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Submission: On February 20 via api from US — Scanned from DE
Effective URL: https://jonas.so/675fe7bf97e24b8c993ddc8e7a13496a
Submission: On February 20 via api from US — Scanned from DE
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Jonas Maaløe Jonas Maaløe Erstellt mit JONAS MAALØE LinkedIn Threads Posts.cv Cosmos.so I DESIGN PLAYFUL, SERIOUS SOFTWARE THAT REWARDS YOUR ATTENTION. > 15 years of experience of combining discovery, UX design, user research, game > design to build and ship software, that make a meaningful difference for > businesses and their customers. WORK PORTFOLIO → CASES STUDIES Trustpilot - Information Architecture v2 Trustpilot - 1-Click Company Page Profiles Uni-Tel - UX Overhaul of a VoIP Platform RESUME LEAD PRODUCT DESIGNER · MODL.AI Feb 2023 – Feb 2024 > Designing software tools that empower game developers to make better games > faster using state of the art models of artificial intelligence. LEAD PRODUCT DESIGNER · SAIGA Apr – Aug 2022 > Building an AI-supported virtual assistant service handling everyday life > admin. Responsible for Saiga's mobile app experience, prototyping internal > automation tools, building out Saiga’s small design team, and introducing > design best practices within the wider product organization. My impact at Saiga: Streamlined onboarding for new customers, reducing Saiga's Ops team time costs by 50%. Implemented task credits system for customer subscription tiers. Established design critique and UX research best practices for Saiga's product teams. Sophia Höfling (CPO) > While Jonas is a true maker, I’ve been impressed time and again by his > strategic mind. He designs holistic experiences, considering business > constraints and technical opportunities alike. SR. PRODUCT DESIGNER · GETYOURGUIDE Oct 2021 – Mar 2022 > I relocated from Copenhagen to Berlin where I joined GetYourGuide’s ‘Customer > Activity’ team, which oversees improvements to the discovery and booking > experiences across GetYourGuide’s consumer platform. SR. PRODUCT DESIGNER · TRUSTPILOT Jan 2019 – Sep 2021 > As Senior Designer in the ‘Business Experience’ cross-functional team, I led > strategic projects for self-service onboarding and product adoption, improved > content reporting features for our 2021 IPO, and boosted product team research > methods. My impact at Trustpilot: Delivered major redesign of the business platform’s UX and information architecture Lead design efforts for a high-level strategic update of Trustpilot’s content reporting flow As Interim team PM I planned, designed, and managed a series of product experiments that lead to later overhauls to the platform’s onboarding flow Péter Polgár (Sr. UX Manager) > Jonas is one of the deepest thinkers on product design I've ever worked with. > He is also one of the staunchest and outspoken advocates of doing what's right > instead of doing what's easy. UX / UI DESIGNER · FREELANCE Jan 2014 – Dec 2018 > Helped small to mid-sized organisations plan, build and successfully launch > things on the web as freelance UX & UI designer in-between my main gig as > co-founder at Glitchnap. Project highlights: UX overhaul of the VoIP platform One-Connect from Danish B2B telco Uni-Tel. UX and UI for a suite of mobile and web-based apps for IBG by EVRYONE—the most widely used assisted living platform in Denmark Led the UX redesign for the German Media-Saturn-owned music streaming service JUKE. Client list: EVRYONE Drops (by Kahoot) Danish Architecture Center Uni-Tel A/S Folkmatic Danish Nudging Network CO-FOUNDER — DESIGNER & PRODUCER · GLITCHNAP Jan 2014 – Dec 2017 > Glitchnap was an independent game studio, but we preferred to describe it as a > band that made games instead of records. Five years later Glitchnap had > released six commercial games and received international recognition for our > innovative, digital-physical hybrid game design. Project highlights: Designed UI and mobile app flow for Invert - a minimalistic tile-flipping mobile puzzle game featured by Apple on the App Store. Led the design & production of Free Fur All—a mini game collection of digital-physical games for Cartoon Network's animated TV show We Bare Bears. UX design and project development of Sentree—a mobile co-op multiplayer game played on 2 wirelessly connected mobile devices. Game releases Invert LAZA KNITEZ!! Sentree Try Harder Free Fur All (Cartoon Network) Det Kæmpestore Trafikspil (DR-Danish Broadcasting) OTHER WORK EXPERIENCE External Lecturer · IT University of Copenhagen Aug 2015 – Dec 2018 Part time > Course manager and teacher of the class elective “User Experience & > Prototyping“ 3 consecutive semesters at ITU’s graduate design program. I > developed the course curriculum, and taught in a design studio format that > combined lectures with weekly design crits of students’ semester-long > projects. UX Designer · 1508 A/S Jan 2011 – Jul 2013 Part time > 1508 is an award winning strategic design agency in Copenhagen I joined as a > working student in the UX & Strategy team. Helped develop UX strategy for > large-scale web solutions via concept sketching, wireframes and high fidelity > prototypes. Product Manager · VERK Jan 2009 – Jul 2010 > VERK (acquired by NodeOne in 2011) was a small web agency with 2 distributed > teams in Denmark and Bosnia specialised in open source web technologies > (Wordpress, Drupal). I handled client contact, project management and UX > tasks. Extended resume EDUCATION M.SC. DIGITAL DESIGN & COMMUNICATION 2011 – 2013 | IT University of Copenhagen > Masters Thesis: “Productive Play: In-game actions, real-world consequences” on > gamification as a design framework. PARSONS SCHOOL OF DESIGN · NEW YORK CITY Jul – Dec 2012 | Visiting student > Design & Technology MFA program B.A. PERFORMANCE DESIGN & COMPUTER SCIENCE 2007 – 2011 | Roskilde University > Bachelors Thesis: “ULF: An empirical analysis of pervasive game flow” on > designing and executing Pervasive / Alternate Reality games. Hi there. You've made it to the end of my website. There’s no more stuff now. Yeah, that guy’s right! No need to click on me…