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STEAM AT UCONN

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WHAT IS STEAM?

STEAM is an educational approach to learning that uses Science, Technology,
Engineering, the Arts and Mathematics as access points for guiding student
inquiry, dialogue, and critical thinking. The end results are students who take
thoughtful risks, engage in experiential learning, persist in problem-solving,
embrace collaboration, and work through the creative process.

The STEM to STEAM movement has been taking root and is surging forward as a
positive mode of action to truly meet the needs of a 21st century economy. STEM
alone misses several key components that many employers, educators, and parents
have voiced as critical for our students to thrive.

The UConn STEAM Collaboration unites the interdisciplinary creative processes of
faculty and students to build dynamic educational and research opportunities
through innovative, enhanced technologies and inquiry-based environments that
fuse the arts with science, technology, engineering and math.


STEAM IN THE NEWS


RECENT POSTS

 * The Colony September 3, 2019
 * Why Don’t We Die in the Digital Age? October 17, 2018
 * The Synesthesia Project October 17, 2018
 * Electricity and Electronics for the Theater May 16, 2018
 * Building up STEAM April 3, 2018

$5M Gift Launches Arts and Engineering Institute

University of Connecticut alumni John and Donna Krenicki gave $5 million to the
university’s Schools of Fine Arts and Engineering to launch the Krenicki Arts
and Engineering Institute, an innovative, interdisciplinary nexus that will
offer groundbreaking classes in areas like entertainment engineering and
industrial design.
Animating Science: Digital Arts in STEAM Education

An article about the Digital Media and Design “Animating Science” course
designed and taught by Anna Lindemann. The class involved collaboration with the
Ecology and Evolutionary Biology (EEB) / Journalism "Science Communication 2”
course, and faculty and staff from EEB and the Connecticut State Museum of
Natural History.
Animating Biological Concepts
An article about projects developed for the "BIOL 1107 Principles of Biology"
lab course at UConn by animators and illustrators in the cross-listed Digital
Media and Design and Art and Art History “Scientific Visualization” course
designed and co-taught by Alison Paul and Anna Lindemann.
AntU: Learning from the Complex Society of Army Ants & Their Guests

A website documenting endeavors by multiple departments and schools across UConn
exploring how army ants and their guests can inspire synergy across science,
fine arts, and the humanities.

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