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THE A500 MINI CONSOLE REVIEW – ALL 25 AMIGA GAMES REVIEWED FROM ALIEN BREED TO
SPEEDBALL 2

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GameCentralMonday 21 Mar 2022 10:30 am
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TheA500 Mini – the Amiga is back, girlfriend (pic: Retro Games)

GameCentral reviews the new Amiga 500 mini-console and its games, including
retro classics such as Kick Off 2 and Stunt Car Racer.

We’ve reviewed a lot of mini-consoles over the last few years. From the original
Classic Mini NES and SNES to the subsequent Mega Drive and PlayStation
analogues, plus more obscure releases like the PC Engine and arcade equivalents
such as the Capcom Home Arcade and Taito Egret II. These are all Japanese and
American systems though, intended primarily for their home audiences. The truth
is that for many British gamers in the 80s and early 90s, video games were
played on home computers, not consoles.




There’ve already been multiple Sinclair Spectrum and Commodore 64 mini-consoles
but until now nobody has attempted to make one for 16-bit successor the Amiga
500 (or its rival at the time, the Atari ST). Although Commodore was an American
company, by the time the Amiga 500 was released in 1987 Europe had already
become their primary market, with most of the format’s games created locally –
dominated by a variety of British publishers and developers, none of which still
exist as independent companies.

TheA500 Mini, as it’s officially known, is by Retro Games, who made the previous
two versions of TheC64. It works in a similar way to the first of those two
devices, in that it’s a shrunken down version of the Amiga 500 computer that you
can plug a real keyboard into if you want. It does come with a mouse though, as
well as a joypad – but not a joystick. Although you can use the Competition Pro
looking one from TheC64 Maxi if you have that.



At this point the mini-console concept is so well understood that there’s
relatively little we can say about the hardware itself, except to confirm that
the software emulation is very good. In many cases the versions of the games are
based on the later AGA graphics chipset editions, so they’re slightly better
than you might remember if you didn’t have an Amiga 1200 at the time. If you
want though you can manually change things like the Blitter mode (that dictates
how quickly data is transferred into memory), the amount of memory available to
a program, and even how the CPU performance is optimised.




When you turn the A500 Mini on it’s clear it only exists to play games, but you
can still run your own programs by simply inserting a USB stick with them on.
There’s also a wide range of customisation options for using third party
controllers and mice, while the default controller buttons can be mapped to
whatever you want.

There’s a small but useful range of display options, including a CRT filter, a
virtual keyboard available at the press of a button, and the expected options to
save and load suspended games. The one thing there isn’t though, is any real
instruction on how to play any of the games. Full manuals for all 25 will
apparently be available on Retro Games’ website, but at time of writing the URL
listed in the (ring bound) manual doesn’t work.



Like any mini-console, there are a multitude of other games that could have been
included and we discussed many of these with the creators in an interview we’ll
publish shortly. Considering the practicalities of the situation though, and
given the ease with which new games can be added, this is a solid line-up.
There’s only one real stinker and while there’s curiously few 3D games it’s
otherwise a fairly accurate picture of the range of different games and genres
available for the format.

Our only concern is the controllers, as nobody played the famously one-button
Amiga with a joypad, even though the one included is obviously meant to look
like the one that came with the Amiga CD32 console. We would have preferred an
improved version of TheC64 joystick, although the fact you can use the old one
is welcome. Likewise, the bundled mouse seems horribly imprecise no matter what
you do with the settings (it’s optical too, unlike the original rollerball), but
again you can just use a third party one instead.



Since there are already simple solutions to these problems, and given the
expandability and the solid range of games, we have little hesitation in
recommending TheA500 Mini to retro fans. It costs £119.99 and will be released
on April 8.


THE A500 MINI CONSOLE GAMES LIST


Alien Breed 3D – this is not what most Amiga games looked like (pic: Retro
Games)

Alien Breed 3D (1995)

Whatever you do, don’t make this the first game you play when you unpack your
new A500 Mini. Or maybe you should, because everything after it is going to end
up looking like a graphical masterpiece by comparison. Alien Breed 3D isn’t a
bad game per se, but it is one that should never have been attempted on the
Amiga. Doom had come out a couple of years earlier though and so the race was on
to make a 3D shooter for the Amiga as well. In gameplay terms it is similar, but
the graphics are so indistinct it feels like you’re playing the entire game with
the wrong glasses on. It was also only ever released on the CD32 and Amiga 1200
and 4000 models, so technically it shouldn’t be included here anyway.


Alien Breed: Special Edition 92 – unlicensed aliens (pic: Retro Games)

Alien Breed: Special Edition 92 (1992)

It’s a good job nobody bothered to sue video game companies for plagiarism back
in the 90s, because Alien Breed is not just inspired by Aliens it steals almost
every possible detail from the film – short of calling the main character
Ripley. That shouldn’t be seen as a negative though as the game clearly
understands the magic of the films very well, since it doesn’t just throw aliens
at you at a random but keeps them in hiding for surprisingly long periods before
suddenly overwhelming you. It’s a shame it’s so needlessly difficult but the
co-op option does help compensate for it and for such a simple, top-down shooter
it’s surprisingly tense.


Another World – a cinematic classic (pic: Retro Games)

Another World (1992)



People were already using the word cinematic to describe video games in the
early 90s but usually only in regard to cut scenes. However, Another World
looked like a movie while you were playing it (assuming it was an animated movie
with a stark, flat polygon art style). Essentially a 2D platformer, at the time
of its release Another World’s animation and presentation was a revelation.
While it only lasts a few hours, and relies far too much on trial and error,
it’s an important landmark in video game history and fully deserves its place
here. French creator Éric Chahi is still working today, but despite assumptions
at the time, he had nothing to do with Flashback from the same publisher.


Arcade Pool – sadly nothing to do with Archer Maclean (pic: Retro Games)

Arcade Pool (1994)

Don’t get excited, this isn’t the classic Archer Maclean’s Pool (follow-up to
the even more iconic Jimmy White’s ‘Whirlwind’ Snooker) but a 2D top-down effort
from Team17. As you’ll see, there are a lot of games on the mini-console that
are essentially placeholders for other more famous games, in an attempt,
presumably, to give a more accurate impression of the sheer breadth of the
Amiga’s catalogue of games – many of which are now part of dead or dying genres.
That said, this is a perfectly reasonable replacement, with convincing physics
and plenty of options.


ATR: All Terrain Racing – justifiably obscure (pic: Retro Games)

ATR: All Terrain Racing (1995)

One of the few games on the mini-console that we’ve never heard of before, which
isn’t surprising given it wasn’t released until the twilight of the Amiga’s
career in 1995. It’s a top-down racer from Team17 with some really nice
animation and, unfortunately, it’s the only objectively bad game on the
mini-console. The twitchy controls are a constant irritation and you can never
see enough of the course ahead of you, especially when you’re effectively
invisible inside a tunnel. Even if you’re not the tracks are so poorly
signposted it’s often not clear where you’re supposed to be going. But that’s
fine, just don’t bother with this and play some more Super Cars 2 instead.


Battle Chess – from the early days of EA (pic: Retro Games)

Battle Chess (1988)

This is what state-of-the-art graphics looked like in the late 80s. It is only
chess, but this early EA game was lauded for its visuals and tempted those that
would never usually dream of playing a chess sim into buying it. Although you
can play it from a more sober top-down view the main appeal is the way the
pieces are animated to attack each other, with each given their own weapons and
personality. As a chess sim it’s not the best but as a gateway game it served a
very useful purpose at the time.


Cadaver – you can’t mistake those Bitmap graphics (pic: Retro Games)

Cadaver (1990)

There’s much to admire about The Bitmap Brothers – one of the first ever
‘famous’ developers – but perhaps number one on the list is that although they
always kept the same iconic art style almost all of their games were in
completely different genres. This was their attempt at an Ultimate Play the Game
(aka Rare) style isometric action adventure, and it’s generally very good. The
graphic adventure style puzzles seem a little obscure nowadays, and the controls
were fiddly even at the time, but the scope and complexity of the game is highly
impressive.


California Games – totally radical (pic: Retro Games)

California Games (1988)

As with any format, many of the Amiga’s games were ported over from other
devices or were remasters of earlier titles, and such is the case with
California Games – which started life on the Commodore 64 and Apple II a year
earlier. The most successful spin-off from Epyx’s Summer and Winter Games
series, the included mini-games generally involve more than just button bashing
and joystick waggling, with early attempts at a serious skateboarding sim, plus
BMX, surfing, and roller-skating.


Dragon’s Breath – manual required (pic: Retro Games)

Dragon’s Breath (1990)

One of the most obscure games on the mini-console, in terms of both its
notoriety and how it actually works. The heart of the game is a vertically
scrolling shooter where you control a fire-breathing dragon, but there’s a
substantial maintenance and strategy element back at your castle where you try
to mix potions and hatch eggs to create ever more powerful beasts. The crafting
element is surprisingly in-depth and there are other neat touches, such as
villages rising and falling over the course of the game, but don’t even think of
playing this one without first poring over the manual.


F-16 Combat Pilot – surprisingly realistic (pic: Retro Games)

F-16 Combat Pilot (1989)

Technically there are still flight simulators being released today, but apart
from the entirely non-violent Microsoft Flight Simulator nothing that’s ever
aimed at a mainstream audience. Back in the late 80s and early 90s such things
were relatively commonplace though and while F-16 Combat Pilot is neither the
best nor the most well known (there are no MicroProse games on the mini-console)
it’s still a competent example of the genre, even if the simplistic 3D graphics
and digital controls seem incredibly old-fashioned today.


Kick Off 2 – not as good as you remember (pic: Retro Games)

Kick Off 2 (1990)

As ubiquitous on the Amiga as FIFA is today on modern consoles, Anco’s classic
vertically scrolling football sim is an icon of the system. It’s also not
particularly good, so be prepared for disappointment if this is one of the games
you’re most looking forward to playing again. In truth it was always flawed, and
very buggy, which is what inspired Jon Hare and his team to make Sensible Soccer
a couple of years later. Sadly, though, there are no Sensible Software games on
the mini-console.


Paradroid 90 – it was never a looker (pic: Retro Games)

Paradroid 90 (1990)

It’s great to see Andrew Braybrook represented here, even if it’s, inevitably,
not by his conversion of Rainbow Islands. We would’ve liked to have seen Uridium
2 as well, but this is an equally good upgrade of one of his classic Commodore
64 games. The original was extremely basic in terms of graphics and
unfortunately so is the sequel, although the premise is still great: you control
a robotic ’influence device’ in a top-down shooter where you can hijack
increasingly more powerful robots to make use of their more advanced weaponry
and armour. It’s an idea that’s only been used by a few other games over the
years and definitely deserves another airing.


Pinball Dreams – from this to Battlefield (pic: Retro Games)

Pinball Dreams (1992)

Pinball simulators have been a thing since the very earliest days of gaming and
there were several good ones on the Amiga, many of them made by future
Battlefield developer DICE. This is their first and it’s a very credible effort
with believable physics let down only by slightly conservative table design.
DICE, like Team17 and many other old school European developers (including
Returnal developer Housemarque) started off making primarily non-interactive
programs for the ‘demo’ scene of the time, that was a sort of cross between
today’s indie gaming and modern dataminers and hackers.


Project-X: Special Edition 93 – prepare to die (pic: Retro Games)

Project-X: Special Edition 93 (1993)

Like all of Team17’s early games this is a blatant clone of a popular arcade
game of the time, in this case Gradius and other pre-bullet hell 2D shooters.
It’s not the best example of the genre on the Amiga – we would’ve taken Apidya
or SWIV before it – but the graphics are remarkably good and the game starts you
off with a fairly full compliment of weapons at the start, and after you die.
However, it’s still maliciously difficult and while that comes with the
territory we know from personal experience how many broken joysicks that led to
back in the day.


Qwak – pleasingly Taito-esque (pic: Retro Games)

Qwak (1993)

We’ve no idea what Qwak is or why we’ve never heard of it, especially as it has
more than a little in common with our beloved Bubble Bobble. The single screen
platforming and bubbles rising up the screen are obviously inspired by Taito’s
classic, although the game lacks a similar style of multifunction weapon. The
two-player options are great though, including some where you’re actually
competing with the other player, which seem to be a homage to the even older
Joust.


Simon The Sorcerer – not funny (pic: Retro Games)

Simon The Sorcerer (1993)

This appears to be included in large part because there are no LucasArts graphic
adventures on the mini-console, which is fine in theory but the problem is Simon
The Sorcerer was never a very good point ‘n’ click game. It’s trying desperately
to be funny – emphasis on the desperate – but rather than rolling in the aisles
it’ll have you ducking down behind them, trying to escape from the cringe. It
doesn’t help that the puzzles are frequently illogical and require constant
backtracking between different areas. The animation is gorgeous though.


Speedball 2 – ice cream! ice cream! (pic: Retro Games)

Speedball 2: Brutal Deluxe (1990)

Back in the 90s this would have undoubtedly been viewed as the best game on the
mini-console, a future sports sim (yet another genre that basically doesn’t
exist today) inspired by Rollerball and mixing elements of rugby and ice hockey
– especially the punching people parts. Playing it today, there is a big problem
in that the eight-direction control significantly limits the nuance of your
movement, but other than that it holds up very well and it’s a crying shame
there’s neve been a decent modern equivalent. As with all Bitmap Brothers games
the graphics are timeless and the music even more so.


Stunt Car Racer – not your typical racing game (pic: Retro Games)

Stunt Car Racer (1989)

Of all the games on the mini-console this is the one we imagined would have aged
the worse, since its glitchy 3D graphics were seen as simplistic even at the
time. They were always fast and fluid though and coming back to the game now
it’s surprising how much fun the game still is. The concept, from a time when
racing games could be just as weird and experimental as any other, is that
you’re racing atop an elevated course designed like a roller-coaster and, well…
that’s it. It’s as exhilarating as it sounds, and even with digital controls and
buggy physics the sense of speed and danger is still impressive.


Super Cars 2 – even better than the demo (pic: Retro Games)

Super Cars 2 (1991)

Arguably (some prefer the original) the best of the Amiga’s many top-down
racers, conceptually Super Cars 2 isn’t very different from Super Sprint, the
grandaddy of the genre from five years earlier. However, the addition of weapons
and a split-screen mode make it one of the best multiplayer games on the Amiga.
Even if you only played it on the equally legendary cover demo this is a prime
example of how no game truly ages as long as it’s still fun to play.


The Chaos Engine – the Bitmaps strike again (pic: Retro Games)

The Chaos Engine (1994)

The last game from the Bitmap Brothers’ Amiga golden age (there was a Chaos
Engine 2 but that didn’t come out until 1996 and is not well known), this is a
top-down co-op shooter with some fantastic graphics, even by the Bitmaps’
standards. It’s beloved by many but we’ve never been amongst its fans, given you
spend so much of the game shooting things that are just on the edge of the
screen, as you constantly wish you could just walk backwards and fire, or at
least strafe. Sadly, the idea of using the keyboard or mouse to direct the
direction of attack, like a modern day dual-stick shooter, was never attempted,
and wouldn’t work in co-op anyway.


The Lost Patrol – Amiga style photorealism (pic: Retro Games)

The Lost Patrol (1990)

Not a name we immediately recognised, according to Retro Games this was added to
appeal to a US audience, where apparently it was popular. A strange mix of
strategy, role-playing, and action game, it’s clearly influenced by Cinemaware
games like Defender Of The Crown – of which there are sadly no examples on the
A500 Mini. Set during the Vietnam War, you’re attempting to guide a team of US
soldiers to safety and while the action sequences are risible the ambition, and
the quality of the visuals, remains impressive.


The Sentinel – a true classic (pic: Retro Games)

The Sentinel (1988)

Sorely underrated even when it was first released, The Sentinel (known as The
Sentry in North America) should be lauded as a cast iron classic, but it’s a
game few have even heard of. Created by Sunt Car Racer maker Sir Geoff Crammond,
the game has no story that we’re aware of but casts you as an immobile robot
trying to avoid the gaze of the titular Sentinel and instead absorb it and take
its place on the highest point in an abstract 3D landscape.

The only one you can move from one spot to the other is by creating a new robot
shell and teleporting into it, then absorbing the old one. You can also absorb
trees, gaining energy to create rocks that can get you higher and higher, until
you’re ready to take on the Sentinel – who rotates around like lighthouse.

It’s completely unique, utterly absorbing (pun intended), and it’s a crying
shame this is the only time it’s been officially re-released since the 90s.
Although there was a PlayStation 1 sequel in 1998, that Sir Geoff was not
involved with.


Titus The Fox – better than Superman 64 (pic: Retro Games)

Titus The Fox (1992)

French publisher Titus will probably always be most famous for Superman 64,
commonly accepted as the worst video game ever made, but they lasted all the way
until the mid-2000s and in their earlier days produced some very good games,
most prominently 2D platformer The Blues Brothers. The associated licence means
it can’t be included here but Titus The Fox is the next best thing and despite
the slippery controls is certainly in the running for the best platformer on the
Amiga, with good level design, fast action, and surprisingly good visuals.


Worms: The Director’s Cut – the worm has not yet turned (pic: Retro Games)

Worms: The Director’s Cut (1996)

One of very few franchises that debuted on the Amiga and is still going strong
today, the 1995 original was based on artillery games that had been popular
since the very earliest days of computing. Worms added a sense of humour to the
usual trajectory-judging antics, with cute pixel graphics inspired by Lemming
and a much wider range of physics-based weapons. The Director’s Cut was still
the work of original solo creator Andy Davidson and includes better graphics, 14
new weapons (including the holy hand grenade), and an improved level editor.


Zool – at least it looks pretty (pic: Retro Games)

Zool: Ninja Of The ‘Nth’ Dimension (1992)

The Amiga never had an official mascot, in fact Commodore published almost no
games themselves and certainly never made them. But even though it was a
multiformat game, Zool, by Sheffield-based Gremlin Graphics, was probably the
closest the Amiga got. It was Gremlins’ attempt to make a Sonic The Hedgehog
style 2D platformer and in terms of graphics, which is all some people cared
about at the time, it does remarkably well. As the recent remaster already
showed though, it’s not a particularly good game, with shallow gameplay and, in
this original Amiga version, fussy controls.



Email gamecentral@metro.co.uk, leave a comment below, and follow us on Twitter.

MORE : Zool Redimensioned review – the Amiga mascot remastered

MORE : Amiga classic Flashback gets new sequel for 30th anniversary

MORE : Turrican Flashback review – Amiga retro heroes

Follow Metro Gaming on Twitter and email us at gamecentral@metro.co.uk

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