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URL: https://www.smogon.com/dex/sv/pokemon/gliscor/
Submission: On October 05 via api from US — Scanned from CA

Form analysis 0 forms found in the DOM

Text Content

Gen SV
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 * Pokemon
 * Moves
 * Abilities
 * Items
 * Types
 * Formats

Type to start searching.

In other gens:
 * DP
 * BW
 * XY
 * SM
 * SS
 * SV


GLISCOR




IN-BATTLE FORMES

Type
 * Ground
 * Flying

Immune to:
 * Electric
 * Ground

Resists:
 * Bug
 * Fighting
 * Poison

Weak to:
 * Water

Very weak to:
 * Ice

Abilities
 * Hyper Cutter
   Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
 * Sand Veil
   If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to
   Sandstorm.
 * Poison Heal
   This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP
   loss.

Tier
 * OU

HP:75

Attack:95

Defense:125

Sp. Atk:45

Sp. Def:75

Speed:95


Min (-ve nature, 0 IVs)175Default226Max Neutral289Max Positive317Max Neutral
(+1)433Max Positive (+1)475Max Neutral (+2)578Max Positive
(+2)634OverUsedSpikes226Swords Dance226


EVOLUTIONS

 * Gligar
    * Gliscor


STRATEGIES

 * en

Formats:
 * OU
 * National Dex
 * National Dex Monotype

Export


SPIKES

Move 1
 * Earthquake
   Hits adjacent Pokemon. Double damage on Dig.
   
   TypeGroundCategoryPhysicalPower100 BPAccuracy100%

Move 2
 * Toxic
   Badly poisons the target. Poison types can't miss.
   
   TypePoisonAccuracy90%

 * Knock Off
   1.5x damage if foe holds an item. Removes item.
   
   TypeDarkCategoryPhysicalPower65 BPAccuracy100%

Move 3
 * Protect
   Prevents moves from affecting the user this turn.
   
   TypeNormalPriority4

Move 4
 * Spikes
   Hurts grounded foes on switch-in. Max 3 layers.
   
   TypeGround

Item
 * Toxic Orb
   At the end of every turn, this item attempts to badly poison the holder.

Ability
 * Poison Heal
   This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP
   loss.

Nature
 * Impish

EVs
 * 244 HP
 * 252 Def
 * 12 SpD

Tera Type
 * Water
 * Dragon


Export


SWORDS DANCE

Move 1
 * Swords Dance
   Raises the user's Attack by 2.
   
   TypeNormal

Move 2
 * Earthquake
   Hits adjacent Pokemon. Double damage on Dig.
   
   TypeGroundCategoryPhysicalPower100 BPAccuracy100%

Move 3
 * Facade
   Power doubles if user is burn/poison/paralyzed.
   
   TypeNormalCategoryPhysicalPower70 BPAccuracy100%

 * Knock Off
   1.5x damage if foe holds an item. Removes item.
   
   TypeDarkCategoryPhysicalPower65 BPAccuracy100%

Move 4
 * Protect
   Prevents moves from affecting the user this turn.
   
   TypeNormalPriority4

Item
 * Toxic Orb
   At the end of every turn, this item attempts to badly poison the holder.

Ability
 * Poison Heal
   This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP
   loss.

Nature
 * Impish

EVs
 * 244 HP
 * 252 Def
 * 12 SpD

Tera Type
 * Water
 * Dragon



Formats:
 * OU
 * National Dex
 * National Dex Monotype


MOVES

Acrobatics
Flying
 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
Aerial Ace
Flying
 
Power
60
Accuracy
—
PP
20
This move does not check accuracy.
Agility
Psychic
 
Power
—
Accuracy
—
PP
30
Raises the user's Speed by 2.
Baton Pass
Normal
 
Power
—
Accuracy
—
PP
40
User switches, passing stat changes and more.
Brick Break
Fighting
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
Bulldoze
Ground
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
Fighting
 
Power
—
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
Crabhammer
Water
 
Power
100
Accuracy
90%
PP
10
High critical hit ratio.
Cross Poison
Poison
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio. 10% chance to poison.
Crunch
Dark
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
Dark Pulse
Dark
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
Double-Edge
Normal
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
Dual Wingbeat
Flying
 
Power
40
Accuracy
90%
PP
10
Hits 2 times in one turn.
Earth Power
Ground
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
Earthquake
Ground
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
Endure
Normal
 
Power
—
Accuracy
—
PP
10
User survives attacks this turn with at least 1 HP.
Facade
Normal
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
Normal
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
Feint
Normal
 
Power
30
Accuracy
100%
PP
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Fang
Fire
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
Fling
Dark
 
Power
—
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
Fury Cutter
Bug
 
Power
40
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
Giga Impact
Normal
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
Gunk Shot
Poison
 
Power
120
Accuracy
80%
PP
5
30% chance to poison the target.
Harden
Normal
 
Power
—
Accuracy
—
PP
30
Raises the user's Defense by 1.
High Horsepower
Ground
 
Power
95
Accuracy
95%
PP
10
No additional effect.
Hyper Beam
Normal
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
Ice Fang
Ice
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
Knock Off
Dark
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
Lunge
Bug
 
Power
80
Accuracy
100%
PP
15
100% chance to lower the target's Attack by 1.
Metal Claw
Steel
 
Power
50
Accuracy
95%
PP
35
10% chance to raise the user's Attack by 1.
Mud Shot
Ground
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
Mud-Slap
Ground
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
Night Slash
Dark
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
Poison Jab
Poison
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
Poison Sting
Poison
 
Power
15
Accuracy
100%
PP
35
30% chance to poison the target.
Poison Tail
Poison
 
Power
50
Accuracy
100%
PP
25
High critical hit ratio. 10% chance to poison.
Protect
Normal
 
Power
—
Accuracy
—
PP
10
Prevents moves from affecting the user this turn.
Psychic Fangs
Psychic
 
Power
85
Accuracy
100%
PP
10
Destroys screens, unless the target is immune.
Quick Attack
Normal
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
Rain Dance
Water
 
Power
—
Accuracy
—
PP
5
For 5 turns, heavy rain powers Water moves.
Rest
Psychic
 
Power
—
Accuracy
—
PP
5
User sleeps 2 turns and restores HP and status.
Rock Slide
Rock
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
Rock Tomb
Rock
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
Sand Attack
Ground
 
Power
—
Accuracy
100%
PP
15
Lowers the target's accuracy by 1.
Sandstorm
Rock
 
Power
—
Accuracy
—
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Sand Tomb
Ground
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
Scale Shot
Dragon
 
Power
25
Accuracy
90%
PP
20
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face
Normal
 
Power
—
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
Screech
Normal
 
Power
—
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
Slash
Normal
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
Sleep Talk
Normal
 
Power
—
Accuracy
—
PP
10
User must be asleep. Uses another known move.
Sludge Bomb
Poison
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
Spikes
Ground
 
Power
—
Accuracy
—
PP
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Rock
 
Power
—
Accuracy
—
PP
20
Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Rock
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
Struggle Bug
Bug
 
Power
50
Accuracy
100%
PP
20
100% chance to lower the foe(s) Sp. Atk by 1.
Substitute
Normal
 
Power
—
Accuracy
—
PP
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
Fire
 
Power
—
Accuracy
—
PP
5
For 5 turns, intense sunlight powers Fire moves.
Swift
Normal
 
Power
60
Accuracy
—
PP
20
This move does not check accuracy. Hits foes.
Swords Dance
Normal
 
Power
—
Accuracy
—
PP
20
Raises the user's Attack by 2.
Tailwind
Flying
 
Power
—
Accuracy
—
PP
15
For 4 turns, allies' Speed is doubled.
Take Down
Normal
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
Taunt
Dark
 
Power
—
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
Tera Blast
Normal
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
Thief
Dark
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
Thunder Fang
Electric
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
Toxic
Poison
 
Power
—
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
Poison
 
Power
—
Accuracy
—
PP
20
Poisons grounded foes on switch-in. Max 2 layers.
U-turn
Bug
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
Venoshock
Poison
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
Wing Attack
Flying
 
Power
60
Accuracy
100%
PP
35
No additional effect.
X-Scissor
Bug
 
Power
80
Accuracy
100%
PP
15
No additional effect.
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