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Submission Tags: falconsandbox
Submission: On September 14 via api from US — Scanned from DE
Submission Tags: falconsandbox
Submission: On September 14 via api from US — Scanned from DE
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This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site. Browse CurseForge App Create a Project Feedback and News * Idea Suggestion Portal * Roadmap * Newsletter Support * Knowledge Base * Contact Us Social * Discord * Twitter * Reddit * News Forums * Authors Forums * Minecraft Forums * Bukkit Forums API * Apply * Documentation * T&C Browse CurseForge App Create a Project Feedback and News * Idea Suggestion Portal * Roadmap * Newsletter Support * Knowledge Base * Contact Us Social * Discord * Twitter * Reddit * News Forums * Authors Forums * Minecraft Forums * Bukkit Forums API * Apply * Documentation * T&C Account Info Missing? Login Sign Up CLEAR DESPAWN [FORGE] Mods 65,705 Downloads Last Updated: Aug 9, 2022 Game Version: 1.19.2 +4 Download Install * Description * Files * Issues * Source * Relations Overview Clear Despawn is a mod that makes dropped items flash when they're about to despawn. By default, this happens when the item has about 20 seconds left until despawn and the flashing gradually gets faster as the timer goes down. Both of these elements have configuration options. This mod is client-side only. There's not much else to say, so here's an example gif: Configuration Options * Time for Flashing - The number of seconds the item has left before despawn to start flashing (default: 20) * Item Despawn Time - The despawn time of item in ticks (default: 6000) COMMENTS 1 2 * AngelSkyheart * * Join Date: 6/4/2019 * Posts: 37 * Member Details AngelSkyheart * View User Profile * Send Message Posted Aug 9, 2022 #28 Hm... Not what I was thinking when I saw the word 'flashing'. Would it be possible to make the effect more subtle by having the item dim then brighten repeatedly in the same manner until it disappears with a final flash of light, whiting out and fading? I'm thinking more gradual from dim to bright, rather than a state change though, like a sine wave rather than a square wave, if that makes sense? Last edited by AngelSkyheart: Aug 9, 2022 Rollback Post to Revision Rollback * p0wer_cookie * * Join Date: 5/3/2022 * Posts: 2 * Member Details p0wer_cookie * View User Profile * Send Message Posted May 3, 2022 #27 Any chance of a 1.16.5 version? Please and thank you! Rollback Post to Revision Rollback * meodibui * * Join Date: 10/18/2021 * Posts: 45 * Member Details meodibui * View User Profile * Send Message Posted Feb 23, 2022 #26 Any chance of a 1.16? Rollback Post to Revision Rollback * LadoAlpha * * Location: Uberaba * Join Date: 5/1/2013 * Posts: 52 * Member Details LadoAlpha * View User Profile * Send Message Posted Feb 10, 2022 #24 If I use this mod on my client, will it be able to clean things on the floor if I'm playing on a server? Rollback Post to Revision Rollback * StrikerRocker * * Join Date: 7/21/2017 * Posts: 108 * Member Details StrikerRocker * View User Profile * Send Message Posted Feb 11, 2022 #25 In reply to LadoAlpha: This mod doesn't the affect item entity server side at all only flashes the item entity client to inform the player the item is going to despawn, Rollback Post to Revision Rollback * crashrug5865 * * Join Date: 10/24/2020 * Posts: 19 * Member Details crashrug5865 * View User Profile * Send Message Posted Nov 11, 2020 #19 Why is this mod not supported for 1.15.2? Rollback Post to Revision Rollback * legobatmanza * * Join Date: 10/8/2020 * Posts: 70 * Member Details legobatmanza * View User Profile * Send Message Posted Aug 22, 2021 #20 In reply to crashrug5865: it is discontinued Rollback Post to Revision Rollback * vRazgriz * * Join Date: 1/15/2022 * Posts: 1 * Member Details vRazgriz * View User Profile * Send Message Posted Jan 30, 2022 #22 In reply to legobatmanza: Guess it was not discontinued eh? Rollback Post to Revision Rollback * StrikerRocker * * Join Date: 7/21/2017 * Posts: 108 * Member Details StrikerRocker * View User Profile * Send Message Posted Jan 30, 2022 #23 In reply to vRazgriz: I took over the project from TheIllusiveC4 as I was already maintaining the fabric version and why not maintain the forge version and I therefore ported it to 1.18. The project was discontinued before. Rollback Post to Revision Rollback * NetherStriderMC * * Join Date: 1/28/2020 * Posts: 303 * Member Details NetherStriderMC * View User Profile * Send Message Posted Feb 12, 2020 #12 Any chance of a 1.15 update? Rollback Post to Revision Rollback * TheIllusiveC4 * * Join Date: 7/8/2017 * Posts: 1,802 * Member Details TheIllusiveC4 * View User Profile * Send Message Posted Feb 12, 2020 #13 In reply to netherstridermc: I didn't really like this implementation, so I'm currently re-thinking the functionality for a possible spiritual successor for 1.14+. Rollback Post to Revision Rollback * NetherStriderMC * * Join Date: 1/28/2020 * Posts: 303 * Member Details NetherStriderMC * View User Profile * Send Message Posted Feb 12, 2020 #14 In reply to TheIllusiveC4: Nice. Keep up the good work. Rollback Post to Revision Rollback * Mark_the_Drifter * * Join Date: 4/6/2020 * Posts: 320 * Member Details Mark_the_Drifter * View User Profile * Send Message Posted Jun 12, 2020 #15 In reply to TheIllusiveC4: I'm really excited for that. . . what's going through your head? Maybe instead of blinking it would be like a configurable option of tweening transparency levels or tweening sizes (like fading in and out or like pulsing with it's shape sorta like breathing)? This is a common topic on video game development in general and I'd love to hear your take on it. <3 Last edited by Mark_the_Drifter: Jun 12, 2020 Rollback Post to Revision Rollback * TheIllusiveC4 * * Join Date: 7/8/2017 * Posts: 1,802 * Member Details TheIllusiveC4 * View User Profile * Send Message Posted Jun 13, 2020 #16 In reply to Mark_the_Drifter: I've had some thoughts here and there while I was working on other mods. The biggest problem is that achieving that kind of polished transparency control universally across the modded landscape is very difficult, if not impossible, due to the inherit difficulties of tampering with item rendering combined with the unpredictability of how modded items can be rendered. There's a reason that this implementation simply blinks instead of having a smoother fade in and out, because it's much easier just to skip the rendering altogether than it is to control it. That being the case, I've had to consider alternatives to how to achieve the goal of notifying players that a particular item is about to despawn without relying on changing the rendering of the item itself. My most promising idea right now is perhaps leveraging particle effects. For example, an item about to despawn could emit shattered particles of itself to indicate it's disintegrating, or perhaps some sort of colored sparkle that goes from green to red as the timer ticks down. Another solution I considered is having some sort static indicator above the item, such as a small exclamation mark icon or something, but this is a little less immersive than I'd like. Rollback Post to Revision Rollback * Mark_the_Drifter * * Join Date: 4/6/2020 * Posts: 320 * Member Details Mark_the_Drifter * View User Profile * Send Message Posted Jun 14, 2020 #17 In reply to TheIllusiveC4: Yeah that's kinda where my head was at as well with making it blink mixed with a timer above the item. I feel that could be the " simplest" way to make it slight better. . . Maybe you can animate like a stop watch above the item that flashes colors in replace of the blinking? The way I see it, if you cant mess with the source model, the alternative would be using a 2ndary model in adjacent to the source model. I have seen some games on steam just use a straight up count down timer like 3:56 above their items. . . it can work but at the same time as you said, it might not meet certain esthetics as one would like. I do think there is still some room for that though in say a bonus configurable option maybe? It really is a tough call when you are working with other peoples work where you have little to no control to alter that item. It would be nice if the API somehow allowed the ability to adjust textures of other packs. . . if that were a thing, I feel like it would solve alot of problems as well as make for some incredible modding opportunities beyond just shaders. Tiz the problems with a lacking platform I guess? Not much we can do about that tho. It still brings a smile to my face seeing people attempt work-arounds all the same. Is some kind of adjustable glow possible tho? I feel like if polished transparency control isn't possible, then polished size/scale and glow control could be a similar alternative. Where the glow strength is inverse to the size amount (sorta like the model pulsates, when its in the the shrinking part of the pulsate, the glow gets brighter, when it returns to normal size, the glow gets weaker again). It could work similar to a more polished blink. . . and with a configuration on HD quality you could even use a copy of the model for a certain. . . base I guess? I'm not quite sure what I am trying to say myself actually, the idea is kinda just abstract running arounds in my head, maybe you can make more sense of it than I. Rollback Post to Revision Rollback * stremeboi * * Join Date: 12/11/2018 * Posts: 8 * Member Details stremeboi * View User Profile * Send Message Posted Jun 22, 2020 #18 In reply to TheIllusiveC4: Any news on the 1.14+ successor? Currently making a 1.15.2(forge) Zelda dungeon crawl themed pack and this sure is a must need. Would love to hear something. Rollback Post to Revision Rollback * legobatmanza * * Join Date: 10/8/2020 * Posts: 70 * Member Details legobatmanza * View User Profile * Send Message Posted Aug 22, 2021 #21 In reply to NetherStriderMC: miss click Last edited by legobatmanza: Aug 22, 2021 Rollback Post to Revision Rollback * Forge_User_57787369 * * Join Date: 11/25/2018 * Posts: 1 * Member Details Forge_User_57787369 * View User Profile * Send Message Posted Dec 15, 2018 #9 Hey, is this compatible with Item Physics (ItemPhysic Full) by CreativeMD? Rollback Post to Revision Rollback * TheIllusiveC4 * * Join Date: 7/8/2017 * Posts: 1,802 * Member Details TheIllusiveC4 * View User Profile * Send Message Posted Dec 15, 2018 #10 In reply to Forge_User_57787369: I'm not sure, I haven't tested it and I've never used that mod before. Just glancing at the code a little bit, I think it should be fine? Rollback Post to Revision Rollback * Forge_User_57787369 * * Join Date: 11/25/2018 * Posts: 1 * Member Details Forge_User_57787369 * View User Profile * Send Message Posted Dec 15, 2018 #11 In reply to TheIllusiveC4: Okay! Rollback Post to Revision Rollback * To post a comment, please login or register a new account. 1 2 Delete Undelete Spam Not Spam Merge Clear Selected Apply to Selected (0) Posts Quoted: Reply Clear All Quotes ABOUT PROJECT Report Project ID 308656 Created Dec 9, 2018 Updated Aug 9, 2022 Total Downloads 65,705 License MIT License Follow CATEGORIES MEMBERS StrikerRocker Owner TheIllusiveC4 Former Author RECENT FILES MINECRAFT 1.19 * R ClearDespawn-forge-1.19.2-1.1.9.jar Aug 9, 2022 MINECRAFT 1.18 * R ClearDespawn-forge-1.18.2-1.1.7.jar Mar 8, 2022 MINECRAFT 1.12 * R cleardespawn-1.12.2-1.0.jar Dec 9, 2018 * CREATORS * Build an App * Publish a mod * Why Overwolf * App documentation * Mod documentation * Creator services * Apply for funding * GAMERS * Discover Mods * Discover Apps * Gameplay First * Download Overwolf * Suggest a feature * COMPANY * About us * Our story * Careers * Blog * Brand Guidelines * WORK WITH US * Partners * Advertisers * Influencers * Game Developers * SUPPORT & PRIVACY * Help Center * Supported Games * Terms of service * Privacy Policy * Overwolf Alphas * Licenses Overwolf 2021 * * * * *