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What will come from the rapid experimentation, trial and error, and fast
learning happening with the birth of new technologies and social and behavioural
disruption is still being determined, even if we can see some of the impacts on
the human soul. However, this emergence will likely spark more interest in
finding better ways to support, organize, and utilize innovation to speed up the
creation and adoption of new solutions. Multiple sources often contribute to
innovation, and that’s the reason behind the creation of ISES.
Educational programs



HEARME

Among the most demanding visitors to museums are teenagers, most of whom either
do not have an opinion on museums or the opinion is negative.* The HearMe
project‘s main goal was to break away from this dynamic and to bring young
people and museums closer. HearMe, in essence, is a new methodology of working
with teenagers in museums. Its main product is the HearMe workshop, a set of
tools that can be adapted to different museum environments and collections, and
specific cultural and social dynamics. It incorporates several approaches,
including a derivation of BRICKme, open art dialogue, gamification and design
thinking.
read more
project website


BRICKME



BrickMe is a highly effective and innovative training methodology that leverages
the power of multiple frameworks to deliver the best possible education and
training experience. This methodology integrates a range of cutting-edge
frameworks such as Agile, LSP (LEGO® SERIOUS PLAY®), Design Thinking,
Constellation, KIVA, KaVE, and Liberating Structures to help learners develop
problem-solving skills, creativity, and collaboration. BrickMe is designed to be
a holistic approach to learning that delivers tangible results and prepares
learners to tackle real-world challenges with confidence and ease

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LEGO® SERIOUS PLAY®

LEGO® SERIOUS PLAY® is so far the best methodology to extract the knowledge that
you don’t know you have.
 It is a methodology, that everybody loves and I will
not explain to you why because you can read the LEGO® SERIOUS PLAY® book. What I
can tell you is there are not two workshops alike.
The reason is very simply you give to the bricks the metaphor you want and while
you are constructing a model you don’t care what the others are doing, so you
extract from your limbic system the knowledge you don’t know you have.
However, there are steps to follow this is why it is a methodology.


SOCIAL HARMONY SCHOOL INNOVATION

The needs of the School Teachers. The primary need is to equip teachers with an
innovative toolkit that can help them enhance their own and their students’
emotional intelligence and increase classroom engagement. The training focus is
on devising novel teaching techniques that allow students to be more proactive
in the curriculum …

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ARG-AI GAME DESIGN

An Alternate Reality Game is an interactive networked narrative that uses the
real world as a platform and employs transmedia storytelling to deliver a story
that players’ ideas or actions may alter.
read more


EMOTIONAL MUSEUMS

Do museums have the potential to make a meaningful impact in addressing and
raising awareness about current social issues? Can they serve as a valuable
source of information, offering unique perspectives, aiding in trauma recovery,
and increasing political consciousness?

read more


YOUTH ACTIVITIES

The Project name is FUTURE YOUth “Releasing your inner YOU.”

The project aims to bring together young individuals interested in photography,
finding friends and building their self-esteem. Through the project, we try to
find new ways to look at the future in a hopeful and determined way.

project website

Social Innovation – Social Entrepreneurship

Mendaña de Neira 28 -15008 A Coruña -Spain
ISES ECAS. E10090202 – PIC 949394776
email: siseprojects@gmail.com

ISES=Social_Innovation

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