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Save settings
4.3.0 (latest) 4.2.0 4.1.0 (beta) 4.0.0 (beta) 3.10.3 3.9.0 3.8.0 3.7.0 3.6.1
3.6.0 3.5.0 3.4.0 3.3.0 3.2.0 3.1.0 3.0.0 2.5.0 2.4.1 2.3.1 2.3.0 2.2.0 2.1.0

 * Home
 * Downloads Toggle
   * Release notes
 * Varjo Lab Tools
 * Developer support

 * Get Started Toggle
   * Human eye resolution
   * Eye tracking
     * Eye tracking FAQ
     * Gaze data logging
   * Hand Tracking
   * Supported features
   * Mixed reality
     * Masking
     * Varjo Markers
     * Chroma key
     * Camera render position
     * Environment setup
     * 3D reconstruction
   * Audio
     * Audio Devices
     * Spatial Audio
     * Spatial Audio in Wwise
   * Performance
   * Achieving performance with high resolution rendering
   * Post-processing
   * Upgrading to XR-4
   * Third-party tracking
   * Multi-app support
   * Developer tools in Varjo Base
 * Varjo Native SDK Toggle
   * Introduction to Varjo SDK
   * Rendering to Varjo headsets
     * Foveated Rendering
     * Occlusion mesh and layer extensions
   * Migrating from Legacy API to Layer API
   * Mixed Reality development
     * Creating realistic MR lighting
     * Mixed reality settings
     * Blend Control Mask API
   * Hand tracking
   * Eye tracking
   * Control interpupillary distance (IPD)
   * DataStream API
   * Multi-app with Native SDK
   * Spatial Audio
   * Experimental SDK
     * Video post-processing API
   * Varjo SDK Examples
 * Unity XR SDK Toggle
   * Getting Started with Varjo XR Plugin for Unity
   * Unity XR SDK Compatibility
   * Rendering settings
   * Mixed Reality with Varjo XR plugin
     * Masking
     * Varjo Markers
     * Depth occlusion
     * Chroma keying
     * Camera settings
   * Multi-app
   * Timing
   * Eye tracking
   * Hand tracking
   * Control interpupillary distance (IPD)
   * Spatial Audio
   * Unity XR plugin examples
   * Known Issues
 * Unreal Engine 5 Toggle
   * Getting started with Unreal Engine 5
     * Install Varjo OpenXR plugin from Marketplace
     * Install Varjo OpenXR plugin manually
     * Enabling OpenXR in Unreal
     * SteamVR Varjo Base Setup
   * Mixed Reality with Unreal Engine 5
     * Depth occlusion
     * Masking with Unreal
     * Varjo Markers
   * Motion controllers
   * Eye tracking
   * Hand tracking
   * Spatial Audio
   * Recommended Settings
   * Unreal Best Practices
   * Unreal OpenXR features
   * Unreal Examples
 * Unreal Engine 4 Toggle
   * Getting started with Unreal Engine 4
     * Install Varjo OpenXR plugin from Marketplace
     * Install Varjo OpenXR plugin manually
     * Enabling OpenXR in Unreal
   * Mixed Reality with Unreal Engine 4
     * Depth occlusion
     * Masking with Unreal
     * Varjo Markers
   * Motion controllers
   * Eye tracking
   * Hand tracking
   * Recommended Settings
   * Unreal OpenXR features
   * Unreal Examples
 * OpenXR Toggle
   * Overview
   * Get Started
   * Mixed Reality
   * User Input
   * Graphics
   * SDK Samples
 * WebXR
 * API Documentation

Version:

4.3.0 (latest) 4.2.0 4.1.0 (beta) 4.0.0 (beta) 3.10.3 3.9.0 3.8.0 3.7.0 3.6.1
3.6.0 3.5.0 3.4.0 3.3.0 3.2.0 3.1.0 3.0.0 2.5.0 2.4.1 2.3.1 2.3.0 2.2.0 2.1.0

 * Home
 * Downloads Toggle
   * Release notes
 * Varjo Lab Tools
 * Developer support

 * Get Started Toggle
   * Human eye resolution
   * Eye tracking
     * Eye tracking FAQ
     * Gaze data logging
   * Hand Tracking
   * Supported features
   * Mixed reality
     * Masking
     * Varjo Markers
     * Chroma key
     * Camera render position
     * Environment setup
     * 3D reconstruction
   * Audio
     * Audio Devices
     * Spatial Audio
     * Spatial Audio in Wwise
   * Performance
   * Achieving performance with high resolution rendering
   * Post-processing
   * Upgrading to XR-4
   * Third-party tracking
   * Multi-app support
   * Developer tools in Varjo Base
 * Varjo Native SDK Toggle
   * Introduction to Varjo SDK
   * Rendering to Varjo headsets
     * Foveated Rendering
     * Occlusion mesh and layer extensions
   * Migrating from Legacy API to Layer API
   * Mixed Reality development
     * Creating realistic MR lighting
     * Mixed reality settings
     * Blend Control Mask API
   * Hand tracking
   * Eye tracking
   * Control interpupillary distance (IPD)
   * DataStream API
   * Multi-app with Native SDK
   * Spatial Audio
   * Experimental SDK
     * Video post-processing API
   * Varjo SDK Examples
 * Unity XR SDK Toggle
   * Getting Started with Varjo XR Plugin for Unity
   * Unity XR SDK Compatibility
   * Rendering settings
   * Mixed Reality with Varjo XR plugin
     * Masking
     * Varjo Markers
     * Depth occlusion
     * Chroma keying
     * Camera settings
   * Multi-app
   * Timing
   * Eye tracking
   * Hand tracking
   * Control interpupillary distance (IPD)
   * Spatial Audio
   * Unity XR plugin examples
   * Known Issues
 * Unreal Engine 5 Toggle
   * Getting started with Unreal Engine 5
     * Install Varjo OpenXR plugin from Marketplace
     * Install Varjo OpenXR plugin manually
     * Enabling OpenXR in Unreal
     * SteamVR Varjo Base Setup
   * Mixed Reality with Unreal Engine 5
     * Depth occlusion
     * Masking with Unreal
     * Varjo Markers
   * Motion controllers
   * Eye tracking
   * Hand tracking
   * Spatial Audio
   * Recommended Settings
   * Unreal Best Practices
   * Unreal OpenXR features
   * Unreal Examples
 * Unreal Engine 4 Toggle
   * Getting started with Unreal Engine 4
     * Install Varjo OpenXR plugin from Marketplace
     * Install Varjo OpenXR plugin manually
     * Enabling OpenXR in Unreal
   * Mixed Reality with Unreal Engine 4
     * Depth occlusion
     * Masking with Unreal
     * Varjo Markers
   * Motion controllers
   * Eye tracking
   * Hand tracking
   * Recommended Settings
   * Unreal OpenXR features
   * Unreal Examples
 * OpenXR Toggle
   * Overview
   * Get Started
   * Mixed Reality
   * User Input
   * Graphics
   * SDK Samples
 * WebXR
 * API Documentation


HOME


VARJO DEVELOPER DISCOUNT PROGRAM

Are you a developer that designs solutions for end users to experience in VR or
mixed reality? Apply here.


DEVELOP FOR VARJO

Welcome to the developer documentation for Varjo headsets!


GET STARTED

Discover how Varjo headsets work, their features, and how they can benefit your
projects.

You can develop for Varjo headsets with the familiar 3D tools you use today to
create immersive experiences. These tools can easily be adapted to work with
Varjo headsets and human-eye resolution.

You can choose to develop for one of these platforms:


UNITY DEVELOPMENT

Those familiar with Unity engine development can begin straight away. We provide
two options for Unity developers. Read about our Unity XR SDK plugin to get
started.


UNREAL DEVELOPMENT

For Unreal developers we offer multiple options that vary by skill level. The
simplest way to begin is via our Unreal documentation. We provide examples for
easier understanding and hands-on experience.


NATIVE SDK DEVELOPMENT

You can develop a Varjo project for custom engines. API endpoints are thoroughly
documented with explanations for what you need to start your project. Examples
are also supplied and well-documented in code.


MIXED REALITY DEVELOPMENT

If you are developing mixed reality experience, navigate to the Mixed Reality
section. We explain the differences between VR and MR development, and will
guide you through the best practices for MR development.

General information can be found on the Varjo website, including blogs, product
information, news, and the Varjo store.

The Use Center contains our Get started guide, as well as sections on Getting to
know your headset, FAQs, and downloadable Showcases.