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Submitted URL: https://www.gameonlevelup.eu/
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Submission: On May 15 via api from US — Scanned from DE
Effective URL: https://gameonlevelup.eu/
Submission: On May 15 via api from US — Scanned from DE
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Skip to content * Home * Results * Partners * Events * Media * News * Contact × * Home * Results * Partners * Events * Media * News * Contact Login / Register Logout GAME ON - LEVEL UP! We provide teachers with advanced gamification techniques and immersive technologies to develop dynamic, student-centred content. THE PROJECT GAME ON – LEVEL UP! Project aims at enhancing and developing the teaching staff’s pedagogical gamification skills by the means of new digital technologies. Through the enhanced skills the teaching staff is able to create more engaging and motivating learning content suitable for all levels of learners. Gamification (esp. VR and immersive technologies) helps the teaching staff to produce more learner-centered content for inclusive learning experiences to meet the emerging needs of work life. Play Video THE PROJET IN BRIEF OBJECTIVES The core of the project is the development of six virtual educational games focusing on developing students’ soft and transversal skills. All the games are accessible and transferable to other education levels and fields. The project consists of four work packages including four workshops to speed up game development and piloting, as well as prepare a training toolkit for a beginner game developer. The versatile dissemination activities contribute to the sustainability of project results. 1. Elevate Teaching with Digital Gamification Enhance educators’ skills in innovative gamification techniques using digital tools like VR, fostering inclusive and engaging learning experiences. 2. Empower Students through Gamification Learning Encourage student ownership and expression by immersing them in gamified environments where failure is a stepping stone and exploration is encouraged. 3. Inspire Creativity and Motivation Revolutionize learning by turning tasks into enjoyable adventures, fostering intrinsic motivation and creativity in learners. 2 STEPS RESULTS AT A TANGIBLE LEVEL * Toolbox for teaching staff on gamification in VET - introduction of gamification, new technological devices, and pedagogical methods in inclusive VET, accessible design * Six (6) serious games – one from each partner (at least two of them about the development of soft skills) * Step-by-step piloting program AT AN INTANGIBLE LEVEL * Increased digital courage and pedagogical skills of the teaching staff to take new technologies and new methods into active use * New contacts and partnerships on the European level * Enhanced knowledge and motivation of the project team on gamification through sharing experiences and good practices * Increased co-creation, collaborative and project-based skills in the project team PARTNERS LIVE CEBANC Learningdigital Deltion College Centro San Viator Kiipulasäätiö Instagram Facebook Linkedin MENU * Home * Results * Partners * Events * Media * News * Contact × * Home * Results * Partners * Events * Media * News * Contact Erasmus + Programme ERASMUS-EDU-2023-PI-FORWARD Reference number: 2023-1-FI01-KA220-VET-000154135 ©2022 LearningDigital * Privacy Policy * Cookie Policy