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Submitted URL: http://haraldwergeland.com/
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Submission: On February 08 via api from US — Scanned from DK
Effective URL: https://haraldwergeland.com/
Submission: On February 08 via api from US — Scanned from DK
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HARALD WERGELAND | PROGRAMMER * Projects * Timeline * // - Recent work - // * Sharkmob * Personal Projects * // - TGA - // * First Person Controller * Rendering * Engine * AstroLizard * Police * Spite * // - Earlier Work - // * Skattjakt * Yaka * LowResViews * Info & Contact HARALD WERGELAND PROGRAMMER * Projects * Timeline * // - Recent work - // * Sharkmob * Personal Projects * // - TGA - // * First Person Controller * Rendering * Engine * AstroLizard * Police * Spite * // - Earlier Work - // * Skattjakt * Yaka * LowResViews * Info & Contact Hi! I'm Harald, a game developer and programmer from Sweden. Ever since my introduction to programming in middle-school I've had my mind set on making games. I now have almost a decade worth of game projects behind me, some of which have made it here! Explore my portfolio or GitHub profile to see examples of my work! // RECENT WORK SHARKMOB | 2021 - 2023 I have two years of industry experience from Sharkmob as a Junior Gameplay Engineer, specializing in 3C and working in Unreal Engine. I took part in the launch of Vampire: the Masquerade - Bloodhunt and worked on Exoborne, an upcoming AAA extraction shooter. Bloodhunt features that I worked on: * Player camera * Hit feedback & validation * Tremere flying ability * And more... PERSONAL PROJECTS hDev This youtube-channel is dedicated to my devlogs, where I talk about progress on my project and my solutions to different challenges. I started the channel about two months ago, together with my current game project. Youtube Swiftblade This is my hobby project. It is a game with focus on movement and parkour, melee-combat and magical abilities. The game includes an online backend and procedural level generation. Using Unreal Engine, Blender and Nakama Twitter GitHub Youtube GDExtensionTemplate This is a set of tools that make it easier to work with c++ in Godot. The biggest feature is the automatic generation of registration code, which simplifies the process of exposing things to the editor. GitHub Acerola Furry Challenge Shell texturing with some fake jiggle physics in Godot! This was a fun one-day project as part of the Acerola Furry Challenge. GitHub Windcatcher This is my take on an arcadey airplane controller together with an interesting water shader. This was a fun one-week project made in Godot! GitHub Youtube // THE GAME ASSEMBLY | EDUCATION PROJECTS ASTROLIZARD | ADVENTURE SPITE | DIABLO III CLONE GAME ENGINE STILLA NATT | HORROR 3D RENDERING SPECIALIZATION FIRST PERSON CONTROLLER // EARLIER WORK SKATTJAKT | GGJ2021 YAKA | DIPLOMA PROJECT LOWRESVIEWS | INDIE GAME COMPANY Interested in working together? Let me know: Want to know more about my projects? Check out the timeline: Timeline Info & Contact * *