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Welcome to the HCI Games Group




The HCI Games Group conducts research in information and communication
technologies, design, psychology, and human-computer interaction related to
games and gamification. We are part of Waterloo HCI and located at the Stratford
School of Interaction Design and Business and the Games Institute. Our current
research areas include:

Gamification: Involves the use of game design principles in systems that
primarily support non-game tasks, with the goal of increasing fun, engagement
and motivation. Dr. Nacke has been involved in the definition of the term and
leading the academic movement in workshop and conference settings. His students
have created several games that were deployed outside of gaming contexts, such
as finance, social networks, and fitness.

Games user research: Developing new methods and tools for improving player
testing and user research in games and entertainment systems. We work closely
together with the International Game Developers Association Special Interest
Group on Games User Research.

Games for human health, wellbeing, and fitness: We have recently begun to focus
on making sports, physiological exercise, health, and wellbeing applications
more playful, especially in light of the recent increase in sensor use and the
quantified self movement.

HCI for games: Finding novel sensors and interaction paradigms that drive the
manner in which we interact with computers in a meaningful and engaging way.

Affective gaming: Research using psychophysiological analysis and physiological
sensors to track player sentiments when gauging engagement, cognition and player
emotions.

Social relationship-building games: Developing games and installations that can
be used in public spaces to build relationships and foster social interaction in
groups.


PROJECTS


PLAYER PREFERENCES/EXPERIENCE SCALES

GAMIFICATION USER TYPES HEXAD

PLAYER TRAITS

PIX: PLAYER EXPERIENCE INVENTORY



OTHER PROJECTS

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Project

Exergetic: An innovative digital solution to individually improve physical and
cognitive functions using an exergame (video game-based) training in an
ecologically valid and safe setting for the geriatric population

SWaGUR: Saskatchewan-Waterloo Games User Research

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Copyright © 2024 · HCI Games Group · All Rights Reserved. We acknowledge that we
live and work on the traditional territory of the Neutral, Anishinaabeg, and
Haudenosaunee peoples. The University of Waterloo is situated on the Haldimand
Tract, the land promised to the Six Nations that includes six miles on each side
of the Grand River. We wish to honour the ancestral guardians of this land and
its waterways: the Anishinaabe, the Haudenosaunee Confederacy, the Wendat, and
the Neutrals. Many Indigenous peoples continue to call this land home and act as
its stewards, and this responsibility extends to all peoples, to share and care
for this land for generations to come.