steamcommunity.com Open in urlscan Pro
104.102.129.112  Public Scan

Submitted URL: http://www.steamcommunity.ca/
Effective URL: https://steamcommunity.com/
Submission: On January 13 via api from US — Scanned from CA

Form analysis 4 forms found in the DOM

GET https://steamcommunity.com/apps/getHubs

<form id="AppHubSearch" class="appHubSearchTextForm" action="https://steamcommunity.com/apps/getHubs" method="GET">
  <input id="AppHubPage" type="hidden" name="page" value="1">
  <input id="AppHubListType" type="hidden" name="listtype" value="searchallapps">
  <input id="appHubsSearchText" class="community_home_search_app_input" type="text" value="Search for products" name="searchAppName" maxlength="128" autocomplete="off">
  <input class="community_home_search_apps_image" type="image" src="https://community.cloudflare.steamstatic.com/public/images//sharedfiles/searchbox_workshop_submit.gif" alt="Submit" onclick="ShowAppSuggestions(); return false;">
  <div id="game_select_suggestions_ctn" class="popup_block" style="display: none;">
    <div class="shadow_ul"></div>
    <div class="shadow_top"></div>
    <div class="shadow_ur"></div>
    <div class="shadow_left"></div>
    <div class="shadow_right"></div>
    <div class="shadow_bl"></div>
    <div class="shadow_bottom"></div>
    <div class="shadow_br"></div>
    <div id="game_select_suggestions" class="shadow_content popup_body popup_menu">
    </div>
  </div>
</form>

GET https://steamcommunity.com/search/

<form method="GET" action="https://steamcommunity.com/search/" accept-charset="UTF-8">
  <input id="SearchPlayers" class="community_home_search_players_input" type="text" name="text" value="Search for friends">
  <input class="community_home_search_players_image" type="image" src="https://community.cloudflare.steamstatic.com/public/images//sharedfiles/searchbox_workshop_submit.gif" alt="Submit">
</form>

Name: MoreContentForm0GET https://steamcommunity.com/apps/allcontenthome

<form method="GET" id="MoreContentForm0" name="MoreContentForm0" action="https://steamcommunity.com/apps/allcontenthome">
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Name: MoreContentForm1GET https://steamcommunity.com/apps/allcontenthome/

<form method="GET" id="MoreContentForm1" name="MoreContentForm1" action="https://steamcommunity.com/apps/allcontenthome/">
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2,093 people found this review helpful
746 people found this review funny
78
Recommended
0.2 hrs on record

Posted: January 12
What scares me the most is that this game is tagged as "Hentai"
 
Nothing
0
1,727 people found this review helpful
547 people found this review funny
96
Recommended
0.1 hrs on record

Posted: January 11
Better than "The Day Before"
 
Nothing
0
2,920 people found this review helpful
605 people found this review funny
206
Recommended
0.1 hrs on record

Posted: January 11
It truly is just doing nothing, all the code is in a single file.

Here it is:


// Nothing using TMPro; using UnityEngine; public class Nothing : MonoBehaviour
{ private enum GameState { NotStarted, InProgress, GameOver } private GameState
currentState; private float inactivityTime; private float startupPeriod = 1f;
private float stateChangeTime; public TMP_Text timerText; private string
nothingLabel = "<color=#FFFFFF>Nothing</color>"; private string somethingLabel =
"<color=#000000>Something</color>"; protected bool didSomething { get { if
(!Input.anyKeyDown && !Input.GetMouseButtonDown(0) && Input.touchCount <= 0 &&
!(Input.acceleration != Vector3.zero) && Input.GetAxis("Mouse X") == 0f) {
return Input.GetAxis("Mouse Y") != 0f; } return true; } } private void Start() {
timerText.text = "Press any key to start doing " + nothingLabel + "\n"; }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) {
Application.Quit(); } switch (currentState) { case GameState.NotStarted: if
(Input.anyKeyDown) { currentState = GameState.InProgress; stateChangeTime =
Time.time; } else if (Time.time >= startupPeriod) { timerText.text = "Press any
key to start doing " + nothingLabel + "\n"; } break; case GameState.InProgress:
timerText.text = "You have been doing " + nothingLabel + " for\n" +
TimeTextFormatted() + "\n"; inactivityTime += Time.deltaTime; if (Time.time -
stateChangeTime >= 1f && didSomething) { stateChangeTime = Time.time;
currentState = GameState.GameOver; } break; case GameState.GameOver:
timerText.text = "You did " + somethingLabel + ", you lost\n You did " +
nothingLabel + " for " + TimeTextFormatted(); if (Time.time - stateChangeTime >=
1f && Input.anyKeyDown) { ResetGame(); } break; } } private void ResetGame() {
currentState = GameState.NotStarted; inactivityTime = 0f; timerText.text =
"Press any key to start doing " + nothingLabel + "\n"; stateChangeTime =
Time.time; } private string TimeTextFormatted() { int num = (int)inactivityTime;
int num2 = num / 86400; num %= 86400; int num3 = num / 3600; num %= 3600; int
num4 = num / 60; num %= 60; string text = ""; if (num2 > 0) { text = text + num2
+ ((num2 == 1) ? " day" : " days") + ", "; } if (num3 > 0) { text = text + num3
+ ((num3 == 1) ? " hour" : " hours") + ", "; } if (num4 > 0) { text = text +
num4 + ((num4 == 1) ? " minute" : " minutes") + ", "; } return text + num +
((num == 1) ? " second" : " seconds"); } }
 
Nothing
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