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NXTER.ORG

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FIRST IDEAS FOR A BIGGER WORLD

by apenzl on 09/05/202309/05/2023




I try to get small and simple ideas. 

A blog. A cold wallet client. A book. An auth-app. 

And I do get them. Small simple ideas. …and then they grow.

In November-December 2021 I wanted to spread some positive vibes, show a few
Ignis features in a fun way, and test – can we make “non-crypto-users” use
blockchain + can our homegrown apps, SIGBRO Mobile and NFTMagic.art, handle it?

Yes they could.

The small idea turned into The Frenchie.land Advent Calendar: 24 days, 24 videos
with cardboard versions of frenchie NFTs taped onto sushi sticks, performing an
interactive crime story in front of different backgrounds (a greenscreen), with
sound effects and music, daily puzzles and quests, and a story that I made up on
the go. I already told you, my wife’s face changes color, every time I tell her
I got a simple idea. Now you know why…

After this, and a short break, I wanted to turn Frenchie.land into a web game
but unfortunately – and understandably – as things turned out, my friend and
creator of the “Frencies” design and NFTMagic, The Wiremaster, moved on to more
healthy hobbies like playing tennis, skiing, and taking Percy – his young and
strong willed frenchie – on walks IRL, which left me with a half-baked project I
had based on his artwork, not my own. Based on the same core ideas I decided to
start developing a new story, characters, and universe.


WEN GAME?

The name of the game is Wen Gods.

Digging deeper, I soon found the similarities between screenwriting and game
design are plenty but… there are certainly also differences. Like… great world
you built, but what’s the gameplay? Game mechanics? How do you control the
character, what’s immersive about it, how to PLAY that story? After an online
master class on gamedesign, and some great heavy books on world building and
MMOs (yes, paper books, I happen to like physical stuff ;)), creating testgames
on paper, and analyzing games I play, here we are.

Let’s look at some rules I’ve decided on, and maybe you can tell me in the
comment field below how you feel about them.

Free to play

Wen Gods is free2play.

 * Everybody starts with a free character
 * The character can be played till the Wen Gods end game and beyond
 * Free characters die permanently (PD) after 3 re-spawns – game over, start
   again

OMG, can they die? Yes, sir. Your king dies in chess, if the enemy kills it,
right? For me, as a player and someone with a “slightly” competitive mindset, I
see true victory in a game as beating it with something REAL at stake; e.g. take
first position on the leaderboard with a character who can suffer PD, while most
others run around in protective armor and can’t die.

The free Wen Gods character can be toughened up, taught skills, and must battle
NPCs and possibly constantly respawning PCs, but it can do it, and it can change
the game world for all of them, right in front of their eyes. THAT is legend.

Most AAA studios these days (OK, years) make games that feel more like
interactive movies, where they harness and protect their players, and walk them
all the way through to the endgame, because the studio wants to profit; they
minimize the risk of losing customers by keeping them alive, rather than letting
the players risk to die if they play badly.

This, IMHO, takes away a crucial experience from playing games. I respect people
enough to allow them the boost one gets from taking a risk, overcoming mad
obstacles and feeling the rush of a well-deserved great victory! I want them to
achieve success, in games, and in life. Alone or together. Players who take free
characters from scratch to legendary, might very well realize that they can’t do
it alone; they may not only need forums and walk-throughs but also the help of
each other: to partner up, cooperate, find a way. Win! Why play a multiplayer
game, if all you want is to play solo?

I was all fired up, when I realized this. “I want my character to be able to
die!”, I told scor2k. 

“Why?”, he said. So I wrote all of the above to him. “Ok. I want to live
forever!”, he replied, with a ))))))))))) …

OK.

I’m a fan of the freedom to choose, so I guess I should respect that some
players just like to re-spawn for ever and ever.

Which leads to the next rule:

 * When a free character reaches level 5, the player may turn it into an NFT
   character


NFT CHARACTERS

Players with NFT characters can

 * Save the character’s stats to the blockchain
 * re-spawn unlimited times with their latest saved stats
 * sell their NFT character, including all obtained stats, p2p

NFTs are usually thought of as an image. But a person’s character does not come
from looks alone. A character is not a skin. So, besides the NFT characters’
image information, their stats are attached to the NFT. All achievements are
transferred from the free character to the new NFT character, for example:
Experience (EXP), Health (HP), skills, distributed Character Points (CP), Talent
Points (TP), and the NFT character’s level and core specialization, are saved on
the blockchain. This meta data will follow the NFT character if it is sold or
transferred to another account, player’s or NFT investor’s.

They have looks too, of course:

Free characters look alike. All players start equally and are the same race,
Forest Ppl.
NFT players may select a ready-made NFT character or they can issue unique NFT
avatars for themselves.

 * There are selections of official Wen Gods NFT avatars
 * Players can create and issue personalized NFT avatars
 * Artists can issue NFT character collections and sell them to players
 * Companies and ego-centric people can issue NFT avatars that show their
   branding and give them away

This means new races, skins, brands, and all kinds of drawing and coloring
techniques will be allowed, as well as AI generated images. As it is written,
the engine will not support 3D avatars, but 2D images. Images are hosted on
IPFS.

Finally, a few general facts:

 * NFTs are owned 100% by the account that holds them
 * NFT images and meta data are not hosted on our servers but on IPFS and Ardor
   blockchain
 * NFT character can be played across game worlds, so that if you get an NFT
   avatar in Wen Gods, you can play that same avatar in other games that are
   created with the Mycora game engine. Game masters in other game worlds may
   choose to let NFT characters enter with the stats and items they earned in
   Wen Gods, or they may let the player start afresh.

Not your keys not your funds. It should be unnecessary to state this, but
players will of course create their own private keys and Ardor account, connect
it to their Wen Gods PlayerID, and they will sign their transactions locally
with SIGBRO. We do not have access to their accounts, we don’t host them, and if
we close down for any reason, NFTs are not affected.


A CLASSLESS SYSTEM

Wen Gods characters are classless, so the player can evolve them to fit their
playing style. 

I won’t limit people to being a Tank, Healer, Damage Dealer, or select only
classes like warlock, mage, thief, etc.

Instead, new characters start with 25 Character Points (CPs) which the player
can distribute towards the character’s strength, intellect, dexterity,
constitution, and/or spirit. These 5 attributes and parameters form the
foundation of a character and can be shaped to suit special playstyles. When a
character levels up, the character receives another 5 CPs. 

Characters can specialize and learn new skills within their specialization
throughout the game.

Root Specializations are offered to the character on special occasions and can
be accepted by the player or rejected. A character can only have a limited
number of Root Specializations. Accepted Root Specializations can never be
discarded. 

Every time a character levels up, 1 Talent Point (TP) is received – and on rare
occasions it will be 3 TP. The player can use these TPs to unlock new talents
from their character’s Root Specializations’ Talent Tree, to give their
character new skills and abilities.


MYCORA

…is the name of the Wen Gods universe.

Mycora is text first, then image.
It doesn’t mean Mycora has no visuals. But it’s text first.

Mycora games can be created by anyone who can write (alone or with friends or
help from some AI) – and be played by anyone who can read and imagine. It’s a
cool feature humans have – imagination. It makes us tick. In conversations. Love
letters. Podcasts. Books. Imagine – Harry Potter beat Voldemort before he got
the face of Daniel Radcliffe, millions of people saw his epic battle in their
minds and felt it strongly. Lord of the Rings is a masterpiece in storytelling
and world building without Peter Jackson, and religious texts do wonders every
day. Literature can take you anywhere, and many people like the idea of leaving
this world for a bit, stepping into another one with different rules, a virtual
world in which you can become someone else and push your boundaries. You don’t
get that immersive a feeling from reading, or playing solo in MMORPGs.

A map to find your way

The map of Mycora is built of hexagons. 6 directions to go.

They house different challenges, that the player moves in on and explores.

The world is covered by fog, but as the player moves through the lands, the fog
lifts, and the map gets visible.

The Mycora Discord bot and web UI are in sync, so whether you write /move
commands in Discord to explore the land or you click on the web UI’s arrows to
move faster over several hexagons, it’s the same. On hexagons there are dialogs
with bots, fights with monsters, trading, looting, small quests, and a
non-linear storyline that eventually will involve all players directly and
change the gameworld. 

Enough for this post. Soon I’ll post more.

Am I overloading you? Is this interesting for others than me and scor2k?

Please use the comment field below to share your initial thoughts about the Wen
Gods concept and interact with us

/apenzl

Categories blogs, Wen Gods
Opinion: The Blockchain is for comrades not corporates
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ArdorBG
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21 hours ago


You are awesome!

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