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 * SWGEMU - STAR WARS GALAXIES EMULATOR
   
   
   11/12/2023 WEEKLY UPDATE 
   
   by
   Lolindir
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    * View Forum Posts
    * View Articles
   
   Published on 11-12-2023 09:36 PM   
   
   
   Weekly Update
   
   11/12/2023
   The SWGEmu Development Division
   
   
   We are using Jenkins & Gerrit. You can find all commits to Test Center Nova
   here. You can still report all bugs you find on Test Center Nova to the
   Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
   Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here
   (outdated)
   
   Non linked Mantis reports are in the dev/QA area and can not be viewed
   without dev/QA access.
   
   
   
   
   
   Farelli (Developer)
    * (unstable)[Fixed] Typo in Task.lua
   
   
   Hakry (Developer)
    * (unstable)[Added] Name manager to check creature names and resource names
      with name filter during generation- Mantis #8943
    * (unstable)[Fixed] Find command to account for map sub categories - Mantis
      #8968
    * (unstable)[Modified] Cloning facility search to be more efficient
   
   
   
   
   
   
   
   
   
   
   
   
   
   ~ The SWGEmu Development Division
   
   
   
   FRS AND GCW ZONE UPDATE 
   
   by
   swgemu
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   Published on 09-17-2023 09:29 PM   
   
   
   FRS and GCW Zone Update
   
   
   SWGEmu Team
   
   
   
   
   
   
   FRS and GCW Zone Update
   
   
   
   - FRS Season Change -
   
   Why
   
   After a lengthy investigation conducted by Staff into allegations of kill
   trading and fight clubbing, we have decided to implement a method for a
   "seasonal" reset of the Force Ranking System. As we have stated before, the
   FRS is a broken system and was not developed for longevity in live SWG. With
   our project development on the brink of 1.0 completion, we looked for a
   method to deal with some of the issues found during our investigations. In
   addition to the FRS seasonal reset implementation, we increased logging for
   FRS fights, added additional combat statistics. We also added XP trading
   prevention checks and tools for our CSR's to allow them to banish offending
   Jedi from accessing the FRS system. Banished players will be unable to
   achieve any rank greater than Jedi Padawan.
   
   We have taken these temporary measures to avoid having to deal with a
   complete FRS overhaul at this time. This allows us to continue moving forward
   on development and planning for what's next, while allowing players to still
   enjoy ranking up in FRS on a seasonal basis. Freeing staff up from constant
   FRS management will allow us to focus on the future of pre-CU and beyond.
   
   
   What does this mean?
   
   Every player that is a current member of the Force Ranking System, upon the
   change of the season, will be set to Rank 0 and have their FRS Experience
   cleared. When this happens FRS players will receive an email so they know the
   season has changed. This puts all FRS members back onto level footing and
   allows them to start progression up the ranks again. We decided to couple
   this with the release of the GCW Zone, giving players a new place to fight
   the Galactic Civil War and test out new content ideas the team has for
   potential future use in a post 1.0+ server. The FRS Seasons are planned to be
   reset on a 6 month interval.
   
   When
   
   In the coming weeks, both the above FRS changes and the GCW Zone will be
   active on Finalizer. Please keep an eye out in the Update Notes Pop-up, the
   Newsnet Terminals and the Finalizer Updates Forum.
   
   - Opening of the GCW Zone -
   
   Original GCW Zone Development Thread.
   
   Where
   
   -3050, 457 Lok
   
   How do you access the Zone?
   
   Players are able to access the zone on foot/speeder and by faction portals,
   locations listed below. The portals have certain restrictions on them to
   prevent players from attempting to use them as a means of escape. The portals
   listed in the factionally aligned cities are GCW Banners with a special
   radial menu option. They will be found in a guard tower behind each listed
   Starport. Only members of that faction will be able to enter the guard tower
   and will be required to be out of combat and not under the duress of a GCW or
   PvP TEF. This also applies to the exit portal areas inside the GCW Zone.
   Players will not be able to use them as a quick means to escape the zone.
   They must be out of combat and again, not have a GCW or PvP TEF. Players
   attempting to enter the portal area of the opposite faction will be damaged
   and kicked back.
   
   Imperial Portal - Bestine, Tatooine - Behind Starport
   
   Rebel Portal - Moenia, Naboo - Behind Starport
   
   Players that are aligned to a faction will be given a system message warning
   before crossing into the zone. Players that continue into the PvP Zone will
   have any active faction pets stored and they will be set to Overt status. The
   zone will prevent players calling faction pets while they are inside the
   boundary. Exiting the zone does not clear a player's Overt status, they will
   need to visit a faction recruiter in order to return to Covert stats.
   
   What will players find in the zone?
   
   With the introduction of this zone we are also introducing a new GCW PvP
   Token. This token is available through a number of actions (see below), can
   be traded between players, and used to redeem services in the GCW Zone and
   reward items. These tokens will auto stack with other tokens when transferred
   into a bag or inventory and have a max stack size of 20 count per stack.
    * Killing a Player: If a player kills a player of the opposite faction in
      the Zone they will receive a GCW PvP Token. There is a cooldown of 4 hours
      on each player that will prevent them from rewarding another GCW PvP Token
      from their death.
    * Faction Requisition Terminals: Requires players to be GCW rank of 10
      (Second Lieutenant) or higher. Use of the terminal will cost GCW PvP
      Tokens as well as factions standing, each request type has a cooldown.
    * Airstrikes: The GCW zone suffers from random airstrikes from each faction,
      players caught in an airstrike will be damaged.
    * Drop Ships: Dropships from each faction will randomly land outside the
      main fenced area of the GCW Zone and patrol in those areas. These will
      vary in size and strength.
    * Cloning: There will be NO cloning options in the GCW zone. Players will
      need to store their clone data prior to entering the zone.
    * Buffs: There are no buffs provided in the zone other than what players can
      do through normal game mechanics.
   
   Capture Points
   
   Each faction has the following Capture Points: Power Station, Control Point,
   Main Base
    * Capture Point terminals spawn within the fenced area of the GCW Zone.
    * Each faction has 3 capture point locations.
    * There is a delay of 30 minutes after the server comes online and then the
      capture point terminals are scheduled to spawn in 4 hours.
    * A 30 minute pre-warning will be in the PvpBroadcast Channel stating that
      the terminals will be spawning.
    * Capture point terminals will stay active for 3 hours once they are
      spawned.
    * At the end of the Capture Point active period the terminals will be
      despawned and the next active period will be scheduled 3 hours and 45
      minutes from that time. This allows for the time to gradually shift for
      players of all time zones.
    * One hour, thirty minute and fifteen minute warnings will be broadcast in
      the PvpBroadcasts Chat Channel for the end of a Capture Point Period.
    * In order for terminals to be captured there is a minimum requirement of 5
      players of each faction in the zone AND a minimum of 2 defending factional
      players must be killed before they can begin capturing points.
    * Players must be the factional rank of Colonel in order to access the
      capture point terminals.
    * Main base capture point can only be captured if the attacking faction has
      control of either the Control Point or Power Station of the defending
      faction.
    * It takes 5 minutes to capture a point and the faction member cannot be in
      combat at the time of initiating the capture countdown.
    * Defending faction members have the ability to interrupt the capture
      process, but must be out of combat to do so.
    * Points can be recaptured by defending faction members, this takes
      approximately 4 minutes and also requires the player to be out of combat
      when initiating the recapture.
    * Attacking players have the ability to break the recapture countdown.
   
   Capture Point Period Score Calculation
    * Capture Points controlled by the opposite faction have a value of 20
      points, calculated at the end of the active period.
    * Every 10 kills adds one point to the score.
    * Tokens are only awarded to the winning faction of the Capture Point Period
      if the difference between the two factions' scores is more than 20.
    * Four GCW PvP Tokens and Faction Points are awarded to the winning side.
    * In order for a player to be eligible for the reward they must have done
      one of the following: Killed at least one opposite faction player,
      captured a point, interrupted a point being captured or recaptured a
      point.
    * Players must also be within 300m of the center of the zone to receive the
      award at the time of the active period ending.
    * Players must be online to receive their reward.
    * Scores will be output into the PvpBroadcast channel.
   
   Rewards
   
   All item rewards are in Schematic form and require players to seek out a
   crafter to obtain their reward item. The following items are available to
   purchase at the cost of faction standing and GCW PvP Tokens. All of the armor
   added is equivalent to Composite armor and requires the same components to
   craft. All schematics are single use, with the exception of the GCW City
   Banners. The only schematic that is manufacturable is the PSG Schematic.
    * Bunker House Schematic
    * Enhanced Bounty Hunter Armor (Neutral)
    * Kashyyykian Black Mountain Special Armor (Neutral)
    * Strengthened Ithorian Guardian Armor (Neutral)
    * Reinforced Stormtrooper Armor (Imperial)
    * Augmented Rebel Marine Armor (Rebel)
    * Kyber Enhanced Personal Shield Generator
    * Rebel and Imperial City Decoration Banners
   
   All of the above listed armors allow for color adjustment in the same method
   as composite armor. The armor colorization is restricted to the available
   colors from the original objects template.
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   Q
   
   
   
   
   
   
   
   
   FAREWELL TO A FRIEND 
   
   by
   Lolindir
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   Published on 07-02-2023 06:10 PM   
   
   
   Farwell to a Friend
   
   6/12/2023
   
   The SWGEmu Staff
   
   
   Farwell to a Friend
   
   It is with great sadness that we have to inform the community that one of our
   own has passed. Pyrrhus, Event Coordinator Intern, passed away in 2022 after
   a long battle with illness. He spent a lot of time enjoying the game, was
   passionate and a great source of ideas while facing the battle of his life.
   He will always be remembered, and we have honored him in our memorial amongst
   the other members of staff who have passed away.
   
   You can visit a remembrance of Pyrrhus, as well as many others at the SWGEmu
   Memorial.
   
   
   Location
   
   
   4120, 3210 Naboo
   
   
   
   
   
   May the force be with you Pyrrhus, always.
   
   
   
   11/01/2022 SWGEMU AND SERVICE PROVIDER CHANGE 
   
   by
   Lolindir
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   Published on 11-01-2022 07:20 PM   
   
   
   SWGEmu and Service Provider Change
   
   11/1/2022
   The SWGEmu Team
   
   
   
   Many of you know we moved our servers in 2017 to packet.net's bare metal
   servers. Through a gracious arrangement with packet.net, we were able to
   secure multi-year discounted prices that gave us the considerable resources
   we needed to run our services. In March 2020, Equinix acquired packet.net and
   continued to honor our contract. However, as they look to optimize their data
   center footprint, they have decided to shut down packet.net's old data center
   that hosts our services. They have given their customers until 30 November
   2022 to shut down all servers in the old data centers.
   
   We are looking into solutions where we can get bare metal hosts or one of the
   top three public cloud providers near the same geolocation as our current
   servers (EWR - New Jersey). The requirements for our servers are quite high
   compared to basic shared hosting, while our latency and reliability
   requirements go beyond many “cheap server” providers. Our current systems
   have 256G or RAM, Intel CPUs with 48 Threads, and 960G of mirrored SSD/NVME
   storage combined with 10Gbs access to the internet with 4TB of outbound
   transfer. Our previous deal with packet.net provided all this for about
   $1,200.00 USD/month.
   
   The publicly listed cost for equivalent servers in the new Equinix data
   centers is about 2.7 times more expensive than our current monthly costs.
   Unfortunately, our current donations will not support those costs, so we need
   to optimize our services. To this end, we will be running an event to bring
   Basilisk to a final conclusion, and we will be testing other service
   providers to find a price/quality match that will meet our needs going
   forward.
   
   This move is complicated; most people don't know how complex our environment
   is. We have 35 services running, including registration, forums, archives,
   support portal, servers for Login, Nova, TC-Prime, Finalizer, Basilisk,
   DevOps: Jenkins, Gerrit, and build tools. These are all managed in a
   Kubernetes cluster across the worker nodes.
   
   While we will do our best to make the move painless for the community, it's
   important to remember we are a 100% volunteer org, and our team members have
   day jobs, family, friends, and other commitments outside the project.
   
   In the coming days, the EC team will announce an event to end Basilisk so we
   can avoid moving more than 650Gigs of disk usage, 128G of ram usage, and many
   Terabytes of backups. This is the first in several steps we will take to
   simplify our environment to optimize for cost and reduce the time needed to
   move our services to new hosting.
   
   When we are ready to cut-over Finalizer, we will post a notice on the actual
   date of the move both on the forums and in-game. We will move other services
   incrementally as we progress to the new environment, hopefully with minimal
   disruption.
   
   
   
   
   
   
   
   Thank You,
   ~SWGEmu Staff
   
   
   
   REAL LIFE MONETARY TRADES 
   
   by
   Lolindir
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   Published on 09-09-2020 09:40 PM   
   
   
   Real Life Monetary Trades
   
   September 2020
   The SWGEmu Team
   
   
   
   
   
   Real Life Monetary trades - September 2020
   
   Staff would just like to give a friendly reminder to our community that
   following ALL our TOS is a requirement to be able to use our service. Aside
   from the act of donating to the project (thank you!), spending real money on
   third party websites for in-game benefit is strictly forbidden. Today we have
   banned 65 accounts for breaking this section of our TOS. We do not enjoy
   removing people from our project, but violations like this endanger the
   project and force us to act.
   
   Our TOS say:
   
   1.9. On SWGEmu Servers, all accounts and characters used for financial gain
   will be deleted/banned. It is forbidden to use your account for:
    * 1.9.1. Soliciting real life monetary trades.
    * 1.9.2. Purchasing of in-game credits or items for real life currency.
    * 1.9.3. Exchange of in-game items/credits for real life items.
    * 1.9.4. Exchange of in-game items/credits for items/currency from other
      games.
   
   
   
   Selling your account/sharing account
   
   Selling your account will fall under the same rules. If we find that an
   account has changed owner, it will be banned.
   Letting others borrow your account also falls under the rule below:
   
   1.5. Do not share accounts. The rule includes children as well, if you have a
   child in your home they are not allowed to share accounts as they must each
   have their own regardless of age. Any account banned for another user's
   actions will not be unbanned at the request of the owner.
   
   1.6. Any and all stolen and/or compromised accounts that are reported to
   SWGEmu Staff may be *suspended* in order to conduct an investigation. On the
   SWGEmu Servers, characters, credits, buildings, structures, or items will not
   restored or replaced under any circumstances.
   
   
   
   
   
   
   
   ~The SWGEmu team
   
   
   
   DEVELOPMENT TEAM IS RECRUITING 
   
   by
   Xavia
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   Published on 06-09-2011 04:54 PM   
   
   
   SWGEmu Recruitment
   
   Updated: October 05, 2019
   Development Division
   
   
   
   We are looking for passionate programmers who can dedicate some of their free
   time to volunteer for this project.
   
   Required Skills
   
   - Intermediate knowledge of C++ and/or Java
   - Minimum experience with the Unix/Linux environment
   - Familiar with scripting languages such as LUA
   
   Recommended Skills
   
   - Object oriented programming and design patterns
   - Understanding of transactional systems and client/server architecture
   - Concurrent programming (threads, mutexes)
   - Experience with SQL
   - Reverse engineering skills
   - Game modding experience
   
   How can I contribute?
   
   Contributing is easy if you have set up the environment and git you just
   commit reviews to http://gerrit.swgemu.com as simple patches. After we
   approve some of your patches and we see that you're comfortable with the
   framework you get git access so you can commit directly.
   If you have questions about the implementations you can DM lordkator.
   
   ~ The SWGEmu Development Division
   
   
   
   SWGEMU SUPPORT TEAM NEEDS STRENGTHENING 
   
   by
   Lolindir
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   Published on 09-25-2019 04:35 PM   
   
   
   Support recruitment
   
   September 25th 2019
   The SWGEmu Support Team
   
   
   
   Our support team needs to be strengthened and we are searching for one or
   more interns that we can train to become CSRs to help our community in
   support about account and in-game issues.
   Some of the tasks that our CSRs handle are:
    * Approving multiple account applications
    * In-game issues like getting people unstuck or help them been able to log
      in a character
    * investigate reports about rule breaking on our servers
    * Help with Events and setting them up and/or execute them
   
   The work is done in two systems. We have a live support, where you can talk
   directly to players with issues, or we have a ticket system where you will
   answer the ticket, trying to solve the issue or answering questions about
   policies.
   
   Please follow this link if you are interested in contributing some of your
   time to the project and the community.
   https://www.swgemu.com/forums/conten...aining-program
   
   
   
   
   
   
   
   
   ~The SWGEmu Support Team
   
   
   --------------------------------------------------------------------------------


 * SWGEMU SERVER STATUS
   
   
   FINALIZER
   
   Status: Online
   
   Population: 244
   Online accounts last 30 days: 1,642
   
   Highest Population: 273 since reboot.
   
   Uptime: 6day 10hrs 39min 32sec
   
   Last updated 14sec
   
   
   BASILISK
   
   Status: Destroyed by The Empire.
   
   Last updated 1yrs 4day 18hrs 57min 14sec
   
   
   TC-PRIME
   
   Status: Online
   
   Population: 1
   Online accounts last 30 days: 159
   
   Highest Population: 7 since reboot.
   
   Uptime: 5day 15hrs 27min
   
   Last updated 15sec


 *  SWGEMU LATEST COMMITS  RSS
   
   MERGE "[FIXED] FORCE CHOKE WILL NOW PROPERLY APPLY DOT AND NOT INCORRECTLY
   CHECK...
   
   [FIXED] BUILDINGS ITEMS NOT LOADING FOR ENTIRE STRUCTURE WHEN PLAYER ENTERS
   
   [FIXED] FORCE CHOKE WILL NOW PROPERLY APPLY DOT AND NOT INCORRECTLY CHECK FOR
   DOT...
   
   [REDUCED] COOLDOWN FOR SET PERMISSION COMMAND
   
   MERGE "[FIXED] FIND COMMAND TO ACCOUNT FOR MAP SUB CATEGORIES - MANTIS #8968
   [MODIFED...
   
   [FIXED] FIND COMMAND TO ACCOUNT FOR MAP SUB CATEGORIES - MANTIS #8968
   
   MERGE "[FIXED] TYPO IN TASK.LUA" INTO UNSTABLE
   
   [ADDED] NAME MANAGER TO CHECK CREATURE NAMES AND RESOURCE NAMES WITH NAME
   FILTER...


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