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Skip to content New version released! Read the blog post now! Libretro Docs Sony - PlayStation 2 (PCSX2) Type to start searching libretro/docs * 177 * 220 * About * Start * For Users * For Developers * Contribute to the Docs * Support Libretro Docs libretro/docs * 177 * 220 * About * Start Start * Understanding * Installation * Love at first sight * Last Station * For Users For Users * Getting Started Getting Started * Windows Windows * Windows 7/8/8.1/10/11 * Windows 2000/ME/98SE * GNU/Linux * Apple Apple * iOS * iOS/tvOS Build * Android * Nintendo Nintendo * Switch * 3DS/2DS Family * Sony Sony * PlayStation Portable * PlayStation Vita * PlayStation 2 * PlayStation 3 * PlayStation Classic * Others Others * Lakka Lakka * Installing * Building * Ludo Ludo * Installing * Building * Steam Link * Web Player * Sega Genesis Mini * User Guides User Guides * User Interface * Input and Controls * Controller Auto-Configuration * Installing Cores * Directory Configuration * File Browser * Launching Content * Importing Content * Shaders * Overrides: Content/Folder/Core-Specific Settings * Cheat/Rumble Codes * Input Overlays * What is BIOS? * Netplay Netplay * FAQ * Getting Started * Multiple Controllers * RetroAchievements * Softpatching ROMs * Accessibility Accessibility * Quick Start * Guide * Video Recording and Streaming * Troubleshooting * Generating Logs * Appearance & Customization Appearance & Customization * Creating a Theme * Playlists and Thumbnails * RGUI Interface * Ozone Interface * XMB Menu Map * Advanced Advanced * AI Service * Command-Line Interface (CLI) * CRT SwitchRes * Input and Controller Drivers * Latency * LED Drivers * Linux KMS Mode * Optimal Vsync Performance * Run Ahead * Lakka Documentation * Core Library: Emulation Core Library: Emulation * Getting Started with Arcade Emulation * Getting Started with MAME Software List Emulation * BIOS Information Hub * 3DO Emulation 3DO Emulation * The 3DO Company - 3DO (Opera) * 3DO Compatibility List * Amstrad Emulation Amstrad Emulation * Amstrad - CPC (Caprice32) * Amstrad - CPC (CrocoDS) * Apple Apple * Apple - Macintosh (minivmac) * Arcade Emulation Arcade Emulation * Arcade (FinalBurn Neo) * Arcade (MAME 2003) * Arcade (MAME 2003-Plus) * Arcade (MAME 2010) * Arcade (SAME_CDI) * Atari Emulation Atari Emulation * Atari - Jaguar Compatibility List * Atari - Lynx Compatibility List: * Atari - 2600 (Stella) * Atari - 7800 (ProSystem) * Atari - 5200 (Atari800) * Atari - Jaguar (Virtual Jaguar) * Atari - Lynx (Beetle Lynx) * Atari - Lynx (Handy) * Atari - ST/STE/TT/Falcon (Hatari) * Bandai Emulation Bandai Emulation * Bandai - WonderSwan/Color (Beetle Cygne) * Bandai - Wonderswan Compatibility List * ColecoVision Emulation ColecoVision Emulation * ColecoVision (Gearcoleco) * MSX/SVI/ColecoVision/SG-1000 (blueMSX) * Commodore Emulation Commodore Emulation * Commodore - 8-bit (VICE) * Commodore - Amiga (PUAE) * DOS Emulation DOS Emulation * MS - DOS (DOSBox) * MS - DOS (DOSBox Pure) * Enterprise Emulation Enterprise Emulation * Enterprise 128 (ep128emu) * Elektronika Elektronika * Elektronika - BK-0010/BK-0011 (bk) * GCE Emulation GCE Emulation * GCE - Vectrex (vecx) * Magnavox Emulation Magnavox Emulation * Magnavox - Odyssey2 / Phillips Videopac+ (O2EM) * Mattel Emulation Mattel Emulation * Mattel - Intellivision (FreeIntv) * Microsoft Emulation Microsoft Emulation * Microsoft - MSX (fMSX) * MSX/SVI/ColecoVision/SG-1000 (blueMSX) * Nintendo Emulation Nintendo Emulation * Nintendo - DS Compatibility List * Nintendo - Game Boy Advance Compatibility List * Nintendo - Game Boy Color Compatibility List * Nintendo - NES Compatibility List * Nintendo - SNES Compatibility List * Nintendo - Game Boy / Color (Emux GB) * Nintendo - Game Boy / Color (Gambatte) * Nintendo - Game Boy / Color (SameBoy) * Nintendo - Game Boy / Game Boy Color (TGB Dual) * Nintendo - Game Boy / Color (Gearboy) * Nintendo - Game Boy Advance (Beetle GBA) * Nintendo - Game Boy Advance (gpSP) * Nintendo - Game Boy Advance (Meteor) * Nintendo - Game Boy Advance (mGBA) * Nintendo - Game Boy Advance (TempGBA) * Nintendo - Game Boy Advance (VBA Next) * Nintendo - Game Boy Advance (VBA-M) * Nintendo - GameCube/Wii (Dolphin) * Nintendo - NES (bnes) * Nintendo - NES / Famicom (Emux NES) * Nintendo - NES / Famicom (FCEUmm) * Nintendo - NES / Famicom (Mesen) * Nintendo - NES / Famicom (Nestopia UE) * Nintendo - NES / Famicom (QuickNES) * Nintendo - 3DS (Citra) * Nintendo - 3DS (Citra Canary/Experimental) * Nintendo - Nintendo 64 (Mupen64Plus) * Nintendo - DS (DeSmuME 2015) * Nintendo - DS (DeSmuME) * Nintendo - DS (melonDS) * Nintendo - Pokémon Mini (PokeMini) * Nintendo - SNES / Famicom (Beetle bsnes) * Nintendo - SNES / Famicom (bsnes Accuracy) * Nintendo - SNES / Famicom (bsnes Balanced) * Nintendo - SNES / Famicom (bsnes C++98 (v085)) * Nintendo - SNES / Famicom (bsnes Performance) * Nintendo - SNES / Famicom (bsnes-mercury Accuracy) * Nintendo - SNES / Famicom (bsnes-mercury Balanced) * Nintendo - SNES / Famicom (bsnes-mercury Performance) * Nintendo - SNES / Famicom (higan Accuracy) * Nintendo - SNES / Famicom (nSide Balanced) * Nintendo - SNES / SFC / Game Boy / Color (Mesen-S) * Nintendo - SNES / Famicom (Snes9x 2002) * Nintendo - SNES / Famicom (Snes9x 2005 Plus) * Nintendo - SNES / Famicom (Snes9x 2005) * Nintendo - SNES / Famicom (Snes9x 2010) * Nintendo - SNES / Famicom (Snes9x) * Nintendo - Virtual Boy (Beetle VB) * NEC Emulation NEC Emulation * NEC - PC-FX Compatibility List * NEC - PC-8000 / PC-8800 series (QUASI88) * NEC - PC-98 (Neko Project II Kai) * NEC - PC Engine SuperGrafx (Beetle SGX) * NEC - PC Engine / CD (Beetle PCE FAST) * NEC - PC-FX (Beetle PC-FX) * Phillips Emulation Phillips Emulation * Magnavox - Odyssey2 / Phillips Videopac+ (O2EM) * SNK Emulation SNK Emulation * SNK - Neo Geo Pocket / Color (Beetle NeoPop) * SNK - Neo Geo Pocket / Color (RACE) * Sega Emulation Sega Emulation * Cannonball * Sega - 32X Compatibility List * Sega - Dreamcast Compatibility List * Sega - Saturn Compatibility List * Sega - Dreamcast (flycast) * Sega - Dreamcast (redream) * Sega - Dreamcast VMU (VeMUlator) * Sega - Master System (Emux SMS) * Sega - MS/GG (SMS Plus GX) * Sega - MS/GG/SG-1000 (Gearsystem) * Sega - MS/GG/MD/CD (Genesis Plus GX) * Sega - MS/MD/CD/32X (PicoDrive) * Sega - MD/CD (BlastEm) * Sega - Saturn (Beetle Saturn) * Sega - Saturn/ST-V (Kronos) * Sega - Saturn (Yabause) * Sega - Saturn (YabaSanshiro) * MSX/SVI/ColecoVision/SG-1000 (blueMSX) * Sharp Emulation Sharp Emulation * Sharp - X68000 (PX68k) * Sinclair Emulation Sinclair Emulation * Sinclair - ZX 81 (EightyOne) * Sinclair - ZX Spectrum (Fuse) * Sony Emulation Sony Emulation * Sony - Playstation Compatibility List * Sony - PlayStation (Beetle PSX) * Sony - PlayStation (Beetle PSX HW) * Sony - PlayStation (PCSX ReARMed) * Sony - PlayStation 2 (PCSX2) Sony - PlayStation 2 (PCSX2) Table of contents * Requirements * BIOS * How to set up your BIOS: * Other required files and directories * Extensions * Features * Directories * Rumble support * Joypad * Compatibility * External Links * Libretro PS2 cores * Sony - PlayStation 2 (Play!) * Sony - PlayStation Portable (PPSSPP) * Super Cassette Vision Super Cassette Vision * Super Cassette Vision (EmuSCV) * SpectraVision Emulation SpectraVision Emulation * MSX/SVI/ColecoVision/SG-1000 (blueMSX) * Texas Instruments Emulation Texas Instruments Emulation * Texas Instruments - TI-83 (Numero) * Thomson Emulation Thomson Emulation * Thomson - MO/TO (Theodore) * MegaDuck Emulation MegaDuck Emulation * Welback Holdings - Mega Duck (SameDuck) * Core Library: Game and Scripting Engines Core Library: Game and Scripting Engines * 2048 * 3D Engine * Cave Story (NXEngine) * Cannonball * ChaiLove * CHIP-8 Emulation CHIP-8 Emulation * XO-CHIP/CHIP-8 (JAXE) * CHIP-8 (Emux) * Dinothawr * Doom (PrBoom) * Doom 3 (Boom3) * Dungeon Crawl Stone Soup * Flashback (REminiscence) * Handheld Electronic (GW) * Jump n Bump * LowRes NX * Lua Engine (Lutro) * Minecraft (Craft) * Mr.Boom (Bomberman) * Quake 1 (TyrQuake) * Rick Dangerous (XRick) * RPG Maker 2000/2003 (EasyRPG) * ScummVM * The Powder Toy * TIC-80 * Tomb Raider (OpenLara) * Uzebox (Uzem) * VaporSpec * WebAssembly (WASM-4) * Wolfenstein 3D (ECWolf) * Core Library: Media Core Library: Media * Imageviewer * FFmpeg * Game Music Emu * PocketCDG * Video Processor * Core Library: Special-Purpose Core Library: Special-Purpose * Dummy Core * Remote RetroPad * Shader Library Shader Library * Introduction * 3dfx * antialiasing * autobox * border * blurs * cel * cgp * crt * crt-royale * cubic * ddt * dithering * eagle * handheld * handheld-border * hqx * linear * motionblur * mudlord * nedi * nnedi3 * ntsc * presets * retro * sabr * scalefx-OLD-shaders * scalefx * scalehq * scalenx * sharpen * windowed * xbr * xbrz * xsal * xsoft * For Developers For Developers * Libretro API and Ecosystem Libretro API and Ecosystem * Libretro Overview * Open Source Bounties * Input API * Coding Standards * Licenses * Frontends * RetroArch Development RetroArch Development * Glossary * Debugging * Adding Menu Entries * Input Input * Input Driver Specification * Input Overlays * Parallel Port Controllers * Adding New Languages to RetroArch * Helping With RetroArch Translations * Network Protocols Network Protocols * Netplay * Network Control Interface * RetroArch Compilation Guides RetroArch Compilation Guides * Apple Apple * OSX/PowerPC * OSX/macOS * iOS * Android * Linux and BSD Linux and BSD * Overview for Linux/BSD * Ubuntu * Haiku * Microsoft Microsoft * Windows 7 and later (MSYS2) * MSVC Compatibility Guide * Windows XP and later (MSVC2010) Windows XP and later (MSVC2010) * MSVC Commandline * MSVC IDE * Windows 2000 and later (MSVC2008) Windows 2000 and later (MSVC2008) * MSVC Commandline * MSVC IDE * Windows 98SE/ME/2000 (MSVC2005) Windows 98SE/ME/2000 (MSVC2005) * MSVC Commandline * MSVC IDE * Windows 95/98/NT4 (MSVC2003) Windows 95/98/NT4 (MSVC2003) * MSVC Commandline * Windows NT3.51 (MSVC6) Windows NT3.51 (MSVC6) * MSVC Commandline * DOS * Nintendo Nintendo * Nintendo 3DS * Nintendo GameCube * Nintendo Wii * Nintendo Wii U * Nintendo Switch (libnx) * Sony Sony * PlayStation2 * PlayStation Portable * PlayStation Vita/TV * Core Development Core Development * Core Development Overview * Dynamic Rate Control for Emulators * OpenGL Accelerated Cores * Core-Specific Docs Core-Specific Docs * Nintendo - GameCube/Wii (Dolphin) * Nintendo - GameCube/Wii (Ishiiruka) * Sega - Dreamcast/NAOMI (Flycast) * Sony - PlayStation (SwanStation) * Sony - PlayStation2 (PCSX2) * MAME (0.181-current) * MAME 2016 * MAME 2003-Plus * Shader Development Shader Development * Shader Development Overview * Slang Shader Development * GLSL Shader Development * Cg Shader Development (deprecated) * XML Shader Development (discontinued) * Content-Aware Shaders * Shader Lookup Textures * Contribute to the Docs Contribute to the Docs * Adding or Editing Documentation * Core List * Core Template * Shader Preview Template * See Also * Support Support * Privacy Policy * Quick informations * Developing Cores Table of contents * Requirements * BIOS * How to set up your BIOS: * Other required files and directories * Extensions * Features * Directories * Rumble support * Joypad * Compatibility * External Links * Libretro PS2 cores SONY - PLAYSTATION (LRPS2)¶ LRPS2 is still under development. The content on this page is not the final version. Connecting a remote while any content is running may cause retroarch crashes. If you get a failed to load content warning, respectively; Check your BIOS, video driver(try to switch between drivers, use 'GL') and content. There’s a working OpenGL renderer and a Direct3D11 renderer option. Direct3D 11 renderer can be faster than OpenGL but also has less features. Pick whichever works best for you. On Xbox you will only be able to use Direct3D11 anyways. This core uses the x86_64 dynarec. It is still less compatible than the 32bit x86 dynarec in PCSX2, so keep that in mind. It’s for similar reasons that the software renderer right now won’t work (it’s not compatible yet with x86_64, not in upstream either). There’s a bug that can happen right now upon closing content or exiting RetroArch with the LRPS2 core on Windows – the RetroArch process might not completely cleanly shut itself off and you might still be able to see a 0% CPU process remaining in the Task Manager. We have not been able to figure out how to fix that yet as the PCSX2 codebase is a definite case of ‘here be dragons’, but for now when this happens, you can just bring up the Task Manager and close it manually. It shouldn’t have a real detriment on performance but it is of course far from ideal and hopefully something we can fix soon with the help of some contributors. We have found this happens the most with the Direct3D 11 renderers. Switching resolution at runtime right now can be a bit unstable, so does switching fullscreen resolution. We might just make resolution switching require a restart since this tends to be too unstable for now. LRPS2 core has been authored by * Libretro LRPS2 core is licensed under * GPLv2 * GPLv3 * LGPLv2.1 * LGPLv3 A summary of the licenses behind RetroArch and its cores can be found here. REQUIREMENTS¶ CPU * Supports SSE2/AVX2 * PassMark Single Thread Performance rating near or greater than 1600/2100 * Two physical cores, with hyperthreading * Four physical cores, with or without hyperthreading GPU * Direct3D10/11 support * OpenGL 3.x/4.5 support * PassMark G3D Mark rating around 3000 (GeForce GTX 750) * 2 GB/4 GB Video Memory RAM * 4GB/8GB Attention Because of the complex nature of emulation, even if you meet the recommended requirements there will be games that will NOT run at full speed due to emulation imperfection, floating point emulation differences, issues with emulator itself or other problems. BIOS¶ Attention For compatibility reasons, it is recommended to not use a SCPH-10000 BIOS. Notes * No specific filename required, as long as the BIOS was properly dumped the core will be able to find it. * The BIOS files must be extracted, the core will not be able to find them if they're zipped. * LRPS2 does not implement region locking, so if you have a PAL BIOS you can play NTSC games, and vice versa. However, this only applies with the Fast Boot core option enabled. LRPS2 requires a BIOS to work, the BIOS can be provided as a single 4MB .bin file or with additional files (usually .erom, .nvm, .rom1 and .rom2). In case you're having additional files with the .bin, make sure they're sharing the same filename or they'll be ignored. So as an example let's say you have a SCPH-70004_BIOS_V12_EUR_200.BIN file with an EROM file, a ROM1 file and a ROM2 file, it should look like this: SCPH-70004_BIOS_V12_EUR_200.BIN SCPH-70004_BIOS_V12_EUR_200.EROM SCPH-70004_BIOS_V12_EUR_200.ROM1 SCPH-70004_BIOS_V12_EUR_200.ROM2 HOW TO SET UP YOUR BIOS:¶ 1. Go inside your RetroArch "system" folder (usually retroarch/system/, but if you're not sure check the path in Settings > Directory > System/BIOS). 2. Create a pcsx2 folder. 3. Go inside the pcsx2 folder and create a bios folder. 4. Go inside the bios folder and paste your BIOS file(s) here. For example, the default path would look like this: system\pcsx2\bios\[bios_file_name].bin If you're on a case-sensitive OS, make sure both pcsx2 and bios folders are lowercase. OTHER REQUIRED FILES AND DIRECTORIES¶ The file structure should look like this: retroarch/ └── system/ └── pcsx2/ ├── bios/ ├── cheats/ ├── cheats_ws/ └── memcards/ (optional) * bios/ is where the BIOS files are located (see the 'BIOS' section above), this should be created by the user. * cheats/ is where you can store cheat patches, the folder is created on the first boot automatically. * cheats_ws/ is where you can store additional widescreen patches, the folder is created on the first boot automatically. * memcards/ is where the "legacy" memory cards are stored. This folder is optional, see the 'Directories' section below. Info Although the cheats_ws folder is empty when created, a very large number of widescreen patches are already included in the core itself. EXTENSIONS¶ Content that can be loaded by the LRPS2 core have the following file extensions: * .elf * .iso * .ciso * .chd * .cso * .bin * .mdf * .nrg * .dump * .gz * .img * .m3u RetroArch database(s) that are associated with the LRPS2 core: * Sony - PlayStation 2 FEATURES¶ Frontend-level settings or features that the LRPS2 core respects. Feature Supported Restart ✕ Screenshots ✔ Saves ✔ States ✕ Rewind ✕ Netplay ✕ Core Options ✔ RetroAchievements ✕ RetroArch Cheats ✕ Native Cheats ✔ Controls ✔ Remapping ✔ Multi-Mouse ✕ Rumble ✔ Sensors ✕ Camera ✕ Location ✕ Subsystem ✕ Softpatching ✕ Disk Control ✕ Username ✕ Language ✕ Crop Overscan1 ✕ LEDs ✕ DIRECTORIES¶ LRPS2's library name is 'pcsx2' LRPS2 core saves/loads to/from these directories. Frontend's Save directory * Memory card - slot 1 retroarch/saves/pcsx2/Slot 1/ * Memory card - slot 2 retroarch/saves/pcsx2/Slot 2/ Frontend's System directory * Legacy memory cards retroarch/system/pcsx2/memcards/ The legacy memory cards folder is only used if Mcd001.ps2 and/or Mcd002.ps2 is detected in retroarch/system/pcsx2/memcards/ and the "Memory Card: Slot N" core option is set to "Legacy". This can be useful if you were using an older version of the core that didn't use the saves folder yet, or if you transferred the memcards folder directly from standalone. RUMBLE SUPPORT¶ Rumble only works in the LRPS2 core when * The content being ran has rumble support. * The frontend being used has rumble support. * The joypad device being used has rumble support. * The corresponding user's device type is set to DualShock 2 JOYPAD¶ User 1 - 8 input descriptors RetroPad Inputs PlayStation Controller Inputs DualShock Inputs Analog Controller Inputs Analog Joystick Inputs neGcon Inputs Cross Analog button I Square Analog button II Select Start Start D-Pad Up D-Pad Up D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Circle A Triangle B L1 Left shoulder button (analog) R1 Right shoulder button (digital) L2 Analog button II R2 Analog button I L3 R3 Left Analog X X Left Joystick X Twist Left Analog Y Y Left Joystick Y Right Analog X X Right Joystick X Right Analog Y Y Right Joystick Y COMPATIBILITY¶ The current standalone development version is reported to be compatible with approximately 97.4% of 2,641 tested games as of August 2020. Compatibility means only that the game will not crash, lock up, or enter a loop; there can still be bugs, missing post-processing effects, textures, and shadows in many compatible games. This is especially the case in hardware mode; a slower software mode is available for bugs without workarounds. You can check compatibilirt list in here EXTERNAL LINKS¶ * LRPS2 Core info file * LRPS2 Github Repository * Report LRPS2 Core Issues Here LIBRETRO PS2 CORES¶ * PlayStation 2 (Play!) -------------------------------------------------------------------------------- 1. Overscan cropping available via Core Options instead of frontend settings ↩ -------------------------------------------------------------------------------- Last update: 2023-02-15 Back to top Copyright © 2010 Libretro powered by MkDocs and Material for MkDocs