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Submission: On October 05 via api from US — Scanned from CA
Submission: On October 05 via api from US — Scanned from CA
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Gen SV * Search * Pokemon * Moves * Abilities * Items * Types * Formats Type to start searching. In other gens: * DP * BW * XY * SM * SS * SV GLISCOR IN-BATTLE FORMES Type * Ground * Flying Immune to: * Electric * Ground Resists: * Bug * Fighting * Poison Weak to: * Water Very weak to: * Ice Abilities * Hyper Cutter Prevents other Pokemon from lowering this Pokemon's Attack stat stage. * Sand Veil If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm. * Poison Heal This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss. Tier * OU HP:75 Attack:95 Defense:125 Sp. Atk:45 Sp. Def:75 Speed:95 Min (-ve nature, 0 IVs)175Default226Max Neutral289Max Positive317Max Neutral (+1)433Max Positive (+1)475Max Neutral (+2)578Max Positive (+2)634OverUsedSpikes226Swords Dance226 EVOLUTIONS * Gligar * Gliscor STRATEGIES * en Formats: * OU * National Dex * National Dex Monotype Export SPIKES Move 1 * Earthquake Hits adjacent Pokemon. Double damage on Dig. TypeGroundCategoryPhysicalPower100 BPAccuracy100% Move 2 * Toxic Badly poisons the target. Poison types can't miss. TypePoisonAccuracy90% * Knock Off 1.5x damage if foe holds an item. Removes item. TypeDarkCategoryPhysicalPower65 BPAccuracy100% Move 3 * Protect Prevents moves from affecting the user this turn. TypeNormalPriority4 Move 4 * Spikes Hurts grounded foes on switch-in. Max 3 layers. TypeGround Item * Toxic Orb At the end of every turn, this item attempts to badly poison the holder. Ability * Poison Heal This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss. Nature * Impish EVs * 244 HP * 252 Def * 12 SpD Tera Type * Water * Dragon Export SWORDS DANCE Move 1 * Swords Dance Raises the user's Attack by 2. TypeNormal Move 2 * Earthquake Hits adjacent Pokemon. Double damage on Dig. TypeGroundCategoryPhysicalPower100 BPAccuracy100% Move 3 * Facade Power doubles if user is burn/poison/paralyzed. TypeNormalCategoryPhysicalPower70 BPAccuracy100% * Knock Off 1.5x damage if foe holds an item. Removes item. TypeDarkCategoryPhysicalPower65 BPAccuracy100% Move 4 * Protect Prevents moves from affecting the user this turn. TypeNormalPriority4 Item * Toxic Orb At the end of every turn, this item attempts to badly poison the holder. Ability * Poison Heal This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss. Nature * Impish EVs * 244 HP * 252 Def * 12 SpD Tera Type * Water * Dragon Formats: * OU * National Dex * National Dex Monotype MOVES Acrobatics Flying Power 55 Accuracy 100% PP 15 Power doubles if the user has no held item. Aerial Ace Flying Power 60 Accuracy — PP 20 This move does not check accuracy. Agility Psychic Power — Accuracy — PP 30 Raises the user's Speed by 2. Baton Pass Normal Power — Accuracy — PP 40 User switches, passing stat changes and more. Brick Break Fighting Power 75 Accuracy 100% PP 15 Destroys screens, unless the target is immune. Bulldoze Ground Power 60 Accuracy 100% PP 20 100% chance lower adjacent Pkmn Speed by 1. Counter Fighting Power — Accuracy 100% PP 20 If hit by physical attack, returns double damage. Crabhammer Water Power 100 Accuracy 90% PP 10 High critical hit ratio. Cross Poison Poison Power 70 Accuracy 100% PP 20 High critical hit ratio. 10% chance to poison. Crunch Dark Power 80 Accuracy 100% PP 15 20% chance to lower the target's Defense by 1. Dark Pulse Dark Power 80 Accuracy 100% PP 15 20% chance to make the target flinch. Double-Edge Normal Power 120 Accuracy 100% PP 15 Has 33% recoil. Dual Wingbeat Flying Power 40 Accuracy 90% PP 10 Hits 2 times in one turn. Earth Power Ground Power 90 Accuracy 100% PP 10 10% chance to lower the target's Sp. Def by 1. Earthquake Ground Power 100 Accuracy 100% PP 10 Hits adjacent Pokemon. Double damage on Dig. Endure Normal Power — Accuracy — PP 10 User survives attacks this turn with at least 1 HP. Facade Normal Power 70 Accuracy 100% PP 20 Power doubles if user is burn/poison/paralyzed. False Swipe Normal Power 40 Accuracy 100% PP 40 Always leaves the target with at least 1 HP. Feint Normal Power 30 Accuracy 100% PP 10 Nullifies Detect, Protect, and Quick/Wide Guard. Fire Fang Fire Power 65 Accuracy 95% PP 15 10% chance to burn. 10% chance to flinch. Fling Dark Power — Accuracy 100% PP 10 Flings the user's item at the target. Power varies. Fury Cutter Bug Power 40 Accuracy 95% PP 20 Power doubles with each hit, up to 160. Giga Impact Normal Power 150 Accuracy 90% PP 5 User cannot move next turn. Gunk Shot Poison Power 120 Accuracy 80% PP 5 30% chance to poison the target. Harden Normal Power — Accuracy — PP 30 Raises the user's Defense by 1. High Horsepower Ground Power 95 Accuracy 95% PP 10 No additional effect. Hyper Beam Normal Power 150 Accuracy 90% PP 5 User cannot move next turn. Ice Fang Ice Power 65 Accuracy 95% PP 15 10% chance to freeze. 10% chance to flinch. Knock Off Dark Power 65 Accuracy 100% PP 20 1.5x damage if foe holds an item. Removes item. Lunge Bug Power 80 Accuracy 100% PP 15 100% chance to lower the target's Attack by 1. Metal Claw Steel Power 50 Accuracy 95% PP 35 10% chance to raise the user's Attack by 1. Mud Shot Ground Power 55 Accuracy 95% PP 15 100% chance to lower the target's Speed by 1. Mud-Slap Ground Power 20 Accuracy 100% PP 10 100% chance to lower the target's accuracy by 1. Night Slash Dark Power 70 Accuracy 100% PP 15 High critical hit ratio. Poison Jab Poison Power 80 Accuracy 100% PP 20 30% chance to poison the target. Poison Sting Poison Power 15 Accuracy 100% PP 35 30% chance to poison the target. Poison Tail Poison Power 50 Accuracy 100% PP 25 High critical hit ratio. 10% chance to poison. Protect Normal Power — Accuracy — PP 10 Prevents moves from affecting the user this turn. Psychic Fangs Psychic Power 85 Accuracy 100% PP 10 Destroys screens, unless the target is immune. Quick Attack Normal Power 40 Accuracy 100% PP 30 Usually goes first. Rain Dance Water Power — Accuracy — PP 5 For 5 turns, heavy rain powers Water moves. Rest Psychic Power — Accuracy — PP 5 User sleeps 2 turns and restores HP and status. Rock Slide Rock Power 75 Accuracy 90% PP 10 30% chance to make the foe(s) flinch. Rock Tomb Rock Power 60 Accuracy 95% PP 15 100% chance to lower the target's Speed by 1. Sand Attack Ground Power — Accuracy 100% PP 15 Lowers the target's accuracy by 1. Sandstorm Rock Power — Accuracy — PP 10 For 5 turns, a sandstorm rages. Rock: 1.5x SpD. Sand Tomb Ground Power 35 Accuracy 85% PP 15 Traps and damages the target for 4-5 turns. Scale Shot Dragon Power 25 Accuracy 90% PP 20 Hits 2-5 times. User: -1 Def, +1 Spe after last hit. Scary Face Normal Power — Accuracy 100% PP 10 Lowers the target's Speed by 2. Screech Normal Power — Accuracy 85% PP 40 Lowers the target's Defense by 2. Slash Normal Power 70 Accuracy 100% PP 20 High critical hit ratio. Sleep Talk Normal Power — Accuracy — PP 10 User must be asleep. Uses another known move. Sludge Bomb Poison Power 90 Accuracy 100% PP 10 30% chance to poison the target. Spikes Ground Power — Accuracy — PP 20 Hurts grounded foes on switch-in. Max 3 layers. Stealth Rock Rock Power — Accuracy — PP 20 Hurts foes on switch-in. Factors Rock weakness. Stone Edge Rock Power 100 Accuracy 80% PP 5 High critical hit ratio. Struggle Bug Bug Power 50 Accuracy 100% PP 20 100% chance to lower the foe(s) Sp. Atk by 1. Substitute Normal Power — Accuracy — PP 10 User takes 1/4 its max HP to put in a substitute. Sunny Day Fire Power — Accuracy — PP 5 For 5 turns, intense sunlight powers Fire moves. Swift Normal Power 60 Accuracy — PP 20 This move does not check accuracy. Hits foes. Swords Dance Normal Power — Accuracy — PP 20 Raises the user's Attack by 2. Tailwind Flying Power — Accuracy — PP 15 For 4 turns, allies' Speed is doubled. Take Down Normal Power 90 Accuracy 85% PP 20 Has 1/4 recoil. Taunt Dark Power — Accuracy 100% PP 20 Target can't use status moves its next 3 turns. Tera Blast Normal Power 80 Accuracy 100% PP 10 If Terastallized: Phys. if Atk > SpA, type = Tera. Thief Dark Power 60 Accuracy 100% PP 25 If the user has no item, it steals the target's. Thunder Fang Electric Power 65 Accuracy 95% PP 15 10% chance to paralyze. 10% chance to flinch. Toxic Poison Power — Accuracy 90% PP 10 Badly poisons the target. Poison types can't miss. Toxic Spikes Poison Power — Accuracy — PP 20 Poisons grounded foes on switch-in. Max 2 layers. U-turn Bug Power 70 Accuracy 100% PP 20 User switches out after damaging the target. Venoshock Poison Power 65 Accuracy 100% PP 10 Power doubles if the target is poisoned. Wing Attack Flying Power 60 Accuracy 100% PP 35 No additional effect. X-Scissor Bug Power 80 Accuracy 100% PP 15 No additional effect. Loading...