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DISCOVER THE ASCENDED KINGS


THE HIGH KING


RULES OVER AETERNA


FOCUS: YLEM


VIEW BIOGRAPHY

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APSU BIOGRAPHY

Apsu and his Ylem Clergy, hail from the great Capital City of Aeterna located in
central Empyrnea. While the four kingdoms enjoy their own sense of freedom and
rule, Apsu’s word and that of his clergy is considered high law. In all the
centuries that have passed since Apsu rise to power, even with the outspoken
First Queen of Kynazarr, none have outright rebelled against it.

Unlike inhabitants of the four kingdoms, people in Aeterna, are bound not to a
single foci but to Ylem energy itself. As with all who are aligned with Ylem,
Aeternians have blue hued eyes. While most pursue studies of Ylem itself and
philosophical matters of its role in the universe, many Aeternians also pursue a
basic understanding of other foci as well.

However, such studies of the foci are always pursued to a lesser degree than
that of the four kingdoms, as it is considered an inferior field of practice
compared to Ylem itself. And this fact underscores the general tone throughout
all of Aeterna, that Aeternians are more pure and overall superior to all other
inhabitants of Empyrnea.

Aeternians’s discrimination against others is mild. They are not a hostile or
angry people, but considered more of a high-brow, self indulgent populace. Life
in Aeterna is considered lavish by most others throughout the land. Aeternian
attitude and way of life leads to a subtle, general tone of animosity between
the inhabitants of the four kingdoms and the people of Aeterna. Many jokes are
told in the four kingdoms of living like an Aeternian.

The Ylem clergy or Enclave practice their rituals and hold their meetings behind
closed doors. In fact, it is almost impossible to seek audience with the higher
members of the council. Laws in Aeterna are perhaps the most strict in all
Empyrnea and the punishment for disobeying them is harsh and swift. In recent
days distinct sets of laws have been established for insulting, defying or
speaking out against Apsu or the clergy. While this is a normal, accepted way of
life among Aeternians, a great restlessness has been rising in the city since
Apsu’s death.

While the affliction has affected Aeterna least in all of Empyrnea, darkness
grows in the Capital City. In recent days, the Enclave has been establishing
churches of Ylem throughout the four kingdoms and forcing the people to abandon
their foci and embrace Ylem. This has not gone over well among the kingdoms,
degrading into strife and conflict in many instances. Though the repercussions
have not been felt directly in Aeterna, there is a sense that something is out
of balance... and growing more so each day.

Although no Aeternian would dare speak it out loud, some are beginning to sense
a change in the Enclave and see the ominous clouds of trouble forming overhead.


APSU


THE ROSE KING


RULES OVER KYNAZARR


FOCUS: PYRE


VIEW BIOGRAPHY

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DLONE KYNAZARR BIOGRAPHY

Kynazarr is the largest kingdom of Empyrnea. It is also the most advanced city
leading all other kingdoms in most areas, but most notably politics and
technology. The people of Kynazarr are bound to the focus of Pyre, the form of
Ylem energy associated with willpower. For only when man expresses his will onto
reality can he transform it from that which it was to that which he wishes it to
be.

Being the largest kingdom of Empyrnea in both size and population, Kynazari are
the most varied when it comes to opinion, outlook and attitudes. That said, to
understand its people and the current King, Dlone Kynazarr, we must first
understand the original holder of the bloodstone in Kynazaar, the first Queen,
Kalea Kynazarr.

During Apsu’s rise to power in Empyrnea, only one person of influence questioned
Apsu and his motives openly, Kalea Kynazarr. The Queen of Kynazarr, the largest
most civilized city of Empyrnea called for a high council to rule from the
capital city Aeterna, claiming that no single ruler such as Apsu should wield
such power over so many. Many from Aeterna found Kalea’s words to be treasonous
and called for her imprisonment. No such arrest was ever made and to the
surprise of many, Apsu actually gifted his last bloodstone to his only voice of
opposition in the land, Kalea Kynazarr.

Although reluctant to take possession of bloodstone, Kalea eventually did just
that. Where the other kings would go on to rule indefinitely (with the exception
of the Eloden), Kalea had wisdom where others did not. The first queen of
Kynazarr and the first queen alone, realized that man was not destined to be
ruled over by a single ruler for time immemorial. Instead it was man’s destiny
to rule over himself. Such thought was a reflection of the progressive laws
already routed in Kynazarr’s republic based law system. And so, after a mere
thirty years of rule, Kalea passed the bloodstone to an heir and started the
only bloodstone succession of rule in all of Empyrnea. The queen decreed that no
Kynazarr shall rule over the kingdom for a time more than a hundred years.

Before the Queen released her bloodstone, her last official act was the creation
of a secret order of Magi known as the Veil of Magus. These Magi swore an oath
to investigate the kingdoms at every opportunity and uncover any plots by Apsu
and his Clergy. The act was considered paranoia by some in Kynazarr, patriotic
and selfless by others.

Since Kalea, the bloodstone has been passed down from generation to generation,
falling today to Dlone Kynazarr. A fair and just king, embracing the
responsibility of ruling the greatest kingdom of Empyrnea during the most
troubled times.

On the surface, Dlone appears to be a supporter of the Enclave and has worked
hand in hand to establish Churches of Ylem throughout Kynazarr. In reality,
Dlone is a traditionalist, following in the Queens footsteps more so than any
other Kynazarr king since the Queen herself. Dlone suspects the Queen’s
suspicions were right about Apsu all along and feels that outright war is coming
to Kynazarr. As such he has been lulling the Enclave into a false sense of
security as he makes such preparations. In secret Dlone has increased support to
the Veil of Magus, even going as far as offering secret safe havens for the
Pariah within his borders.

Beyond the politics of the day, Dlone believes that salvation for the people of
Empyrnea will be achieved by very deliberate effort, shaping and transforming
the world to the very best of what they imagine. Intuitive planning and
innovation are at the forefront of the King’s ideals. And such ideals have
nurtured a kingdom full of innovations, invention, engineering and industry
unlike anywhere else in Empyrnea. While Kynazarr’s rules are numerous, they are
founded in a republic which grants its people more personal freedom than any
other kingdom in the land. Kynazarr is known for its great debate halls and
historic libraries which contain a complete record of all the human events in
Empyrnea throughout history.

Dlone is known as the “Rose King”, a title passed to him after the birth of his
daughters, a pair of twins dubbed the Golden Rose and the Silver Rose and a
third youngest child, known as the Amber Rose. In recent years, Dlone’s youngest
daughter was killed in a rogue scion attack. Shortly after the Amber Rose’s
death, Dlone was forced to take his own wife’s life as she succumbed to the
affliction infecting Empyrnea. Compounding his loss, the “Veil of Magus” has
recently delivered disheartening news--news that centuries after the the queen’s
death, validates her suspicions once and for all.

Overwhelmed and distraught at such loss and such dark matters at hand, Dlone has
receded away from public life into the halls of his great castle. He has left
the running of his kingdom to his daughter Kalshiera, the “Golden Rose of
Kynazarr”, who has taken the charge with enthusiasm and determination.


DLONE KYNAZARR


THE SAVAGE KING


RULES OVER ELODEN


FOCUS: EGIS


VIEW BIOGRAPHY

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HARROMERE BRIAR ELODEN BIOGRAPHY

The wild lands of Eloden, are home to people bound to the focus of Egis, the
form of Ylem energy that permeates nature. People of Eloden live a simpler way
of life, compared to the other kingdoms of Empyrnea. Eloden is a tribal society,
with numerous tribes living in communal village like environments. Some are
extremely primitive being composed of primarily thatched huts and caves, while
others have single story buildings of cut timber.

Elodens farm and raise just enough livestock and food to nourish their own
tribe. They are a social people and trade amongst themselves and strangers
often. All Eloden have affinities for animals, bushcraft, herbalism, hunting and
other natural craft. When traveling through other kingdoms, all Eloden use the
surname of their homeland. Laws are basic and few among the tribes, often
centered around a might makes right mindset. Tales of the king’s actions and
words find their way into Eloden tradition in less than a single generation.

Eloden’s king and bloodstone lineage is unique in Empyrnea. The Eloden believe
that only the strongest has the right to rule others. For this reason, any
person may challenge the bearer of the bloodstone for control of the kingdom.
The first ascended king, Shar-Nasir lost his life in a challenge combat roughly
200 years after taking control. There have been four Eloden kings in total,
including the current king Harromere Briar Eloden, known as “the Savage King” to
outsiders, and “the slayer of scions” among his people.

Harromere Briar Eloden came to power only twenty years ago, under a unique
circumstance. The current king at the time, fought a rogue scion. So vicious and
terrifying was the beast, that no other warrior dare face it but the king.

Too much for even the king to handle, the king ‘s arm was torn from his body and
with it the protection of his bloodstone. Moments later the king was struck
down. Overcome with rage, Harromere rushed to the fallen king’s side and took up
the fight against the scion. After a ruthless battle Harromere was victorious.

Being the only person to ever defeat a scion single-handedly, Harromere was
given the king’s bloodstone and his title. Till this day, Harromere wears the
scion bear's corpse upon his back as his crown and constant reminder of its
sacrifice and the laws of nature that govern his culture.

Reflective of the Egis focus Eloden’s hold so dear, Harromere believes that
truth is found in the beauty of the world around them; the streams, mountains,
and skies are their friends and their teachers and all that is to be known can
be learned from them.

Tir-Duru, the capital city of Eloden is a massive forest village, built in
ancient forest. Harromere’s castle is an elevated dwelling, suspended among the
branches of a hundred trees.


HARROMERE BRIAR ELODEN


THE GREAT FATHER


RULES OVER VARA


FOCUS: ARIA


VIEW BIOGRAPHY

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KARIIS VARA BIOGRAPHY

Unique in Empyrnea are the floating plateaus of Vara. Massive rock formations
that hover above the ocean. And just as unique, are the people of Vara, bound to
the focus of Aria, the form of energy responsible for creation.

Varan culture revolves around a central religious governing body called the
Church of the Eastern Wind. Known as the most religious people in Empyrnea,
Varans belief in a single creator god dates back before Empyrnea’s ascension.
They believe the wind is the creators voice and Apsu is his son made flesh.
Kariis Vara led the church before Apsu’s arrival and has led the kingdom ever
since.

The people of Vara are master craftsman and artists who celebrate life in every
measure. Their culture revolves around creating the most pure and perfect
expressions possible. They produce music, paintings, sculpture and written verse
unlike any others in all of Empyrnea. Their floating islands are adorned with
many great stone structures, that are as much works of art than marvels of
engineering.

It is said by people throughout Empyrnea that for every Varan, there is a
library, amphitheater or museum among their kingdom. Varans are known as a
peaceful, open, optimistic people welcoming visitors and giving aid freely to
any who accept. They’re also known for their great balloon floating ships which
they use to travel to and from Vara. The ships were created jointly with
inventors and engineers from Kynazarr and as such Kynazarr is the only other
kingdom to possess such ships (although Kynazarr has a mere fraction of the
airships Vara possess).

A massive hundred and twenty foot tall statue of King Vara stands at the
entrance to their capital city KESH. Inscribed at it’s base is the Church’s
first law: “Truth is found within, when sought together.” It is the King’s
fundamental belief that only by finding inner peace and completely purifying
ones thoughts can a pure expression be manifested, and that through such
introspection salvation can be found.

Kariis Vara rose to kingly status shortly after Apsu gifted him the bloodstone
over ten centuries ago. Since that time, Kariis has had many wives and fathered
many children. His current queen and children are referred to with the preceding
title “first”. Many of Kariis Vara’s direct descendants hold high positions in
the Church of the East Wind and other positions of power in the kingdom. To all
those of his lineage, Kariis Vara is known and referred to as Great Father.

Unique to the four Empyrnean kings, Kariis Vara has fully mastered his focus. He
is so strongly bound to Aria he can levitate freely and perform a host of
telekinetic abilities.


KARIIS VARA


THE MIDNIGHT KING


RULES OVER ZHOTH


FOCUS: DIRE


VIEW BIOGRAPHY

x


KHADRIUS ZHOTH BIOGRAPHY

To the south western wastelands (now known as Zhoth), Apsu gave his bloodstone
to Khadrius Zhoth, a wanderer with no clan of his own, but with an affinity to
the focus of Dire--the form of Ylem energy associated with destruction--unlike
any other Apsu had encountered.

The main territory of Zhoth is covered by vast stretches of ash like ground and
rocky crags. To outsiders, the region is a barren, lifeless place--a place no
people would willfully inhabit. But to people of the Zhoth kingdom, the
wasteland is symbolic of the dire focus that binds them to Pneumu Mundus.

As with all things in life, only when they are reduced to their most basic forms
can they be revealed for what they really are, understood and mastered. To the
average Zhothan, the wasteland is just as life giving and sustainable as any
region in Empyrnea, you just need to know how to see the truth buried beneath
the surface.

Like the physical region they live in, the very nature of their dire foci, is
misunderstood and ostracized by practitioners of the other foci. For dire is
first and foremost associated with darkness, that which all things are born from
and that which all things return. This close association, fascination and focus
on the destruction, reduction and death of things, leads to bizarre stereotypes,
rumor and a general distrust of Zhothans. A cultural image only hampered by the
Zhothans ritualistic ceremony performed in unlit, pitch black chambers (to which
all Zhothans have unhindered vision) wearing death shrouds and costumes of their
afterlife deities. It’s a true misfortune that most outsiders do not investigate
dire, or the lands of Zhoth, long enough to see the positive that comes from
their focus on the negative aspects of existence.

Zhothan laws are considered fair and just, albeit confusing at times. Their
legal system relies heavily on custom, and tradition, stemming from a single
bible of law written by Khadrius Zhoth himself shortly after he came to power.
Like the rest of their culture, it is tightly woven around the dire focus and
difficult for outsiders to grasp.

Since Kalea, the bloodstone has been passed down from generation to generation,
falling today to Dlone Kynazarr. A fair and just king, embracing the
responsibility of ruling the greatest kingdom of Empyrnea during the most
troubled times.

Khadrius Zhoth has been the single King of Zhoth since its formation over ten
centuries ago. He has never had a child and has taken only two queens during his
reign. The first was shortly after acquiring the bloodstone, the second was only
a few years ago. Together, Khadrius Zhoth and his queen Ninsuna, rule from a
great mountain range near the southernmost coast. While many Zhothans still live
out among the wastes, the majority of the population resides with their king and
queen in a vast underground city, deep below the tallest peak in the southern
range.

Due to the natural protection afforded by Zhoth’s underground dwelling, King
Khadrius has been the least motivated to unite with the other kingdoms to face
the sentinel threat. However, even the king of dire knows that his kingdom is
not invulnerable and is willing to do whatever necessary to secure the future of
his people.

Khadrius Zhoth is known as the “Midnight King” for the vast time he spends in
darkness contemplating his focus, the energy of Ylem and the universe itself.
Many among his people believe he can turn his physical self into a shadow and
drift up among the stars, searching the heavens for answers beyond mortal
comprehension.


KHADRIUS ZHOTH


THE REVENANTS


DEATH IS NOT THE END OF YOUR BATTLE




AN INNOVATIVE BATTLE ROYAL GAME


FIGHT TO THE DEATH AND BEYOND FOR CONTROL OF THE OMEGA STONE


CLICK HERE TO VIEW THE FULL RULEBOOK


FAQ


WHAT KIND OF GAME IS THIS? +

Ascended Kings is a Battle Royal game (free for all fight to the death) with a
twist: there is no player elimination. There are Fire Walls that push players
closer and closer into combat, increasing the intensity at the end of each
round. Players use gemstones as forms of power to perform actions to move,
attack, and defend themselves. In short, it is a miniatures, card and dice
fantasy action arena combat game.


IF THERE IS NO PLAYER ELIMINATION, HOW CAN THAT BE CONSIDERED “BATTLE ROYAL”?+

It is thematic, when you start the game you are playing as one of the 5 kings of
Empyrnea, called forth by the Enclave to the arena for the Battle Royal. Once a
king dies, he is DEAD, having fulfilled the aspect of Battle Royal. There is no
player elimination because players continue to return as entities known as
Revenants, which are completely different characters.


WHO ARE THE ENCLAVE?+

The Enclave is a syndicate of Ylem Priests who rule over Aeterna in place of the
late High King Apsu. Since the High King has died, the bloodstones have lost
their power, therefore making the Kings mortal again. They have recently learned
that the bloodstones can regain their power through willing sacrifices of the
Kings (in a fight to the death).


IF HIGH KING APSU IS DEAD, WHY IS HE IN THE GAME?+

Read the graphic novel to find out!


WHY ARE THE KINGS BEING CALLED BY THE ENCLAVE FOR THE BATTLE ROYAL?+

Because they believe that by uniting all 4 of the bloodstones through willing
sacrifice it will rejuvenate them thereby restoring the victor’s immortality.


WHAT ARE THE FOCI? (PLURAL OF FOCUS)+

Foci are forms of focus power born within, and are all derivative of Ylem: the
original substance from which all things are made. Foci represent a surplus of
innate motivations or instincts of the character in the form of gemstones, which
can be used to execute the will and behavior of that character (actions). Each
focus gem shows a small piece of what the character is capable of, and most
likely to do.
There are 5 Focus Gemstones – they are:
Dire |die-ur|– The Energy of Death and Destruction; color BLACK
Aria |ahr-ee-uh| – The Force of all Creation; color WHITE
Egis |Ee-jis| – The Innate Force of the Natural World; color GREEN
Pyre |pie-ur| – The Burning Force of Mens’ Willpower; color RED
Ylem |ahy-luh m| – The Underlying Energy of All Thing; color BLUE



WHAT IS THE LATENT COMBAT SYSTEM?+

The Latent Combat System is an original innovative gameplay mechanic that
separates a player’s turn into one of two states, the Latent State and the
Active State. The Latent State involves rolling dice to attain gemstones. The
gemstones attained can then only be used while in the Active State.


WHAT IS THE DEFENSIVE STATE?+

When it is not a player’s turn, they are in the Defensive State. Players are in
a passive mode during this state where they react to Active players by blocking
attacks using Egis gemstones.


HOW ARE THE CARDS USED?+

There are two ways a card can be used, 1) “cash it in” for the gemstones
displayed on the top margin at any time , and 2) be used to cast spells called
“Focus Abilities” during a players Active State. Nearly all cards have a target
and effect described on the card.


HOW DO I DEFEAT OTHER PLAYERS?+

You must attack them with Pyre gems and/or focus abilities to inflict Dire
Wounds. If a player takes too many Dire gems they will perish and return as a
Revenant.


WHAT ARE REVENANTS?+

Revenants are mysterious beings that get called forth from the Traverse when a
massive amount of Focus Energy passes through realities (the Traverse is the
conduit space between life and death). When a player is returned to the board as
a Revenant they have powerful new ways to play the game.


WHAT IS THE POINT OF THIS GAME?+

The objective is to claim all 4 of the bloodstones. Each player starts with a
bloodstone and, if they are defeated, they will drop those bloodstones on the
tile they were slain allowing other players to pick them up. Once all 4
bloodstones have been united, the Omega Stone appears. If the player with all
bloodstones cannot be stopped from claiming Omega, they win the game.


WHAT IS THE OMEGA DIAL?+

The omega dial is a device used to create Immolation Events on the board, and it
is also used as a countdown timer (if players wish) to artificially initiate the
Omega War if nobody can claim all 4 bloodstones within the chosen number of
rounds.


WHAT IS THE OMEGA WAR?+

The Omega War is the endgame period of the game wherein players are attempting
to prevent others from claiming the Omega Stone and in turn, attempting to claim
it for their own. The period before this is called the Bloodstone War, wherein
players are still battling for the bloodstones.


WHY SHOULD I BUY THIS GAME?+

Aside from it having original innovations like the Latent Combat System, the
Fire Walls that push players closer into combat, and no player elimination in an
arena combat game. It’s also very fun, sign up to play it with the designer
during your time at GenCon!


THE LORE OF ASCENDED KINGS


OUR LORE HAS BEEN METICULOUSLY CRAFTED BY SOME OF THE BEST WRITERS IN THE
INDUSTRY.




HAVE A TASTE OF THE ASCENDED KINGS SAGA WITH THIS EXCLUSIVE SAMPLE OF THE
UPCOMING GRAPHIC NOVEL ILLUSTRATED BY RENAE DE LIZ AND RAY DILLON


THE TEAM BEHIND ASCENDED KINGS


JASON ALLEN

GAME DESIGNER

http://www.incarnategames.com


DYLAN PIERPONT

LEAD CONCEPT ARTIST

http://www.dylanpierpont.com


ANDREW MARTIN

3D ARTIST & SCULPTOR

http://www.monstercaesar.com


ANTHONY BENEDETTO

GRAPHIC DESIGNER

http://www.anthonymbenedetto.com/


NICK MACARI

SCRIPT AUTHOR

http://nickmacari.com/


RENAE DE LIZ

COMIC PENCILLER

http://www.renaedeliz.com/


RAY DILLON

COMIC COLORING

http://www.raydillon.com/


RYAN WAITE

WEB DEVELOPMENT

INCARNATE GAMES

©2024




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