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v1.1.4
from anslo.dev © 2023
This work is licensed under a CC BY-NC-ND 4.0 International License

slow roads
endless driving zen
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Slow Roads is a casual, procedurally-generated driving game which lets you
disconnect from life for a while and run endlessly toward the distant horizon.
Set the scenery to suit your mood, throw on some music, and
just drive.
Background
backgrounddevelopment plantechnical blogfaqattributions
My name is anslo and I'm a creative developer exploring the space between design
and computer science. With a background in software engineering and a life-long
love of functional art, my projects focus on finding novel applications of
digital technology in answering interesting design questions.

Slow Roads exists primarily as an exploration of procedural scenery generation,
but also as an experiment testing the boundaries of 3D application development
within JavaScript. As a game, this project is a nostalgic love letter to the
rolling hills of the Peak District, and to the arcade rally games I would play
for hours on end as a child. As a technical demo, I aim to set a high bar and
redress the negative idea of what can be accomplished in the browser.

Aside from this, my hope is that those in need of a simple, soothing escape will
find it here.
Development Plan
Slow Roads 2 is in development!

- Targeted for an initial release in Spring 2024
- Uses a completely rebuilt engine for performance and graphics upgrades
- Allows for more locations to be added
- Adds mobile support!



Long-term goals

- More locations with expanded environmental detail
- Continued stability upgrades
- An offline build, either self-hosted or via Steam
- Possibly open-sourcing the code


Join the discord server to discuss new ideas!
Supporters on ko-fi get early access and priority requests!

Technical Blog
While I have no immediate plans to make the source code public, I will be
writing blog posts diving into each of the main components. If you're curious,
please follow me on Twitter or Medium to be notified of new posts.


1. Project overview (tl;dr for all sections)

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2. Generating realistic environment heightmaps (...Soon!)

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3. Pathing a route through the environment

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4. Rendering seamless, dynamically-generated environment geometry

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5. Graphics and shading

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6. Cheap vehicle physics

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7. Optimisation strategies

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8. UX approach

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9. Testing and analytics

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10. Project Retrospective

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FAQ
Why does it run so poorly/like a slideshow?
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What's different about this driving game?
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How does the environment generation engine work?
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Why a JavaScript browser game, and not a conventional engine?
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Why electric vehicles?
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Will you make it open source?
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Can I copy/modify your game for my own business or personal use?
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Why can I drive through trees and signs?
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Why is driving off-road so broken? No shadows, sinking into the ground, missing
geometry, etc.
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Will you support mobiles?
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How much will it cost?
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Slow roads? More like Fast Roads!
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Will you offer a downloadable/Steam version?
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Can you add X feature/Y vehicle model/make it more like [insert AAA game here]?
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I'm a developer/artist/musician/programmer, can I contribute my work to the
game?
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Contact
Please email any enquiries to hello@anslo.dev
Attributions
Rendering library - three.js
Off-world textures - Nasa Perseverance
Brake audio - Hencocor on freesound.org
Ambient audio - InspectorJ on freesound.org
Tyre audio - fractanimal on freesound.org
Gravel audio - seth-m on freesound.org
Boost audio - YleArkisto on freesound.org
Suspension audio - ingudios on freesound.org
Collision sounds - jakobthiesen on freesound.org
Collision sounds - jakobthiesen on freesound.org
Collision sounds - SubwaySandwitch420 on freesound.org
Barrier scrape sound - eyenorth on freesound.org
Misc sound effects - HECKFRICKER on freesound.org

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Position:
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Far Coords:
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Vehicle Node:
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Midline Tail:
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