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ABOUT


THE RENDER NETWORK®


THE RENDER NETWORK® PROVIDES NEAR UNLIMITED DECENTRALIZED GPU COMPUTING POWER
FOR NEXT GENERATION 3D CONTENT CREATION.



The Render Network is the first decentralized GPU rendering platform, empowering
artists to scale GPU rendering work on-demand to high performance GPU Nodes
around the world. Through a blockchain marketplace for idle GPU compute, the
network provides artists the ability to scale next generation rendering work at
fractions of the cost and at orders of magnitude increases in speed when
compared to the centralized GPU cloud.

Launched in 2017, the Render Network is built to provide a platform for a wide
array of computation tasks - from basic rendering to artificial intelligence -
which are facilitated swiftly and efficiently in a blockchain-based peer-to-peer
network, free from error or delay, while ensuring secure property rights.



ABOUT

OctaneRender® is the world’s first and fastest GPU-accelerated, unbiased,
physically correct renderer. Octane uses the graphics card in your computer to
render photo-realistic images super fast. With Octane’s parallel compute
capabilities, you can create stunning works in a fraction of the time.

OTOY’s Academy Award®-winning technology is used by leading visual effects
studios, artists, animators, designers, architects, and engineers, providing
unprecedented creative freedom, new levels of realism, and new economics in
content creation and distribution powered by the cloud.

OTOY® was founded in 2008 by Jules Urbach, Alissa Grainger and Malcolm Taylor.
Since then, the company has grown to over 60 employees across four offices with
headquarters in Los Angeles, CA.

ABOUT

INTRODUCTION

OUR VISION IS TO DEMOCRATIZE GPU CLOUD RENDERING

The Render Network creates a much more efficient, powerful, and widely-scalable
rendering network.

The Render Network creates a much more efficient, powerful, and widely-scalable
rendering network.

Read more

INTRODUCTION

The Render Network is designed to connect users looking to perform render jobs
with people who have idle GPUs to process the renders. Owners would connect
their GPUs to the Render Network in order to receive and complete rendering jobs
using OctaneRender. Users would send RNDR to the individual performing the
render work and OTOY would receive a small percentage of RNDR for facilitating
the transaction and running the Render Network.

Once they’ve registered their idle GPUs on the Render Network, these GPU owners
become “Node Operators” and are able to earn RNDR Tokens. They do this by
accepting jobs from users in need of rendering work, known as “Creators”, who
send their files to the Render Network, where they are assigned to Operators.
the Render Network receives a small percentage of the RNDR paid out in order to
maintain the network and facilitate the transaction.

INTRODUCTION

THE PROBLEM

OUR VISUAL WORLD IS EVOLVING AT BREAKNECK SPEED.

Authoring and publishing state-of-the-art graphics is an immense challenge that
is growing each day. The future demand for advanced rendering will lead to even
more complexity and require higher resolution and more interactivity.


slide 1 of 4


NETWORK SCALABILITY

Making next generation 3D rendering widely accessible for the content demands of
immersive media requires exponential increases in computing scale that is only
possible through a decentralized global network.


EFFICIENT INFRASTRUCTURE

Most GPUs sit idle when not in use locally. Meanwhile, artists and developers
struggle scale cloud rendering and computing work. The Render Network provides a
two-sided marketplace for efficiently coordinating global GPU compute supply and
demand.


A BETTER USE OF GPU POWER

Decentralized GPU resources are wasted in ‘proof of work’ cryptocurrency mining.
Render unlocks the full productive potential of decentralized GPU computing to
power next generation 3D content creation and artificial intelligence.


DIGITAL RIGHTS MANAGEMENT

Next generation immersive media and artificial intelligence require new forms of
authentication and provenance. The Render Network provides granular digital
rights management through on-chain traceability of a node based render graph.

1/4


HOW IT WORKS

THE RENDER NETWORK®

The Render Network is the first network to transform the power of GPU compute
into a decentralized economy of connected 3D assets.


Please Read the Whitepaper for More Details

Tap to expand Render Network Flowchart

Blockchain’s widespread adoption was the key to realizing the Render Network.
Instead of GPUs being used to only mine currencies, the network uses their
intrinsic function to render and leverage the features of the blockchain:
network, incentives and trust.

USES FOR THE RENDER NETWORK®

Media

Industry

Augmented Reality

Mixed Reality

Gaming

Medical

Virtual Reality

THE RENDER ECOSYSTEM

Swipe left and right to scroll


Ethereum’s widespread adoption was the key to realizing our vision. Instead of
GPUs being used to only mine currencies, we use their intrinsic function to
render and leverage the features of the blockchain: network, incentives and
trust.

THE RENDER ECOSYSTEM

TEAM

MEET THE FOUNDER & OUR ADVISORS

JULES URBACH

FOUNDER @ RENDER



Jules sets the strategic vision for OTOY, and is the chief architect of the
company’s technology roadmap. Widely hailed as a pioneer in computer graphics,
streaming and 3D rendering with over 25 years of industry experience.

He made his first game, at 18, and went on to make the web’s first 3D video game
platform and licensed the software to Macromedia, Disney, Warner Brothers,
Nickelodeon, Microsoft, Hasbro and AT&T.

His life’s work has been to revolutionize 3D content capture, creation and
delivery.

ARI EMANUEL

CEO, ENDEAVOR

Ariel Emanuel is Chief Executive Officer of Endeavor (NYSE: EDR), a global
sports and entertainment company, home to many of the world’s most dynamic and
engaging storytellers, brands, live events and experiences.

In 2009, Emanuel orchestrated the largest talent agency merger in history when
Endeavor, the original agency he founded in 1995, joined forces with agency
William Morris to form William Morris Endeavor (WME). Three years later, WME
forged a strategic partnership with Silver Lake, a global leader in private
investments in technology. In 2014, the group acquired premier sports, fashion,
events and media company IMG before acquiring premier mixed martial arts
organization UFC® in 2016 – Emanuel helped accelerate the growing sport’s
popularity through a series of blockbuster media rights deals, including a
multi-year broadcast partnership with ESPN. UFC® now produces more than 40 live
events annually in some of the most prestigious arenas around the world,
broadcasting to nearly 900 million TV households across more than 170 countries.
One year later, Endeavor was formed as the holding company for the global
portfolio of businesses. Since then, Endeavor has been named one of Inc.’s
Fastest Growing Companies in America and one of Fast Company’s Most Innovative
Companies, debuting on the New York Stock Exchange in 2021.

A graduate of Macalester College, Emanuel is an associate member of the Academy
of Motion Pictures Arts & Sciences. He is based in Beverly Hills.

J.J. ABRAMS

CHAIRMAN & CEO @ BAD ROBOT PRODUCTIONS

“As technology continues to become democratized — including the sort of
remarkable results you can get with Octane — more diverse and unique stories
will be told. Worlds, familiar and extraordinary, will be created and
distributed in ways that could not have been imagined a decade ago.”

BRENDAN EICH

FOUNDER & CEO @ BRAVE SOFTWARE & BAT

“As an advisor to OTOY since the beginning, I applaud their new architecture for
transactions and security. The Render Token is by far the most interesting
project that I've seen in the space, as there is already a vigorous market for
the service, dominated by OTOY, that can be rationalized and harvested through
blockchain technology.”

MIKE WINKELMANN

ARTIST @BEEPLE

Beeple is Mike Winkelmann, a graphic designer living in Charleston, SC, USA who
does a variety of digital artwork including short films, Creative Commons VJ
loops, everydays and VR / AR work. He has done work for Apple, Space X, Nike,
Coca-Cola, Adobe, Pepsi, Samsung and many more.

After he began releasing a set of widely used Creative Commons VJ loops he has
worked on concert visuals for Ariana Grande, Justin Bieber, Childish Gambino,
Imagine Dragons, One Direction, Katy Perry, Nicki Minaj, Eminem, Zedd, Skrillex,
deadmau5 etc..

Beeple's artwork was featured on Louis Vuitton’s Women's Spring 2019 ready to
wear collection as well as window displays at their flagship stores all over the
world. They also worked together to build a bespoke custom handbag featuring
bendable LED screens that featured his videos.

One of the originators of the current "everyday" movement in 3D graphics, he has
been creating a picture everyday from start to finish and posting it online for
over thirteen years without missing a single day.

JENNIFER ZHU SCOTT

PRINCIPAL @ RADIAN & COUNCIL MEMBER @ WEF

“In a world where originality, creativity, and deep talent don't always come
from the most obvious places, the RNDR token can bring cutting-edge rendering
tools to empower countless content creators and users. In BRIC countries and
other emerging markets, the decentralized nature of this blockchain technology
makes the RNDR network's impact exponential. The dawn of a new form of creative
economy is here, and here to stay.”

DEMIAN BRENER

CO-FOUNDER & CEO @ ZEPPELIN SOLUTIONS

Demian is co-founder and CEO of Zeppelin Solutions.

He sets the strategic direction of OpenZeppelin and zeppelinOS, and leads
Zeppelin Solution's auditing and consulting business.

Demian has been active in the space since the early days and pioneered the first
implementation of Bitcoin's payment channel protocol - Streamium.

His work has been featured in major publications including Forbes, Bloomberg and
Techcrunch, and industry-specific publications including 'Blockchains in the
Mainstream' book and 'A Securities Law Framework for Blockchain Tokens'

MANUEL ARAOZ

CTO @ ZEPPELIN SOLUTIONS & PARTNER @ INB

Manuel has been working with smart contracts for the past 4 years, building
popular apps and libraries in the space (Proof of Existence, Streamium, Bitcore
and Decentraland).

He's currently CTO at Zeppelin Solutions and lead developer of OpenZeppelin, an
open-source framework to build secure smart contracts in Ethereum.

He's also advisor to several high-profile projects in the blockchain industry,
and a partner at INBlockchain.

DAVID VORICK

CEO, COFOUNDER, CORE DEVELOPER @ SIA.TECH

David is the CEO and founder of the Sia project (since 2015). His contribution
to reinventing cloud storage through blockchain technology has opened up new
possibilities to the computing industry and created a necessary storage layer to
a distributed cloud storage market.

“The past decade has seen the emergence of numerous disruptive marketplaces, and
the product being built at RNDR is bringing that same power to the rendering
industry. At Sia, we’re honored to be able to assist RNDR with their goals by
providing a storage solution for the projects and renderings that move through
the RNDR network.”

AND THE CORE TEAM

KALIN STOYANCHEV

Head of Blockchain

CHARLIE WALLACE

Chief Technology Officer

PHILLIP GARA

Director of Strategy

JAYSON KLEINMAN

Project Manager

PADI FRIGG

Product Manager

MATTHEW MCCLURE

Blockchain Developer

TIM MACLEAN

Developer

DANIEL TORRES

Developer

PEOPLE HANDLING COMMUNITY OUTREACH

MATHIS LESIEUR

3D Artist & Success Manager

Jules sets the strategic vision for OTOY, and is the chief architect of the
company’s technology roadmap. Widely hailed as a pioneer in computer graphics,
streaming and 3D rendering with over 25 years of industry experience.

He made his first game, at 18, and went on to make the web’s first 3D video game
platform and licensed the software to Macromedia, Disney, Warner Brothers,
Nickelodeon, Microsoft, Hasbro and AT&T.

His life’s work has been to revolutionize 3D content capture, creation and
delivery.

IN THE NEWS

In the News


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JULES URBACH

CEO

FOUNDER @ RENDER

Jules sets the strategic vision for OTOY, and is the chief architect of the
company’s technology roadmap. Widely hailed as a pioneer in computer graphics,
streaming and 3D rendering with over 25 years of industry experience.

He made his first game, at 18, and went on to make the web’s first 3D video game
platform and licensed the software to Macromedia, Disney, Warner Brothers,
Nickelodeon, Microsoft, Hasbro and AT&T.

His life’s work has been to revolutionize 3D content capture, creation and
delivery.

JULES URBACH

CEO

ARI EMMANUEL

ADVISOR

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