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Services
About Me
My Games
Resources
Blog
Contact

DEVELOPMENT

GAME ANALYSIS


Click here to visit


and read what past clients had to say.




Click to learn about my services:
A voice/video call in which we can discuss your concerns and ambitions for your
game.
A variety of services to develop your game and it's online community.
A thorough exploration of your game and the potential experience it could
deliver.
A variety of services that refine written material such as rules, fluff and card
effects.
Click below for reviews:
Tabletop Game Development 
Looking to optimize your game? To create memorable moments and simulate
improtant real world concepts? Maybe to minimize production costs, or establish
your Unique Selling Point?



I've spent the last 5 years working with hundreds of tabletop game creators to
help them achieve their goals and enhance the experiences their games deliver. I
provide a wide range of services in an effort to help you optimise the
experience your game delivers to its players.

International Testing

I have the assistance of several experienced playtesters from various
backgrounds around the world. We test online on a virtual table, so wherever you
are, we can help!
RULE AND CONTENT REVISION

CONSULTANCY

This service evaluates a range of elements contributing to the experience
delivered by your game, helping you avoid problems and capitalize on
opportunities as your game develops.


What you get:

The analysis provides a deep exploration of your game, tailored to your current
goals and employing an exceptional level of experience across many elements of
tabletop gaming experiences.



Avoid pitfalls, identify opportunities, optimize functions, approach your
commercial goals, and plan out your development. This service brings you my
full knowledge from 4 years of studying game design and developing projects.

Name
Email
Name of your Game / Project
Message
Link to Virtual Prototype and Rules PDF
SUBMIT

Request an Analysis
1} Contact me through the green contact box so we can discuss your projects
current state and goals.



2} Our team will test your game online using a virtual prototype (Tabletop
Simulator preferred).



3} I'll spend the next 6 to 12 days reviewing the test data, written material
and game components, at the end of which I'll provide you with the completed
analysis as an .odt or .pdf file, delivered via email. I can if req
How it works
Game Analysis
CLICK TO SEE AN ANALYSIS

What makes a "Game Analyst"?
Broad creative experience
I've developed 5 full tabletop games of my own, but I also frequently practice
my communication skills, I'm a busker who sings along with my own guitar,
writing my own music and noting any creative ideas that come into my mind. I
also frequently explore marketing as I wander through the consumerist palaces of
british cities, and have assisted many creators with their pitch materials,
crowfund campaigns, box and component design and art direction. aa



Honesty in healthy doses

There are clients who want the world to know their game is great, and there are
clients who want to make great games. I work with the latter. As I'm a designer,
any success my clients find with my assistance will encourage them to
collaborate with me on my own projects, or maybe even publish them (which
happens!)


I teach what I practice

You're probably hiring me because you can't efficiently do what I can do,
however you can only truly know the value of my work if you understand what I'm
doing. For this reason, I aim to provide explanations for my observations and
suggestions as consistently as possible.
"I could not be happier with the playtest feedback I received from Aaron at
paperweightgames. He took the time to understand not only how my game worked but
also my intentions for it. The written report I received was very detailed and
covered areas I had not even considered. Highly recommended." - Steve Cassell,
creator of Gladiators Crown

WATCH THE GOBBLE-INS PITCH VIDEO

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Past Clients
“Aaron's particular strength is analyzing the connection between thematic
elements and gameplay mechanics.” - Austin Boyd, Creator of Sodalis.

“He truly is a key figure in the community for designers, and this will not be
the last time we employ his services. Thank you Aaron for your amazing work.” -
Sandtime , Creator of The Gilded Realms

"The analysis obviously came from a place far deeper and more experienced in
board game design than the opinions (while valuable) that you normally get after
a playtest. The points in the analysis were direct, straightforward, actionable,
and have already improved the game." - Tony Alicea

“...able to provide insight to questions I didn't even know to ask” - Steve
Cassell

“Aaron emphases the importance of weaving thematic elements and style to
rule-writing” - Michael Wooderson

“The insight he was able to provide saved me probably dozens of blind playtests”
- Mike Nichols

“aaron sets the bar high, if you manage to please him, chances are your game
already shines.” - Bernhard Schabmayr


"Paperweight has a keen eye for identifying sticking points and rough edges in a
design, and always works in the best interest of getting a game to its most
refined and most engaging state possible. You can't go wrong!" - Tanner Simmons,
creator of Gobble-Ins and Tricky Little Death


Paw of Duty contains quite a few cards... Aaron's experience with tabletop games
was exemplified by his ability to assess the balance of many of these cards
accurately and without any additional input from me.” - Derrick




"I highly recommend his services to everyone who is serious about improving
their game." - Dan Cassar, creator of Aboretum


"Occasionally he'll just like, delete a really good review. ” - Paperweightgames



It was a good review though, I promise.

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