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ooc news

January 2024

Happy New Year! A new year means it's cleanup time! We currently have two
activity checks going on. Our main Member/Character Activity and Herd Directory
are linked under our Welcome Section. The Member/Character Activity is mandatory
for every member. Hall of Fame nominations end January 15th, so be sure to check
those out! We thank all of our lovely members here on Wild Equines for your
continued support. Here's to a happy and healthy 2024!

ic news

January 2024

Act 2 of the war is ongoing, and there are some rather dramatic character
matchups that have happened for some of these threads. Be sure to take a look.



sister site
welcome

Welcome to Wild Equines! We are a semi-realistic horse roleplay with a classic
alliance system. We welcome all levels of roleplayers here and while we do have
a 200 word minimum, we have a mentor board to help you reach this limit. We have
been around since May of 2007 and are currently on our third version. To get
started, please read our Guidebook, located in the navigation bar at the top of
your screen.

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RECENT THREADS

Singles Mingle 2024 by fleabittengray in Announcements
Canon Activity Thread by fleabittengray in Rules & Information
heal and you'll rise above [faeriifox] by fleabittengray in Geysir
Saviour by fleabittengray in Unsuccessful Steals
to grow together [Ava] by Sunfrost in Versai Archives
gravity of morality [Ebon] by Sunfrost in Freelands
-- the reckoning (Indi) (MAJOR TW) by Indi in Helkaer Archives
Amaranthine Wars Act 2 - Telrunya and Kladdan by Indi in Trembling Shadows
Open Thread Rewards by Pippin in Games & Events
Moonlit Vigil (Open) by Pippin in Crystal Pools
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Land of the Free
Light Lands
Neutral Lands
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The Highlands
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172 posts
21 threads
Rules & Information
Singles Mingle 2024 by fleabittengray
6 hours ago

All kinds of important rules and information about Wild Equines is located here,
including announcements, guides, and the historical archive.
Announcements Historical Archive Staff Lounge


233 posts
116 threads
Advertise & Affiliate
moonlight [jcink] - a resource community by crookshanks
yesterday at 1:52pm

If you wish to advertise, then this is the place to go. You may also affiliate
with us here. You will need to provide us with a banner and code for your site
so we may put it up. Make sure you post in the right subboard or your post will
be deleted.
Affiliate Accepted Affiliates First Link Linking Back


5,757 posts
2,293 threads
WE Points Store
Auto steal by ❅ Icy Dragon ✩
7 hours ago

Here is the store where you can spend your WE points. There are many different
prizes, each with a different cost. Make sure you use the form provided.
Purchased Products Used Products Ideas for the Store


94 posts
17 threads
Games & Events
Cimla by fleabittengray
Dec 22, 2023 at 1:57pm

All of our games and point earning events are kept here. Some are monthly games,
others might be post at your own rate or special events. So, come on in and play
some games to earn WE points for your spending pleasure in the WE Store!
Disaster and Rewards


126,204 posts
18,587 threads
The Archives

Any old or dead threads that have been without a reply for more than two months
will be moved here.
Lounge Archives Official OOC Archives IC Archives



155 posts
19 threads
General Chat
Last book you read? by illɘgal
Jan 28, 2024 at 11:56pm

You can discuss anything here.
Welcome Board Resource Entertainment Board


334 posts
56 threads
Plots & RP Search
baroness of the shores, by JUNI!
Feb 6, 2024 at 6:10am

In this board you may post roleplay searches for your characters and herds as
well as create mini-plots with other roleplayers and recruit people for your
plots. You may also adopt characters and request disasters and rewards.
Adopt A Character


47 posts
26 threads
Absent Board
Poofy - Life by Roman
Feb 5, 2024 at 12:08pm

Post here if you are going to be gone for any certain amount of time. Activity
checks will be held at random, so post here so you do not get deleted. Also post
here if you are quitting.
Poofy or Unsure Gone Hiatus Quitting


1,246 posts
55 threads
Graphics Board

Here you can request artwork for your characters and test out graphics and
tables.
Tables



10,026 posts
3,034 threads
Take a Breath
Whimsical by aliyaah
Jan 31, 2024 at 10:57am

Here is where you will create your characters. Please make sure to read the
rules before you make your character!
Accepted Characters Character Development Character Archive


4,055 posts
544 threads
Log Books

You can post your character logs here after you have made a character to keep
track of them. One thread per person, please.
Tracker Log Archives Frozen Retired


No posts
No threads
Herd Directory
No posts have been made.
All of the herds of Wild Equines are listed here. Each herd has their leads,
betas and members organized for easy accessibility. If there are any changes to
your herd please update it here.



5,710 posts
723 threads
Stealing
Saviour by fleabittengray
7 hours ago

These are the stealing grounds. Stallions and mares may come here to make a
riddle in an attempt to steal another horse. Make sure to use the form provided.
Successful Steals Unsuccessful Steals



533 posts
113 threads
Land of the Free
heal and you'll rise above [faeriifox] by fleabittengray
7 hours ago

Inside are the landscapes where equines come to mingle outside of herd
boundaries. Inside are several different lands where the different alliances can
make themselves known. Careful where you tread, not everybody likes everybody
here.
Crystal Pools Geysir Unclaimed Hearts Bachelor Lands Iosis Lake The Open Plains
Dimato Meadow Opaque Beach Kular Valley Kunipar Cliffs Femiet Beach Nomalanga
Pahaendeline Mount Malvolia The Forsaken Mire The Elysian Rivers Mount Vigilum


256 posts
110 threads
Interlude
Wolf Blood {OTHELLO TESTING + Selven code testing} by Fallen
Jan 15, 2024 at 6:01am

Interlude is an IC board where you roleplay with yourself. What happens to your
characters when they aren't interacting with others? What happens if they
disappeared for a while - where did they go? Do you want to roleplay two of your
own characters together? This board is for that purpose. These threads are a
chance for you to develop and have a written account of what your characters are
doing when they aren't in threads with others.
Alternate Universe Finished Threads


8,306 posts
1,581 threads
Tulor Woods
Moros by illɘgal
Jan 12, 2024 at 4:50am

Here is where equines who have decided to mate come to post their stats for a
foal.
Births New Names


1,397 posts
175 threads
Battlefield
Round 6 - Vojorn vs Aftershock by aliyaah
May 10, 2022 at 8:38am

Here, the land of the Battlefield is nothing but desert-like sand. The land is
charred and cracked from the lack of moisture, though when it does rain, it
pours horribly here. The land extends to Tulor Woods to the north, the Free
Lands to the east, the beginning of the herd lands to the west, and to the south
you will smack into a cliff, one where bones of those who died here lay
scattered and sun dried. Here equines come to battle for land, horses, or
whatever their reasons. Make sure you follow the rules and the form!
Judged The Colosseum



106 posts
20 threads
Rain Forest Beach
my heart could be burning, but you won't see it on my face by ❅ Icy Dragon ✩
Feb 7, 2024 at 3:50am


Just take a step into this wonderful land and you'll feel like you're in heaven.
The clear blue waters stretch out as far as you can see, lapping gently at the
cream-colored sand. Where the sand ends, a rainforest begins. A slight mist is
always falling from the sky, and heavy rainshowers happen at least once a day.
You may seek shelter from the rain on the beach, or inside one of the many
caves, whose ground is covered with grass. The smell of rain is always present
here. Be careful, you might not want to leave.


Light King: Hunroor
Light Queen: Nixi

Rain Forest Cove


19 posts
4 threads
Sunset Shores
sunset shores herd statistics by JUNI!
Feb 3, 2024 at 10:56pm


Hazardous rocky mountains barred off the west and east sides of the land,
stopping anyone and everyone entering the land on those sides otherwise it would
mean death for them. The shore is located on the southern end of the land,
cutting off all the other lands from that side, allowing none to enter. In the
northern part of the land lays a thick forest, enclosing the only entrance to
the land, many equines will spend a long time weaving through the thick foliage,
giving the owner of the land time to become aware of the creature's presence
before it reaches the herd. In the middle of the land lays a large pond where
the herds fresh water supply is located, small and medium caves protruded from
the mountainsides at the bottom, providing good shelter for the herd. Despite
all that, however, the land is well known for its beautiful sunsets that light
up the sandy beach and the shores, different hues dance across the sky and the
waters surface, making them beautiful, mystifying and romantic.

Baroness: Adora




18 posts
4 threads
Jade Mire
No place like home (Open) by fleabittengray
Jan 5, 2024 at 12:35pm


Green is the most abundant colour in Jade Mire, the entrance to this domain is
through a thickly woven forest. There are few areas where trees are sparse, and
these areas give over to expanses of wetlands. Rivers carve the land into
pieces, and though there are forest dotting areas of the basin, a majority of
the land is marsh-like. The plots of land at the edges of intersecting rivers
tend to be damp, but the ground is firm enough for one to stand on. Temperatures
in Jade Mire are humid, and pleasant even in winter. Snow and ice tend to cling
to the edges of the wetlands, and deep in the bellies of the forests. Summers
bring an abundance of humidity and insects with them. The plots of forest become
a reprieve for the inhabitants, as they are much cooler and less humid than the
rest of the marshland. The types of trees in the forests are deciduous conifers
and retain their leaves year round. Within them are small formations of rocks
that look as though the mountains had forgotten to take them along. Some tower
over the tops of trees, and they offer little shelter to the small creatures
that live within the Jade Mire. There is a flourishing ecosystem of complex life
in the Jade Mire, and that life does not just include equines. Venomous and
poisonous creatures also thrive here, and inhabitants and travelers alike must
be careful when traversing through this marshland.

Lady: Nitocris
Lord: Topthorn




12 posts
5 threads
Desolate Earth
I ask for permission [Sanctio/Gray] by fleabittengray
Jan 29, 2024 at 10:14pm


A land tormented by storms and darkness. The trails that weave through the
trees, creating a vast and dangerous maze, are frequently covered in mud. This
mud can get deep enough, and treacherous enough, to kill the largest of equines.
It is dangerous to drink from any of the puddles that form here, for the water
is tainted by the corpses of those that have fallen victim to the mud. The only
safe source of water is a cold spring that is located in the large cave in the
center of the territory. This is the only place that is safe from the storms,
for it sits on top of a hill, and there are two smaller caves beside it. This is
where the herd takes shelter when the storms come. But storms and tainted water
are not the only things that you have to worry about here. Bears and wolves
stalk the forest and if you're not careful, you could become their next meal.

King: Sanctio Est Liberi Dies




24 posts
4 threads
Omashu
fleeting dawn [ebon/pippin/open] by + ebonite +
Jan 27, 2024 at 4:02am


Gentle, rolling hills make up the majority of this territory and they are dotted
with towering deciduous trees that turn beautiful colors during the autumn
months. The hills gradually become larger, making for sometimes difficult
terrain. The hills and the trees provide decent shelter from the weather and
certain vantage points in the land make it easy to spot visitors and intruders
alike. The summers are generally warm and comfortable here while winters bring
healthy amounts of snowfall. There is plenty of wildlife to share the land with,
which opens up the possibility of predators. In the distance, mountains can be
seen of the neighboring territories, with the borders stopping just a few feet
past the base of the mountains. This is where the main water supply is - a
mountain stream that runs along the edge of the territory. There are a few
clearings in the land that make for ideal gathering places as well as densely
packed trees that provide safe places to sleep.

Lead: Gidge
Beta: Vesuvius





96 posts
21 threads
Meraki Woods
// careful communications (Gray and Caely) by ☽ caely ☾
17 hours ago


When one travels deep within the woods that made up the former royal land of
Tremala Woods, the forest begins to thicken. It holds a much more somber feel
than Tremala Woods, however, it also holds a serene sense of mystery and magic.
It feels as though something fantastical might make its home in these enchanted
woods. it is immensely difficult to find the location of where the royal herd
resides - of the three large streams that branched off in Tremala, only one
serves as a path to guide one to the inner heart of Meraki. This unsuspecting,
bubbling brook ends in a large pond, surrounded by massive and marvelous aged
trees. It is likely that unless you know your way, you are going to be
encountered by the royal guard well before you find your way to the Meraki
Woods.

Neutral King: Avinash
Neutral Queen: Boudicca

Tremala Summerwoods


21 posts
7 threads
Shadow Canyon
*--Faded Reflection (open) by Indi
Dec 28, 2023 at 6:43pm


Somewhere far beyond the depths of the forest, the land is cracked wide open
with no feesable way down or across. The canyon stretches quite a length, but a
mangable one. The towering, chalky walls have no footholds near the top and set
a jagged view of the sky from the canyon floor. Some time of travel would lead
to the end of the canyon, where a vast and seemingly endless lake lies sleepily.
From there, the only way into the canyon can be spotted. From the shoreline of
the lake, a narrow, winding path beings. It follows the lake until a canyon wall
rises up to meet it, then it's a tight squeeze between sheer rock and the water
before the path finally opens into a small meadow. With the looming, gray walls
and the typical fog rolling in off the lake, the sight of lush green is a bit of
a shock. With protection from the canyon, this place has seemed to flourish. The
bottom of the sheer cliffs offer a few footholds and ledges that wind up to
outlooks and peculiar places. Many birds make their homes here and most ledges
have nests dotting them. Vines crawl up from the canyon floor and lace the
cliffside, growing denser the further back into the canyon. At the very back
edge of the canyon, a waterfall pours out from an underground tunnel and into a
pool below. From there, a small river flows directly into the lake. Dense, green
foliage and flowers can be found beside the water. Even some trees grow thickly
near the back wall of the canyon and offer some shelter. However, it's difficult
for them to grow tall as the tall canyon walls cause a much later sunrise and a
much earlier sunset, often casting the land into darkness far before the moon
has a chance to rise. Because of this, a lot of the flora that can be found is
often those that require little sunlight and many nocturnal birds can be found
nesting in the ledges.

Queen: Nikko's Melody
Co-Lead: Chime




29 posts
3 threads
Black Rose Ravine
Black Rose Ravine Check/Open Joining! by Pippin
Aug 7, 2023 at 4:48pm


The high rocky walls of the ravine spear off one of the cliff walls that make up
Shadow Canyon, the lands neighbouring herd land, slowly sloping down to only a
couple of meters high on either side of the narrow pass. Many tall trees line
the sides of the ravine as a river flows down along one side. As you get deeper
into the lands, the ravine opens up into a valley that was hidden by its walls,
consisting of a forest where the ravine's river leads up to a medium-sized
waterfall, with a cave mouth hidden behind the curtain of water. The cave itself
is tall enough to shelter even the tallest equine and deep enough to provide
shelter for a large herd comfortably, with many little caves throughout. In the
far end of the valley, hidden away in a well-hidden nook, rests an abandoned
castle, overgrown by vines that helps to hide it unless you're up close. Other
than having plenty of shelters, the running water is fresh, clean and safe to
drink, and there is plenty of fresh green grass to go around. If that isn't
enough then the scenery and nightlife itself is something to marvel at, with
many flowers dotting the landscape such as rare Black Roses, and beautiful
displays of dancing fireflies to dazzle all at nighttime.

Lady: Cirilla




34 posts
6 threads
Dark Woods
//We Don't Need Another Hero [Gray] by fleabittengray
Feb 1, 2024 at 7:51pm


Dark Woods is just that, a dark wood. In these woods all manners of terrifying
creatures can be found, and one would not want to be caught here alone, lest you
never return. In the midst of these woods, there is a small clearing, an ideal
gathering, sheltered on either side by dense forestry. Through this forestry
runs a deep, wide river. In some parts, the river runs fast, and is a torrent,
in other places it is nearly stagnant and disgusting. Every night, and most of
the morning, a thick fog descends upon this forbidding place, causing the dim
moonlight to be all but blocked. With its many twisting paths and dead ends, it
is fairly easy to get lost here.

The Sovereign: Vojorn
The Regent: Jazmin
Heirs to the Throne: Vrakali, Osias, Avitas




40 posts
7 threads
Eacarrah
;;Only the Sun has Stopped [open] by Indi
Feb 3, 2024 at 8:55pm


A broad span of crystal blue water occupies most of the land of Eacarrah, the
lake is surrounded by an amphitheater of mountains, the hollowness of the land
magnifying all sounds, from the howling of the nearby wolves to the bumbling of
the local bees. The surface of the water is tranquil, barely a ripple breaks the
surface until somebody enters, the shoreline is flanked by an avenue of cedar
trees, providing home to the influx of birds that occupy the land. Beyond the
trees is a small section of forest that leads up to the icy topped mountains
which hosts a variety of predators that seem to stick to themselves if
undisturbed, a small break in the alps is the only entrance and exit you will
find to the mainland. At night, the sky is illuminated with streaks of every
color imaginable, that always appear to be dancing. Water is plentiful here, but
food is scarce for those who are unaware of where to find it, but be careful as
not every tree in this forest is edible, and will poison you upon ingestion.

Lord: Gavin





182 posts
27 threads
The Howling Keep
.:COMRADERY:. by fleabittengray
Feb 5, 2024 at 12:45am


Far from the lands of Lachlan Breck, in an area constantly shrouded in misty
clouds, lies the skeletal visages of an old settlement. In the center of a great
plain, ensnared by an even greater forest, a battered and crumbling castle
shadows an old wooden village, the walls and support pillars largely rotted away
by weather and nature both. Trees and vines have reclaimed what was once theirs,
roots and greenery pervading the space humans once lorded over as kings and
queens. Despite the long years, the castle remains standing, if dilapidated, and
provides decent shelter in the winter months from the severe weather that
batters the peak it sits upon. The castle sits on a mountain overlooking the
village, grass, trees and bushes dotting the land below. A stone staircase is
the only way to get up to it, and provides a view of the lake nearby. Flooding
is a big concern in the spring as the snow at the peaks melts, swelling the
banks of the lake to dangerous levels. Getting to the land itself is treacherous
enough - once the shadows of the deep forest have been conquered and the raging
river crossed, the slopes leading up to the plateau that the lake and castle are
situated on being slippery at the best of times. But if you make it, you’re
greeted by a lush forest and pockets of clear grazing meadows.

Dark King: Selven
Dark Queen: Thomasin

Black Rosentia The Grand Hall


74 posts
15 threads
The Whore House
;;A Lot of Life Behind Us [Gray] by fleabittengray
Jan 23, 2024 at 4:53pm


This is a place of violation and horror. Located within a vast clearing
surrounded by a thick, unsettling forest is a large, factory-like building long
forgotten by humans, believed to have been some sort of slaughterhouse long ago.
Within it are various cells used to slaves, along with bigger rooms where
customers can use their toys in private, if they so wish. There are various
chains where slaves can be chained up and put on display, as well as a large
indoor "pen" where foals under the age of one are kept. Out in the back behind
the building are cryptic gravestones left by the humans, the letters and numbers
unable to be deciphered. Around the building, the sweet grass is not so sweet.
It is stained with blood and dying. However, out towards the western end of the
land, there is a massive lake full of fresh water. Around here, the grass grows
long and fresh. At the northern end of the land is a massive ditch where the
bodies of the dead are thrown and left to rot and decay. There are five
entrance/exit ways into The Whore House and they are all heavily guarded at all
hours of the day and night. You could always brave your way through the thick,
dark forest but that makes a lot of noise and your chances of not getting lost
in the darkness are slim. At night and during the early parts of the day, the
land is covered in a thick mist that muffles the screams for a few short hours.
Guests are only welcome if they bring gifts. If not, they may just find
themselves locked away in a cell, never to be seen or heard from again.

Ruler: Carnallust The Charmer




37 posts
4 threads
Ittudale
Frozen Abyss by Sunfrost
Feb 3, 2024 at 3:51am


To enter Ittudale, one must first conquer the entry of ice-capped mountains, no
matter the season, the peak of these mountains is always covered in ice. It’s a
treacherous path that leads down to the rest of the land, many have been known
to fall victim to these ridges. Nearing the bottom of the vale you will find the
quarters of the Leads and their inner circle, the passage here is found along a
jagged rim situated high up enough that from the entrance to their caverns, the
key aspects of the valley can be monitored. Alongside each mountain, you will
find a stream, all feeding into one spring set at the bottom of the valley. The
valley itself is home to a variety of predators – there are very few sanctuaries
safe to the herd and only the true locals will know where they can roam freely.
It is always in a state of night, the shades of the mountains barely allowing
any light to surpass their reach, to find light you will need to find the royal
chambers, where the sun reaches. The valley is abundant in foliage, so much so
that it creates an eternal maze, one only to be navigated by Ittudale’s members.
Beware of this abyss, for once you are lost, you become prey for the roaming
hunters.

Grand Duchess: Rianne





20 posts
7 threads
Trembling Shadows
Amaranthine Wars Act 2 - Telrunya and Kladdan by Indi
Feb 4, 2024 at 2:03pm


Trembling Shadows houses a vast expanse of fields filled with vegetation. The
fields take up a majority of the land, with rolling scenic hills that dot the
landscape. A meandering stream cuts through the length of the land, and is wide
in most places, but some parts of the stream thin out. The stream carves any
hills it runs alongside due to the erosion, exposing large dangerous boulders
that hang from the hillsides. At times they tumble into the stream, creating a
fall hazard for any who wander by at the wrong time. Along much of the fields
are fallen and rotted logs, remnants of what was once an abundant jungle
climate. This leaves Trembling Shadows a bit more humid but does not prevent
snowfall. In a small valley within Trembling Shadows, parts of the jungle carves
itself out from the sides of the river. The vibrant flora thrives effortlessly
in this particular location in Trembling Shadows. There are vibrant pinks,
purples, and reds among other colours in the flora not typically found outside
of a jungle climate. Within this small copse of exotic flora is a small place
where the stream pools itself. This creates a small, hidden oasis known only to
those who live in Trembling Shadows.

Leads: Azriel





12 posts
5 threads
Grim Isle
prodigal sons [riddler] by illɘgal
Nov 11, 2023 at 7:09am


There is one path in or out of Grim Isle, it is a land bridge that connects the
isle to the rest of the Dark Kingdom. Upon the isle there are acres of dense
woodland and natural springs. At the opposite end of the bridge lies a
collection of abandoned structures known as the Damballa House. It is a large
Victorian Manor house made of sandstone and washed in muted shades of yellow,
contrasted by the ominous shades of green and black of the surrounding forest.
Inhabitants of Grim Isle may only access the House via long and winding paths
through the hills and the dense forest that sprawls across the isle. The house
is surrounded by imposing rusted iron gates. From Damballa House one can hear
the wailing of the winds on the inlet sea. Grim Isle is almost always shrouded
in fog in the early morning and late at night. What little light does filter
through the dense woodland of the isle dissipates the lingering mists.
Lead: Kladdan
Lead: Galdr
Beta: TBD






114 posts
15 threads
Mersa
delicate nature [gray] by fleabittengray
Jan 24, 2024 at 8:05pm


High upon the rocks that reflect a silver light, the Versai keep watch of those
who enter the Highlands. There they will present themselves to any visitors, who
may request something from the Versai. Should their request be declined, they
will be sent on their way, but if the Versai who stands upon the rock accepts,
then more information should be taken, and the equines will meet at the bottom
of the large plateau.

Velrumn Charem


16 posts
3 threads
Amaravati
;;The Sound of Drums [Sunfrost] by Sunfrost
Jan 29, 2024 at 2:11am


Nestled upon the slopes of a mountain within the Highlands, Amaravati is home to
more lush vegetation than one would expect for its higher elevation. It is a
tiring land to travel to – any visitor must ascend and descend many slopes, save
for herd members who know the paths – but Amaravati rewards all those who make
the journey with its many meadows rich with greenery and shade. Water flows
freely down the slopes, carving the land even as the land grows around and
shapes the water. There are trees dotted around the land’s borders, providing
shade to the horses standing watch there, but Amaravati’s center is dominated by
meadows filled with what is considered by the land’s residents as the purest
grasses in the realm. Nothing quite seems to match the pure, soulful beauty of
Amaravati’s meadows. It would be easy to conceal oneself here were it not for
the winds. There is almost always a steady breeze blowing through the land,
ensuring that all within can detect the scent of strangers within minutes. The
herd tends to gather in the center of the land, marked by a pool of water fed
from the slopes. There are no trees in the center; it is open to the Light of
both the sun and the moon. All of Amaravati is treasured by its inhabitants, who
often spend their time exploring and learning more about the land they have come
to love.

High Priestess: Luna (Saniyya)





41 posts
7 threads
Lyrarcor
rain down like black hell [gray/techno/illegal] by illɘgal
yesterday at 7:37am


A land of beauty and wonder, Lyrarcor is also one of secrets and deception.
Though this be one of the most holy of lands, seeing as it is a home of a Versai
Sister, there is also a lingering darkness that hovers between the peace and
serenity of this land. The borders are protected by a thick line of trees,
evergreens, and though the majority of them remain the normal scented emerald
all year round, there are a few scattered amongst them that are charred and
skeletal, with not a single spot of green on them. Most animals tend to avoid
these few trees, though none can give a proper reasoning for it, even to
themselves. Leading away from the trees are multiply paths, maze-like and tricky
to maneuver through the thick, tall jade grasses that jut out from soil rich in
nutrients. For someone who does not know their way around, it can be chaotic and
confusing, though at the same time mesmerizing; a lot of the lost and weary
souls that come here uninvited get so lost that they are never found again. Some
say they eventually find their way out, since there is no evidence of them
perishing because no bones litter the grounds here, while others claim that they
took an unintended swim in the cool and crisp waters of the spring fed lake that
occupies the western side of Lyrarcor. What makes this lake so intimidating is,
though the waters are crystal clear, it is impossible to see the bottom and
therefor impossible to judge how deep the water truly is. Around the edges, the
water is no deeper than chest height, a bit higher on smaller horses and
dangerous for foals. However, if you dare to venture more towards the center,
you may suddenly find yourself dropping far below the surface of the lake.

Druid: Valfrid (Xovad)




5 posts
3 threads
Rosemonde
picture perfect, pathetic [ava] by not AVA!
Feb 7, 2024 at 8:14pm


Let not its name deceive you. Here lays a vast open canyon, far from anywhere
else. It lays in the center of a cold tundra, but, however, the canyon is barely
effected by the weather that passes. Not many of the aimless come to the canyon,
for its size and climate are not for the weak or lazy sort. The canyon's rock is
a deep bronze and ruby colored sort, and it is smooth and weathered. The foliage
that lay within resides down by the river which runs down the center of the
canyon, and wide, yet shallow piece of water. It contains a sort of valley that
contains lush grass and trees, a great paradise to all. The sister that lives
within the canyon is the only soul that knows the path down to the river
however, but she can usually be found strolling or by the entrance of the canyon
walls. In here, there are many crevices and nooks where creatures come at storms
or at the night to provide shelter. The temperature is always at it's neutral,
never too hot, and never too cold. The only other creature that live here are
some smaller creatures; birds and such. The seasons always come lightly, for
winter gives a slight snowfall, and summer receives a quaint sunshine. The
springs and autumns are where the canyon's beauty shines the best. The peace and
quiet of this place attract many looking for a home, and the sister welcomes any
who pass.

Acharya: Ollie (Serendipity)





23 posts
6 threads
Caerali Desert
// take one [Gray] by fleabittengray
Dec 25, 2023 at 3:58pm


The Caerali Desert is an expanse of hot, moistureless desert that serves as a
boundary between the Helkaer lands and the land of the allianced territories. It
has a couple of oasis spots, their locations only known to the Brotherhood.

The Ruins Salol


40 posts
8 threads
Oinaze
Amaranthine Wars Act 2 - Xovad and Nemesis by aliyaah
Feb 1, 2024 at 11:29pm


These lands exist on the edge of the Helkaer domain, far away from all that is
considered civilized. The living tend to avoid this terrain for upon approach,
it provides a very ominous sensation, the reason said to be it is caused by
those deceased. Outwardly it can appear rather pretty - it is widely consumed by
fields of long grasses, small gatherings of trees every so often. The land is
constantly shrouded in fog, and makes it difficult to navigate often, allowing
the living to fall victims to the dangers that reside here should they become
lost. While the ground above remains quiet, that which lays below is quite
different. For those who inhabit the land know the it is not the surface where
the truth remains, but rather it is in the caverns below. For buried deep within
the midst the land begins to drop, distorting and leading towards a part where
the earth seems to have shattered. The result is a descent into caverns consumed
by rock, a maze beneath the ground which suits the domain of a worthy Helkaer.
Those who are not familiar with the caves will surely be lost within… and the
Helkaer member who resides here has a habit of collecting these bodies and
stashing them in one of the deepest hollows, leaving the underground with an
ever constant stench of death.

Commander: Sly




25 posts
9 threads
Toxin Raj
cyberhex // [faeriiefox] by faeriiefox
Feb 2, 2024 at 7:38pm


A wide open landscape cloaked in a sea of long vibrant colored grass swaying in
the relentless cloudy air. Toxin Raj rarely sees the light of the sun and its
bowl-like plain is surrounded by mountains and forestry. The lack of cover makes
it easy to spot predators and intruders alike and patrols circle the borders day
and night. Beware of most of the plants that grow in these meadows. They are
exceptionally deadly if consumed. Only strips of lime colored grass have been
deemed safe. In the center of the landscape, an uncanny tumble of oblong rocks
lean on one another, circling a small opening with a huge gaping hole that has a
ramp of smooth stone leading into dark, cool depths. Moss grows abundant around
a dribbling stream of water that feeds a large pool in a smooth dip of the rock.
Where light from the hole does not shine and lining the rest of the ceiling are
peculiar glowing worms looking like green starlight throughout the place.
Residents plunge into the depths for both shelter and drink. More tunnels branch
off from the main room, but they remain mysterious and unexplored.

General: Nemesis




31 posts
8 threads
Sinheim
sugar honey ice & tea [illegal] by + ebonite +
Jan 11, 2024 at 3:39am


A desolate rocky outcrop scarce of life at the edge of the desert. It is
difficult to navigate, not just from the terrain but also the dangerous
wildlife. Between the unusual amount of predators and large population of
snakes, intruders need to watch where they step. Shallow overhangs provide
little shelter from the near constant wind, though larger underground tunnels
can be found if one knows where to look. The main tunnel becomes a large room
that provides enough water from an underground stream and warmth during the
harsh winters for the residents. Some tunnels that can be found across the
landscape are narrow enough that unwanted guests can easily be trapped, while
others serve as meeting locations. Resources are few and far between and the
chances of you finding any before the Brotherhood finds you are slim to none.

Private: Harlan





72 posts
16 threads
Eden
Amaranthine Wars Act 2 - Reznikov and Akroma by Zohyd//
Feb 3, 2024 at 9:17pm


The land of Eden hosts a massive garden, filled with flowers and edible plants.
The weather here is strangely stable all year round, which gives clues to its
connections to the Afterlife and its realms. Here, both the living and the dead
may tread. All are created equal and any Afterlife equine possessing powers
loses them once they cross the boundary. The entrances to the Afterlife realms
reside here, but they are blocked off by treacherous mountains that mortals
cannot traverse. Beneath these mountains flow the rivers of power that
eventually become the Elysian Rivers. No attacks can be played here; all are
safe within its walls. It is here all equines can speak, no matter their fate.


Videnie


277 posts
94 threads
Asphodel
Surgeon of Death (Azzy) by Roman
Jul 18, 2023 at 4:06am


As the first stop for all equine who have passed on, Asphodel greets its
residents with eerie silence. It's as if time has frozen everything that was, is
and ever will be in this land. No wind to rustle leaves; no ripples in any
water's glass-like surface. Plants are all seemingly stuck in various stages of
life. Some remain dried and withered, while others bud without blooming for an
eternity. Colors are dim and seem almost faded with time. A perpetual dim sky
offers just enough light to see, but it's impossible to tell if it's a permanent
dawn or dusk. Nothing ever changes here, among the dead.


Judgement Radiant Falls Hinterlands


99 posts
22 threads
Utopia
- - looking like a bad guy (Cadence/Techno) by Zohyd//
Feb 3, 2024 at 7:59pm


This land is lush and green and any equine living here seems almost weightless.
The days are long and the nights are short. This land often appears as a bright,
beautiful meadow, although it can transform to portray the inner desires of the
equine regarding it.

Lord of Utopia: Cadence
Lady of Utopia: Rasa

The Promised Land


79 posts
13 threads
Underworld
Amaranthine Wars Act 2 - Leviathan and Zeitgeist by fleabittengray
yesterday at 12:08am


This land is charred and very hot. Cliffs tower over the land and surround it,
there is only one way in and one way out. Once here you may not leave without
permission or you risk the wrath of the Underworld rulers.


Lord of Hell: Xerxes
Lady of Hell: Mictecacihautl

Inferno Abyss



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