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UNCOVER THE SECRETS OF DELVES IN THE WAR WITHIN

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MEET THE EARTHEN, A NEW PLAYABLE ALLIED RACE

21 hours ago

TRINKET CHANGES

23 hours ago

CATACLYSM CLASSIC HOTFIXES - 5 JUNE

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The War Within Beta - June 5
June 2024 Trading Post
Mini Mana Bomb and Theramore Tabard



WORLD OF WARCRAFT NEWS AND RAIDING STRATEGIES


HOW TO GET STARTED TESTING THE WAR WITHIN BETA 

by
Lumy
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Published on 2024-06-06 07:13 PM


How To Get Started Testing the War Within Beta

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Once you’ve been added to the War Within Beta, there are a few steps to take to
begin testing.

Initial Steps

1. First and foremost, all Beta testers will see a new GAME VERSION in the
Battle.net App.

It looks like this:



You must select the Game Version: The War Within Beta to playtest the Beta. If
you have selected any other game version, you will not be playing the Beta.

2. Hit the PLAY button to launch the War Within Beta.

3. If you have multiple WoW accounts, you may see some of them listed like this:



You can pick any WoW account. It does not matter which is selected. We recommend
that you pick the first account listed and then always select that one if you’re
prompted to again.

4. If you are prompted to select Timerunning, please decline that. Instead, hit
the select button to create a standard character.

5. You may now create a test character and begin testing the Beta!

When the Copy Character service is available, you can click on the Copy
Character button on the character selection screen to choose an existing
character for testing. Please note that the Copy Character service may be
disabled or non-functional at any time throughout the Beta period.

Your Feedback is Important

Access to the Beta grants you access to post in this forum, the War Within Beta
Test forum. If you last logged into the WoW forums before you received Beta
access, you will be required to log out and log back into the forums in order to
start posting here.

5 Comments




WOW HOTFIXES - JUNE 5, 2024 

by
Lumy
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Published on 2024-06-05 10:24 PM


WoW Hotfixes - June 5, 2024

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Art and Animations

 * Fixed an issue causing Bow of the Ranger Captain to be held backwards.
 * Fixed an issue where Vault of the Incarnate cosmetic fist weapons purchased
   with bullion were not hidden when sheathed.
 * Fixed a bug with the appearance of Tropical Airy Sandals.


Classes

 * Evoker
   
   * Preservation
     
     * All healing increased by 6%. Does not apply to PvP combat.
 * Druid
   
   * Restoration
     
     * Moonfire now costs 0.3% mana (was 1.2%).
 * Hunter
   
   * Survival
     
     * Survival Hunter 4-set Focus cost reduction increased to 20 (was 10).
     * Survival Hunter 4-set damage bonus increased to 80% (was 50%).
 * Paladin
   
   * Holy
     
     * Word of Glory healing increased by 15%. Does not affect PvP combat.
     * Light of Dawn healing increased by 20%.
 * Shaman
   
   * Brimming with Life now increases maximum health by 10% (was 8%).
   * Enhancement
     
     * Chain Lighting damage increased by 10%.
     * Flame Shock damage increased by 10%.
     * Frost Shock damage increased by 10%.
     * Fire Nova damage increased by 10%.
     * Crash Lightning damage increased by 10%.
     * Primordial Wave’s additional Lightning Bolts now deal 175% of normal
       damage (was 150%). Not applied to PvP combat.
 * Warlock
   
   * Fear now costs 4% of base mana (was 5%).
   * Demonic Gateway now costs 10% of base mana (was 20%).


Dungeons And Raids

 * Neltharus
   
   * Addressed an issue where multiple players can interact with Burning Chains.
   * Chargath
     
     * Slag Eruption duration reduced to 3 seconds (was 4 seconds).
     * Fetter duration increased to 15 seconds (was 12 seconds).
     * Addressed an issue where canceling Dragon Strike using invisibility will
       lead to Grounding Chain not being cast.
   * Uldaman: Legacy Of Tyr
     
     * Bromach
       
       * Quaking totem’s health reduced by 10%.
     * Emberon
       
       * Addressed an issue where Purging Flames’ visual does not line up with
         the beam area.


Player Versus Player

 * Items
   
   * Seal of Diurna’s Chosen will deal 50% reduced damage in PvP combat.
 * Demon Hunter
   
   * Havoc
     
     * All damage reduced by 4% in PvP combat.
     * Demonic Wards now reduces magic damage taken by 5% in PvP combat (was
       10%).
 * Druid
   
   * Balance
     
     * Developers’ notes: We recently removed the PvP nerf for Frenzied
       Regeneration primarily to help Feral Druids, but Balance Druids got a
       windfall and became a little too powerful with this change. We’re pulling
       back on this buff specifically for Balance Druid only, so that their
       survivability is more in line with everyone else.
     * Frenzied Regeneration heals for 5% health every sec (was 8%) for Balance
       Druid in PvP combat.
     * Balance of All Things will now give the correct amount of critical strike
       chance in PvP combat when 2 talent points are invested into it.
   * Restoration
     
     * Wrath damage increased by 50% in PvP combat.
     * Starfire damage increased by 50% in PvP combat.
     * Moonfire damage increased by 80% in PvP combat.
 * Hunter
   
   * Marksmanship
     
     * Sniper Shot’s (PvP Talent) range increase reduced to 30% (was 40%).
     * Sniper Shot’s (PvP Talent) damage is no longer affected by Mastery:
       Sniper Training.
 * Paladin
   
   * Holy
     
     * Flash of Light healing increased by 12% in PvP combat.
     * Judgment damage increased by 30% in PvP combat.
     * Hammer of Wrath damage increased by 50% in PvP combat.
     * Holy Shock damage increased by 20% in PvP combat.
     * Glimmer of Light damage decreased by 25% in PvP combat (was 30%).
 * Priest
   
   * Mental Agility now reduces the mana cost of Mass Dispel, Purify, and Purify
     Disease by 25% in PvP combat (was 50%).
   * Holy
     
     * Holy Fire’s direct damage is now reduced by 20% in PvP combat.
     * The cooldown of Chastise is now reduced by 1 second per talent point from
       Voice of Harmony in PvP combat (was 2 seconds).
 * Rogue
   
   * Subtlety
     
     * Rupture damage is now increased by 15% in PvP combat.
     * Backstab damage is now increased by 45% in PvP combat (was 30%).
     * Gloomblade damage is now increased by 45% in PvP combat (was 30%).


Quests

 * Fixed an issue during “Handling It: Taut Tethercoil” where casting Tethercoil
   Rune on valid creatures was not awarding Taut Tethercoil.


Cataclysm Classic

 * Fixed a bug in Conclave of Wind where a player dying could lead to Nezir
   dropping no loot.
 * Druid
   
   * Clearcasting will no longer be consumed by Nourish.
     
     * Developers’ notes: This mirrors a change that was originally made in
       patch 4.0.3a. Nourish is a low cost heal and is intended to be a filler
       spell. It simply doesn’t feel good to be casting Nourish and have
       Clearcasting go off, and then spend it on the incoming Nourish.
 * Paladin
   
   * Fixed an issue where Paladins could start Arena matches with Inquisition or
     more than 0 Holy Power.


4 Comments


THE WAR WITHIN BETA DATAMINING - BUILD 55000 

by
chaud
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Published on 2024-06-05 07:21 PM


The War Within Beta Datamining - Build 55000
The first beta build is here!

New Icons





Beta Trailer





New Wallpaper





New Items
Lots of new items were added in this build, check out the full list on the WoWDB
Beta site.



LevelTypeSlotName 30OtherMalfunctioning Mechsuit 1OtherGeneral's Expertise
10MountHand of Reshkigaal 70Blacksmithing PlansPlans: Beledar' Bulwark
571NeckNeckCunning Advisor's Favor 571NeckNeckMighty Advisor's Favor
1BackBackDasher's Violet Rucksack 1BackBackMereldar Artisan's Shoulderbag
1CosmeticFeetUggly Black Boots 1CosmeticFeetUggly White Boots
1BowRangedFeathered Bow of the Night 1BowRangedFeathered Bow of the Fallen
1One-handed MaceOne HandKeen-eye 'Noculars 1One-handed MaceOne HandOxidized
Wrench 1PolearmTwo HandAshen Executioner 1Fist WeaponOne HandHarvester's Claw
70Flasks & PhialsNerubimorph Poultice 1OtherEnsemble: Patched Harvest Golem
1OtherEnsemble: Grimy Harvest Golem 1OtherEnsemble: Battered Harvest Golem
80OtherNerubian Gemweaver 70OtherQueen's Pheromone 1OtherEnsemble: Ragged
Harvest Golem 1OtherPartially-Charged Hologem



The War Within Beta Development Notes

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here are this week’s updates to The War Within Beta from last week’s Alpha.

New Raid: Nerub-Ar Palace

 * Class sets are available for testing. To try these set bonuses in the Beta,
   log into an endgame realm and look for Setzertauren near the current PvP and
   professions vendors in Orgrimmar and Stormwind City. Please share bugs you
   find via the in-game bug reporting tool and your feedback about the bonuses
   in this thread.


Beta Realms

 * END-GAME REALM: ‘THESE GO TO ELEVEN’
   
   * ‘These Go To Eleven’ is a separate Beta region that is focused on end-game
     content and has multiple vendors setup to allow players to quickly and
     easily test out content.
     
     * Profession Vendors and Trainers
     * Class Set Vendors
     * PvP Gear Vendors
     * Trinket Vendors
   * This environment is locked to using a max level template only, and players
     will not be able to access the 11.0 outdoor zones as the focus of this
     environment is on instanced content (eg. raid, dungeon & pvp content).
   * Character copy is not available on this realm.
 * Copied characters will be missing Dragonflight reputations, any flight
   points, and certain existing achievement progress.
   
   * Developer’s note: This is expected for now, and once we get the Warbands
     data conversion working with character copy, players will need to do
     another character copy to grab that data and roll it into their Warband
     data.


Classes

 * Demon Hunter
   
   * Vengeance
     
     * Sigil of Misery now disorients target for 15 seconds (was 20 seconds).
 * Druid
   
   * Mass Entanglement now roots targets for 10 seconds (was 30 seconds).
   * Feral
     
     * All ability damage reduced by 20%.
     * Developer’s note: At the beginning of April we increased all of Feral’s
       ability damage by the value of their baseline passive aura (20%), but
       neglected to reduce their baseline passive aura at the same time.
     * Brutal Slash damage reduced by 10%
     * Moonfire damage reduced by 10%.
     * Thrash direct damage increased by 20%.
     * Dreadful Bleeding increased to 20% (was 18%).
     * Primal Wrath energy cost reduced to 25.
     * Tiger’s Tenacity also causes Tiger’s Fury to increase the periodic damage
       of your bleeds and Moonfire (if known) by an additional 10% for their
       full duration.
     * Finishing move damage (Ferocious Bite, Ravage, Rip, Maim, and Primal
       Wrath) increased by 10%.
 * Evoker
   
   * Renewing Blaze has swapped places with Source of Magic.
   * Panacea now also heals the caster when Verdant Embrace is cast. Healing
     reduced by 50%.
   * Panacea is now considered a Green spell, and is improved by Lush Growth.
   * Overawe has been redesigned – Now grants 30 seconds of cooldown reduction
     (was cooldown reduction per Enrage dispelled).
   * Oppressing Roar cone increased to 60 degrees (was 45 degrees).
     
     * Developer note: Oppressing Roar with Overawe was too good specifically in
       Mythic+ dungeons with the Raging affix, but not really anywhere else. So,
       we’re reducing its effectiveness in that scenario but making it more
       generically useful as a talent. We’re also increasing Oppressing Roar’s
       cone radius since it can be difficult to aim it without a preview cone
       like Fire Breath or Dream Breath have.
   * Landslide now roots targets for 15 seconds (was 30 seconds).
   * Hero Talents
     
     * Chronowarden (Augmentation/Preservation)
       
       * Temporal Burst lasts 40 seconds (was 20 seconds), and ramps by 1% every
         second (was 2% per second).
       * Threads of Fate lasts 10 seconds (was 15 seconds).
       * Augmentation
         
         * Reverberations increase Upheaval damage by 50% (was 30%) for
           Augmentation.
         * Chrono Flame copies 25% of damage or healing done for Augmentation
           (was 15%).
   * Augmentation
     
     * Developer’s note: We’re making several adjustments to the Augmentation
       spec tree to create more build choices. We would like Prescience to be
       more easily available since it’s important for Ebon Might targeting, so
       it’s been moved up in the tree. We’re also rehabilitating Motes of
       Possibility and making large adjustments to the capstones and their
       pathing. Each capstone now has a synergistic node above it and has a more
       distinct theme. Please note that there are still tuning changes pending,
       and implementation is not complete on some of the newer talents.
     * New Talent: Rumbling Earth – Upheaval causes an aftershock at its
       location, dealing 50% of its damage 2 additional times.
     * New Talent: Molten Embers – Fire Breath causes enemies to take 20% more
       damage from your Black spells.
     * New Talent: Imminent Destruction – Breath of Eons reduces the Essence
       cost of Eruption by 1 and increases its damage by 10% for 15 seconds
       after you land.
     * Motes of Possibility now give a random Augmentation Evoker buff (was
       reduces the cooldown of your major ability by 10 seconds). In addition,
       the motes will spawn closer to the caster, and they will also slowly
       float towards the nearest ally.
     * Overlord now guarantees Motes of Possibilities will spawn from the
       Eruptions it casts.
     * Seismic Slam is now a 1 point talent, and is in a new location below
       Upheaval. The stun duration remains at 4 seconds.
     * Geomancy has been removed.
     * Timelessness is now where Geomancy was previously in the talent tree.
     * Prescience is now available in a location higher up in the spec tree.
     * Many talents have had their locations adjusted, particularly in the final
       part of the spec tree.
 * Mage
   
   * Mass Polymorph now polymorphs targets for 15 seconds (was 60 seconds).
   * Fire
     
     * Burning Blood damage bonus reduced to 8% and health threshold increased
       to 35%.
     * Burning Blood has been renamed to Molten Fury.
     * Heat Shimmer’s proc now makes your next Scorch instant cast (was deal 25%
       increased damage).
       
       * Developer’s note: We’re being sensitive to giving Fire more
         instant-cast spells and will be watching this talent carefully to make
         sure it isn’t pushing Fire too far towards never having to cast.
 * Priest
   
   * Void Tendrils now root targets for 15 seconds (was 20 seconds).
   * Hero Talents
     
     * Archon (Holy/Shadow)
       
       * Resonant Energy now lasts 8 seconds (was 5 seconds).
       * Shock Pulse now lasts 8 seconds (was 5 seconds).
       * Resonant Energy now increases damage or healing by 2% and stacks up to
         5 times (was 10%, not stacking).
       * Shock Pulse now reduces movement speed by 5%, stacking up to 5 times
         (was 25%, stacking 2 times).
       * Perfected Form no longer double dips its healing increase when the
         Priest casts Holy Word: Salvation and has Apotheosis from Answered
         Prayers.
 * Rogue
   
   * Airborne Irritant now reduces Blind’s duration by 70% (was 40%). This gives
     it an 18 second duration when applied in an area.
   * Hero Talents
     
     * Trickster (Subtlety/Outlaw)
       
       * Unseen Blade has been redesigned – Sinister Strike/Backstab/Gloomblade
         and Ambush/Shadowstrike now also strike the target with an off-hand
         Unseen Blade dealing Physical damage. Targets struck are Fazed for 5
         seconds. Fazed enemies take 5% more damage from you and cannot parry
         your attacks. This effect may occur once every 20 seconds.
         
         * No longer causes Feint to generate combo points and strike enemies
           around you
       * Nimble Flurry renamed to Disorienting Strikes and has been redesigned –
         Killing Spree/Secret Technique have 10% reduced cooldown and allow your
         next 3 strikes of Unseen Blade to ignore its normal cooldown.
         
         * No longer increases damage of Killing Spree/Secret Technique.
       * Flawless Form now increases damage with Finishing Moves by 3% per stack
         and duration increased to 6 seconds (was 5 seconds).
         
         * No longer grants Mastery.
       * Thousand Cuts now grants auto-attacks a chance to refresh your
         opportunity to strike with Unseen Blade.
         
         * No longer grants auto-attacks a chance to trigger a strike with
           Unseen Blade.
       * Flickerstrike now refreshes your opportunity to strike with Unseen
         Blade.
         
         * No longer triggers a strike with Unseen Blade upon taking area damage
           while Feint is active or dodging while Evasion is active. Trigger
           conditions and cooldown between triggers remains unchanged.
       * Elaborate Twirl renamed to Nimble Flurry and has been redesigned –
         Outlaw: Blade Flurry damage is increased by 10% while Flawless Form is
         active. Subtlety: Your auto-attacks, Backstab/Gloomblade, Shadowstrike,
         Goremaw’s Bite, and Eviscerate also strike up to 7 additional nearby
         targets for 15% of normal damage while Flawless Form is active.
       * Coup de Grace has been updated – Now causes your next Dispatch or
         Eviscerate to function as if it had spent 4 additional combo points.
         
         * No longer increases damage of the next Dispatch, Eviscerate, or Black
           Powder.
 * Warlock
   
   * Affliction
     
     * Several talents have been moved in the third section of the
       specialization tree.
     * New Talent: Ravenous Afflictions – Critical strikes from your Agony,
       Corruption, and Unstable Affliction have a chance to grant Nightfall.
     * New Talent: Perpetual Unstability – The cast time of Unstable Affliction
       is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds
       remaining deals Shadow damage to its target.
     * The following talents are now 1 point:
       
       * Xavius’ Gambit
       * Focused Malignancy
       * Withering Bolt
       * Improved Malefic Rapture
     * Empowered Unstable Affliction has been removed.
   * Destruction
     
     * The tooltip of Dimension Ripper has been updated – Incinerate has a
       chance to recharge Dimensional Rift.
     * The tooltip of Summon Overfiend has been updated – Generates 1 Soul Shard
       Fragment every 0.5 seconds and casts Chaos Bolt at 80% effectiveness at
       its summoner’s target.
     * The icon of Avatar of Destruction has been updated.
 * Warrior
   
   * Hero Talents
     
     * Mountain Thane (Protection/Fury)
       
       * Storm Bolts now also increases the cooldown of Storm Bolt by 10
         seconds.
     * Slayer (Fury/Arms)
       
       * Arms
         
         * Cleave now also applies Colossal Might when it hits 3 or more
           targets.
   * Arms
     
     * Unhinged has been redesigned – Every other time Bladestorm or Ravager
       deal damage, you cast a Mortal Strike at your target or a nearby enemy.
     * Critical Thinking now restores 10% of Rage spent on Execute per point
       (was 5%).
     * Hurricane has been removed.
   * Fury
     
     * Hurricane replaced with Unhinged – Every other time Bladestorm or Ravager
       deal damage, you cast a Bloodthirst at your target or a nearby enemy.


Items

 * DPS trinkets and items with additional effects reduced by 33% for tank and
   healer specializations.
   
   * Developer’s note: Tanks and healers choosing to wear damage trinkets have
     often seen them contribute a disproportionate and unintended amount of
     their overall damage. DPS cantrips have further exacerbated this issue.
     This change is intended to shift power back into players’ class kits while
     reducing the opportunity cost of choosing specialized tank and healer
     trinkets over pure damage trinkets. This change is not retroactive.


Player Versus Player

 * Rated Battleground Blitz
   
   * Rated Battleground Blitz is enabled on Beta for queueing.
     
     * Rated Battleground Blitz is the rated version of the Battleground Blitz
       brawl that came in the 10.1, Embers of Nelharion content update. It is a
       solo queue rated 8v8 battleground game mode with an accelerated pace and
       new mechanics to make the battles faster.
     * The map pool is the same as the Brawl version, with the addition of the
       new Battleground, Deephaul Ravine.
 * Arenas
   
   * Shadow Sight now highlights enemies that are stealthed with a red outline
     that can be seen through walls.
 * Classes
   
   * Evoker
     
     * Hero Talents
       
       * Flameshaper
         
         * Engulf damage reduced by 50% in PvP combat.
   * Rogue
     
     * Shadowy Duel now applies a screen effect so it is more noticeable that
       you are inside the duel.


User Interface And Accessibility

 * Dire Beasts, Army of the Dead ghouls, Magus of the Dead, various Demonology
   Warlock demons, Void Tendril, Void Lasher, and Denizen of the Dream
   nameplates are now always hidden.


Achievement Changes

Originally Posted by MMO-Champion
Appearances
Collections

 * Forged Finery (New) Collect any armor set from The War Within PvP Season 1.
   10 points. Account Wide.
 * Web-Wrapped in the Finest Silks Name changed from "[PH] 11.0 Mythic VFX
   Unlock" to "Web-Wrapped in the Finest Silks".


Characters

 * War Within Epic Equip an Epic or better item, with a minimum item level of
   571 584, in every slot. 10 points.
 * War Within Superior Equip a Superior or better item, with a minimum item
   level of 551 564, in every slot. 10 points.


Delves

 * Buddy System Name changed from "Buddy System I" to "Buddy System".
 * Delver of the Depths III Complete the War Within delves listed below on Tier
   8 or higher with revives remaining. 10 points. Account Wide. 25 points.
   Account Wide.
 * Delver of the Depths IV Complete the War Within delves listed below on Tier
   11 with revives remaining. 10 points. Account Wide. 25 points. Account Wide.
 * I Got the Keys (New) Obtain 50 Restored Coffer or Treasure Trove keys. 10
   points.
 * I'm not a Thief, I'm a Treasure Hunter (New) Discover 100 treasures within
   delves. 10 points.
 * You're Getting a Delve! Successfully complete a delve. 5 points. Account
   Wide.


Feats of Strength

 * Hunting the Hunter Defeat Zekvir in his lair on Tier ??. Title: Ascension
   Breaker. 10 points. Account Wide. before the release of the next season of
   delves. Account Wide.
 * Hunting the Hunter (Solo) Defeat Zekvir in his lair on Tier ?? without any
   other players in your party. Airship Customization: Void. 10 points. before
   the release of the next season of delves.
 * Immortal Spelunker Complete a delve without any deaths on Tier 11. Title:
   Immortal Spelunker. 10 points.
 * Nemesis Defeat Zekvir in his lair. Cosmetic: Zekvir's Spine. 10 points.
   Account Wide. before the release of the next season of delves. Account Wide.
 * Undying Caver Complete a delve without any deaths on Tier 8 or higher. Title:
   Undying Caver. 10 points.


The War Within
Delves

 * Branntastic Obtain all combat and utility curios at that are available for
   Brann Bronzebeard at their maximum rank. 15 points. Account Wide. rank 4. 15
   points. Account Wide.
 * Heavy-Handed (New) Get killed by Zekvir. 10 points. Account Wide.
 * On Brand Obtain all combat and utility curios that are available for Brann
   Bronzebeard. 10 points. Account Wide.
 * Stranger Delves Name changed from "Rare Finding" to "Stranger Delves". Kill
   one of the rare War Within creatures within delves listed below. 10 points.
   Defeat a strange disturbance in a War Within delve 10 times. 10 points.
 * War Within Delves: Endgame Complete the Khaz Algar main story campagin on
   your Warband and equip an item level of 525 with a minimum item level of 548,
   in every slot. Unlock: Tier 4 Delves in The War Within. 10 points.


War Within
Exploration

 * Awakening The Machine: Wave 30 Reach Wave 30 in Awakening The Machine. 5
   points. Account Wide. Reward: Machine-Warden's Tabard. 5 points. Account
   Wide.
 * Awakening The Machine: Wave 40 Reach Wave 40 in Awakening The Machine. 5
   points. Account Wide. Reward: Machine-Warden's Pauldrons. 5 points. Account
   Wide.
 * Awakening The Machine: Wave 50 Reach Wave 50 in Awakening The Machine. 10
   points. Account Wide. Reward: Machine-Warden's Cloak and Machine-Warden
   Title. 10 points. Account Wide.
 * Khaz Algar Lore Hunter (New) Discover the following lore objects across Khaz
   Algar. 10 points. Account Wide.


Quests

 * Patient 3 - Mereldar Infirmary Tracking achievement for the Infirmary Patient
   2 Account Wide. 3 Account Wide.
 * Good Deed Delver Complete the quests within delves listed below. 10 points.
   Account Wide. Complete 5 Delver's Call quests in the War Within. 10 points.
   Account Wide.
 * Light's Gambit Champion (New) Win a game of Light's Gambit on Hard
   Difficulty. 10 points.
 * Panhandled (New) Land 10 hits with the Frying Pans that drop from the
   Overworked Chefs in the Deepforge Golemworks. Account Wide.


War Within Raid
Dungeons & Raids

 * Cowabunga Defeat Rasha'nan after all players surf ride a single wave per cast
   of Rolling Acid in Nerub'ar Palace on Normal difficulty or higher.
 * Kill Streak Name changed from "[PH] Nexus-Princess Ky'veza Achievement" to
   "Kill Streak". [PH Defeat Nexus-Princess Ky'veza while she has an active Kill
   Streak in Nerub'ar Palace on Normal difficulty or higher. 10 points]
 * Love is in the Lair (New) Defeat the Silken Court after Anub'arash and Takazj
   have gained the Bond of Friendship in Nerub'ar Palace on Normal difficulty or
   higher.




Spell Changes

Originally Posted by MMO-Champion
Mounts

 * Depthstalker (New) Summons and dismisses this mount. Account wide. Account
   wide. 1.5 sec cast.
 * Hand of Reshkigaal (New) Summons and dismisses this mount. Account wide.
   Account wide. 1.5 sec cast.
 * Keg Leg's Radiant Crocolisk Name changed from "Plunderlord's Radiant
   Crocolisk" to "Keg Leg's Radiant Crocolisk". Summons and dismisses the
   Plunderlord's Keg Leg's Radiant Crocolisk. Account wide. Account wide. 1.5
   sec cast.
 * Soaring Meaderbee Name changed from "[PH] Firebee Mount (Black Skin, Copper
   Saddle)" to "Soaring Meaderbee".


Companions

 * Soot-stanined Shalewing Name changed from "Dread Shalewing" to "Soot-stanined
   Shalewing".


Item Set Bonuses
Death Knight (Forums)

 * Death Knight Blood 11.0 Class Set 2pc (New) While you have one or more
   Boneshield charges, the damage you take is reduced by 2%. Losing a Boneshield
   charge has a chance to reduce the damage you take by an additional 1%, up to
   3% for 6 sec.
 * Death Knight Blood 11.0 Class Set 4pc (New) Your damage is increased by 1%
   per active Boneshield charge. Taking damage while below 6 Boneshield charges
   has a chance to generate 1-2 Boneshield charges.
 * Death Knight Frost 11.0 Class Set 2pc (New) Your Runic Power spending
   abilities deal 8% increased damage.
 * Death Knight Frost 11.0 Class Set 4pc (New) Consuming Runic Power has a
   chance to increase your Strength by 10% for 8 sec. Approximately 3 procs per
   minute.
 * Death Knight Unholy 11.0 Class Set 2pc (New) Your minions deal 8% increased
   damage.
 * Death Knight Unholy 11.0 Class Set 4pc (New) When you summon a minion, your
   Haste is increased by 2%, up to 8% for 8 sec.


Demon Hunter (Forums)

 * Demon Hunter Havoc 11.0 Class Set 2pc (New) Blade Dance deals 20% increased
   damage.
 * Demon Hunter Havoc 11.0 Class Set 4pc (New) Chaos Strike deals 20% increased
   damage, and has a 25% chance to reset the cooldown of Blade Dance.
 * Demon Hunter Vengeance 11.0 Class Set 2pc (New) Soul Cleave deals 15%
   increased damage and has a 35% chance to shatter 1 Lesser Soul fragments from
   a target it hits.
 * Demon Hunter Vengeance 11.0 Class Set 4pc (New) Consuming a Soul Fragment
   increases the damage and healing of your next Fel Devastation by 2%, up to
   30%.


Druid (Forums)

 * Druid Balance 11.0 Class Set 2pc (New) Starsurge damage increased by 8%.
   Starfall damage increased by 10%.
 * Druid Balance 11.0 Class Set 4pc (New) Lunar Eclipse and Solar Eclipse each
   increase the Astral Power Wrath generates by 1 and Starfire generates by 2.
 * Druid Feral 11.0 Class Set 2pc (New) Tiger's Fury increases your chance to
   Critically Strike for 10 sec, starting at 6% and increasing by 1% every 2
   sec.
 * Druid Feral 11.0 Class Set 4pc (New) Critical Strikes with your combo
   point-generating abilities increase the direct damage of your next Ferocious
   Bite and Rampant Ferocity or Primal Wrath by 15%, stacking up to 3 times.
 * Druid Guardian 11.0 Class Set 2pc (New) Thrash and Moonfire increase your
   damage done and reduce damage you take by 1% for 8 sec, stacking 3 times.
 * Druid Guardian 11.0 Class Set 4pc (New) Arcane damage you deal is increased
   by 5% and bleed damage you deal is increased by 5%.
 * Druid Restoration 11.0 Class Set 2pc (New) Regrowth, Wild Growth, and
   Swiftmend healing increased by 10%.
 * Druid Restoration 11.0 Class Set 4pc (New) Your healing is increased by 8%
   when consuming Soul of the Forest's bonus and for 6 sec afterward.


Evoker (Forums)

 * Evoker Augmentation 11.0 Class Set 2pc (New) Upheaval deals 30% increased
   damage and increases the damage of your next 2 Eruption casts by 30%.
 * Evoker Augmentation 11.0 Class Set 4pc (New) Ebon Might increases primary
   stats by an additional 0.4% of your own every 2 sec it remains active, up to
   2.0%.
 * Evoker Devastation 11.0 Class Set 2pc (New) Disintegrate damage increased by
   10% and Pyre damage increased by 10%.
 * Evoker Devastation 11.0 Class Set 4pc (New) Eternity Surge's cooldown is
   decreased by 5.0 sec and it now grants Essence Burst.
 * Evoker Preservation 11.0 Class Set 2pc (New) Reversion and Emerald Blossom
   heal an injured ally within 30 yds for 10% of any amount healed.
 * Evoker Preservation 11.0 Class Set 4pc (New) Verdant Embrace increases the
   healing of your next Reversion by 200%.


Hunter (Forums)

 * Hunter Beast Mastery 11.0 Class Set 2pc (New) Barbed Shot further increases
   your pet's attack speed by 5%.
 * Hunter Beast Mastery 11.0 Class Set 4pc (New) Your pet's attacks have a 10%
   chance to increase all pet damage you deal by 10% for 10 sec.
 * Hunter Marksmanship 11.0 Class Set 2pc (New) Arcane Shot and Multishot damage
   increased by 20%.
 * Hunter Marksmanship 11.0 Class Set 4pc (New) Consuming Precise Shots
   increases the damage of your next Aimed Shot by 10%, stacking up to 2 times.
 * Hunter Survival 11.0 Class Set 2pc (New) Wildfire Bomb damage increased by
   5%.
 * Hunter Survival 11.0 Class Set 4pc (New) Raptor Strike deals 10% increased
   damage to targets affected by Wildfire Bomb.
 * Hunter Survival Class Set 4pc Raptor Strike, Carve, and Butchery have a 20%
   chance to make your next Raptor Strike, Carve, or Butchery cost 10 less Focus
   and deal 50% increased damage. 20 less Focus and deal 80% increased damage.


Mage (Forums)

 * Mage Arcane 11.0 Class Set 2pc (New) Arcane Blast and Arcane Explosion damage
   increased by 6%.
 * Mage Arcane 11.0 Class Set 4pc (New) Casting Arcane Blast or Arcane Explosion
   has a 10% chance to make your next Arcane Barrage deal 10% increased damage
   and generate 4 Arcane Charges.
 * Mage Fire 11.0 Class Set 2pc (New) Phoenix Flames damage increased by 10%.
   This amount is increased to 25% on its primary target.
 * Mage Fire 11.0 Class Set 4pc (New) After dealing damage, Phoenix Flames has a
   10% chance to return to you, refunding 1% of the cooldown on Phoenix Flames
   and granting you 6% increased spell damage for 10 sec.
 * Mage Frost 11.0 Class Set 2pc (New) Ice Lance damage increased by 5% and
   Fingers of Frost increases the damage of your next Frozen Orb by 10%,
   stacking up to 10 times.
 * Mage Frost 11.0 Class Set 4pc (New) Frozen Orb increases Ice Lance's damage
   by 15% for 15 sec.


Monk (Forums)

 * Monk Brewmaster 11.0 Class Set 2pc (New) Blackout Kick and Keg Smash deal 20%
   additional damage, and Shuffle also grants 3% damage reduction.
 * Monk Brewmaster 11.0 Class Set 4pc (New) Blackout Kick increases your damage
   dealt by 1% for 15 sec, stacking up to 3, and has a chance to reset the
   cooldown of Keg Smash and make its next cast cost no energy.
 * Monk Mistweaver 11.0 Class Set 2pc (New) Enveloping Mist and Renewing Mist
   healing increased by 10%.
 * Monk Mistweaver 11.0 Class Set 4pc (New) Vivify extends the duration of
   Renewing Mist and Enveloping Mist on its primary target by 2.0 sec, up to 4.0
   sec.
 * Monk Windwalker 11.0 Class Set 2pc (New) Tiger Palm increases the damage of
   your next melee ability by 5.0%.
 * Monk Windwalker 11.0 Class Set 4pc (New) Your other melee abilities increase
   the damage of your next Tiger Palm by 25%, stacking up to 6 times. 15% of
   Tiger Palm's damage is dealt onto nearby enemies, reduced beyond 5 targets.


Paladin (Forums)

 * Paladin Holy 11.0 Class Set 2pc (New) Holy Shock's healing is increased by
   10% and its cooldown is reduced by 10%.
 * Paladin Holy 11.0 Class Set 4pc (New) Holy Shock increases the initial
   healing of your next Word of Glory or Light of Dawn by 8%, stacking up to 4
   times.
 * Paladin Protection 11.0 Class Set 2pc (New) Shield of the Righteous deals 10%
   increased damage and grants 3% damage reduction.
 * Paladin Protection 11.0 Class Set 4pc (New) Casting a Holy Power ability
   increases the damage and healing you deal during your next Avenging Wrath by
   0.5%. This effect stacks.
 * Paladin Retribution 11.0 Class Set 2pc (New) Blade of Justice damage
   increased by 15% and Wake of Ashes damage increased by 10%.
 * Paladin Retribution 11.0 Class Set 4pc (New) Wake of Ashes increases your
   damage done by 10% for 8 sec.


Priest (Forums)

 * Priest Discipline 11.0 Class Set 2pc (New) Atonement healing increased by
   5.0%.
 * Priest Discipline 11.0 Class Set 4pc (New) Smite and Penance increase the
   damage of your next Mind Blast by 25% or absorb amount of your next Power
   Word: Shield by 15%, up to 3 times.
 * Priest Holy 11.0 Class Set 2pc (New) Serendipity is 10% more effective.
 * Priest Holy 11.0 Class Set 4pc (New) Heal, Flash Heal, and Prayer of Healing
   have a 50% chance to cast again at 35% effectiveness.
 * Priest Shadow 11.0 Class Set 2pc (New) The duration of Devouring Plague is
   increased by 1.0 sec.
 * Priest Shadow 11.0 Class Set 4pc (New) Devouring Plague increases your damage
   done by 2% for 10 sec, multiple applications may overlap.


Rogue (Forums)

 * Rogue Assassination 11.0 Class Set 2pc (New) When your bleeds deal damage,
   they have a chance to grant you Vile Tincture for 8 sec, increasing your
   poison damage by 1% per stack (up to 10 stacks).
 * Rogue Assassination 11.0 Class Set 4pc (New) While you have 5 or more stacks
   of Vile Tincture, Garrote, Rupture, and Crimson Tempest deal 10% additional
   damage.
 * Rogue Outlaw 11.0 Class Set 2pc (New) Your Sinister Strike, Pistol Shot, and
   Ambush have a 20% chance to Ethereal Rampage, dealing 15% increased damage as
   Shadow.
 * Rogue Outlaw 11.0 Class Set 4pc (New) Ethereal Rampage additionally increases
   the damage of your next Between the Eyes by 6%, stacking up to 3 times.
 * Rogue Subtlety 11.0 Class Set 2pc (New) Symbols of Death increases the damage
   of your next Secret Technique by 20%.
 * Rogue Subtlety 11.0 Class Set 4pc (New) Secret Technique increases the damage
   of your other finishing moves by 16% for 7 sec.


Shaman (Forums)

 * Shaman Elemental 11.0 Class Set 2pc (New) Earth Shock damage increased by
   25%. Earthquake damage increased by 25%.
 * Shaman Elemental 11.0 Class Set 4pc (New) Spending Maelstrom grants you 5%
   increased critical strike chance and 10% increased critical damage dealt.
 * Shaman Enhancement 11.0 Class Set 2pc (New) Stormstrike, Lava Lash, Ice
   Strike, and Crash Lightning deal 15% increased damage.
 * Shaman Enhancement 11.0 Class Set 4pc (New) Feral Spirits last 100% longer.
 * Shaman Restoration 11.0 Class Set 2pc (New) Tidal Waves increases the healing
   of affected spells by 10%.
 * Shaman Restoration 11.0 Class Set 4pc (New) Tidal Waves is 80% more effective
   and reduces the mana cost of affected spells by 8%.


Warlock (Forums)

 * Warlock Affliction 11.0 Class Set 2pc (New) Malefic Rapture damage increased
   by 5% and its critical strike chance is increased by 10%.
 * Warlock Affliction 11.0 Class Set 4pc (New) Malefic Rapture has a chance to
   increase damage dealt by your Agony, Corruption, and Unstable Affliction by
   15% for 8 sec.
 * Warlock Demonology 11.0 Class Set 2pc (New) Your primary demon deals 5%
   increased damage, and your Shadow Bolt damage is increased by 50%.
 * Warlock Demonology 11.0 Class Set 4pc (New) Shadow Bolt has a chance to
   enrage your primary Felguard, increasing the damage of their next Legion
   Strike by 300%.
 * Warlock Destruction 11.0 Class Set 2pc (New) Incinerate critical strike
   chance increased by 20%. Conflagrate critical strike chance increased by 25%.
 * Warlock Destruction 11.0 Class Set 4pc (New) When Conflagrate critically
   strikes, your Fire damage is increased by 5% for 6 sec.


Warrior (Forums)

 * Warrior Arms 11.0 Class Set 2pc (New) Mortal Strike and Cleave increase the
   damage of your next Overpower by 10%.
 * Warrior Arms 11.0 Class Set 4pc (New) When Overpower has its cooldown reset
   by Tactician, your next Mortal Strike or Cleave has its damage increased by
   10% and critical strike chance increased by 10%, stacking up to 2 times.
 * Warrior Fury 11.0 Class Set 2pc (New) Bloodthirst increases the damage of
   your next Rampage by 10%.
 * Warrior Fury 11.0 Class Set 4pc (New) When Raging Blow resets its own
   cooldown, the damage of your next Bloodthirst is increased by 10%, stacking
   up to 2 times.
 * Warrior Protection 11.0 Class Set 2pc (New) When your Shield Slam cooldown is
   reset by Strategist, you gain Expert Strategist, increasing the damage of
   Shield Slam by 5% and reducing all damage taken by 3% for 6 sec.
 * Warrior Protection 11.0 Class Set 4pc (New) Shield Slam critical strikes
   increase the damage dealt by Thunder Clap and Revenge by 10% for 8 sec.


Death Knight (Forums)

 * Carnage Name changed from "[NYI] Under Construction" to "Carnage". This
   talent is not yet implemented and is waiting to be raised from the dead.
   Blooddrinker and Consumption now contribute to your Mastery: Blood Shield.
   Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker
   and Consumption have a chance to be reset. Approximately 1.1 procs per
   minute.
 * Carnage (New) Blooddrinker and Consumption now contribute to your Mastery:
   Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of
   Blooddrinker and Consumption have a chance to be reset.
 * Carnage (New) Blooddrinker and Consumption now contribute to your Mastery:
   Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of
   Blooddrinker and Consumption have a chance to be reset. Instant.
 * Festering Scythe (New) Every 20 Festering Wound you burst empowers your next
   Festering Strike to become Festering Scythe for 12 sec. Festering Scythe
   Sweep through all enemies within 14 yds in front of you, dealing [ 200% of
   Attack Power ] Shadow damage and infecting them with 2-3 Festering Wounds.
   Instant.
 * Festering Scythe Every 20 Festering Wound you burst empowers your next
   Festering Strike to become Festering Scythe for 12 sec. Festering Scythe
   Sweep through all enemies within 14 yds in front of you, dealing [ 200% of
   Attack Power ] Shadow damage and infecting them with 2-3 Festering Wounds.
 * Festering Scythe Every 20 Festering Wound you burst empowers your next
   Festering Strike to become Festering Scythe for 12 sec. Festering Scythe
   Sweep through all enemies within 14 yds in front of you, dealing [ 200% of
   Attack Power ] Shadow damage and infecting them with 2-3 Festering Wounds.
   Instant.
 * Icy Vigor (New) Consuming Runic Power has a chance to increase your Strength
   by 10% for 8 sec. Instant.
 * Piledriver (New) Instant.
 * Unbreakable (New) Instant.
 * Unbroken (New) Instant.
 * Unholy Commander (New) When you summon a minion, your Haste is increased by
   2%, up to 8% for 8 sec. Instant.


Blood

 * Heartbreaker Heart Strike generates 0 2 additional Runic Power per target
   hit. Blood Death Knight - Level 15 Talent. Blood Death Knight - Level 15
   Talent.


Demon Hunter (Forums)

 * Blade Rhapsody (New) Chaos Strike deals 20% increased damage, and has a 25%
   chance to reset the cooldown of Blade Dance. Instant.
 * Blade Rhapsody (New) Chaos Strike deals 20% increased damage, and has a 25%
   chance to reset the cooldown of Blade Dance. Instant.
 * Demon Hunter Havoc 11.0 Class Set 2pc (New)
 * Demon Hunter Havoc 11.0 Class Set 4pc (New)
 * Sigil of Misery Disorient affected enemies for 20 15 sec. 100 yd range.
   Instant.
 * Sigil of Misery Place a Sigil of Misery at the target location that activates
   after 2 sec. Causes all enemies affected by the sigil to cower in fear,
   disorienting them for 20 15 sec. 1 charge. 30 yd range. Instant. 2 min
   recharge. 1 charge.
 * Sigil of Misery Place a Sigil of Misery at the target location that activates
   after 2 sec. Causes all enemies affected by the sigil to cower in fear,
   disorienting them for 20 15 sec. 1 charge. 30 yd range. Instant. 2 min
   recharge. 1 charge.
 * Sigil of Misery Place a Sigil of Misery at your location that activates after
   2 sec. Causes all enemies affected by the sigil to cower in fear. Targets are
   disoriented for 20 15 sec. 1 charge. Instant. 2 min recharge. 1 charge.
 * Soulfuse (New) Consuming a Soul Fragment increases the damage and healing of
   your next Fel Devastation by 2%, up to 30%. Instant.


Druid (Forums)

 * Dreadful Bleeding Rip damage increased by 18%. 20%.
 * Fell Prey (New) Critical Strikes with your combo point-generating abilities
   increase the direct damage of your next Ferocious Bite and Rampant Ferocity
   or Primal Wrath by 15%, stacking up to 3 times. Instant.
 * Ferocious Bite (Balance, Guardian, Restoration, Initial) 1 point : [ 26.4% [
   29% of Attack Power ] damage 2 points: [ 52.8% [ 58% of Attack Power ] damage
   3 points: [ 79.2% [ 87% of Attack Power ] damage 4 points: [ 105.6% [ 116% of
   Attack Power ] damage 5 points: [ 132% of Attack Power ] damage [ 145% of
   Attack Power ] damage
 * Ferocious Bite (Feral) 1 point : [ 26.4% [ 29% of Attack Power ] damage 2
   points: [ 52.8% [ 58% of Attack Power ] damage 3 points: [ 79.2% [ 87% of
   Attack Power ] damage 4 points: [ 105.6% [ 116% of Attack Power ] damage 5
   points: [ 132% of Attack Power ] damage [ 145% of Attack Power ] damage
 * Guardian's Tenacity (New) Thrash and Moonfire increase your damage done and
   reduce damage you take by 1% for 8 sec, stacking 3 times. Instant.
 * Maim Finishing move that causes Physical damage and stuns the target. Damage
   and duration increased per combo point: 1 point : [ 14.6% [ 16% of Attack
   Power ] damage, 1 sec 2 points: [ 29.1% [ 32% of Attack Power ] damage, 2 sec
   3 points: [ 43.7% [ 48% of Attack Power ] damage, 3 sec 4 points: [ 58.3% [
   64% of Attack Power ] damage, 4 sec 5 points: [ 72.8% [ 80% of Attack Power ]
   damage, 5 sec Requires Cat Form. 30 Energy. Melee range. Instant. 20 sec
   cooldown. 1 sec global cooldown.
 * Mass Entanglement Roots the target and all enemies within 15 yards in place
   for 30 12 yards in place for 10 sec. Damage may interrupt the effect. Usable
   in all shapeshift forms. Can't be cast in Flight Form. Druid - Level 35
   Talent. Druid - Level 35 Talent. 30 yd range. Instant. 30 sec cooldown.
 * Moonfire A quick beam of lunar light burns the enemy for [ 16.2% [ 14.6% of
   Attack Power ] Arcane damage and then an additional [ 162% [ 145.8% of Attack
   Power ] Arcane damage over 18 sec. Awards 1 combo points. Can be cast in Cat
   Form. 30 Energy. 40 yd range. Instant. 1 sec global cooldown.
 * Orbital Strike Celestial bodies align, maintaining both Eclipses and granting
   10% haste for 15 Celestial Alignment blasts all enemies in a targeted area
   for [ 160% of Spell Power + 1.6% of Spell Power + 0% of Spell Power ] Astral
   damage and applies Stellar Flare to them. Reduces the cooldown of Celestial
   Alignment by 60 sec. Can be cast in Tree of Life Form, Moonkin Form. 60 yd
   range. Instant.
 * Power of the Forest Instant. Your healing is increased by 8% when consuming
   Soul of the Forest's bonus and for 6 sec afterward. Instant.
 * Ravage Finishing move that slashes through your target in a wide arc, dealing
   Physical damage per combo point to your target and consuming up to [ 20 +
   6.3% of Spell Power ] additional Energy to increase that damage by up to
   100%. Hits all other enemies in front of you for reduced damage per combo
   point spent. 1 point: [ 34.3% of Attack Power ] damage, [ 14.3% [ 37.8% of
   Attack Power ] damage, [ 15.7% of Attack Power ] in an arc 2 points: [ 68.6%
   of Attack Power ] damage, [ 28.6% [ 75.5% of Attack Power ] damage, [ 31.5%
   of Attack Power ] in an arc 3 points: [ 103% of Attack Power ] damage, [
   42.9% [ 113.3% of Attack Power ] damage, [ 47.2% of Attack Power ] in an arc
   4 points: [ 137.3% of Attack Power ] damage, [ 57.2% [ 151% of Attack Power ]
   damage, [ 63% of Attack Power ] in an arc 5 points: [ 171.6% of Attack Power
   ] damage, [ 71.5% [ 188.8% of Attack Power ] damage, [ 78.7% of Attack Power
   ] in an arc Requires Cat Form. 25 Energy. Melee range. Instant. 1 sec global
   cooldown.
 * Rip Finishing move that causes Bleed damage over time. Lasts longer per combo
   point. 1 point : [ 91.4% [ 100.5% of Attack Power ] over 8 sec 2 points: [
   137% [ 150.7% of Attack Power ] over 12 sec 3 points: [ 182.7% [ 201% of
   Attack Power ] over 16 sec 4 points: [ 228.4% [ 251.2% of Attack Power ] over
   20 sec 5 points: [ 274.1% [ 301.4% of Attack Power ] over 24 sec Requires Cat
   Form. 20 Energy. Melee range. Instant. 1 sec global cooldown.
 * Thrash (Normal) Strikes all nearby enemies, dealing [ 16.8% [ 20.2% of Attack
   Power ] Bleed damage and an additional [ 48.65% of Attack Power ] Bleed
   damage over 15 sec.
 * Thrash (Lunar Calling) Strikes all nearby enemies, dealing [ 16.8% [ 20.2% of
   Attack Power ] Arcane damage and an additional [ 48.65% of Attack Power ]
   Arcane damage over 15 sec.
 * Thrash (Normal) Strikes all nearby enemies, dealing [ 16.8% [ 20.2% of Attack
   Power ] Bleed damage and an additional [ 48.65% of Attack Power ] Bleed
   damage over 15 sec.
 * Thrash (Lunar Calling) Strikes all nearby enemies, dealing [ 16.8% [ 20.2% of
   Attack Power ] Arcane damage and an additional [ 48.65% of Attack Power ]
   Arcane damage over 15 sec.
 * Thrash (Normal) Strikes all nearby enemies, dealing [ 16.8% [ 20.2% of Attack
   Power ] Bleed damage and an additional [ 48.65% of Attack Power ] Bleed
   damage over 15 sec.
 * Thrash (Lunar Calling) Strikes all nearby enemies, dealing [ 16.8% [ 20.2% of
   Attack Power ] Arcane damage and an additional [ 48.65% of Attack Power ]
   Arcane damage over 15 sec.
 * Tiger's Strength (New) Tiger's Fury increases your chance to Critically
   Strike for 10 sec, starting at 6% and increasing by 1% every 2 sec. Instant.
 * Tiger's Tenacity Tiger's Fury causes your next 3 finishing moves to restore 1
   combo points. Instant. Tiger's Fury's also increases the periodic damage of
   your bleeds by an additional 10% for their full duration. Instant.
 * Tiger's Tenacity Tiger's Fury causes your next 3 finishing moves to restore 1
   combo points. Instant. Tiger's Fury's also increases the periodic damage of
   your bleeds by an additional 10% for their full duration. Instant.
 * Tiger's Tenacity Tiger's Fury causes your next 3 finishing moves to restore 1
   combo points.Tiger's Fury's also increases the periodic damage of your bleeds
   by an additional 10% for their full duration.


Feral

 * Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [
   164% [ 147.6% of Attack Power ] Physical damage. Deals reduced damage beyond
   5 targets. Awards 1 combo points. 3 charges. Requires Cat Form, Bear Form.
   Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 25 Energy. 8 yd
   range. Instant. 8 sec recharge. 1 sec global cooldown. 3 charges.
 * Feral Druid Increases damage/healing by 20%: Adaptive Swarm, Bloodseeker
   Vines, Brutal Slash, Bursting Growth, Dreadful Wound, Feral Frenzy, Ferocious
   Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane,
   Infected Wounds, Lunar Inspiration, Maim, Merciless Claws, Moonfire, Pouncing
   Strikes, Primal Wrath, Rake, Rampant Ferocity, Ravage, Rip, Shred, Sickle of
   the Lion, Swipe, Thrash, Thrashing Claws, Thriving Growth Increases periodic
   damage/healing by 20%: Adaptive Swarm, Bloodseeker Vines, Brutal Slash,
   Bursting Growth, Dreadful Wound, Feral Frenzy, Ferocious Bite, Improved
   Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Infected Wounds,
   Lunar Inspiration, Maim, Merciless Claws, Moonfire, Pouncing Strikes, Primal
   Wrath, Rake, Rampant Ferocity, Ravage, Rip, Shred, Sickle of the Lion, Swipe,
   Thrash, Thrashing Claws, Thriving Growth Increases damage/healing by 15%:
   Swiftmend Increases periodic damage/healing by 25%: Incarnation: Tree of
   Life, Rejuvenation, Rejuvenation (Germination), Wild Growth Increases
   damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases
   periodic damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth
   Increases periodic damage/healing by 5%: Improved Prowl, Infected Wounds,
   Pouncing Strikes, Rake Increases periodic damage/healing by 10%: Rip Druid -
   Feral Spec. Druid - Feral Spec.
 * Primal Wrath Finishing move that deals instant damage and applies Rip to all
   enemies within 10 yards. Lasts longer per combo point. 1 point : [ 26% [
   28.6% of Attack Power ] plus Rip for 4 sec 2 points: [ 39% [ 42.9% of Attack
   Power ] plus Rip for 6 sec 3 points: [ 52% [ 57.2% of Attack Power ] plus Rip
   for 8 sec 4 points: [ 65% [ 71.5% of Attack Power ] plus Rip for 10 sec 5
   points: [ 78% [ 85.8% of Attack Power ] plus Rip for 12 sec Requires Cat
   Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 30 25
   Energy. 8 yd range. Instant. 1 sec global cooldown.


Restoration

 * Restoration Druid Restoration Druid core passive Increases periodic
   damage/healing by 104% 84%: Rip Increases damage/healing by 92% 73%:
   Ferocious Bite and Ravage


Evoker (Forums)

 * Chrono Flame Living Flame is enhanced with Bronze magic, repeating 15% [ 25 +
   200% of Spell Power ]% of the damage or healing you dealt to the target in
   the last 5 sec as Arcane, up to [ 250% of Spell Power ]. Red. Red. 100 yd
   range. Instant.
 * Chrono Flame Living Flame is enhanced with Bronze magic, repeating 15% [ 25 +
   200% of Spell Power ]% of the damage or healing you dealt to the target in
   the last 5 sec as Arcane, up to [ 250% of Spell Power ]. Bronze. Bronze.
 * Chrono Flame Living Flame is enhanced with Bronze magic, repeating 15% [ 25 +
   200% of Spell Power ]% of the damage or healing you dealt to the target in
   the last 5 sec as Arcane, up to [ 250% of Spell Power ]. Red. Red. 100 yd
   range. Instant.
 * Chrono Flame Living Flame is enhanced with Bronze magic, repeating 15% [ 25 +
   200% of Spell Power ]% of the damage or healing you dealt to the target in
   the last 5 sec as Arcane, up to [ 250% of Spell Power ]. Red. Red. 100 yd
   range. Instant.
 * Chrono Flame Living Flame is enhanced with Bronze magic, repeating 15% [ 25 +
   200% of Spell Power ]% of the damage or healing you dealt to the target in
   the last 5 sec as Arcane, up to [ 250% of Spell Power ]. Red. Red. 100 yd
   range. Instant.
 * Chrono Flames Twist Chrono Flames toward your target, dealing [ 161% of Spell
   Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power
   ]. Bronze magic repeats 15% [ 25 + 200% of Spell Power ]% of the damage or
   healing you dealt to the target in the last 5 sec as Arcane, up to [ 250% of
   Spell Power ]. Bronze. Bronze. 2.2% of Base Mana / 12% of Base Mana / 12% of
   Base Mana / 12% of Base Mana. 25 yd range. 2 sec cast.
 * Epoch Fragment (New) Reversion and Emerald Blossom heal an injured ally
   within 30 yds for 10% of any amount healed. 100 yd range. Instant.
 * Evoker Augmentation 11.0 Class Set 4pc Instant. Ebon Might increases primary
   stats by an additional 0.4% of your own every 2 sec it remains active, up to
   2.0%. Instant.
 * Evoker Augmentation 11.0 Class Set 4pc Instant. Ebon Might increases primary
   stats by an additional 0.4% of your own every 2 sec it remains active, up to
   2.0%. Instant.
 * Fate Mirror Prescience grants the ally a chance for their spells and
   abilities to echo their damage or healing, dealing 15% of the amount again.
   Bronze. Bronze. 25 yd range.
 * Landslide Conjure a path of shifting stone towards the target location,
   rooting enemies for 30 15 sec. Damage may cancel the effect. Black. Black.
   1.4% of Base Mana. 10-40 yd range. Instant. 1.5 min cooldown.
 * Landslide Conjure a path of shifting stone towards the target location,
   rooting enemies for 30 15 sec. Damage may cancel the effect. Black. Black.
   100 yd range. Instant.
 * Landslide Conjure a path of shifting stone towards the target location,
   rooting enemies for 30 15 sec. Damage may cancel the effect. Black. Black.
   100 yd range. Instant.
 * Motes of Possibility Essence abilities have a Eruption has a 15% chance to
   form a mote of diverted time near you. Anyone essence near you. Allies who
   comes in contact with the mote gains 10 seconds of reduced cooldown to their
   major ability. 100 yd range. Instant. gain a random buff from your arsenal.
   100 yd range. Instant.
 * Motes of Possibility Essence abilities have a Eruption has a 15% chance to
   form a mote of diverted time near you. Anyone essence near you. Allies who
   comes in contact with the mote gains 10 seconds of reduced cooldown to their
   major ability. 100 yd range. Instant. gain a random buff from your arsenal.
   100 yd range. Instant.
 * Motes of Possibility Essence abilities have a Eruption has a 15% chance to
   form a mote of diverted time near you. Anyone essence near you. Allies who
   comes in contact with the mote gains 10 seconds of reduced cooldown to their
   major ability. 100 yd range. Instant. gain a random buff from your arsenal.
   100 yd range. Instant.
 * Motes of Possibility Essence abilities have a Eruption has a 15% chance to
   form a mote of diverted time near you. Anyone essence near you. Allies who
   comes in contact with the mote gains 10 seconds of reduced cooldown to their
   major ability. gain a random buff from your arsenal.
 * Oppressing Roar Let out a bone-shaking roar at enemies in a cone in front of
   you, increasing the duration of crowd controls that affect them by 50% in the
   next 10 sec. Removes 1 Enrage effect from each enemy. Black. Black. Instant.
   2 min cooldown. 1.5 min cooldown.
 * Overawe Oppressing Roar removes 1 Enrage effect from each enemy, and its
   radius is increased by 33%. cooldown is reduced by 30 sec.
 * Overlord Deep Breath casts an Eruption at the first 3 enemies struck.These
   Eruptions have a 100% chance to create a Mote of Possibility.
 * Panacea Emerald Blossom instantly heals you for [ 250% and Verdant Embrace
   instantly heal you for [ 125% of Spell Power ] when cast. Instant. Green.
   Green. Instant.
 * Panacea Emerald Blossom instantly heals you for [ 250% and Verdant Embrace
   instantly heal you for [ 125% of Spell Power ] when cast.Green. Green.
 * Recommencement (New) Verdant Embrace increases the healing of your next
   Reversion by 200%. Instant.
 * Reverberations Upheaval deals 30% 50% additional damage over 8 sec. Bronze.
   Bronze.
 * Rumbling Earth (New) Upheaval causes an aftershock at its location, dealing
   50% of its damage 2 additional times.
 * Rumbling Earth (New) Upheaval causes an aftershock at its location, dealing
   0% of its damage 0 additional times. Instant.
 * Seismic Slam Landslide causes enemies who are mid-air to be slammed to the
   ground, stunning them for 2 4 sec. 100 yd range. Instant.
 * Seismic Slam Landslide causes enemies who are mid-air to be slammed to the
   ground, stunning them for 2 4 sec. 100 yd range. Instant.
 * Seismic Slam Landslide causes enemies who are mid-air to be slammed to the
   ground, stunning them for 2 4 sec. 100 yd range. Instant.
 * Seismic Slam Landslide causes enemies who are mid-air to be slammed to the
   ground, stunning them for 2 4 sec. 100 yd range. Instant.
 * Seismic Slam Landslide causes enemies who are mid-air to be slammed to the
   ground, stunning them for 2 sec. 4 sec.
 * Temporal Burst Tip the Scales overloads you with temporal energy, increasing
   your haste, movement speed, and cooldown recovery rate by 2% 1%, ramping up
   to 40% over 20 sec. Bronze. Bronze. Instant. 40 sec. Bronze. Bronze. Instant.
 * Temporal Burst Tip the Scales overloads you with temporal energy, increasing
   your haste, movement speed, and cooldown recovery rate by 2% 1%, ramping up
   to 40% over 20 sec. Bronze. Bronze. 40 sec. Bronze. Bronze.
 * Thread of Fate Casting an empower spell during Temporal Burst causes a nearby
   ally to gain a Thread of Fate for 15 10 sec, granting them a chance to echo
   their damage or healing spells, dealing 15% of the amount again. Limited to 1
   target. Bronze. Bronze. 100 yd range. Instant.
 * Threads of Fate Casting an empower spell during Temporal Burst causes a
   nearby ally to gain a Thread of Fate for 15 10 sec, granting them a chance to
   echo their damage or healing spells, dealing 15% of the amount again. Bronze.
   Bronze.
 * Volcanic Upsurge (New) Upheaval deals 30% increased damage and increases the
   damage of your next 2 Eruption casts by 30%. Instant.


Hunter (Forums)

 * Aspect of the Cheetah Normal: Increases your movement speed by 90% for 3 sec,
   and then by 30% for another 9 sec. Instant. 3 min cooldown. Scout's
   Instincts: Increases your movement speed by 90% for 3 sec, and then by 30%
   for another 9 sec. You cannot be slowed below 80% of your normal movement
   speed. Instant. 3 min cooldown.
 * Aspect of the Cheetah Normal: Increases your movement speed by 30% for 9 sec.
   Instant. Scout's Instincts: Increases your movement speed by 30% for 9 sec.
   You cannot be slowed below 80% of your normal movement speed. Instant.
 * Binding Shot Fires a magical projectile, tethering the enemy and any other
   enemies within 5 yds for 10 sec, stunning 5 sec, rooting them for 3 sec if
   they move more than 5 yds from the arrow. 100 yd range. Instant.
 * Binding Shot (Beast Mastery, Marksmanship) Fires a magical projectile,
   tethering the enemy and any other enemies within 5 yds for 10 sec, stunning 5
   sec, rooting them for 3 sec if they move more than 5 yds from the arrow.
 * Ghillie Suit (New) You take 20% reduced damage while Camouflage is active.
   This effect persists for 3 sec after you leave Camouflage. Instant.
 * Ghillie Suit (New) You take 20% reduced damage while Camouflage is active.
   This effect persists for 3 sec after you leave Camouflage.
 * Ghillie Suit (New) You take 20% reduced damage while Camouflage is active.
   This effect persists for 3 sec after you leave Camouflage. Instant.
 * Harmonize (New) Instant.
 * Harmonize (New) 100 yd range. Instant.
 * Moment of Opportunity (New) When a trap triggers, you gain Aspect of the
   Cheetah for 3 sec. Can only occur every 1 min.
 * Moment of Opportunity (New) When a trap triggers, you gain Aspect of the
   Cheetah for 3 sec. Can only occur every 1 min. Instant.
 * Moving Target (New) Instant.
 * Scout's Instincts (New) You cannot be slowed below 80% of your normal
   movement speed while Aspect of the Cheetah is active.
 * Survival of the Fittest Reduces all damage you and your pet take by 20% for 6
   sec. Unlimited range. Instant. 3 min cooldown. 1 charge. Unlimited range.
   Instant. 3 min recharge. 1 charge.
 * Survivor (New) Survival of the fittest gains an additional charge.
 * Tar-Coated Bindings (New) Binding Shot's root duration is increased by 3 sec.


Beast Mastery, Initial, Survival

 * Binding Shot Fires a magical projectile, tethering the enemy and any other
   enemies within 5 yds for 10 sec, stunning 5 sec, rooting them for 3 sec if
   they move more than 5 yds from the arrow. Hunter - Level 40 Talent. Hunter -
   Level 40 Talent. 30 yd range. Instant. 45 sec cooldown.


Mage (Forums)

 * Blessing of the Phoenix (New) After dealing damage, Phoenix Flames has a 10%
   chance to return to you, refunding 1% of the cooldown on Phoenix Flames and
   granting you 6% increased spell damage for 10 sec. Instant.
 * Blessing of the Phoenix (New) 100 yd range. Instant.
 * Frigid Conjuration (New) Ice Lance damage increased by 5% and Fingers of
   Frost increases the damage of your next Frozen Orb by 10%, stacking up to 10
   times. Instant.
 * Heat Shimmer (New) Damage from Ignite has a 5% chance to make your next
   Scorch have no cast time and deal damage as though your target was below 30%
   health. Instant.
 * Heat Shimmer Name changed from "Heat Shimmer [NYI]" to "Heat Shimmer". Damage
   from Ignite has a 5% chance to make your next Scorch deal 25% increased
   damage have no cast time and deal damage as though your target was below 30%
   health.
 * Intuition (New) Casting Arcane Blast or Arcane Explosion has a 10% chance to
   make your next Arcane Barrage deal 10% increased damage and generate 4 Arcane
   Charges. Instant.
 * Intuition (New) Consuming Burden of Power causes your next cast of Arcane Orb
   to call down a storm of 4 Meteorites on the first target it damages. Each
   Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and
   generates an Arcane Charge. Instant.
 * Mass Polymorph Transforms all enemies within 10 yards into sheep, wandering
   around incapacitated for 1 min 15 sec. While affected, the victims cannot
   take actions but will regenerate health very quickly. Damage will cancel the
   effect. Only works on Beasts, Humanoids and Critters. 4% of Base Mana. 1.7
   sec cast. 60 sec cooldown.
 * Molten Fury (New) Damage dealt to targets below 35% health is increased by
   8%. 100 yd range. Instant.
 * Molten Fury Name changed from "Burning Blood [NYI]" to "Molten Fury". Damage
   dealt to targets below 30% health is increased by 10%. 35% health is
   increased by 8%.
 * Permafrost Lances (New) Frozen Orb increases Ice Lance's damage by 15% for 15
   sec. Instant.
 * Severe Temperatures Casting Casting damaging Frost or Fire spells increases
   the damage of your next Frostfire Bolt by 6%, stacking up to 5 times.
 * Severe Temperatures Casting Casting damaging Frost or Fire spells increases
   the damage of your next Frostfire Bolt by 6%, stacking up to 5 times.
   Instant.


Monk (Forums)

 * Bounce Back Instant. When a hit deals more than 12% of your maximum health,
   reduce all damage you take by 20% for 4 sec. This effect cannot occur more
   than once every 30 seconds. Instant.
 * Chi Wave A wave of Chi energy Every 15 sec, your next Rising Sun Kick or
   Vivify releases a wave of Chi energy that flows through friends and foes,
   dealing [ 14.2% of Attack Power ] Nature damage or [ 42% of Attack Power ]
   healing. Bounces up to 7 times to targets within 25 yards. Unlimited range.
   Instant.
 * Chi Wave A wave of Chi energy Every 15 sec, your next Rising Sun Kick or
   Vivify releases a wave of Chi energy that flows through friends and foes,
   dealing [ 14.2% of Attack Power ] Nature damage or [ 42% of Attack Power ]
   healing. Bounces up to 7 times to targets within 25 yards. Unlimited range.
   Instant.
 * Courage of the White Tiger Chance is increased while Xuen claws your target
   for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100%
   of the damage done. Chance is increased while a celestial is active. 100 yd
   range. Instant.
 * Courage of the White Tiger Chance is increased while Xuen claws your target
   for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100%
   of the damage done. Chance is increased while a celestial is active. 100 yd
   range. Instant.
 * Courage of the White Tiger Chance is increased while Xuen claws your target
   for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100%
   of the damage done. Chance is increased while a celestial is active. 100 yd
   range. Instant.
 * Courage of the White Tiger Chance is increased while is active. Xuen claws
   your target for [ 250% of Attack Power ] Physical damage, healing a nearby
   ally for 100% of the damage done. Chance is increased while a celestial is
   active.
 * Drinking Horn Cover The duration of Storm, Earth, and Fire is extended by 0.5
   2.5 sec for every Chi you spend.
 * Fae Accord Faeline Jadefire Stomp's cooldown is reduced by 10 sec. Enemies
   struck by Faeline Jadefire Stomp are snared by 60% for 8 sec. PvP Talent. PvP
   Talent. 100 yd range. Instant.
 * Flow of Battle (New) Blackout Kick increases your damage dealt by 100% for 15
   sec, stacking up to 0, and has a chance to reset the cooldown of Keg Smash
   and make its next cast cost no energy. Instant.
 * Flow of Battle (New) Blackout Kick increases your damage dealt by 1% for 15
   sec, stacking up to 3, and has a chance to reset the cooldown of Keg Smash
   and make its next cast cost no energy. Instant.
 * Monk Windwalker 11.0 Class Set 4pc (New) Your other melee abilities increase
   the damage of your next Tiger Palm by 25%, stacking up to 6 times. 15% of
   Tiger Palm's damage is dealt onto nearby enemies, reduced beyond 5 targets.
 * Refreshing Jade Wind Thunder Focus Tea summons a whirling tornado around you,
   causing [ 1,322.4% of Spell Power ] healing over 6 sec to up to 6 allies
   within 10 yards. [ 14.5% of Spell Power ] healing every 0.75 sec for 6 sec on
   to up to 5 allies within 10 yards.
 * Refreshing Jade Wind Summon a whirling tornado around you, causing [ 277.7% [
   304.5% of Spell Power ] healing over 6 sec to up to 6 5 allies within 10
   yards. Instant.
 * Tiger Strikes (New) Tiger Palm increases the damage of your next melee
   ability by 5.0%. Instant.
 * Tiger's Ferocity (New) Your other melee abilities increase the damage of your
   next Tiger Palm by 25%, stacking up to 6 times. 15% of Tiger Palm's damage is
   dealt onto nearby enemies, reduced beyond 5 targets. Instant.
 * Tiger's Ferocity 40 yd range. Instant. Your other melee abilities increase
   the damage of your next Tiger Palm by 25%, stacking up to 6 times. 15% of
   Tiger Palm's damage is dealt onto nearby enemies, reduced beyond 5 targets.
   40 yd range. Instant.
 * Transcendence Split your body and spirit, tethering your spirit onto an ally
   for 60 min. Use Transcendence: Transfer to teleport to your ally's location.
   Limited to 1 target. 40 yd range. Instant. 10 sec cooldown.
 * Xuen's Bond Abilities Abilities cast by you or your Storm, Earth, and Fire
   clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the
   White Tiger by 0.25 sec, and Xuen's damage is increased by 15%.
 * Xuen's Bond Abilities Abilities cast by you or your Storm, Earth, and Fire
   clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the
   White Tiger by 0.25 sec, and Xuen's damage is increased by 15%. Instant.


Mistweaver

 * Jadefire Accord Name changed from "Fae Accord" to "Jadefire Accord". Faeline
   Jadefire Stomp's cooldown is reduced by 10 sec. Enemies struck by Faeline
   Jadefire Stomp are snared by 60% for 8 sec. PvP Talent. PvP Talent. Requires
   Monk. Requires level 10.
 * Refreshing Jade Wind Summon a whirling tornado around you, causing [ 277.7% [
   304.5% of Spell Power ] healing over 6 sec to up to 6 5 allies within 10
   yards. Mistweaver Monk - Level 45 Talent. Mistweaver Monk - Level 45 Talent.
   5% of Base Mana. Instant. 45 sec cooldown.


Windwalker

 * Spiritual Focus Every 2 Chi you spend reduces the cooldown of Serenity by 0.3
   0.2 sec. Windwalker Monk - Level 50 Talent. Windwalker Monk - Level 50
   Talent. 40 yd range.


Paladin (Forums)

 * Avenger's Shield (Normal) Hurls your shield at an enemy target, dealing [
   66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and silencing the
   non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
 * Avenger's Shield (Bulwark of Order) Hurls your shield at an enemy target,
   dealing [ 66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and
   silencing the non-Player target for 3 sec, and then jumping to 2 additional
   nearby enemies.
 * Avenger's Shield (Tyr's Enforcer) Hurls your shield at an enemy target,
   dealing [ 66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and
   silencing the non-Player target for 3 sec, and then jumping to 2 additional
   nearby enemies. Deals [ 7.1% Deals [ 8% of Attack Power ] additional damage
   to all enemies within 5 yds of each target hit.
 * Avenger's Valor (Normal) Hurls your shield at an enemy target, dealing [
   66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and silencing the
   non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
 * Avenger's Valor (Bulwark of Order) Hurls your shield at an enemy target,
   dealing [ 66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and
   silencing the non-Player target for 3 sec, and then jumping to 2 additional
   nearby enemies.
 * Avenger's Valor (Tyr's Enforcer) Hurls your shield at an enemy target,
   dealing [ 66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and
   silencing the non-Player target for 3 sec, and then jumping to 2 additional
   nearby enemies. Deals [ 7.1% Deals [ 8% of Attack Power ] additional damage
   to all enemies within 5 yds of each target hit.
 * Avenger's Valor (Normal) Hurls your shield at an enemy target, dealing [
   66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and silencing the
   non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
 * Avenger's Valor (Bulwark of Order) Hurls your shield at an enemy target,
   dealing [ 66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and
   silencing the non-Player target for 3 sec, and then jumping to 2 additional
   nearby enemies.
 * Avenger's Valor (Tyr's Enforcer) Hurls your shield at an enemy target,
   dealing [ 66.31% [ 75.35% of Attack Power ] Holy damage, interrupting and
   silencing the non-Player target for 3 sec, and then jumping to 2 additional
   nearby enemies. Deals [ 7.1% Deals [ 8% of Attack Power ] additional damage
   to all enemies within 5 yds of each target hit.
 * Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 14.3%
   [ 16.25% of Attack Power ] Holy damage to enemies and reducing the next
   damage they deal to you by [ 30% of Attack Power ]. Generates 1 Holy Power.
   100 yd range. Instant.
 * Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 14.3%
   [ 16.25% of Attack Power ] Holy damage to enemies and reducing the next
   damage they deal to you by [ 30% of Attack Power ]. Generates 1 Holy Power.
 * Blessed Hammers Throws a Blessed Hammer that spirals outward, dealing [ 14.3%
   [ 16.25% of Attack Power ] Holystrike damage to enemies. 100 yd range.
   Instant.
 * Divine Guidance For each Holy Power Spender ability cast, your next
   Consecration does Attack Power damage or healing split across all enemies and
   allies, up to [ 500% of Attack Power ] total. 20 yd range.
 * Divine Guidance For each Holy Power Spender ability cast, your next
   Consecration does Attack Power damage or healing split across all enemies and
   allies, up to [ 500% of Attack Power ] total. 20 yd range.
 * Divine Guidance spelldesc433,106 For each Holy Power ability cast, your next
   Consecration does Attack Power damage or healing split across all enemies and
   allies, up to [ 500% of Attack Power ] total 40 yd range. Instant.
 * Divine Guidance For each Holy Power Spender ability cast, your next
   Consecration does Attack Power damage or healing split across all enemies and
   allies, up to [ 500% of Attack Power ] total.
 * Divine Guidance spelldesc433,583 Imbue your weapon with the power of the
   Light, increasing your Stamina by 3% and causing your Holy Power abilities to
   sometimes unleash a burst of healing around a target. Lasts 60 min 40 yd
   range. Instant.
 * Eye of Tyr Releases a blinding flash from your shield, causing [ 56.7% [
   64.43% of Attack Power ] Holy damage to all nearby enemies within 8 yds and
   reducing all damage they deal to you by 25% for 9 sec. 1 charge. Instant. 60
   sec recharge. 1 charge.
 * Hammer and Anvil Imbue your weapon with the power of the Light, increasing
   your Stamina by 3% and causing your Holy Power Spenders abilities to
   sometimes unleash a burst of healing around a target. Lasts 60 min. 40 yd
   range. Instant.
 * Hammer of the Righteous Hammers the current target for [ 85.8% [ 97.5% of
   Attack Power ] Physical damage. Generates 1 Holy Power. Requires Melee
   Weapon. Unlimited range. Instant.
 * Hammer of the Righteous Hammers the current target for [ 85.8% [ 97.5% of
   Attack Power ] Physical damage. Generates 1 Holy Power. Requires One-Handed
   Melee Weapon. 2 charges. 0.32% of Base Mana. Melee range. Instant. 6 sec
   recharge. 2 charges.
 * Heightened Wrath (New) Casting a Holy Power ability increases the damage and
   healing you deal during your next Avenging Wrath by 0.5%. This effect stacks.
   Instant.
 * Holy Bulwark While wielding a Holy Bulwark, gain an absorb shield for 15.0%
   of your max health and an additional 2.0% every 2 sec, stacking up to 30%. 40
   yd range. Instant. 100 yd range. Instant.
 * Holy Shield Your block chance is increased by 20%, you are able to block
   spells, and your successful blocks deal [ 9.83% [ 11.17% of Attack Power ]
   Holy damage to your attacker. 100 yd range. Instant.
 * Inner Light When Shield of the Righteous expires, gain 10% block chance and
   deal [ 20% [ 22.73% of Attack Power ] Holy damage to all attackers for 4 sec.
   100 yd range. Instant.
 * Merciful Auras Your auras restore [ 20.7% [ 17.24% of Spell Power ] health to
   3 injured allies within 20 yds every 2 sec. While Aura Mastery is active,
   heals all allies within 40 yds and healing is increased by 20%. 100 yd range.
   Instant.
 * Merciful Auras Your auras restore [ 20.7% [ 17.24% of Spell Power ] health to
   3 injured allies within 20 yds every 2 sec. While Aura Mastery is active,
   heals all allies within 40 yds and healing is increased by 20%.
 * Pure Light (New) Holy Shock increases the initial healing of your next Word
   of Glory or Light of Dawn by 8%, stacking up to 4 times. Instant.
 * Rise From Ash (New) Wake of Ashes increases your damage done by 10% for 8
   sec. Instant.
 * Rising Wrath (New) Casting a Holy Power ability increases the damage and
   healing you deal during your next Avenging Wrath by 0.5%. This effect stacks.
   Instant.
 * Rite of Adjuration spelldesc433,583 Imbue your weapon with the power of the
   Light, increasing your Stamina by 3% and causing your Holy Power abilities to
   sometimes unleash a burst of healing around a target. Lasts 60 min 40 yd
   range. Instant.
 * Rite of Adjuration spelldesc433,583 Imbue your weapon with the power of the
   Light, increasing your Stamina by 3% and causing your Holy Power abilities to
   sometimes unleash a burst of healing around a target. Lasts 60 min Instant.
 * Rite of Adjuration Imbue your weapon with the power of the Light, increasing
   your Stamina by 3% and causing your Holy Power Spenders abilities to
   sometimes unleash a burst of healing around a target. Lasts 60 min. Requires
   One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces,
   Polearms, One-Handed Swords, Two-Handed Swords, Staves. Weapon Imbue. Weapon
   Imbue. 2 sec cast.
 * Searing Rebuke (New) Inflicts [ 80.65% of Spell Power ] Holy damage. 100 yd
   range. Instant.
 * Shared Resolve The effect of your active Aura is increased by 0% 33% on
   targets with your Armaments. 40 yd range.
 * Shield of the Righteous (Inner Light) When Shield of the Righteous expires,
   gain 10% block chance and deal [ 20% [ 22.73% of Attack Power ] Holy damage
   to all attackers for 4 sec.
 * Shield of the Righteous (Inner Light) When Shield of the Righteous expires,
   gain 10% block chance and deal [ 20% [ 22.73% of Attack Power ] Holy damage
   to all attackers for 4 sec.
 * Strength of Conviction While in your Consecration, your Shield of the
   Righteous and Word of Glory have 10% increased damage and healing. initial
   damage and healing.
 * Tyr's Deliverance Releases the Light within yourself, healing 5 injured
   allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for
   [ 68.96% [ 57.46% of Spell Power ]. Allies healed also receive 15% increased
   healing from your Holy Light, Flash of Light, and Holy Shock spells for 12
   sec. 100 yd range. Instant.
 * Tyr's Enforcer Your Avenger's Shield is imbued with holy fire, causing it to
   deal [ 7.1% [ 8% of Attack Power ] Holy damage to all enemies within 5 yards
   of each target hit.
 * Tyr's Enforcer Your Avenger's Shield is imbued with holy fire, causing it to
   deal [ 7.1% [ 8% of Attack Power ] Holy damage to all enemies within 5 yards
   of each target hit. Limited to 5 targets. 100 yd range. Instant.


Holy

 * Holy Light An efficient spell, healing a friendly target for [ 509.6% of
   Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 2.4% 4.8% of Base
   Mana. 40 yd range. 2 sec cast.


Protection

 * Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 14.3%
   [ 16.25% of Attack Power ] Holy damage to enemies and reducing the next
   damage they deal to you by [ 30% of Attack Power ]. Generates 1 Holy Power. 3
   charges. Protection Paladin - Level 15 Talent. Protection Paladin - Level 15
   Talent. 0.32% of Base Mana. Instant. 6 sec recharge. 3 charges.
 * Holy Shield Your block chance is increased by 20%, you are able to block
   spells, and your successful blocks deal [ 9.83% [ 11.17% of Attack Power ]
   Holy damage to your attacker. Protection Paladin - Level 15 Talent.
   Protection Paladin - Level 15 Talent.


Priest (Forums)

 * Darkness from Light (New) Smite and Penance increase the damage of your next
   Mind Blast by 25% or absorb amount of your next Power Word: Shield by 15%, up
   to 3 times. Instant.
 * Devouring Chorus (New) Devouring Plague increases your damage done by 2% for
   10 sec, multiple applications may overlap. Instant.
 * Entropic Rift (New) Mind Blast tears open an Entropic Rift that follows the
   enemy for 8 sec. Enemies caught in its path suffer [ 80% of Spell Power ]
   Shadow damage every 1 sec while within its reach. 100 yd range. Instant.
 * Miraculous Recovery (New) Instant.
 * Power Word: Life A word of holy power that heals the target for [ 750% of
   Spell Power ]. Only usable if the target is below 35% 50% health. Can be cast
   in Spirit of Redemption. 2.5% of Base Mana / 2.5% of Base Mana / 10% of Base
   Mana. 40 yd range. Instant. 15 sec cooldown.
 * Resonant Energy Allies healed by your Halo receive 10% 2% increased healing
   from you for 5 sec. 100 yd range. Instant. 8 sec, stacking up to 5 times. 100
   yd range. Instant.
 * Resonant Energy Allies healed by your Halo receive 10% 2% increased healing
   from you for 5 sec. 8 sec, stacking up to 5 times.
 * Resonant Energy Allies healed by your Halo receive 10% 2% increased healing
   from you for 5 sec. 100 yd range. Instant. 8 sec, stacking up to 5 times. 100
   yd range. Instant.
 * Shock Pulse Halo damage reduces enemy movement speed by 25% 5% for 5 sec,
   stacking up to 2 times. 5 times.
 * Shock Pulse Allies healed by your Halo receive 10% 2% increased healing from
   you for 5 sec. 100 yd range. Instant. 8 sec, stacking up to 5 times. 100 yd
   range. Instant.
 * Void Tendrils Summons shadowy tendrils, rooting all enemies within 8 yards
   for 20 15 sec or until the tendril is killed. Can be cast in Shadowform.
   Limited to 5 targets. Unlimited range. Instant.
 * Void Tendrils Summons shadowy tendrils, rooting all enemies within 8 yards
   for 20 15 sec or until the tendril is killed. Can be cast in Shadowform. 1%
   of Base Mana. Instant. 60 sec cooldown.
 * Void Tendril's Grasp Summons shadowy tendrils, rooting all enemies within 8
   yards for 20 15 sec or until the tendril is killed. 100 yd range. Instant.


Discipline

 * Discipline Priest Discipline Priest core passive Decreases damage/healing by
   3%: ..., Miraculous Recovery


Holy

 * Holy Priest Holy Priest core passive Increases damage/healing by 20%: ...,
   Miraculous Recovery


Rogue (Forums)

 * Bolstering Shadows Instant. Symbols of Death increases the damage of your
   next Secret Technique by 20%. Instant.
 * Coup de Grace After 4 strikes with Unseen Blade, your next Eviscerate or
   Black Powder will be performed as a Coup de Grace, dealing 40% more damage
   functioning as if it had consumed 4 additional combo points. If the primary
   target is Distracted, gain 5 stacks of Flawless Form. Requires One-Handed
   Melee Weapon. 35 Energy. 15 yd range. Instant. 2 sec global cooldown.
 * Coup de Grace After 4 strikes with Unseen Blade, your next Eviscerate or
   Black Powder will be performed as a Coup de Grace, dealing 40% more damage
   functioning as if it had consumed 4 additional combo points. If the primary
   target is Distracted, gain 5 stacks of Flawless Form.
 * Disorienting Strikes Name changed from "Nimble Flurry" to "Disorienting
   Strikes". Secret Technique deals 10% more damage and has 10% reduced
   cooldown. has 2% reduced cooldown and allows your next 2 strikes of Unseen
   Blade to ignore its normal cooldown.
 * Escalating Blade After 4 strikes with Unseen Blade, your next Eviscerate or
   Black Powder will be performed as a Coup de Grace, dealing 40% more damage
   functioning as if it had consumed 4 additional combo points. If the primary
   target is Distracted, gain 5 stacks of Flawless Form. Instant.
 * Ethereal Rampage (New) Your Sinister Strike, Pistol Shot, and Ambush have a
   6% chance to Ethereal Rampage, dealing 6% increased damage as Shadow.
   Instant.
 * Ethereal Rampage (New) Deals 0 Shadow damage. 100 yd range. Instant.
 * Fazed Feint now grants 2 combo points and quickly slashes Backstab and
   Shadowstrike now also strike with an Unseen Blade dealing [ 80% of Attack
   Power ] damage to nearby enemies [ 110% of Attack Power ] damage. Targets
   struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and
   cannot parry your attacks. 100 yd range. Instant. This effect may occur once
   every 20 sec. 100 yd range. Instant.
 * Feint (Unseen Blade) Slashes nearby enemies with an Unseen Blade, dealing [
   80% [ 110% of Attack Power ] damage and causing targets struck to be
   Distracted for 5 sec. Grants 2 combo points. Grants 10,000 combo points.
 * Flawless Form Unseen Blade and Secret Technique grant [ 200% of mas ]%
   Mastery for 5 increase the damage of your finishing moves by 3% for 6 sec.
   Multiple applications may overlap.
 * Flawless Form Unseen Blade and Secret Technique grant [ 200% of mas ]%
   Mastery for 5 increase the damage of your finishing moves by 3% for 6 sec.
   Multiple applications may overlap. Instant.
 * Flickerstrike Taking area damage while Feint is active or dodging while
   Evasion is active triggers refreshes your opportunity to strike with Unseen
   Blade. This effect may only occur once every 5 sec sec.
 * Nimble Flurry Name changed from "Elaborate Twirl" to "Nimble Flurry".
   Increases the duration of Flawless Form by 2 sec. Your auto-attacks,
   Backstab, Shadowstrike, and Eviscerate also strike up to 7 additional nearby
   targets for 15% of normal damage while Flawless Form is active.
 * Nimble Flurry (New) Your auto-attacks, Backstab, Shadowstrike, and Eviscerate
   also strike up to 7 additional nearby targets for 15% of normal damage while
   Flawless Form is active. 100 yd range. Instant.
 * Poised Shadows Instant. Symbols of Death increases the damage of your next
   Secret Technique by 20%. Instant.
 * Thousand Cuts Slice and Dice grants 10% additional attack speed and gives
   your auto attacks a chance to trigger refresh your opportunity to strike with
   Unseen Blade. Approximately 4 procs per minute.
 * Thrombotic Tincture (New) Increases the damage of Garrote, Rupture, and
   Crimson Tempest by 10%. Instant.
 * Unseen Blade (New) Backstab and Shadowstrike now also strike with an Unseen
   Blade dealing [ 110% of Attack Power ] damage. Targets struck are Fazed for 5
   sec. Fazed enemies take 5% more damage from you and cannot parry your
   attacks. This effect may occur once every 20 sec. Instant.
 * Unseen Blade Feint now grants 2 combo points and quickly slashes Backstab and
   Shadowstrike now also strike with an Unseen Blade dealing [ 80% of Attack
   Power ] damage to nearby enemies [ 110% of Attack Power ] damage. Targets
   struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and
   cannot parry your attacks. 100 yd range. Instant. This effect may occur once
   every 20 sec. 100 yd range. Instant.
 * Unseen Blade Feint now grants 2 combo points and quickly slashes Backstab and
   Shadowstrike now also strike with an Unseen Blade dealing [ 80% of Attack
   Power ] damage to nearby enemies [ 110% of Attack Power ] damage. Targets
   struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and
   cannot parry your attacks.This effect may occur once every 20 sec.
 * Vile Tincture (New) Increases poison damage by 1%. Instant.


Outlaw

 * Airborne Irritant Blind has 50% reduced cooldown, 40% 70% reduced duration,
   and applies to all nearby enemies. Outlaw Rogue - Level 15 Talent. Outlaw
   Rogue - Level 15 Talent.


Subtlety

 * Subtlety Rogue Increases periodic damage/healing by 15%: Deathmark,
   Replicating Shadows, Rupture Decreases periodic damage/healing by 13%:
   Deathmark, Replicating Shadows, Rupture Rogue - Subtlety Spec. Rogue -
   Subtlety Spec.


Shaman (Forums)

 * Elemental Blast Hurls molten lava at the target Harnesses the raw power of
   the elements, dealing [ 132% of Spell Power ] Fire damage. 100 yd range.
   Instant. Elemental damage and increasing your Critical Strike or Haste by 3%
   or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. 100 yd range. Instant.
 * Shaman Elemental 11.0 Class Set 4pc (New) Spending Maelstrom grants you 5%
   increased critical strike chance and 10% increased critical damage dealt.
   Instant.


Warlock (Forums)

 * Avatar of Destruction Consuming Ritual of Ruin summons an Overfiend for 8
   sec. Summon Overfiend Generates 1 Soul Shard Fragment every 0.5 sec and casts
   Chaos Bolt at its summoner's target, dealing Chaos damage. 80% effectiveness
   at its summoner's target.
 * Demonic Gateway Creates a demonic gateway between two locations. Activating
   the gateway transports the user to the other gateway. Each player can use a
   Demonic Gateway only once per 90 sec. 20% 10% of Base Mana. 10-40 yd range. 2
   sec cast. 10 sec cooldown.
 * Dimension Ripper Name changed from "Dimension Ripper [NYI]" to "Dimension
   Ripper". Incinerate has a chance to create a Dimensional Rift or recharge
   Dimensional Rift if learned. recharge Dimensional Rift.
 * Echo of the Azj'Aqir (New) When Conflagrate critically strikes, your Fire
   damage is increased by 5% for 6 sec. Instant.
 * Empowered Legion Strike (New) Shadow Bolt has a chance to enrage your primary
   Felguard, increasing the damage of their next Legion Strike by 300%. Instant.
 * Fear 5% 4% of Base Mana.
 * Perpetual Unstability (New) The cast time of Unstable Affliction is reduced
   by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals
   [ 19.25% of Spell Power ] Shadow damage to its target.
 * Perpetual Unstability (New) The cast time of Unstable Affliction is reduced
   by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals
   [ 19.25% of Spell Power ] Shadow damage to its target. 40 yd range. Instant.
 * Ravenous Afflictions (New) Critical strikes from your Agony, Corruption, and
   Unstable Affliction have a chance to grant Nightfall. Approximately 0.4 procs
   per minute.
 * Summon Charhound Summon a Charhound to fight for you for the next 15 sec. 1
   Soul Shard. 40 yd range. 2 sec cast. 45 sec cooldown. 30 sec cooldown.
 * Summon Gloomhound Summon a Gloomhound to fight for you for the next 15 sec. 1
   Soul Shard. 40 yd range. 2 sec cast. 45 sec cooldown. 30 sec cooldown.
 * Summon Overfiend Generates 1 Soul Shard Fragment every 0.5 sec and casts
   Chaos Bolt at its summoner's target, dealing Chaos damage. 100 yd range.
   Instant. 80% effectiveness at its summoner's target. 100 yd range. Instant.
 * Umbral Lattice (New) Malefic Rapture has a chance to increase damage dealt by
   your Agony, Corruption, and Unstable Affliction by 15% for 8 sec. Instant.


Affliction

 * Affliction Warlock Increases damage/healing by 21%: ...., Perpetual
   Unstability


Demonology

 * Demonology Warlock Increases damage/healing by 3%: ...., Perpetual
   Unstability


Destruction

 * Destruction Warlock Increases damage/healing by 19%: ...., Perpetual
   Unstability


Warrior (Forums)

 * Bloody Rampage (New) Bloodthirst increases the damage of your next Rampage by
   10%. Instant.
 * Brutal Follow-Up (New) Shield Slam critical strikes increase the damage dealt
   by Thunder Clap and Revenge by 10% for 8 sec. Instant.
 * Colossal Might Colossal Might increases damage dealt by your next Demolish by
   10%. stacking up to 5 times. Mortal Strike grants a stack of Colossal Might,
   stacking up to 5 times. Instant. and Cleave grants a stack of Colossal Might
   if it hits 3 or more targets. Instant.
 * Colossal Might Colossal Might increases damage dealt by your next Demolish by
   10%. stacking up to 5 times. Mortal Strike grants a stack of Colossal Might,
   stacking up to 5 times. and Cleave grants a stack of Colossal Might if it
   hits 3 or more targets.
 * Critical Thinking Critical Strike chance increased by 1% and Execute
   immediately refunds 5% of the Rage spent. 10% of the Rage spent.
 * Critical Thinking Critical Strike chance increased by 1% and Execute
   immediately refunds 5% 10% of the Rage spent. Instant.
 * Deep Thirst (New) When Raging Blow resets its own cooldown, the damage of
   your next Bloodthirst is increased by 10%, stacking up to 2 times. Instant.
 * Deep Wounds Mortal Strike, Warbreaker, Cleave, and Ravager Bladestorm inflict
   Deep Wounds, dealing [ 96.89% of Attack Power ] Bleed damage over 12 sec and
   increasing the damage the enemy takes from you by [ 110% of Spell Power ]%.
   100 yd range. Instant.
 * Demolish Unleash a series of precise and powerful strikes against your
   target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of
   Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage
   beyond 8 targets. While channeling Demolish, you take 10% less damage and are
   immune to stuns, knockbacks, and forced movement effects. You can block,
   parry, dodge, and use certain defensive abilities while channeling Demolish.
   Melee range. Instant. 10 yd range. Instant.
 * Demolish Unleash a series of precise and powerful strikes against your
   target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of
   Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage
   beyond 8 targets. While channeling Demolish, you take 10% less damage and are
   immune to stuns, knockbacks, and forced movement effects. You can block,
   parry, dodge, and use certain defensive abilities while channeling Demolish.
   Melee range. Instant. 10 yd range. Instant.
 * Demolish Unleash a series of precise and powerful strikes against your
   target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of
   Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage
   beyond 8 targets. While channeling Demolish, you take 10% less damage and are
   immune to stuns, knockbacks, and forced movement effects. You can block,
   parry, dodge, and use certain defensive abilities while channeling Demolish.
   Melee range. Instant. 10 yd range. Instant.
 * Expert Strategist (New) When your Shield Slam cooldown is reset by
   Strategist, you gain Expert Strategist, increasing the damage of Shield Slam
   by 5% and reducing all damage taken by 3% for 6 sec. Instant.
 * Gathering Storm (Arms) While Ravager is active While Bladestorming, every 1
   sec you gain 5% movement speed and 0 Strength, stacking.
 * Gathering Storm (Arms) While Ravager is active While Bladestorming, every 1
   sec you gain 5% movement speed and 0 Strength, stacking.
 * Gathering Storm (Arms) While Ravager is active While Bladestorming, every 1
   sec you gain 5% movement speed and 0 Strength, stacking.
 * Gathering Storm (Arms) While Ravager is active While Bladestorming, every 1
   sec you gain 5% movement speed and 0 Strength, stacking.
 * Intervene Run at high speed toward an ally, intercepting all melee and ranged
   attacks against attacks, ranged attacks, and harmful spells targeting them
   for 6 sec while they remain within 10 yds. 25 yd range. Instant.
 * Intervene Run at high speed toward an ally, intercepting all melee and ranged
   attacks against attacks, ranged attacks, and harmful spells targeting them
   for 6 sec while they remain within 10 yds. 25 yd range. Instant.
 * Intervene Run at high speed toward an ally, intercepting all melee and ranged
   attacks against attacks, ranged attacks, and harmful spells targeting them
   for 6 sec while they remain within 10 yds. 1 charge. 25 yd range. Instant. 30
   sec recharge. 1 charge.
 * Lethal Blows (New) When Overpower has its cooldown reset by Tactician, your
   next Mortal Strike or Cleave has its damage increased by 10% and critical
   strike chance increased by 10%, stacking up to 2 times. Instant.
 * Merciless Bonegrinder Arms: When Ravager ends, Whirlwind deals 0% increased
   damage for 7 sec. Fury, Protection, Initial: When Bladestorm ends, Whirlwind
   deals 0% increased damage for 9 sec. Instant.
 * Overpowering Might (New) Mortal Strike and Cleave increase the damage of your
   next Overpower by 10%. Instant.
 * Ravager Throws a whirling weapon at the target location that chases nearby
   enemies, inflicting [ 494.6% of Attack Power ] Physical damage and applying
   Deep Wounds to all enemies over 12 sec. Deals reduced damage beyond 8
   targets. Generates 7 Rage each time it deals damage. 100 yd range. Instant.
   100 yd range. Instant.
 * Ravager Throws a whirling weapon at the target location that chases nearby
   enemies, inflicting [ 494.6% of Attack Power ] Physical damage and applying
   Deep Wounds to all enemies over 12 sec. Deals reduced damage beyond 8
   targets. Generates 7 Rage each time it deals damage. Limited to 1 target.
   Instant.
 * Storm Bolts Storm Bolt also hits 2 additional nearby targets, stunning them
   for 2 sec.but its cooldown is increased by 10 sec.
 * Unhinged While Bladestorm or Ravager are active, you automatically cast a
   total of 2 Mortal Strikes Every other time Bladestorm or Ravager deal damage,
   you automatically cast a Mortal Strike at your target or random nearby
   enemies. enemy.


Arms

 * Mastery: Deep Wounds Mortal Strike, Warbreaker, Cleave, and Ravager
   Bladestorm inflict Deep Wounds, dealing [ 96.89% of Attack Power ] Bleed
   damage over 12 sec and increasing the damage the enemy takes from you by [
   110% of Spell Power ]%. Warrior - Arms Spec. Warrior - Arms Spec.


Azerite Traits
Warrior (Forums)

 * Gathering Storm (Arms) While Ravager is active While Bladestorming, every 1
   sec you gain 5% movement speed and 0 Strength, stacking.


Runeforge Legendary Abilities
Warrior (Forums)

 * Signet of Tormented Kings Arms: Activating Ravager, Recklessness, or Avatar
   randomly casts one of the other two abilities at reduced effectiveness. Fury,
   Protection, Initial: Activating Bladestorm, Recklessness, or Avatar randomly
   casts one of the other two abilities at reduced effectiveness.
 * Unhinged Arms: While Ravager is active, you automatically cast a total of 1
   Mortal Strike at random nearby enemies. Fury, Protection, Initial: While
   Bladestorm is active, you automatically cast a total of 2 Mortal Strikes at
   random nearby enemies.


Anima Powers
Warrior (Forums)

 * Signet of Tormented Kings Arms: Activating Ravager, Recklessness, or Avatar
   randomly casts one of the other two abilities. Fury, Protection, Initial:
   Activating Bladestorm, Recklessness, or Avatar randomly casts one of the
   other two abilities. Instant.


Soulbind Conduits
Warrior (Forums)

 * Merciless Bonegrinder Arms: When Ravager ends, Whirlwind deals 0% increased
   damage for 7 sec. Fury, Protection, Initial: When Bladestorm ends, Whirlwind
   deals 0% increased damage for 9 sec.


Item Effects

 * Abyssal Gluttony Gorge on your target's essence, dealing Take what is
   rightfully yours, gorging on your target's essence to deal 0 Shadow damage
   and healing you for 0 over 2 sec. Damage and healing increased based on the
   target's missing health. Cooldown reduced by 90 60 sec if this effect kills
   the target. 50 yd range. Instant. 2 min cooldown. 1 sec cast. 2 min cooldown.
   1 sec global cooldown.
 * Acid-Pocked Egg Name changed from "[PH] Shoulder Token" to "Acid-Pocked Egg".
   Synthesize a soulbound Nerub-ar Palace set shoulder item appropriate for your
   class. 5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a
   50% chance to unearth a powerful artifact 40% chance to unearth up to 3
   powerful artifacts that grants your party a powerful Boon. Gathering Tools
   Brann uses his gathering tools to help players find additional gold, ore,
   herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to
   awaken the idol, shielding an injured player for 35% 25% of their missing
   health. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement
   speed is increased by 50% 40%. Upon entering combat, the party's haste is
   increased by 10% 8% for 20 sec. Use: Add this Curio to Brann's collection.
   1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to
   awaken the idol, shielding an injured player for 35% 30% of their missing
   health. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to
   weaken enemies, increasing the chance to critically strike them by 25% 35%
   for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals moderate
   tremendous damage over time. Use: Add this Curio to Brann's collection. 1.5
   sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 40%
   health during combat, the idol awakens dealing moderate Physical damage to
   nearby enemies and taunting them for 10 sec 4 sec. Can only occur every 2
   min. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a
   50% chance to unearth a powerful artifact up to 4 powerful artifacts that
   grants your party a powerful Boon. Gathering Tools Brann uses his gathering
   tools to help players find additional gold, ore, herbs, fish, leathers, and
   treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 40%
   health during combat, the idol awakens dealing moderate Physical damage to
   nearby enemies and taunting them for 10 sec 6 sec. Can only occur every 2
   min. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will
   cause him to hurl players into their enemies, knocking and dealing tremendous
   Physical damage split between them. This effect has a chance to occur up to 3
   times in a row. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement
   speed is increased by 50% 20%. Upon entering combat, the party's haste is
   increased by 10% 4% for 20 sec. Use: Add this Curio to Brann's collection.
   1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 40%
   health during combat, the idol awakens dealing moderate Physical damage to
   nearby enemies and taunting them for 10 sec 8 sec. Can only occur every 2
   min. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a
   50% chance to unearth a powerful artifact 30% chance to unearth up to 2
   powerful artifacts that grants your party a powerful Boon. Gathering Tools
   Brann uses his gathering tools to help players find additional gold, ore,
   herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to
   weaken enemies, increasing the chance to critically strike them by 25% 30%
   for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a
   50% 25% chance to unearth a powerful artifact that grants your party a
   powerful Boon. Gathering Tools Brann uses his gathering tools to help players
   find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add
   this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a major defensive
   cooldown, the idol activates healing them for 2.5% defensive ability with a
   cooldown of 30 sec or longer, the idol activates and heals them for 1.00% of
   their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals moderate
   tremendous damage over time. Use: Add this Curio to Brann's collection. 1.5
   sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a major defensive
   cooldown, the idol activates healing them for 2.5% defensive ability with a
   cooldown of 30 sec or longer, the idol activates and heals them for 2.00% of
   their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spell and abilities have a chance to
   create bursts of energy, warping the flow of time for all nearby units by 30%
   25% for 20 sec. Casting, movement, periodic effects, cooldowns, and attack
   speeds are affected while time warped. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to
   awaken the idol, shielding an injured player for 35% 20% of their missing
   health. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a major defensive
   cooldown, the idol activates healing them for 2.5% defensive ability with a
   cooldown of 30 sec or longer, the idol activates and heals them for 1.50% of
   their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to
   weaken enemies, increasing the chance to critically strike them by 25% 40%
   for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spell and abilities have a chance to
   create bursts of energy, warping the flow of time for all nearby units by 30%
   20% for 20 sec. Casting, movement, periodic effects, cooldowns, and attack
   speeds are affected while time warped. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will
   cause him to hurl players into their enemies, knocking and dealing tremendous
   Physical damage split between them. This effect has a chance to occur up to 4
   times in a row. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will
   cause him to hurl players into their enemies, knocking and dealing tremendous
   moderate Physical damage split between them. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals moderate damage
   over time. Use: Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLORuring combat, Brann designates a player to
   guide his shot for 4 sec before firing towards their location and dealing
   tremendous moderate Physical damage to the first enemy hit. Use: Add this
   Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:Brann's spell and abilities have a chance to
   create bursts of energy, warping the flow of time for all nearby units by 30%
   15% for 20 sec. Casting, movement, periodic effects, cooldowns, and attack
   speeds are affected while time warped. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement
   speed is increased by 50% 30%. Upon entering combat, the party's haste is
   increased by 10% 5% for 20 sec. Use: Add this Curio to Brann's collection.
   1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 40%
   health during combat, the idol awakens dealing moderate Physical damage to
   nearby enemies and taunting them for 10 sec. Can only occur every 2 min. Use:
   Add this Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a major defensive
   cooldown, the idol activates healing them for 2.5% defensive ability with a
   cooldown of 30 sec or longer, the idol activates and heals them for 1.25% of
   their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's
   collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLORuring combat, Brann designates a player to
   guide his shot for 4 sec before firing towards their location and dealing
   tremendous moderate Physical damage to the first enemy hit. Use: Add this
   Curio to Brann's collection. 1.5 sec cast.
 * Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will
   cause him to hurl players into their enemies, knocking and dealing tremendous
   Physical damage split between them moderate Physical damage split between
   them. This effect has a chance to occur up to 2 times in a row. Use: Add this
   Curio to Brann's collection. 1.5 sec cast.
 * Auebry's Farshooter Equip Auebry's Farshooter, which can be fired at targets
   for Physical damage and a short stun Usable in the Whirring Field and
   adjacent areas. Instant. keyflame areas. Instant.
 * Black Blood Candle 20 yd range. Instant. Place a suspiciously vile looking
   candle. 20 yd range. Instant.
 * Bloody Chum (New) 25 yd range. Instant.
 * Bulwark of the Black Ox Channel the Bulwark of the Black Ox for 10 sec.
   Charge an enemy removing all stuns and roots, gain a shield absorbing 0
   damage, and taunt enemies within 20 yards. Every 1 sec for 5 sec inflict 0
   Physical damage to enemies within 20 yards plus 20% of damage taken by the
   shield.
 * Bulwark of the Black Ox Learn the following spell. Bulwark of the Black Ox
   Channel the Bulwark of the Black Ox for 10 sec. Charge an enemy removing all
   stuns and roots, gain a shield absorbing damage, and taunt enemies within 20
   yards. Every 1 sec for 5 sec inflict Physical damage to enemies within 20
   yards plus 20% of damage taken by the shield.
 * Candle Light Name changed from "Candle-Light" to "Candle Light". A weak flame
   shines from you, unable to push back the darkness but revealing secrets
   hidden by shadowed darkness for 5 min. While this Light persists you are
   unable to enter stealth. 300 yd range. Instant.
 * Charm of the Flame Name changed from "Charm of Flame" to "Charm of the
   Flame".
 * Chi-Ji, the Red Crane Learn the following spell. Chi-Ji, the Red Crane
   Increases movement speed by 50%, grants immunity to movement impairing
   effects, and grants the following spells for 30 20 sec. Crane Rush Rush
   forward a short distance. Blazing Nova A fiery blast hurls you backwards,
   inflicting Fire damage to enemies and restoring health to allies within 10
   yards. Hope's Plumage Every 3 2 sec, Chi-Ji sheds a feather. Touching the
   feather launches a volley of Hope's Flame to injure enemies and heal allies.
   Hope's Flame Every 3 2 sec, inflicts Fire damage or restores health to 5
   enemies or allies within 30 yards. Instant.
 * Chi-Ji, the Red Crane Increases movement speed by 50%, grants immunity to
   movement impairing effects, and grants the following spells for 30 20 sec.
   Crane Rush Rush forward a short distance. Blazing Nova A fiery blast hurls
   you backwards, inflicting 0 Fire damage to enemies and restoring 0 health to
   allies within 10 yards. Hope's Plumage Every 3 2 sec, Chi-Ji sheds a feather.
   Touching the feather launches a volley of Hope's Flame to injure enemies and
   heal allies. Hope's Flame Every 3 2 sec, inflicts 0 Fire damage or restores 0
   health to 5 enemies or allies within 30 yards.
 * Chittering Egg Name changed from "[PH] Head Token" to "Chittering Egg".
   Synthesize a soulbound Nerub-ar Palace set head item appropriate for your
   class. 5 sec cast.
 * Companion Experience Provides |cnDARKYELLOW_FONT_COLOR:"Provides a
   significant increase to companion experience experience.". 100 yd range.
   Instant. Reagents: Companion Experience.
 * Companion Experience Provides |cnDARKYELLOW_FONT_COLOR:"Provides a
   significant increase to companion experience experience.". 100 yd range.
   Instant. Reagents: Companion Experience.
 * Companion Experience Provides |cnDARKYELLOW_FONT_COLOR:"Provides a
   significant increase to companion experience. 100 yd range. Instant.
   experience." 100 yd range. Instant.
 * Create Elemental Silt Squish the Earth Chunks and Water Gobules Globules to
   create Elemental Silt. 1.5 sec cast. Reagents: Frenzied Sand Globule,
   Frenzied Water Globule.
 * Darkroot Grippers Wear a pair of Darkroot Grippers over your armor allowing
   you to pull Shadowrooted Vines out of the ground. 2 sec cast. Vines can be
   found in the Fungal Field and nearby keyflame areas. 2 sec cast.
 * Deployable Battle Supplies Name changed from "Deployable Charge Station" to
   "Deployable Battle Supplies". Deploy a Charge Station Deploy Battle Supplies
   that grant 0 primary stat to all nearby allies for 60 min. Only usable
   outdoors. 5 sec cast. 24 hrs cooldown. 60 min cooldown.
 * Deployable Recovery Station Deploy a Recovery Station Keg that heals all
   nearby allies back to full health. Only usable outdoors. 5 sec cast. 24 hrs
   cooldown.
 * Deployable Wind-Wrangling Spire Name changed from "Deployable Wind-Wrangler
   Station" to "Deployable Wind-Wrangling Spire". Deploy a Wind-Wrangler Station
   Wrangling Spire that grants 10% movement speed to all nearby allies for 60
   min. Only usable outdoors. 5 sec cast. 24 hrs cooldown. 60 min cooldown.
 * Derby Mark (New) Awards 1 Mereldar Derby Mark. Instant.
 * Elemental Fusion Bomb Name changed from "V.S. Elemental Fusion Bomb" to
   "Elemental Fusion Bomb". Become a living bomb detonating after 5 sec sec
   dealing 0 Fire damage to yourself and nearby targets. Instant. 5 min
   cooldown.
 * Empty Egg Name changed from "[PH] Chest Token" to "Empty Egg". Synthesize a
   soulbound Nerub-ar Palace set chest item appropriate for your class. 5 sec
   cast.
 * Ensemble: Battered Harvest Golem (New) Collect the appearances of the
   Battered Harvest Golem Ensemble. Transmog Set. Transmog Set. Instant.
 * Ensemble: Black Tropical Swimwear Collect the appearances of the Black
   Tropical Swimwear Ensemble. Transmog Set. Transmog Set. Instant.
 * Ensemble: Grimy Harvest Golem (New) Collect the appearances of the Grimy
   Harvest Golem Ensemble. Transmog Set. Transmog Set. Instant.
 * Ensemble: Patched Harvest Golem (New) Collect the appearances of the Patched
   Harvest Golem Ensemble. Transmog Set. Transmog Set. Instant.
 * Ensemble: Pink Tropical Swimwear Collect the appearances of the Pink Tropical
   Swimwear Ensemble. Transmog Set. Transmog Set. Instant.
 * Ensemble: Ragged Harvest Golem (New) Collect the appearances of the Ragged
   Harvest Golem Ensemble. Transmog Set. Transmog Set. Instant.
 * Ensemble: Sunny Tropical Swimwear Collect the appearances of the Sunny
   Tropical Swimwear Ensemble. Transmog Set. Transmog Set. Instant.
 * Ensemble: Tropical Sunrise Swimwear Collect the appearances of the Tropical
   Sunrise Swimwear Ensemble. Transmog Set. Transmog Set. Instant.
 * Esteemed Earthen Emblem Your spells and abilities have a chance to embolden
   those around you, granting 0 Versatility split between you and nearby allies.
   Versatility is increased for each ally affected, up to 5 allies.
   Approximately 9 procs per minute. 3 procs per minute.
 * Flickering Flame Holder A simple candle holder that provides a dim light that
   provides a dim light. With this light you can locate hidden items in Light's
   Blooming and the nearby keyflame areas. 10 yd range. 1 sec cast.
 * General's Insight Name changed from "General's Expertise" to "General's
   Insight".
 * Glimmering Haste Permanently enchants a ring with a glimmer of Beladar
   Beledar, increasing Haste by 0. Cannot be applied to items lower than level
   ecim. 3.5 sec cast.
 * Glowglow Cap A weak flame glow shines from you, unable to push back the
   darkness but revealing secrets hidden by shadowed darkness for 5 min. While
   this Light persists you are unable to enter stealth. 300 yd range. Instant.
 * Ironclaw Enhanced Tool (New) Sharpen your Mining, Herbalism, or Skinning
   Tool, increasing Finesse by 0 for 2 hours. 3 sec cast.
 * Ironclaw Enhanced Tool (New) Sharpen your Mining, Herbalism, or Skinning
   Tool, increasing Finesse by 0 for 2 hours. 3 sec cast.
 * Ironclaw Enhanced Tool (New) Sharpen your Mining, Herbalism, or Skinning
   Tool, increasing Finesse by 0 for 2 hours. 3 sec cast.
 * Ironclaw Sharpened Weapon (New) Sharpens your bladed weapon, increasing
   Attack Power by 0 for 1 hour. Requires One-Handed Axes, Two-Handed Axes,
   Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. 3 sec
   cast.
 * Ironclaw Sharpened Weapon (New) Sharpens your bladed weapon, increasing
   Attack Power by 0 for 1 hour. Requires One-Handed Axes, Two-Handed Axes,
   Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. 3 sec
   cast.
 * Ironclaw Sharpened Weapon (New) Sharpens your bladed weapon, increasing
   Attack Power by 0 for 1 hour. Requires One-Handed Axes, Two-Handed Axes,
   Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. 3 sec
   cast.
 * Ironclaw Weighted Weapon (New) Balances your blunt weapon, increasing Attack
   Power by 0 for 2 hours. Requires One-Handed Maces, Two-Handed Maces, Staves,
   Fist Weapons. 3 sec cast.
 * Ironclaw Weighted Weapon (New) Balances your blunt weapon, increasing Attack
   Power by 0 for 2 hours. Requires One-Handed Maces, Two-Handed Maces, Staves,
   Fist Weapons. 3 sec cast.
 * Ironclaw Weighted Weapon (New) Balances your blunt weapon, increasing Attack
   Power by 0 for 2 hours. Requires One-Handed Maces, Two-Handed Maces, Staves,
   Fist Weapons. 3 sec cast.
 * Lexicon of Mysteries Inscription. Inscription. 3.5 sec cast. 3.5 sec cast.
 * Malfunctioning Ethereum Module Your spells and abilities have a very high
   chance to power the Module and receive a snippet of cryptic instructions from
   somewhere in the beyond Twisting Nether... Collecting 10 snippets deciphers
   them to reveal your next task. It's probably nothing, so complete it to gain
   0 pri for 15 sec. Approximately 6 procs per minute.
 * Nerubian Gemweaver (New) Add a socket to a War Within Season 1 item that does
   not already have one. Can be used on Helms, Bracers, or Belts. Instant.
 * Oil of Beledar's Grace Name changed from "Oil of Beladar's Grace" to "Oil of
   Beledar's Grace".
 * Oil of Beledar's Grace Name changed from "Oil of Beladar's Grace" to "Oil of
   Beledar's Grace".
 * Oil of Beledar's Grace Name changed from "Oil of Beladar's Grace" to "Oil of
   Beledar's Grace".
 * Partially-Charged Hologem (New) Activate the hologem. Instant. 30 sec
   cooldown.
 * Patrol Torch Equip a Patrol Torch allowing you to reveal object hidden in
   darkness locate hidden items and inflicting nearby enemies for 2 holy damage.
   Usable in Light's Blooming and the nearby keyflame areas. Instant.
 * Phero-Escape Name changed from "Phero-Bomb" to "Phero-Escape". Throw an
   implosion of various pheromones to stun guards in the City of Threads for 2
   seconds, breaking you from combat. Instant. 0.5 sec cast.
 * Player Experience Provides |cnDARKYELLOW_FONT_COLOR:"Provides a significant
   increase to player experience experience.". 100 yd range. Instant. Reagents:
   Player Experience.
 * Player Experience Provides |cnDARKYELLOW_FONT_COLOR:"Provides a significant
   increase to player experience experience.". 100 yd range. Instant. Reagents:
   Player Experience.
 * Prayer of Purged Anger Name changed from "Prayer Scroll of Purged Anger" to
   "Prayer of Purged Anger".
 * Prayer of Purged Despair Name changed from "Purged Despair" to "Prayer of
   Purged Despair".
 * Prayer of Purged Doubt Name changed from "Purged Doubt" to "Prayer of Purged
   Doubt".
 * Prayer of Purged Fear Name changed from "Purged Fear" to "Prayer of Purged
   Fear".
 * Prayer of Purged Hatred Name changed from "Prayer Scroll of Purged Hatred" to
   "Prayer of Purged Hatred".
 * Prayer of Purged Pride Name changed from "Prayer Scroll of Purged Pride" to
   "Prayer of Purged Pride".
 * Prayer of Purged Violence Name changed from "Prayer Scroll of Purged
   Violence" to "Prayer of Purged Violence".
 * Queen's Pheromone The pheromones of the Queen. Guards in the City of Threads
   will no longer interfere with you. 1.5 sec cast. 2 sec cast.
 * Ravenous Swarm Send your swarm into a frenzy, summoning 12 scarabs over 3 sec
   to ravage your foes. The number of scarabs is increased by your Haste. 40 yd
   range. Instant. 60 sec cooldown.
 * Reinforced-Wax Plating (New) Apply a thick coating of reinforced-Wax to your
   armor granting you 0 damage reduction.
 * Relic of Sentience Steel Traps now also deals moderate damage over time.
   damage over time.
 * Remy Controller Activate Harvestbot Remy at the Fungal Field. Remy can
   operate Once Activated, you can control Remy in Light's Blooming and the
   nearby keyflame areas. Instant.
 * Righteous Frenzy Healing an ally will send them into a Righteous Frenzy,
   consuming 1% 2% health every second and granting 7% increased Haste for 5
   sec.
 * Righteous Frenzy Healing an ally will send them into a Righteous Frenzy,
   consuming 1% 2% health every second and granting 7% increased Haste for 5
   sec.
 * Rumor Map: Bounties Reveal the location of a Bounty Rumor on your map.
   Instant. 2 sec cast.
 * Rumor Map: Disruption Reveal the location of a Disruption Rumor on your map.
   Instant. 2 sec cast.
 * Rumor Map: Espionage Reveal the location of a Espionage Rumor on your map.
   Instant. 2 sec cast.
 * Scroll of Momentum (New) Your harmful attacks and abilities have a high
   chance to build momentum, granting 2% bonus movement speed per stack. At 5
   stacks you reach full momentum increasing your movement speed bonus to 20%
   for 10 sec. While at full momentum, your attacks hit the target at high
   velocity dealing an additional 0 Nature damage scaling up with your current
   movement speed. Approximately 5 procs per minute.
 * Searing Light 7% 10% of your healing is collected on allies as Searing Light.
   After 3 sec, Searing Light is consumed to heal your ally and inflict Holy
   damage to all enemies within 12 yards.
 * Searing Light 7% 10% of your healing is collected on allies as Searing Light.
   After 3 sec, Searing Light is consumed to heal your ally and inflict Holy
   damage to all enemies within 12 yards.
 * Sentry Flare Fire a flare at the designated area bathing the area in an
   explosion of light Inflicts 8 Holy damage to enemies within 10 yards of the
   impact. This may reveal hidden items as well. 40 yd range. 0.5 sec cast. 10
   sec cooldown.
 * Sentry Flare Launcher Equip Sentry Flare Launcher which can be fired at an
   area to reveal hidden items and damage nearby enemies Usable in the
   Torchlight Mine and adjacent areas. Instant. keyflame areas. Instant.
 * Set Keystone Map: Ara-Kara, City of Echoes Set the dungeon map of a Mythic
   Keystone to Ruby Life Pools. Instant. Ara-Kara, City of Echoes. Instant.
 * Set Keystone Map: Cinderbrew Meadery Set the dungeon map of a Mythic Keystone
   to Ruby Life Pools. Instant. Cinderbrew Meadery. Instant.
 * Set Keystone Map: City of Threads Set the dungeon map of a Mythic Keystone to
   Ruby Life Pools. Instant. City of Threads. Instant.
 * Set Keystone Map: Darkflame Cleft Set the dungeon map of a Mythic Keystone to
   Ruby Life Pools. Instant. Darkflame Cleft. Instant.
 * Set Keystone Map: The Dawnbreaker Set the dungeon map of a Mythic Keystone to
   Ruby Life Pools. Instant. The Dawnbreaker. Instant.
 * Set Keystone Map: The Rookery Set the dungeon map of a Mythic Keystone to
   Ruby Life Pools. Instant. The Rookery. Instant.
 * Set Keystone Map: The Stonevault Set the dungeon map of a Mythic Keystone to
   Ruby Life Pools. Instant. The Stonevault. Instant.
 * Spark of Beledar Name changed from "Spark of Beladar" to "Spark of Beledar".
   Your spells and abilities have a chance to bring the power of the Light to
   bear against your foes, judging them with a Spark of Beladar. Spark of
   Beladar deals 0 Radiant damage to the target and marks them. Marked targets
   take an additional 0 Radiant damage from Spark of Beladar, consuming the
   spark in the process A Spark of Beledar judges them, dealing 0 Radiant damage
   while marking them. Your next Spark against them will consume the mark to
   deal an additional 0 Radiant damage. 60 yd range. Approximately 2 procs per
   minute.
 * Sparkbug Jar Shaking the jar causes the sparkbugs inside to glow faintly
   providing a dim light. With this light you can locate hidden items in
   Stillstone Pond and the nearby keyflame areas. 10 yd range. 1 sec cast.
 * Spiderling Lure Toss a spiderling pheromone grenade on the ground to attract
   Rak-Ush spiderlings. 20 yd range. 2 sec cast. 8 sec cooldown. 10 sec
   cooldown.
 * Squirming Swarm Sac Throw the sac letting to let the swarm loose, dealing 0
   Nature damage every second split for 10 sec, divided between enemies within
   the area. 45 yd range. Instant. 5 min cooldown.
 * Swarmlord's Authority Summon a scarab every 20 sec Your attacks and abilities
   have a high chance to summon a scarab that retrieves a fortifying chunk of
   flesh from your target. Scarabs deal 0 Physical damage and reduce your damage
   taken by 50% until 0 damage has been prevented. Approximately 3 procs per
   minute.
 * Time Lost Relic Brann's spell and abilities have a chance to create bursts of
   energy, warping the flow of time for all nearby units by 30% 15% for 20 sec.
   Casting, movement, periodic effects, cooldowns, and attack speeds are
   affected while time warped.
 * Tome of Unstable Power Your harmful spells have a chance to create 1 to 3
   Arcane Illusions of yourself that channel for 3 sec before unleashing Arcane
   Barrage at your targets target's location dealing up too 0 Arcane damage to
   all enemies in the area. Approximately 1.5 procs per minute.
 * Treasure Map: Forgotten Memorial Reveal the location of a Forgotten Memorial
   on your map. Instant. 2 sec cast.
 * Treasure Map: Kaheti Excavation Reveal the location of a Kaheti Excavation on
   your map. Instant. 2 sec cast.
 * Treasure Map: Weave-Rat Cache Reveal the location of a Weave-Rat Cache on
   your map. 1 sec cast. 2 sec cast.
 * Venom Dahn's Webscrub Name changed from "Venom Scrub" to "Venom Dahn's
   Webscrub". Scrub yourself down with skitterling venom to remove a single
   stack of Eradicator's Mark. Instant. 1.5 sec cast.
 * Vile Egg Name changed from "[PH] Hand Token" to "Vile Egg". Synthesize a
   soulbound Nerub-ar Palace set hand item appropriate for your class. 5 sec
   cast.
 * Ward of Salvation Restore 0 health to an ally and grant them a Ward of
   Salvation for 10 sec absorbing damage equal to the overhealing 8 sec. While
   Ward of Salvation persists, all healing taken grants absorb instead of the
   caster's healing grants absorb in addition to healing. When the Ward expires,
   it explodes inflicting Holy damage equal to the remaining absorb to all
   enemies within 40 yards, split evenly.
 * Ward of Salvation Learn the following spell. Ward of Salvation Restore health
   to an ally and grant them a Ward of Salvation for 10 sec absorbing damage
   equal to the overhealing 8 sec. While Ward of Salvation persists, all healing
   taken grants absorb instead of the caster's healing grants absorb in addition
   to healing. When the Ward expires, it explodes inflicting Holy damage equal
   to the remaining absorb to all enemies within 40 yards, split evenly.
 * Warped Egg Name changed from "[PH] Leg Token" to "Warped Egg". Synthesize a
   soulbound Nerub-ar Palace set leg item appropriate for your class. 5 sec
   cast.
 * Whispers of the Deep (New) 25 yd range. Instant.
 * Zap! Zap! 20 Zap! 30 yd range. Instant. 16 sec cooldown.


Professions
Blacksmithing

 * Dredger's Developed Defender Name changed from "Ironclaw Defender" to
   "Dredger's Developed Defender".
 * Dredger's Developed Gauntlets Name changed from "Ironclaw Gauntlets" to
   "Dredger's Developed Gauntlets".
 * Dredger's Developed Greatbelt Name changed from "Ironclaw Greatbelt" to
   "Dredger's Developed Greatbelt".
 * Dredger's Developed Helm Name changed from "Ironclaw Helm" to "Dredger's
   Developed Helm".
 * Dredger's Developed Legplates Name changed from "Ironclaw Legplates" to
   "Dredger's Developed Legplates".
 * Dredger's Developed Pauldrons Name changed from "Ironclaw Pauldrons" to
   "Dredger's Developed Pauldrons".
 * Dredger's Plate Breastplate Name changed from "Ironclaw Breastplate" to
   "Dredger's Plate Breastplate".
 * Dredger's Plate Sabatons Name changed from "Ironclaw Sabatons" to "Dredger's
   Plate Sabatons".
 * Dredger's Plate Vambraces Name changed from "Ironclaw Vambraces" to
   "Dredger's Plate Vambraces".


Enchanting

 * Glimmering Critical Strike Permanently enchants a ring with a glimmer of
   Beladar Beledar, increasing Critical Strike by 0. Cannot be applied to items
   lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
 * Glimmering Haste Permanently enchants a ring with a glimmer of Beladar
   Beledar, increasing Haste by 0. Cannot be applied to items lower than level
   ecim. Enchanting. Enchanting. 3.5 sec cast.
 * Glimmering Mastery Permanently enchants a ring with a glimmer of Beladar
   Beledar, increasing Mastery by 0. Cannot be applied to items lower than level
   ecim. Enchanting. Enchanting. 3.5 sec cast.
 * Glimmering Versatility Permanently enchants a ring with a glimmer of Beladar
   Beledar, increasing Versatility by 0. Cannot be applied to items lower than
   level ecim. Enchanting. Enchanting. 3.5 sec cast.
 * Oil of Beledar's Grace Name changed from "Oil of Beladar's Grace" to "Oil of
   Beledar's Grace".
 * Radiant Critical Strike Permanently enchants a ring with Beladar's Beledar's
   radiance, increasing Critical Strike by 0. Cannot be applied to items lower
   than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned
   Tinderbox.
 * Radiant Haste Permanently enchants a ring with Beladar's Beledar's radiance,
   increasing Haste by 0. Cannot be applied to items lower than level ecim.
   Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
 * Radiant Mastery Permanently enchants a ring with Beladar's Beledar's
   radiance, increasing Mastery by 0. Cannot be applied to items lower than
   level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned
   Tinderbox.
 * Radiant Versatility Permanently enchants a ring with Beladar's Beledar's
   radiance, increasing Versatility by 0. Cannot be applied to items lower than
   level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned
   Tinderbox.


Engineering

 * Bottled Brilliance (New) Engineering. Engineering. 2 sec cast. Reagents:
   Leyline Residue x 2, Crystalline Powder.


Fishing

 * Azj-Kahet |cnGREEN_FONT_COLOR:Recommended Skill: 375 Sparse waters coagulated
   with the ichor of all sorts of oddities. Especially challenging to traverse
   for an ill-prepared Angler Can't be cast in Tree of Life Form. Fishing.
   Fishing. Instant.
 * Bismuth Bitterling Fishing Pools: - Glimerpool Glimmerpool Can't be cast in
   Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.
 * Cursed Ghoulfish |cnGREEN_FONT_COLOR:Fishing Pools: - Festering Rotpool All
   Pools Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range.
   Instant.
 * Hallowfall |cnGREEN_FONT_COLOR:Recommended Skill: 225 An area surprisingly
   capable of sustaining all sorts of life. Deep chasms and vast underground
   rivers make it a crossroads for Anglers to test their skill Can't be cast in
   Tree of Life Form. Fishing. Fishing. Instant.
 * Isle of Dorn |cnGREEN_FONT_COLOR:Recommended Skill: 1 Caklm seas and familiar
   conditions make this area perfect for Anglers looking to practice their
   ability before delving deeper into Khaz Algar Can't be cast in Tree of Life
   Form. Fishing. Fishing. Instant.
 * The Ringing Deeps |cnGREEN_FONT_COLOR:Recommended Skill: 125 A cave system
   highlighted by the marriage of industry and adaptation. Its rivers teem with
   all kinds of life from above and below Can't be cast in Tree of Life Form.
   Fishing. Fishing. Instant.


Inscription

 * Contract: Council of Dornogal Name changed from "Contract: Artisan's
   Consortium, Khaz Algar Branch" to "Contract: Council of Dornogal".
 * Inquisitor's Torch Name changed from "Inquisitor's Codex" to "Inquisitor's
   Torch".
 * Vagabond's Torch Name changed from "Vagabond's Codex" to "Vagabond's Torch".


Tailoring

 * Magically "Infinite" Messenger Name changed from "Enchanting Bag" to
   "Magically "Infinite" Messenger".


Raid & Dungeon Abilities

 * Black Bulwark The Lost Watcher channels the essence of The Unseeming into The
   Bloodbound Horror, causing it to absorb 150 damage, increasing every 1 sec.
   200 yd range. Instant. for 10 sec. 200 yd range. Instant.
 * Burning Shadows Speaker Shadowcrown shears the link between body and soul
   inflicting 3 Shadow damage every 0.5 sec and reducing movement speed by 30%
   for 15 sec. Upon removal this link dissipates across all 4 players applying
   Shadow Shroud. Unlimited range. Instant.
 * Cosmic Tear Sikran tears a whole in space and time, standing in the rift
   tears a portion of the player from this plane, inflicting 11 Shadow damage
   every 1 sec. and reducing healing taken by 20%. Players afflicted with Mark
   for Execution Cosmic Wound have this passed through the tear. 300 yd range.
   Instant.
 * Cosmic Wound Name changed from "Mark for Execution" to "Cosmic Wound". Sikran
   issues an order of execution to all players, inflicting 8 Shadow damage, and
   an additional 7 Shadow damage every 5sec, and increasing damage taken from
   Execution Sentence by 500%. Unlimited range. Instant. Sikran's Phase Blades
   leave a lingering presence, inflicting 7 Shadow damage every 2 sec. Unlimited
   range. Instant.
 * Crystalline Eruption Crystal Shard explodes in volatile explosion, inflicting
   18 6 Shadow damage to all players. 100 yd range. Instant.
 * Decimate Sikran swings wildly at his detained target, inflicting 200 Physical
   damage to all players in a cone in front of him. 100 yd range. 5 sec cast.
   Sikran smashes his polearm into the ground, causing cosmic copies of his
   polearm to erupt in a line towards his targets, inflicting 0 Shadow damage to
   players hit. 100 yd range. 2 sec cast.
 * Entropic Reckoning High Speaker Eirich unleashes entropy on all enemies,
   inflicting 30 15 Shadow damage to all players within 8 yards of the points of
   impact and leaving a zone of Entropy. Unlimited range. Instant.
 * Internal Hemorrhage (New) Internal hemorrhaging within the player inflicts 10
   Shadow damage every 1 sec for 8 sec. 300 yd range. Instant.
 * Mark for Execution Moving while under the effects of Mark for Execution
   Cosmic Wound, moving inflicts 7 Bleed damage. Unlimited range. Instant.
 * Shadow Shroud Enshrouds players' life force in magic absorbing 20 healing.
   Unlimited range. Instant. Limited to 4 targets. Unlimited range. Instant.
 * Spewing Hemorrhage The Bloodbound Horror spews concentrated blood around
   itself for 20, inflicting 100 Shadow damage every 0.25 sec to players and
   applying Internal Hemorrhage to players caught within. 300 yd range. Instant.
 * Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30
   Nature damage to players within 10 yards, tethering the original target and
   creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec,
   pulling in the original target. Unlimited range. Instant. targets towards it.
   Moving 0 yards snaps this tether, causing a Spinneret's Websnap. Unlimited
   range. Instant.
 * Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30
   Nature damage to players within 10 yards, tethering the original target and
   creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec,
   pulling in the original target targets towards it. Moving 0 yards snaps this
   tether, causing a Spinneret's Websnap. Private aura. Unlimited range.
   Instant.
 * Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30
   Nature damage to players within 10 yards, tethering the original target and
   creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec,
   pulling in the original target. Unlimited range. Instant. targets towards it.
   Moving 0 yards snaps this tether, causing a Spinneret's Websnap. Unlimited
   range. Instant.




Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Face

 * Hair Style - Receding Mane - Name changed from "Hair Style - Receeding Mane"
   to "Hair Style - Receding Mane".


Character Titles

 * %s the Alliance Slayer - Name changed from "%s, the Alliance Slayer" to "%s
   the Alliance Slayer".
 * %s the Bloodthirsty - Name changed from "%s, the Bloodthirsty" to "%s the
   Bloodthirsty".
 * %s the Cryptic Hero - Name changed from "%s, the Cryptic Hero" to "%s the
   Cryptic Hero".
 * %s the Horde Slayer - Name changed from "%s, the Horde Slayer" to "%s the
   Horde Slayer".
 * %s the Lightbringer - Name changed from "%s, the Lightbringer" to "%s the
   Lightbringer".
 * %s the Party Herald - Name changed from "%s, the Party Herald" to "%s the
   Party Herald".
 * %s the Shrouded Hero - Name changed from "%s, the Shrouded Hero" to "%s the
   Shrouded Hero".
 * %s the Tomb Raider - Name changed from "%s, the Tomb Raider" to "%s the Tomb
   Raider".
 * %s the Tormented Hero - Name changed from "%s, the Tormented Hero" to "%s the
   Tormented Hero".
 * %s the Worldbreaker - Name changed from "%s, the Worldbreaker" to "%s the
   Worldbreaker".
 * %s, Machine-Warden (New)


Currency Types
Classic

 * Residual Memories (New) - Half forgotten memories can be glimpsed in the
   light playing across this iridescent powder.


Hidden

 * 10.2.7 Timewalking Season - Artifact - Cloak - Critical Strike - [DNT] Max
   Quantity: 200000. 10000000.
 * 10.2.7 Timewalking Season - Artifact - Cloak - Experience Gain - [DNT] Max
   Quantity: 200000. 10000000.
 * 10.2.7 Timewalking Season - Artifact - Cloak - Haste - [DNT] Max Quantity:
   200000. 10000000.
 * 10.2.7 Timewalking Season - Artifact - Cloak - Leech - [DNT] Max Quantity:
   200000. 10000000.
 * 10.2.7 Timewalking Season - Artifact - Cloak - Mastery - [DNT] Max Quantity:
   200000. 10000000.
 * 10.2.7 Timewalking Season - Artifact - Cloak - Primary - [DNT] Max Quantity:
   200000. 10000000.
 * 10.2.7 Timewalking Season - Artifact - Cloak - Speed - [DNT] Max Quantity:
   200000. 10000000.
 * 10.2.7 Timewalking Season - Artifact - Cloak - Stamina - [DNT] Max Quantity:
   200000. 10000000.
 * 10.2.7 Timewalking Season - Artifact - Cloak - Versatility - [DNT] Max
   Quantity: 200000. 10000000.


War Within

 * Carved Harbinger Crest - Earned from some outdoor activities and Normal
   difficulty Nerub-ar Palace Normal difficulty Nerub-ar Palace and Mythic
   difficulty dungeons during The War Within Season 1. Max Quantity: 90.
 * Gilded Harbinger Crest - Earned from Mythic difficulty Nerub-ar Palace and
   Mythic Keystone dungeons from +6 9 and up during The War Within Season 1. Max
   Quantity: 90.
 * Mereldar Derby Mark - Name changed from "[DNT] Derby Commendation" to
   "Mereldar Derby Mark". [DNT] [NYI] A coin used in the Derby Dash A record of
   a unique catch during the Mereldar Fishing Derby.
 * Runed Harbinger Crest - Earned from Heroic difficulty Nerub-ar Palace and
   Mythic Keystone dungeons up to +5 from +4 up to +8 during The War Within
   Season 1. Max Quantity: 90.
 * Weathered Harbinger Crest - Earned from many outdoor activities and Raid
   Finder Nerub-ar Palace Raid Finder Nerub-ar Palace and Heroic difficulty
   dungeons during The War Within Season 1. Max Quantity: 90.


Difficulties
Raid

 * Story - Players: 1-5. 10.


Flight Masters
Khaz Algar (Surface)

 * Jeff the Flightmaster (New) - Neutral. Alliance mount: NPC #165516. Horde
   mount: NPC #165516.


Group Finder Activities
Dungeons

 * The Stonevault (Heroic) (New) - 5 players. Map: The Stonevault. Difficulty:
   Heroic.


LFG Dungeons
Unknown

 * Queen Ansurek - Queen Ansurek succumbs to her vicious paranoia and delves
   into dark power to retain control of her empire. Map: Nerub-ar Palace. Roles:
   1-5 damage. 10 damage.


Map Areas
Khaz Algar (Surface)

 * The Great Sea (New)


Mounts
Ground Mounts

 * Hand of Reshkigaal (New) - Ground Mount. Hand of Reshkigaal. "Reshkigaal
   bided her time as her kin each tried their hand at usurping the Banished One.
   She sought to attack when he was distracted, but the Jailer's spies had been
   tracking her. With their warning and aid, the Jailer prevailed." Source:
   Trading Post
 * Keg Leg's Radiant Crocolisk - Name changed from "Plunderlord's Radiant
   Crocolisk" to "Keg Leg's Radiant Crocolisk". Ground Mount. Plunderlord's
   Radiant Crocolisk Keg Leg's Radiant Crocolisk. "The pirate captain later
   known as Keg Leg knew the risks when he rode a hungry crocolisk into battle."
   Source: Trading Post
 * Plunderlord's Golden Crocolisk - Ground Mount. Plunderlord's Golden
   Crocolisk. "Some pirates might think a gold encrusted crocolisk is an extreme
   display of wealth. But what "What is a Plunderlord without a proper display
   of plunder?" Source: Trading Post
 * Wick - Ground Mount. Wick. "[PH]" Source: [PH] "Rescued from the ruthless
   charge of Ol' Waxbeard and the looming threat of The Darkness, now able to
   nibble on loose wax in peace." Source: Drop: The Darkness Zone: Darkflame
   Cleft (Mythic) Drop: Challenger's Cache Zone: Darkflame Cleft


Skyriding Mounts

 * [PH] Goliathus (Blue) - Name changed from "[PH] NerubianBeetleLargeMount
   (Blue)" to "[PH] Goliathus (Blue)".
 * [PH] Goliathus (Green) - Name changed from "[PH] NerubianBeetleLargeMount
   (Green)" to "[PH] Goliathus (Green)".
 * [PH] Goliathus (Purple) - Name changed from "[PH] NerubianBeetleLargeMount
   (Purple)" to "[PH] Goliathus (Purple)".
 * Nether Drake - Flying Skyriding Mount. Nether Drake. "The moods of these
   tempestuous mounts are known to shift as unpredictably and as violently as
   their physical forms." Source: Vendor: Drake Dealer Hurlunk Zone: Shadowmoon
   Valley, Outland Cost: 200
 * Soaring Meaderbee - Name changed from "[PH] Firebee Mount (Black Skin, Copper
   Saddle)" to "Soaring Meaderbee". Skyriding Mount. [PH] Firebee Mount (Black
   Skin, Copper Saddle). "[PH]" Source: [PH] Soaring Meaderbee. "[PH]" Source:
   [PH]
 * Stonevault Mechsuit - Skyriding Mount. Stonevault Mechsuit. "[PH]" Source:
   [PH] "Metal once ruined, restored to life by scrap and song." Source: Quest:
   Repurposed, Restored Zone: The Ringing Deeps
 * Voyaging Wilderling - Unknown Type Skyriding Mount. Voyaging Wilderling.
   "These playful visitors from another realm thrive while traveling to new
   lands with new friends." Source: Achievement: Awakening the Dragonflight
   Raids


Unknown Types

 * Delver's Dirigible - Unknown Type. Delver's Dirigible. "This aircraft will
   help you delve straight into adventure, wherever it may be!" Source: Quest:
   Ship It! Zone: Isle of Dorn Zone: Dornogal
 * Depthstalker (New) - Unknown Type. Depthstalker. "Poached from Zereth Mortis
   a few of these jellyfish were lost when the poachers ship sank. They found a
   new home in the great sea's depths." Source: Trading Post


Scenarios
Grim Batol

 * 01: Grim Batol (New) - Defeat the bosses of Grim Batol




String Changes

Originally Posted by MMO-Champion
 * CURRENCY_TRANSFER_COST_TOOLTIP - %d currency will be lost in transfer.
 * CURRENCY_TRANSFER_DISABLED_UNMET_REQUIREMENTS (New) - You do not meet the
   requirements to receive more of this currency.
 * ERR_CURRENCY_TRANSFER_CHARACTER_LOGGED_IN (New) - Currency cannot be
   transferred from this character while they are logged in.
 * ERR_CURRENCY_TRANSFER_INSUFFICIENT_CURRENCY (New) - This character does not
   have enough currency to transfer to you.
 * ERR_CURRENCY_TRANSFER_INVALID_CHARACTER (New) - Currency cannot be
   transferred from this character.
 * ERR_CURRENCY_TRANSFER_INVALID_CURRENCY (New) - This currency is not Warband
   Transferable.
 * ERR_CURRENCY_TRANSFER_MAX_QUANTITY (New) - You cannot carry any more of this
   currency.
 * ERR_CURRENCY_TRANSFER_NO_VALID_SOURCE (New) - Your Warband does not have
   enough of this currency to transfer to you.
 * ERR_CURRENCY_TRANSFER_SERVER_ERROR (New) - An error has occurred. Please try
   again.
 * PLAYER_CHOICE_NOTORIETYPACT_CONFIRMATION (New) - This choice will affect all
   characters in your Warband. |n|n|cffffd200Continue?|r
 * PNC_FLOW_NEW_NAME_LABEL - New Name:
 * RPE_CHARACTER_LVL - Level %d |cFFFFA500%s|r %s
 * RPE_GEAR_UPDATE_CHARACTER (New) - Character:
 * RPE_GEAR_UPDATE_SELECT_SPEC (New) - Choose your specialization:
 * SPELL_FAILED_CUSTOM_ERROR_1051 - You have revealed or found all of today's
   locations. Pact locations.


7 Comments


MEET THE EARTHEN, A NEW PLAYABLE ALLIED RACE 

by
Stoy
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Published on 2024-06-05 05:24 PM


Meet the Earthen, A New Playable Allied Race

Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new playable race arrives in The War Within—the Earthen. Unlock playable
Earthen characters after completing their quests and the overall level-up
campaign. Enlist this titan-forged race made of living stone by aiding them in
their endeavors.

Champions of Azeroth must aid the Earthen and seek a way to restore their
harmony and population. They can also be unlocked as a playable race, and you
can choose Alliance or Horde to begin your journey starting at level 10 in their
capital city of Dornogol.

The Titan-Forged Earthen
We've met Titan-forged Earthen before in Ulduar and other places. Still, this
society of Earthen has been isolated within Khaz Algar for a long while and has
developed its own manners and customs. They are ancient denizens freshly freed
from the edicts that bound them; they now venture forth with limitless curiosity
to ally with the Alliance and Horde and explore the world.




As you aid them in restoring the Coreway and venture below Dornogol, tread
lightly—Earthen politics are complicated, and danger lurks in the shadows.

Customizations: Adorned and Imbued
Many customizations are available for the Earthen, including different gem
encrustations, unique beards for all body types, a variety of vibrant skin
colors, and more.






Becoming One with the Earthen
The Earthen can also be unlocked as a playable race, and you can choose Alliance
or Horde to begin your journey.

Completion of the following will make them available:


 * The War Within storyline:
   
   * Against the Current
   * News from Below
   * A Light in the Dark
   * Ties that Bind
   * The Machines March to War
 * Level-up campaign, Beginning Anew from Rock Bottom
 * Help Machinist Kittrin mend broken tools for Reforged Purpose
 * Construct pottery with Hreka for Hope, An Anomaly
 * Help Urtago and Korgran perform a ceremony for As He Departs
 * Help Urtago at Fallside Outpost take on her new role in The Weight of Duty


Racial Traits and Class Combinations

 * Azerite Surge: The earthen draw upon their inner strength using an empowered
   spell that, when released, invokes the power of Azerite in a cone in front of
   them, dealing Fire damage. This spell is on a 2-minute timer and gains
   additional effects as it is empowered:
   
   * I: Deals Fire damage
   * II: Heals allies hit by the effect
   * III: Deals additional fire damage to the enemy's health, most affected by
     the effect.
 * Hyper Productive: Increases Finesse by 2%. Finesse increases the chance of
   gathering additional materials when gathering.
 * Ingest Minerals: You are always Well Fed but cannot consume food. Activate to
   consume a Khaz Algar gem and change the benefit granted to you by Well Fed:
   
   * Amber (Stamina)
   * Emerald (Haste)
   * Onyx (Mastery)
   * Ruby (Critical Strike)
   * Sapphire (Versatility)
 * Titan-Wrought Frame: Base armor from equipped items is increased by 10%.
 * Wide-Eyed Wonder: When you gain experience for exploring a location, gain
   200% additional exploration experience.


Once unlocked, earthen can master the following classes:


 * Hunter
 * Mage
 * Monk
 * Paladin
 * Rogue
 * Shaman
 * Warlock
 * Warrior


Racial Mount: Slatestone Ramolith
Unlock the earthen mount, Slatestone Ramolith, upon completing the Allied Races:
Earthen achievement. This mount is usable by any race and is available
account-wide.




"Earthen ranchers often talk of this creature's resilience and how the rain
ricochets off its lustrous coat."

Heritage Armor
For reaching 50 on the Earthen Allied Race, you will receive the Heritage of the
Earthen Feat of Strength and the Earthen Heritage Armor. This armor can only be
transmogged by Earthen characters.

Home of the Earthen
Upon arriving in Khaz Algar and the Isle of Dorn, you'll discover a lush and
vibrant island. The capital city, Dornogol, is surprisingly verdant and
seemingly carved from the land.






We look forward to sharing The War Within with you—we'll see you in Khaz Algar!

45 Comments


UNCOVER THE SECRETS OF DELVES IN THE WAR WITHIN 

by
Lumy
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Published on 2024-06-05 05:16 PM


Uncover the Secrets of Delves in The War Within

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Take your adventure to a new level with Delves. Explore bite-sized world
instances, gain experience, and epic rewards! You can explore alone or with up
to four additional friends, along with an NPC companion—Brann Bonzebeard— you
customize through their talent tree.







These replayable, seasonal, role-agnostic adventure experiences offer a new way
to enjoy the leveling and endgame progression alongside traditional Dungeons,
Raids, and PvP.





--------------------------------------------------------------------------------


Bring Your Friends or Go Solo

Along with your NPC companion, Delves can be explored solo or with a group of up
to five, with any combination of classes. And, since they take 10-15 minutes on
average to complete, they're ideal for players who want to experience a
meaningful game progression without significant time commitments.



--------------------------------------------------------------------------------


Short Adventures Big Rewards

Delves can be found in any of the available zones of Khaz'Algar while questing
and exploring, and they offer quick combat, puzzles, platforming challenges, and
bosses to defeat. As you progress, you can find chests and supplies with
impactful special abilities and powers for immediate use that can help you in
the Delve.




Delves will have 11 levels of difficulty called Tiers to challenge yourself.
Tiers 1, 2, and 3 are available to players when The War Within Launches. Tiers 4
and above will be unlocked when Season 1 begins. Successfully completing a
higher Tier unlocks access to the next tier for your Warband.

Delves to Explore



Isle of Dorn

The Ringing Deeps

Azj-Kahet

Hallowfall

Earthcrawl Mines

The Waterworks

The Spiral Weave

Skittering Breach

Kriegval’s Rest

The Dread Pit

Rak-Rethan Abyss

Nightfall Sanctum

Fungal Folly

Deepwalker Hold

Mystery 13th Delve

The Sinkhole







Myconmancer Cavern



--------------------------------------------------------------------------------


New Season New Companion

Each new season delivers a fresh companion with a customizable Talent Tree to
aid your journey, starting with Brann Bronzebeard. Players can choose Brann
Bronzebeard to be a healer or damage dealer depending on what support your class
needs. Brann will level up and gain new abilities to support you, and his level
is shared across your entire Warband. As you travel through Delves, you will
find equipment called Curios that Brann can equip and upgrade to give him even
more utility to aid you in your adventure!





--------------------------------------------------------------------------------


Small Adventures Lead to Big Rewards

As you complete Delves, you'll earn experience and epic endgame rewards similar
to dungeons, raids, and PvP, such as transmog items and endgame gear. When The
War Within Season 1 begins you'll also be able to earn progress within the Great
Vault by completing delves.

Players who reach max level in The War Within will be able to unlock a new fully
customizable mount, the Delver's Dirigible!




Mix and match customizations to make your new mount your own.



--------------------------------------------------------------------------------


We look forward to exploring The War Within with you—we'll see you in
Khaz'Algar!

0 Comments

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