out the timeline:


Timeline

Info & Contact





 * 

 *