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Digital Blasphemy
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DIGITAL BLASPHEMY | 3D WALLPAPER


FLAGELLA

Posted on May 13, 2024



More learning with Cinema4D’s particle system.   Attempting to use a particle
emitter, turbulence modifier and the tracer system to create interesting organic
structures.   This piece follows along with some of the principles I learned
creating “Empiresis“.      I did end up spending a few extra days rendering
different color variations after I found the configuration I liked. I’ll add a
few of those to the Pickle Jar in the days ahead.





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PICKLE JAR INFORMATION

Other Versions:

 * Flagella
 * Flagella


SAGUARO PASS (MOONLIGHT)

Posted on May 5, 2024



As promised here’s a night version of  “Saguaro Pass“.      I’ve also added a
night version of the “bird’s eye” view, which I created first.      With the day
version I used the same sun angle and lighting for both versions, but here I
discovered I had to change things up for the ground version to create something
interesting.   I hope you enjoy it!





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TRIPLE SCREEN

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 * Saguaro Pass (Moonlight)


SAGUARO PASS (LOOKING UP)

Posted on May 3, 2024



When I created “Saguaro Pass”  I added a ton of ground level flora to show a
springtime desert in bloom.   When I rendered the hi-res version, however, it
seemed that lot of this color was lost.    Before sharing the nighttime version
I thought it would be fun to render a view from closer to the ground, looking
up, to show all of those details.   Which version do you like best??





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 * Saguaro Pass


SAGUARO PASS

Posted on May 1, 2024



A little exploration of the brand new, early access version of Gaea2 here. 
 Gaea, as some of you may know, is my favorite landscape modeling software and
I’ve been using version 1 for years.   Version 2, announced earlier this year,
has me very excited and the early access was just released.   While Rochallor
was busy rendering my C4D particle experiments I decided to test drive some of
the new Gaea2 features and ended up with this desert scene which I then rendered
using VUE.   There are still quite a few bugs in Gaea2 but it’s looking very
promising!





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Parent:

 * Saguaro Pass


EMPIRESIS

Posted on April 27, 2024



Continuing my exploration of what’s possible with C4D’s new particle system. 
This time I’ve added the “tracer” effect which creates geometry based on the
particles’ movement during the simulation.    This gives the static image (IMO)
a bit more of a dynamic look.    I’ve also added a few other versions to the
Pickle Jar.

I hope you enjoy my experiments!





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 * 2160x1440 (3:2)
 * 2560x1440 (16:9)
 * 2560x1080 (21:9)
 * 2560x1600 (16:10)
 * 2880x1800 (16:10)
 * 3440x1440 (21:9)
 * 3456x2234 (MBP)
 * 3456x2160 (16:10)
 * 3840x1600 (21:9)
 * 3840x2160 (16:9)
 * 4096x2304 (16:9)
 * 5120x1440 (32:9)
 * 5120x2880 (5K)
 * 5120x2160 (21:9)

DUAL SCREEN

 * Lossless Master plus
 * 2560x1024
 * 3200x1200
 * 3360x1050
 * 3840x1080
 * 3840x1200
 * 5120x1600
 * 5120x1440
 * 7680x2160
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TRIPLE SCREEN

 * Lossless Master plus
 * 3840x1024
 * 4800x1200
 * 5040x1050
 * 5120x2160
 * 5760x1080
 * 5760x1200
 * 7680x1440
 * 7680x1600
 * 11520x2160
 * 12288x2304
 * 15360x2880

MOBILE

 * Facebook free
 * HD (Mobile) free
 * UHD (Mobile) free
 * HD (Tablet) free
 * UHD (Tablet)


MULTI-SCREEN RENDERS


MULTI-SCREEN RENDERS

Dual

Triple


PICKLE JAR


PICKLE JAR INFORMATION

Other Versions:

 * Empiresis5
 * Empiresis4
 * Empiresis3
 * Empiresis1


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