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CLEAR DESPAWN [FORGE]

Mods
65,705 Downloads Last Updated: Aug 9, 2022 Game Version: 1.19.2   +4
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 * Description
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 Overview

Clear Despawn is a mod that makes dropped items flash when they're about to
despawn. By default, this happens when the item has about 20 seconds left until
despawn and the flashing gradually gets faster as the timer goes down. Both of
these elements have configuration options.

This mod is client-side only.

There's not much else to say, so here's an example gif:



Configuration Options

 * Time for Flashing - The number of seconds the item has left before despawn to
   start flashing (default: 20)
 * Item Despawn Time - The despawn time of  item in ticks (default: 6000)


COMMENTS


1 2


 * AngelSkyheart
   
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    * Join Date: 6/4/2019
    * Posts: 37
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   Posted Aug 9, 2022 #28
   
   Hm... Not what I was thinking when I saw the word 'flashing'. Would it be
   possible to make the effect more subtle by having the item dim then brighten
   repeatedly in the same manner until it disappears with a final flash of
   light, whiting out and fading? I'm thinking more gradual from dim to bright,
   rather than a state change though, like a sine wave rather than a square
   wave, if that makes sense?
   
   Last edited by AngelSkyheart: Aug 9, 2022
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 * p0wer_cookie
   
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   Posted May 3, 2022 #27
   
    Any chance of a 1.16.5 version? 
   Please and thank you!
   
   
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 * meodibui
   
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    * Join Date: 10/18/2021
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   Posted Feb 23, 2022 #26
   
    Any chance of a 1.16?
   
    
   
   
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 * LadoAlpha
   
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    * Location: Uberaba
    * Join Date: 5/1/2013
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   Posted Feb 10, 2022 #24
   
   If I use this mod on my client, will it be able to clean things on the floor
   if I'm playing on a server?
   
   
   Rollback Post to Revision Rollback
 * StrikerRocker
   
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    * Join Date: 7/21/2017
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   Posted Feb 11, 2022 #25
   
   In reply to LadoAlpha:
   
    This mod doesn't the affect item entity server side at all only flashes the
   item entity client to inform the player the item is going to despawn,
   
   
   Rollback Post to Revision Rollback
 * crashrug5865
   
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    * Join Date: 10/24/2020
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   Posted Nov 11, 2020 #19
   
   Why is this mod not supported for 1.15.2?
   
   
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 * legobatmanza
   
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    * Join Date: 10/8/2020
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   Posted Aug 22, 2021 #20
   
   In reply to crashrug5865:
   
    it is discontinued
   
   
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 * vRazgriz
   
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    * Join Date: 1/15/2022
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   Posted Jan 30, 2022 #22
   
   In reply to legobatmanza:
   
    Guess it was not discontinued eh?
   
   
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 * StrikerRocker
   
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    * Join Date: 7/21/2017
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   Posted Jan 30, 2022 #23
   
   In reply to vRazgriz:
   
    I took over the project from TheIllusiveC4 as I was already maintaining the
   fabric version and why not maintain the forge version and I therefore ported
   it to 1.18. The project was discontinued before.
   
   
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 * NetherStriderMC
   
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    * Join Date: 1/28/2020
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   Posted Feb 12, 2020 #12
   
    Any chance of a 1.15 update?
   
   
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 * TheIllusiveC4
   
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   Posted Feb 12, 2020 #13
   
   In reply to netherstridermc:
   
    I didn't really like this implementation, so I'm currently re-thinking the
   functionality for a possible spiritual successor for 1.14+.
   
   
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 * NetherStriderMC
   
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    * Join Date: 1/28/2020
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   Posted Feb 12, 2020 #14
   
   In reply to TheIllusiveC4:
   
    Nice. Keep up the good work.
   
   
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 * Mark_the_Drifter
   
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    * Join Date: 4/6/2020
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   Posted Jun 12, 2020 #15
   
   In reply to TheIllusiveC4:
   
    I'm really excited for that. . . what's going through your head?
   
   Maybe instead of blinking it would be like a configurable option of tweening
   transparency levels or tweening sizes (like fading in and out or like pulsing
   with it's shape sorta like breathing)? This is a common topic on video game
   development in general and I'd love to hear your take on it.
   
   <3
   
   Last edited by Mark_the_Drifter: Jun 12, 2020
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 * TheIllusiveC4
   
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   Posted Jun 13, 2020 #16
   
   In reply to Mark_the_Drifter:
   
    I've had some thoughts here and there while I was working on other mods. The
   biggest problem is that achieving that kind of polished transparency control
   universally across the modded landscape is very difficult, if not impossible,
   due to the inherit difficulties of tampering with item rendering combined
   with the unpredictability of how modded items can be rendered. There's a
   reason that this implementation simply blinks instead of having a smoother
   fade in and out, because it's much easier just to skip the rendering
   altogether than it is to control it.
   
    
   
   That being the case, I've had to consider alternatives to how to achieve the
   goal of notifying players that a particular item is about to despawn without
   relying on changing the rendering of the item itself. My most promising idea
   right now is perhaps leveraging particle effects. For example, an item about
   to despawn could emit shattered particles of itself to indicate it's
   disintegrating, or perhaps some sort of colored sparkle that goes from green
   to red as the timer ticks down. Another solution I considered is having some
   sort static indicator above the item, such as a small exclamation mark icon
   or something, but this is a little less immersive than I'd like.
   
   
   Rollback Post to Revision Rollback
 * Mark_the_Drifter
   
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   Posted Jun 14, 2020 #17
   
   In reply to TheIllusiveC4:
   Yeah that's kinda where my head was at as well with making it blink mixed
   with a timer above the item. I feel that could be the " simplest" way to make
   it slight better. . . Maybe you can animate like a stop watch above the item
   that flashes colors in replace of the blinking? The way I see it, if you cant
   mess with the source model, the alternative would be using a 2ndary model in
   adjacent to the source model. I have seen some games on steam just use a
   straight up count down timer like 3:56 above their items. . . it can work but
   at the same time as you said, it might not meet certain esthetics as one
   would like.
   
   I do think there is still some room for that though in say a bonus
   configurable option maybe? It really is a tough call when you are working
   with other peoples work where you have little to no control to alter that
   item. It would be nice if the API somehow allowed the ability to adjust
   textures of other packs. . . if that were a thing, I feel like it would solve
   alot of problems as well as make for some incredible modding opportunities
   beyond just shaders. Tiz the problems with a lacking platform I guess? Not
   much we can do about that tho. It still brings a smile to my face seeing
   people attempt work-arounds all the same.
   
   
   Is some kind of adjustable glow possible tho? I feel like if polished
   transparency control isn't possible, then polished size/scale and glow
   control could be a similar alternative. Where the glow strength is inverse to
   the size amount (sorta like the model pulsates, when its in the the shrinking
   part of the pulsate, the glow gets brighter, when it returns to normal size,
   the glow gets weaker again). It could work similar to a more polished blink.
   . . and with a configuration on HD quality you could even use a copy of the
   model for a certain. . . base I guess? I'm not quite sure what I am trying to
   say myself actually, the idea is kinda just abstract running arounds in my
   head, maybe you can make more sense of it than I.
   
   
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 * stremeboi
   
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    * Join Date: 12/11/2018
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   Posted Jun 22, 2020 #18
   
   In reply to TheIllusiveC4:
   
    Any news on the 1.14+ successor? Currently making a 1.15.2(forge) Zelda
   dungeon crawl themed pack and this sure is a must need. Would love to hear
   something.
   
   
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 * legobatmanza
   
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   Posted Aug 22, 2021 #21
   
   In reply to NetherStriderMC:
   
   miss click
   
   Last edited by legobatmanza: Aug 22, 2021
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 * Forge_User_57787369
   
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    * Join Date: 11/25/2018
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   Posted Dec 15, 2018 #9
   
   Hey, is this compatible with Item Physics (ItemPhysic Full) by CreativeMD?
   
   
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 * TheIllusiveC4
   
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   Posted Dec 15, 2018 #10
   
   In reply to Forge_User_57787369:
   
    I'm not sure, I haven't tested it and I've never used that mod before. Just
   glancing at the code a little bit, I think it should be fine?
   
   Rollback Post to Revision Rollback
 * Forge_User_57787369
   
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   Posted Dec 15, 2018 #11
   
   In reply to TheIllusiveC4:
   
    Okay!
   
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ABOUT PROJECT

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Project ID 308656
Created Dec 9, 2018
Updated Aug 9, 2022
Total Downloads 65,705
License MIT License
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TheIllusiveC4

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RECENT FILES

MINECRAFT 1.19

 * R
   ClearDespawn-forge-1.19.2-1.1.9.jar Aug 9, 2022
   

MINECRAFT 1.18

 * R
   ClearDespawn-forge-1.18.2-1.1.7.jar Mar 8, 2022
   

MINECRAFT 1.12

 * R
   cleardespawn-1.12.2-1.0.jar Dec 9, 2018
   




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